TombEngine/TR5Main/Game
2020-06-26 19:58:16 -03:00
..
box.cpp Merge branch 'DiagonalCollisions' into NoShifts 2020-06-21 14:09:31 -03:00
Box.h resolving namespace std conflicts 2020-06-18 15:54:08 +02:00
bubble.cpp Fixed std namespace collisions 2020-06-20 23:39:08 +02:00
bubble.h Fixed Repo, Fixed Savegame Struct Missing 2020-05-30 17:58:09 +02:00
camera.cpp Merge branch 'DiagonalCollisions' into NoShifts 2020-06-26 11:14:16 -03:00
camera.h Finished Moving Function 2020-06-04 11:00:08 +02:00
chaffFX.cpp Added new SparkParticle 2020-06-15 16:36:52 +02:00
chaffFX.h Added new SparkParticle 2020-06-15 16:36:52 +02:00
collide.cpp Merge branch 'DiagonalCollisions' into NoShifts 2020-06-26 11:14:16 -03:00
collide.h Fix namespace 2020-06-21 14:31:35 -03:00
control.cpp Merge branch 'DiagonalCollisions' into NoShifts 2020-06-26 11:14:16 -03:00
control.h Move COLL_TYPE, HEIGHT_TYPES, HEADINGS and OCTANTS to control.h 2020-06-06 19:05:54 -03:00
debris.cpp resolving namespace std conflicts 2020-06-18 15:54:08 +02:00
debris.h resolving namespace std conflicts 2020-06-18 15:54:08 +02:00
door.cpp New FLOOR_INFO struct; Refactoring rooms part I 2020-06-26 07:06:18 +02:00
door.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
draw.cpp Refactored Bat 2020-06-06 14:38:43 +02:00
draw.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
drip.cpp Fixed include 2020-06-18 16:36:43 +02:00
drip.h Added drips for gunshells 2020-06-18 14:24:52 +02:00
effect.cpp Fixed std namespace collisions 2020-06-20 23:39:08 +02:00
effect.h Merge branch 'c++17ify' 2020-06-20 21:51:00 +02:00
effect2.cpp Added drips for gunshells 2020-06-18 14:24:52 +02:00
effect2.h Added drips for gunshells 2020-06-18 14:24:52 +02:00
explosion.cpp Added Explosion Sprites and Drips 2020-06-15 19:59:08 +02:00
explosion.h Added Explosion Sprites and Drips 2020-06-15 19:59:08 +02:00
flmtorch.cpp Fix potential collision override 2020-06-04 11:03:30 +02:00
flmtorch.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
footprint.cpp Fixed std namespace collisions 2020-06-20 23:39:08 +02:00
footprint.h Added new SparkParticle 2020-06-15 16:36:52 +02:00
gameflow.cpp Fixed std namespace collisions 2020-06-20 23:39:08 +02:00
gameflow.h Fixed std namespace collisions 2020-06-20 23:39:08 +02:00
groundfx.h New project format (#206) 2020-05-27 09:21:20 +02:00
hair.cpp (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
hair.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
health.cpp New project format (#206) 2020-05-27 09:21:20 +02:00
health.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
inventory.cpp Fixed std namespace collisions 2020-06-20 23:39:08 +02:00
inventory.h resolving namespace std conflicts 2020-06-18 15:54:08 +02:00
items.cpp New FLOOR_INFO struct; Refactoring rooms part I 2020-06-26 07:06:18 +02:00
items.h Implemented Baboon 2020-06-04 12:49:08 +02:00
lara.cpp Merge branch 'DiagonalCollisions' into NoShifts 2020-06-26 11:14:16 -03:00
lara.h Merge branch 'DiagonalCollisions' into NoShifts 2020-06-21 14:09:31 -03:00
lara1gun.cpp New FLOOR_INFO struct; Refactoring rooms part I 2020-06-26 07:06:18 +02:00
lara1gun.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
lara2gun.cpp Added Exponential Light Attenuation, Added more variation to Lara's Gun Light 2020-06-15 14:39:45 +02:00
lara2gun.h Fixed Repo, Fixed Savegame Struct Missing 2020-05-30 17:58:09 +02:00
lara_struct.h Merge branch 'master' into DiagonalCollisions 2020-06-21 14:33:31 +02:00
laraclmb.cpp Make move angle relative to Lara horizontal rotation 2020-06-09 22:24:36 -03:00
laraclmb.h Fixed Repo, Fixed Savegame Struct Missing 2020-05-30 17:58:09 +02:00
larafire.cpp Rapid-fire begone. 2020-06-12 20:11:48 +10:00
larafire.h Fix weapon not being updated when crouching 2020-06-05 14:01:22 +02:00
laraflar.cpp Updated Smoke, Flares 2020-06-15 15:57:40 +02:00
laraflar.h Fixed Repo, Fixed Savegame Struct Missing 2020-05-30 17:58:09 +02:00
laramisc.cpp Merge branch 'DiagonalCollisions' into NoShifts 2020-06-21 14:09:31 -03:00
laramisc.h Fix potential collision override 2020-06-04 11:03:30 +02:00
larasurf.cpp Make move angle relative to Lara horizontal rotation 2020-06-09 22:24:36 -03:00
larasurf.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
laraswim.cpp Make move angle relative to Lara horizontal rotation 2020-06-09 22:24:36 -03:00
laraswim.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
lot.cpp Fix for Crocodile 2020-06-14 08:45:45 +02:00
lot.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
malloc.cpp (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
malloc.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
misc.cpp Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-06-26 07:06:51 +02:00
misc.h Fixed std namespace collisions 2020-06-20 23:39:08 +02:00
missile.cpp Fixed Repo, Fixed Savegame Struct Missing 2020-05-30 17:58:09 +02:00
missile.h Fixed Repo, Fixed Savegame Struct Missing 2020-05-30 17:58:09 +02:00
newinv2.cpp New project format (#206) 2020-05-27 09:21:20 +02:00
newinv2.h First commit 2018-08-19 09:46:58 +02:00
objects.cpp (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
objects.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
objlight.cpp Fixed Repo, Fixed Savegame Struct Missing 2020-05-30 17:58:09 +02:00
objlight.h Add BounceCamera(), TriggerAlertLight() and WreckingBallControl() 2020-04-09 11:17:26 -03:00
people.cpp Refactor include and moving some structure to right file 2020-05-28 15:17:34 +02:00
people.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
phd_global.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
pickup.cpp Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-06-26 07:06:51 +02:00
pickup.h replace empty flipeffect 9, do_pickup 2020-06-15 00:32:58 -05:00
room.h New level format: ambient light now is Vector3 2020-06-26 20:51:59 +02:00
rope.cpp New project format (#206) 2020-05-27 09:21:20 +02:00
rope.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
savegame.cpp Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-06-26 07:06:51 +02:00
savegame.h Fixed std namespace collisions 2020-06-20 23:39:08 +02:00
smoke.cpp Added new TriggerGunSmokeParticle Function 2020-06-15 16:10:09 +02:00
smoke.h Added new TriggerGunSmokeParticle Function 2020-06-15 16:10:09 +02:00
sound.cpp Fixed std namespace collisions 2020-06-20 23:39:08 +02:00
sound.h Fixed std namespace collisions 2020-06-20 23:39:08 +02:00
spark.cpp Added Splash Drips 2020-06-16 19:13:41 +02:00
spark.h Added Ricochet Sparks 2020-06-15 16:43:32 +02:00
sphere.cpp (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
sphere.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
spotcam.cpp (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
spotcam.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
switch.cpp Made g_Inventory a constant object. 2020-06-16 19:45:06 +02:00
switch.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
text.cpp Fixed Repo, Fixed Savegame Struct Missing 2020-05-30 17:58:09 +02:00
text.h First EXE build successfully 2020-04-24 19:15:05 +02:00
tomb4fx.cpp Added drips for gunshells 2020-06-18 14:24:52 +02:00
tomb4fx.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
traps.cpp Implemented Baboon 2020-06-04 12:49:08 +02:00
traps.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
trmath.cpp Updated Smoke, Flares 2020-06-15 15:57:40 +02:00
trmath.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00