TombEngine/TR5Main/Game
2022-03-22 20:41:01 +11:00
..
collision Fix leaning underwater; cleanup 2022-03-19 22:55:23 +11:00
control Fix instance of search-and-replace going beyond its scope; cleanup 2022-03-21 18:00:19 +11:00
debug Cleanup 2022-02-14 17:05:52 +11:00
effects Merge branch 'state_cleaning_tier_2' into Sezz_StateChange2+Stranger1992_SoundRefactor 2022-03-14 22:54:56 +11:00
itemdata ITEM_INFO cleanup; rename some structs to comply with TEN conventions; LaraInfo cleanup 2022-03-13 02:04:24 +11:00
Lara Fix corner shimmy; fix immobile UPV; cleanup 2022-03-22 20:41:01 +11:00
particle Refactor skidoo.cpp and boat.cpp; cleanup 2022-02-22 21:09:12 +11:00
pickup Increase vault and ledge grab angle tolerance; deprecate Lara dive count and query debounced input instead; allow surface dive from any surface tread state; update savegame schema; cleanup 2022-03-17 18:57:46 +11:00
animation.cpp Increase vault and ledge grab angle tolerance; deprecate Lara dive count and query debounced input instead; allow surface dive from any surface tread state; update savegame schema; cleanup 2022-03-17 18:57:46 +11:00
animation.h Introduce HasChange(); make vault dispatch functionally more secure 2022-03-15 19:53:16 +11:00
camera.cpp Merge branch 'state_cleaning_tier_2' into Sezz_StateChange2+Stranger1992_SoundRefactor 2022-03-14 22:54:56 +11:00
camera.h Update look functions; extend soft splat feature; cleanup 2022-02-16 18:13:07 +11:00
gui.cpp ITEM_INFO cleanup; rename some structs to comply with TEN conventions; LaraInfo cleanup 2022-03-13 02:04:24 +11:00
gui.h Reorganize includes tier 3 2021-12-24 03:32:19 +03:00
health.cpp Lara weapon struct cleanup; general cleanup 2022-03-09 20:37:26 +11:00
health.h Fix embedding bug when swandiving into sloped ceilings; do soft splat in swamps; update health.cpp; cleanup 2022-02-25 14:28:28 +11:00
items.cpp ITEM_INFO cleanup; rename some structs to comply with TEN conventions; LaraInfo cleanup 2022-03-13 02:04:24 +11:00
items.h Update extra velocity handling; snap to floor height upon entering slope state; cleanup 2022-03-14 01:20:51 +11:00
misc.cpp CreatureInfo cleanup; LOTInfo cleanup; move some ITEM_INFO members into CreatureInfo; cleanup 2022-03-06 18:59:04 +11:00
misc.h CreatureInfo cleanup; LOTInfo cleanup; move some ITEM_INFO members into CreatureInfo; cleanup 2022-03-06 18:59:04 +11:00
missile.cpp Update extra velocity handling; snap to floor height upon entering slope state; cleanup 2022-03-14 01:20:51 +11:00
missile.h Move globals into KayakInfo; cleanup 2022-03-03 21:31:32 +11:00
people.cpp Update TestLaraKeepLow(); fix minor errors; cleanup 2022-03-16 13:55:56 +11:00
people.h Update TestLaraKeepLow(); fix minor errors; cleanup 2022-03-16 13:55:56 +11:00
room.cpp Update extra velocity handling; snap to floor height upon entering slope state; cleanup 2022-03-14 01:20:51 +11:00
room.h Update TestLaraKeepLow(); fix minor errors; cleanup 2022-03-16 13:55:56 +11:00
savegame.cpp Increase vault and ledge grab angle tolerance; deprecate Lara dive count and query debounced input instead; allow surface dive from any surface tread state; update savegame schema; cleanup 2022-03-17 18:57:46 +11:00
savegame.h Reorganize includes tier 3 2021-12-24 03:32:19 +03:00
spotcam.cpp Finish LaraInfo cleanup; general cleanup; update savegame schema 2022-03-10 00:29:28 +11:00
spotcam.h Code cleaning; Moved fade stuff to camera code; 2022-01-25 05:42:41 +01:00