.. |
box.cpp
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Merge branch 'DiagonalCollisions' into NoShifts
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2020-06-21 14:09:31 -03:00 |
Box.h
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resolving namespace std conflicts
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2020-06-18 15:54:08 +02:00 |
bubble.cpp
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Fixed std namespace collisions
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2020-06-20 23:39:08 +02:00 |
bubble.h
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Fixed Repo, Fixed Savegame Struct Missing
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2020-05-30 17:58:09 +02:00 |
camera.cpp
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Merge branch 'DiagonalCollisions' into NoShifts
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2020-06-26 11:14:16 -03:00 |
camera.h
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Finished Moving Function
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2020-06-04 11:00:08 +02:00 |
chaffFX.cpp
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Added new SparkParticle
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2020-06-15 16:36:52 +02:00 |
chaffFX.h
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Added new SparkParticle
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2020-06-15 16:36:52 +02:00 |
collide.cpp
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Merge branch 'DiagonalCollisions' into NoShifts
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2020-06-26 11:14:16 -03:00 |
collide.h
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Fix namespace
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2020-06-21 14:31:35 -03:00 |
control.cpp
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Merge branch 'DiagonalCollisions' into NoShifts
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2020-06-26 11:14:16 -03:00 |
control.h
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Move COLL_TYPE, HEIGHT_TYPES, HEADINGS and OCTANTS to control.h
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2020-06-06 19:05:54 -03:00 |
debris.cpp
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resolving namespace std conflicts
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2020-06-18 15:54:08 +02:00 |
debris.h
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resolving namespace std conflicts
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2020-06-18 15:54:08 +02:00 |
door.cpp
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New FLOOR_INFO struct; Refactoring rooms part I
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2020-06-26 07:06:18 +02:00 |
door.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
draw.cpp
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Refactored Bat
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2020-06-06 14:38:43 +02:00 |
draw.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
drip.cpp
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Fixed include
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2020-06-18 16:36:43 +02:00 |
drip.h
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Added drips for gunshells
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2020-06-18 14:24:52 +02:00 |
effect.cpp
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Fixed std namespace collisions
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2020-06-20 23:39:08 +02:00 |
effect.h
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Merge branch 'c++17ify'
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2020-06-20 21:51:00 +02:00 |
effect2.cpp
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Added drips for gunshells
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2020-06-18 14:24:52 +02:00 |
effect2.h
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Added drips for gunshells
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2020-06-18 14:24:52 +02:00 |
explosion.cpp
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Added Explosion Sprites and Drips
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2020-06-15 19:59:08 +02:00 |
explosion.h
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Added Explosion Sprites and Drips
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2020-06-15 19:59:08 +02:00 |
flmtorch.cpp
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Fix potential collision override
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2020-06-04 11:03:30 +02:00 |
flmtorch.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
footprint.cpp
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Fixed std namespace collisions
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2020-06-20 23:39:08 +02:00 |
footprint.h
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Added new SparkParticle
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2020-06-15 16:36:52 +02:00 |
gameflow.cpp
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Fixed std namespace collisions
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2020-06-20 23:39:08 +02:00 |
gameflow.h
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Fixed std namespace collisions
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2020-06-20 23:39:08 +02:00 |
groundfx.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
hair.cpp
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
hair.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
health.cpp
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
health.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
inventory.cpp
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Fixed std namespace collisions
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2020-06-20 23:39:08 +02:00 |
inventory.h
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resolving namespace std conflicts
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2020-06-18 15:54:08 +02:00 |
items.cpp
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New FLOOR_INFO struct; Refactoring rooms part I
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2020-06-26 07:06:18 +02:00 |
items.h
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Implemented Baboon
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2020-06-04 12:49:08 +02:00 |
lara.cpp
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Merge branch 'DiagonalCollisions' into NoShifts
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2020-06-26 11:14:16 -03:00 |
lara.h
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Merge branch 'DiagonalCollisions' into NoShifts
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2020-06-21 14:09:31 -03:00 |
lara1gun.cpp
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New FLOOR_INFO struct; Refactoring rooms part I
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2020-06-26 07:06:18 +02:00 |
lara1gun.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
lara2gun.cpp
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Added Exponential Light Attenuation, Added more variation to Lara's Gun Light
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2020-06-15 14:39:45 +02:00 |
lara2gun.h
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Fixed Repo, Fixed Savegame Struct Missing
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2020-05-30 17:58:09 +02:00 |
lara_struct.h
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Merge branch 'master' into DiagonalCollisions
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2020-06-21 14:33:31 +02:00 |
laraclmb.cpp
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Make move angle relative to Lara horizontal rotation
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2020-06-09 22:24:36 -03:00 |
laraclmb.h
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Fixed Repo, Fixed Savegame Struct Missing
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2020-05-30 17:58:09 +02:00 |
larafire.cpp
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Rapid-fire begone.
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2020-06-12 20:11:48 +10:00 |
larafire.h
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Fix weapon not being updated when crouching
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2020-06-05 14:01:22 +02:00 |
laraflar.cpp
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Updated Smoke, Flares
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2020-06-15 15:57:40 +02:00 |
laraflar.h
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Fixed Repo, Fixed Savegame Struct Missing
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2020-05-30 17:58:09 +02:00 |
laramisc.cpp
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Merge branch 'DiagonalCollisions' into NoShifts
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2020-06-21 14:09:31 -03:00 |
laramisc.h
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Fix potential collision override
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2020-06-04 11:03:30 +02:00 |
larasurf.cpp
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Make move angle relative to Lara horizontal rotation
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2020-06-09 22:24:36 -03:00 |
larasurf.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
laraswim.cpp
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Make move angle relative to Lara horizontal rotation
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2020-06-09 22:24:36 -03:00 |
laraswim.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
lot.cpp
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Fix for Crocodile
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2020-06-14 08:45:45 +02:00 |
lot.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
malloc.cpp
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
malloc.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
misc.cpp
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-06-26 07:06:51 +02:00 |
misc.h
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Fixed std namespace collisions
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2020-06-20 23:39:08 +02:00 |
missile.cpp
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Fixed Repo, Fixed Savegame Struct Missing
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2020-05-30 17:58:09 +02:00 |
missile.h
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Fixed Repo, Fixed Savegame Struct Missing
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2020-05-30 17:58:09 +02:00 |
newinv2.cpp
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
newinv2.h
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First commit
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2018-08-19 09:46:58 +02:00 |
objects.cpp
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
objects.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
objlight.cpp
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Fixed Repo, Fixed Savegame Struct Missing
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2020-05-30 17:58:09 +02:00 |
objlight.h
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Add BounceCamera(), TriggerAlertLight() and WreckingBallControl()
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2020-04-09 11:17:26 -03:00 |
people.cpp
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Refactor include and moving some structure to right file
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2020-05-28 15:17:34 +02:00 |
people.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
phd_global.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
pickup.cpp
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-06-26 07:06:51 +02:00 |
pickup.h
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replace empty flipeffect 9, do_pickup
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2020-06-15 00:32:58 -05:00 |
room.h
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New level format: ambient light now is Vector3
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2020-06-26 20:51:59 +02:00 |
rope.cpp
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
rope.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
savegame.cpp
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-06-26 07:06:51 +02:00 |
savegame.h
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Fixed std namespace collisions
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2020-06-20 23:39:08 +02:00 |
smoke.cpp
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Added new TriggerGunSmokeParticle Function
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2020-06-15 16:10:09 +02:00 |
smoke.h
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Added new TriggerGunSmokeParticle Function
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2020-06-15 16:10:09 +02:00 |
sound.cpp
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Fixed std namespace collisions
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2020-06-20 23:39:08 +02:00 |
sound.h
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Fixed std namespace collisions
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2020-06-20 23:39:08 +02:00 |
spark.cpp
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Added Splash Drips
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2020-06-16 19:13:41 +02:00 |
spark.h
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Added Ricochet Sparks
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2020-06-15 16:43:32 +02:00 |
sphere.cpp
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
sphere.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
spotcam.cpp
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
spotcam.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
switch.cpp
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Made g_Inventory a constant object.
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2020-06-16 19:45:06 +02:00 |
switch.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
text.cpp
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Fixed Repo, Fixed Savegame Struct Missing
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2020-05-30 17:58:09 +02:00 |
text.h
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First EXE build successfully
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2020-04-24 19:15:05 +02:00 |
tomb4fx.cpp
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Added drips for gunshells
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2020-06-18 14:24:52 +02:00 |
tomb4fx.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
traps.cpp
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Implemented Baboon
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2020-06-04 12:49:08 +02:00 |
traps.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
trmath.cpp
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Updated Smoke, Flares
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2020-06-15 15:57:40 +02:00 |
trmath.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |