hispidence
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a3ee57d1f4
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More InventoryItem stuff.
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2022-02-10 18:38:28 +00:00 |
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hispidence
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4f0bb181b4
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Rename GameScriptInventoryObject to InventoryItem and move it.
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2022-02-10 18:38:00 +00:00 |
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hispidence
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f3a2bc6e12
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Update Animations script class.
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2022-02-10 18:37:59 +00:00 |
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hispidence
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4abc85d9ad
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GameScriptAnimations -> Flow/Animations/Animations
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2022-02-10 18:37:18 +00:00 |
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hispidence
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4573db873d
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Move Inventory functions into their own file.
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2022-02-10 18:37:18 +00:00 |
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hispidence
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dbbcd7b6d7
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Remove GameScriptAudioTrack
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2022-02-10 18:37:18 +00:00 |
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hispidence
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09138d834a
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Correct documentation headers.
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2022-02-10 18:37:18 +00:00 |
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hispidence
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f9fad33e57
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Update lib and pdb.
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2022-02-10 18:37:17 +00:00 |
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hispidence
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782ad93810
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More (ScriptInterface)Flow -> (ScriptInterface)FlowHandler for consistency.
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2022-02-10 18:37:17 +00:00 |
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hispidence
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2822610edd
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(ScriptInterface)Flow -> (ScriptInterface)FlowHandler for consistency.
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2022-02-10 18:37:16 +00:00 |
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hispidence
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93bdf9af07
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SoundSource modernisation.
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2022-02-10 18:37:16 +00:00 |
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hispidence
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1885e14b80
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GameScriptSoundSource -> Objects/SoundSource/SoundSource
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2022-02-10 18:37:16 +00:00 |
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hispidence
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07b5e887a9
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More Sink modernisation.
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2022-02-10 18:37:16 +00:00 |
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hispidence
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306f6ba920
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Move and rename GameScriptSinkInfo -> Sink/Sink.
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2022-02-10 18:37:16 +00:00 |
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hispidence
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89cea39a81
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GameScriptNamedBase -> NamedBase.
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2022-02-10 18:37:16 +00:00 |
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hispidence
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f67e22a04a
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Move GameScriptNamedBase.
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2022-02-10 18:37:16 +00:00 |
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hispidence
|
6267ee26fc
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GameScriptCameraInfo->Camera.
Remove sol::state* arg from Register functions.
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2022-02-10 18:37:16 +00:00 |
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hispidence
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51e0888f9f
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Move GameScriptCameraInfo.
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2022-02-10 18:37:16 +00:00 |
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hispidence
|
ec2dad1400
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Put Static and AIObject in their parents' tables.
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2022-02-10 18:37:15 +00:00 |
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hispidence
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b11b054bc2
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Lots of renames and table assignments.
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2022-02-10 18:37:15 +00:00 |
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hispidence
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86d7370c80
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More GameLogicScript -> LogicHandler changes.
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2022-02-10 18:37:15 +00:00 |
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hispidence
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c71865dc3d
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Rename GameLogicScript files to LogicHandler and move them to Logic.
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2022-02-10 18:37:15 +00:00 |
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hispidence
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a9702bf22c
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More GameScriptDisplayString -> DisplayString changes.
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2022-02-10 18:37:15 +00:00 |
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hispidence
|
b33dced728
|
Rename GameScriptDiplayString files to DisplayString.
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2022-02-10 18:37:14 +00:00 |
|
hispidence
|
4d2daa96cf
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GameScriptMeshInfo->Static
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2022-02-10 18:37:14 +00:00 |
|
hispidence
|
77b50c1bbc
|
Put AIObject into folder.
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2022-02-10 18:37:14 +00:00 |
|
hispidence
|
a69c31d608
|
Forgot some stuff. Update lib and pdb.
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2022-02-10 18:37:13 +00:00 |
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hispidence
|
4b6b733558
|
Rename GameFlowScript to Flow. Make Flow and Objects take parent tables and add their stuff to said tables.
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2022-02-10 18:37:13 +00:00 |
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hispidence
|
f0295af4fa
|
GameScriptItemInfo->Moveable.
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2022-02-10 18:37:12 +00:00 |
|
hispidence
|
6900d3ff2a
|
Start fixing up documentation.
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2022-02-10 18:36:04 +00:00 |
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hispidence
|
23e8d810ae
|
Rename Entities -> ObjectsHandler.
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2022-02-10 18:36:03 +00:00 |
|
hispidence
|
ce960d1052
|
Remove wrong .lib and .pdb with correct ones.
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2022-02-10 18:36:02 +00:00 |
|
hispidence
|
00b6e76bea
|
Rename some files and folders.
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2022-02-10 18:36:02 +00:00 |
|
hispidence
|
54b519776c
|
Turn off whole-program optimization to make the libs not-massive.
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2022-02-10 18:36:01 +00:00 |
|
hispidence
|
f9f0ac5839
|
Split display strings from GameLogicScript.
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2022-02-10 18:36:00 +00:00 |
|
hispidence
|
8a4ca06b25
|
Move GameScriptItemInfo to Entities/Moveable. Move ObjectIDs to Entities.
Move MakeReadOnlyTable to ScriptUtil.h and make the ObjID table in Entities.cpp.
Fix some other stuff I missed in other commits.
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2022-02-10 18:35:47 +00:00 |
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hispidence
|
7eb571d370
|
Remove old references.
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2022-02-10 18:35:18 +00:00 |
|
hispidence
|
f447a386e2
|
Entity->Entities.
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2022-02-10 18:35:18 +00:00 |
|
hispidence
|
8bcc41ef77
|
Begin to split GameLogicScript. First up is Entity.
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2022-02-10 18:35:17 +00:00 |
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hispidence
|
6cc329f43f
|
Move GameScriptMeshInfo to its own subfolder.
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2022-02-10 18:35:17 +00:00 |
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hispidence
|
b3443ba328
|
Make DoTitle take the title of an ambient track by reference. Update DoLevel to do the same.
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2022-02-10 18:35:17 +00:00 |
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hispidence
|
14f0b710fb
|
Take vanilla/TRNG stuff out of Tracks.lua (which is now no longer needed) and partially replicate it in the C++ side of things.
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2022-02-10 18:35:17 +00:00 |
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hispidence
|
4d8fbe279c
|
Have GetSkyLayerColor, GetSkyLayerEnabled and GetSkyLayerSpeed use assertion instead of ScriptAssert, as these are internal functions, and not Lua-bound.
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2022-02-10 18:35:17 +00:00 |
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hispidence
|
dc11d354b2
|
Cleanup. Add file references, clean up some todos, register GameScriptSkyLayer::GetColor, remove an unused function, change some includes that for some reason didn't stop it from compiling beforehand.
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2022-02-10 18:35:17 +00:00 |
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hispidence
|
7c380d12a2
|
Move all internal headers to Scripting/src. Only the ScriptInterface* should be visible to the rest of TEN.
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2022-02-10 18:35:16 +00:00 |
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hispidence
|
a8f1d3b3be
|
Compile fixes. Don't be alarmed at the removal of the save vectors, they weren't connected to anything yet.
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2022-02-10 18:35:16 +00:00 |
|
hispidence
|
83b856dce8
|
Change headers, move a global.
|
2022-02-10 18:35:16 +00:00 |
|
hispidence
|
b815227b16
|
Linker fixes. TEN now builds and runs again. Testing and cleanup to follow.
|
2022-02-10 18:35:15 +00:00 |
|
hispidence
|
74dc3f7c4f
|
Yet more compile fixes.
|
2022-02-10 18:35:15 +00:00 |
|
hispidence
|
a66b6cc230
|
More compile fixes. I decided to worry about getters/setters later and just allow public members to continue to be public for now.
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2022-02-10 18:35:15 +00:00 |
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