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96 lines
2.1 KiB
C++
96 lines
2.1 KiB
C++
#pragma once
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#include "Specific/phd_global.h"
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struct PHD_3DPOS;
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struct PHD_VECTOR;
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struct ITEM_INFO;
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struct ANIM_FRAME
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{
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BOUNDING_BOX boundingBox;
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short offsetX;
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short offsetY;
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short offsetZ;
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std::vector<Quaternion> angles;
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};
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struct CHANGE_STRUCT
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{
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int TargetState;
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int numberRanges;
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int rangeIndex;
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};
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struct RANGE_STRUCT
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{
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int startFrame;
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int endFrame;
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int linkAnimNum;
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int linkFrameNum;
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};
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struct ANIM_STRUCT
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{
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int framePtr;
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int interpolation;
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int ActiveState;
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int velocity;
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int acceleration;
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int Xvelocity;
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int Xacceleration;
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int frameBase;
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int frameEnd;
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int jumpAnimNum;
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int jumpFrameNum;
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int numberChanges;
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int changeIndex;
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int numberCommands;
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int commandIndex;
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};
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enum ANIMCOMMAND_TYPES
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{
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COMMAND_NULL = 0,
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COMMAND_MOVE_ORIGIN,
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COMMAND_JUMP_VELOCITY,
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COMMAND_ATTACK_READY,
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COMMAND_DEACTIVATE,
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COMMAND_SOUND_FX,
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COMMAND_EFFECT
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};
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struct BONE_MUTATOR
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{
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Vector3 Scale = Vector3::One;
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Vector3 Offset = Vector3::Zero;
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Vector3 Rotation = Vector3::Zero;
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bool IsEmpty() { return (Scale == Vector3::One) && (Offset == Vector3::Zero) && (Rotation == Vector3::Zero); };
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};
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void AnimateLara(ITEM_INFO* item);
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void AnimateItem(ITEM_INFO* item);
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bool HasChange(ITEM_INFO* item, int targetState = -1);
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bool TestLastFrame(ITEM_INFO* item, int animNumber = -1);
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void TranslateItem(ITEM_INFO* item, int x, int y, int z);
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void SetAnimation(ITEM_INFO* item, int animIndex, int frameToStart = 0);
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int GetCurrentRelativeFrameNumber(ITEM_INFO* item);
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int GetFrameNumber(ITEM_INFO* item, int frameToStart);
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int GetFrameNumber(int objectID, int animNumber, int frameToStart);
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int GetFrameCount(int animNumber);
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int GetNextAnimState(ITEM_INFO* item);
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int GetNextAnimState(int objectID, int animNumber);
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bool GetChange(ITEM_INFO* item, ANIM_STRUCT* anim);
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int GetFrame(ITEM_INFO* item, ANIM_FRAME* framePtr[], int* rate);
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ANIM_FRAME* GetBestFrame(ITEM_INFO* item);
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BOUNDING_BOX* GetBoundsAccurate(ITEM_INFO* item);
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void GetLaraJointPosition(PHD_VECTOR* pos, int laraMeshIndex);
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void GetJointAbsPosition(ITEM_INFO* item, PHD_VECTOR* vec, int joint);
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void ClampRotation(PHD_3DPOS* pos, short angle, short rotation);
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void DrawAnimatingItem(ITEM_INFO* item);
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