.. |
bubble.cpp
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Update extra velocity handling; snap to floor height upon entering slope state; cleanup
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2022-03-14 01:20:51 +11:00 |
bubble.h
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
chaffFX.cpp
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ITEM_INFO cleanup; rename some structs to comply with TEN conventions; LaraInfo cleanup
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2022-03-13 02:04:24 +11:00 |
chaffFX.h
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
debris.cpp
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Move key functions from control.cpp to collide_room.cpp; cleanup
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2022-03-14 15:18:11 +11:00 |
debris.h
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Refactored debris drawing
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2022-02-02 05:10:16 +01:00 |
drip.cpp
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Move key functions from control.cpp to collide_room.cpp; cleanup
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2022-03-14 15:18:11 +11:00 |
drip.h
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Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |
effects.cpp
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Update extra velocity handling; snap to floor height upon entering slope state; cleanup
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2022-03-14 01:20:51 +11:00 |
effects.h
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Update extra velocity handling; snap to floor height upon entering slope state; cleanup
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2022-03-14 01:20:51 +11:00 |
explosion.cpp
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Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |
explosion.h
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Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |
footprint.cpp
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Merge branch 'state_cleaning_tier_2' into Sezz_StateChange2+Stranger1992_SoundRefactor
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2022-03-14 22:54:56 +11:00 |
footprint.h
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Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |
hair.cpp
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Move key functions from control.cpp to collide_room.cpp; cleanup
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2022-03-14 15:18:11 +11:00 |
hair.h
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
lara_fx.cpp
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ITEM_INFO cleanup; rename some structs to comply with TEN conventions; LaraInfo cleanup
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2022-03-13 02:04:24 +11:00 |
lara_fx.h
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Cold breath
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2021-11-22 18:55:29 +03:00 |
lightning.cpp
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Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |
lightning.h
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Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |
smoke.cpp
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Lara weapon struct cleanup; general cleanup
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2022-03-09 20:37:26 +11:00 |
smoke.h
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Lara weapon struct cleanup; general cleanup
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2022-03-09 20:37:26 +11:00 |
spark.cpp
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Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |
spark.h
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
tomb4fx.cpp
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Merge branch 'state_cleaning_tier_2' into Sezz_StateChange2+Stranger1992_SoundRefactor
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2022-03-14 22:54:56 +11:00 |
tomb4fx.h
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Move key functions from control.cpp to collide_room.cpp; cleanup
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2022-03-14 15:18:11 +11:00 |
weather.cpp
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Update extra velocity handling; snap to floor height upon entering slope state; cleanup
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2022-03-14 01:20:51 +11:00 |
weather.h
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Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |