Game
|
Merge branch 'DiagonalCollisions' into NoShifts
|
2020-06-26 19:58:16 -03:00 |
Libs
|
Update sol and lua libraries; Fix linker error
|
2020-06-20 21:02:45 -03:00 |
Objects
|
Merge branch 'DiagonalCollisions' into NoShifts
|
2020-06-26 11:14:16 -03:00 |
Renderer
|
Merge branch 'master' into DiagonalCollisions
|
2020-06-26 23:18:44 +02:00 |
Shaders
|
Made g_Inventory a constant object.
|
2020-06-16 19:45:06 +02:00 |
Specific
|
Merge branch 'DiagonalCollisions' into NoShifts
|
2020-06-26 19:58:16 -03:00 |
framework.cpp
|
New project format (#206)
|
2020-05-27 09:21:20 +02:00 |
framework.h
|
resolving namespace std conflicts
|
2020-06-18 15:54:08 +02:00 |
packages.config
|
Working on DX11 renderer
|
2019-01-13 21:57:16 +01:00 |
RuleSet.ruleset
|
Added the ID_XX from TR3 (only entity)
|
2019-12-04 16:12:53 +01:00 |
targetver.h
|
First commit
|
2018-08-19 09:46:58 +02:00 |
TR5Main.sln
|
First commit
|
2018-08-19 09:46:58 +02:00 |
TR5Main.vcxproj.filters
|
Fixed std namespace collisions
|
2020-06-20 23:39:08 +02:00 |