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collision
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Fix leaning underwater; cleanup
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2022-03-19 22:55:23 +11:00 |
control
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Fix instance of search-and-replace going beyond its scope; cleanup
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2022-03-21 18:00:19 +11:00 |
debug
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Cleanup
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2022-02-14 17:05:52 +11:00 |
effects
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Merge branch 'state_cleaning_tier_2' into Sezz_StateChange2+Stranger1992_SoundRefactor
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2022-03-14 22:54:56 +11:00 |
itemdata
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ITEM_INFO cleanup; rename some structs to comply with TEN conventions; LaraInfo cleanup
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2022-03-13 02:04:24 +11:00 |
Lara
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Fix corner shimmy; fix immobile UPV; cleanup
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2022-03-22 20:41:01 +11:00 |
particle
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Refactor skidoo.cpp and boat.cpp; cleanup
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2022-02-22 21:09:12 +11:00 |
pickup
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Increase vault and ledge grab angle tolerance; deprecate Lara dive count and query debounced input instead; allow surface dive from any surface tread state; update savegame schema; cleanup
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2022-03-17 18:57:46 +11:00 |
animation.cpp
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Increase vault and ledge grab angle tolerance; deprecate Lara dive count and query debounced input instead; allow surface dive from any surface tread state; update savegame schema; cleanup
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2022-03-17 18:57:46 +11:00 |
animation.h
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Introduce HasChange(); make vault dispatch functionally more secure
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2022-03-15 19:53:16 +11:00 |
camera.cpp
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Merge branch 'state_cleaning_tier_2' into Sezz_StateChange2+Stranger1992_SoundRefactor
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2022-03-14 22:54:56 +11:00 |
camera.h
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Update look functions; extend soft splat feature; cleanup
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2022-02-16 18:13:07 +11:00 |
gui.cpp
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ITEM_INFO cleanup; rename some structs to comply with TEN conventions; LaraInfo cleanup
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2022-03-13 02:04:24 +11:00 |
gui.h
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Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |
health.cpp
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Lara weapon struct cleanup; general cleanup
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2022-03-09 20:37:26 +11:00 |
health.h
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Fix embedding bug when swandiving into sloped ceilings; do soft splat in swamps; update health.cpp; cleanup
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2022-02-25 14:28:28 +11:00 |
items.cpp
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ITEM_INFO cleanup; rename some structs to comply with TEN conventions; LaraInfo cleanup
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2022-03-13 02:04:24 +11:00 |
items.h
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Update extra velocity handling; snap to floor height upon entering slope state; cleanup
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2022-03-14 01:20:51 +11:00 |
misc.cpp
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CreatureInfo cleanup; LOTInfo cleanup; move some ITEM_INFO members into CreatureInfo; cleanup
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2022-03-06 18:59:04 +11:00 |
misc.h
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CreatureInfo cleanup; LOTInfo cleanup; move some ITEM_INFO members into CreatureInfo; cleanup
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2022-03-06 18:59:04 +11:00 |
missile.cpp
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Update extra velocity handling; snap to floor height upon entering slope state; cleanup
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2022-03-14 01:20:51 +11:00 |
missile.h
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Move globals into KayakInfo; cleanup
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2022-03-03 21:31:32 +11:00 |
people.cpp
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Update TestLaraKeepLow(); fix minor errors; cleanup
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2022-03-16 13:55:56 +11:00 |
people.h
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Update TestLaraKeepLow(); fix minor errors; cleanup
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2022-03-16 13:55:56 +11:00 |
room.cpp
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Update extra velocity handling; snap to floor height upon entering slope state; cleanup
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2022-03-14 01:20:51 +11:00 |
room.h
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Update TestLaraKeepLow(); fix minor errors; cleanup
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2022-03-16 13:55:56 +11:00 |
savegame.cpp
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Increase vault and ledge grab angle tolerance; deprecate Lara dive count and query debounced input instead; allow surface dive from any surface tread state; update savegame schema; cleanup
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2022-03-17 18:57:46 +11:00 |
savegame.h
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Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |
spotcam.cpp
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Finish LaraInfo cleanup; general cleanup; update savegame schema
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2022-03-10 00:29:28 +11:00 |
spotcam.h
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Code cleaning; Moved fade stuff to camera code;
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2022-01-25 05:42:41 +01:00 |