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Move GameScriptMeshInfo to its own subfolder.
This commit is contained in:
parent
b3443ba328
commit
6cc329f43f
5 changed files with 13 additions and 13 deletions
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@ -77,6 +77,7 @@
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<ClInclude Include="include\ScriptInterfaceLevel.h" />
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<ClInclude Include="include\ScriptUtil.h" />
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<ClInclude Include="src\AudioTracks.h" />
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<ClInclude Include="src\Entity\Static\GameScriptMeshInfo.h" />
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<ClInclude Include="src\GameFlowScript.h" />
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<ClInclude Include="src\GameLogicScript.h" />
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<ClInclude Include="src\GameScriptAIObject.h" />
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@ -89,7 +90,6 @@
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<ClInclude Include="src\GameScriptInventoryObject.h" />
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<ClInclude Include="src\GameScriptItemInfo.h" />
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<ClInclude Include="src\GameScriptLevel.h" />
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<ClInclude Include="src\GameScriptMeshInfo.h" />
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<ClInclude Include="src\GameScriptMirror.h" />
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<ClInclude Include="src\GameScriptNamedBase.h" />
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<ClInclude Include="src\GameScriptPosition.h" />
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@ -113,6 +113,7 @@
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="src\Entity\Static\GameScriptMeshInfo.cpp" />
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<ClCompile Include="src\GameFlowScript.cpp" />
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<ClCompile Include="src\ScriptInterfaceState.cpp" />
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<ClCompile Include="src\GameLogicScript.cpp" />
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@ -126,7 +127,6 @@
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<ClCompile Include="src\GameScriptInventoryObject.cpp" />
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<ClCompile Include="src\GameScriptItemInfo.cpp" />
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<ClCompile Include="src\GameScriptLevel.cpp" />
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<ClCompile Include="src\GameScriptMeshInfo.cpp" />
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<ClCompile Include="src\GameScriptMirror.cpp" />
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<ClCompile Include="src\GameScriptPosition.cpp" />
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<ClCompile Include="src\GameScriptRotation.cpp" />
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@ -218,7 +218,7 @@
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<ConformanceMode>false</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>frameworkandsol.h</PrecompiledHeaderFile>
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<AdditionalIncludeDirectories>$(SolutionDir)Common;$(SolutionDir)Common\Game;$(SolutionDir)Common\Game\pickup;$(SolutionDir)Common\Scripting;$(SolutionDir)Scripting;$(SolutionDir)Scripting\include;$(SolutionDir)Scripting\include\Scripting</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)Common;$(SolutionDir)Common\Game;$(SolutionDir)Common\Game\pickup;$(SolutionDir)Common\Scripting;$(SolutionDir)Scripting;$(SolutionDir)Scripting\include;$(SolutionDir)Scripting\include\Scripting;$(SolutionDir)Scripting\src</AdditionalIncludeDirectories>
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<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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<Link>
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@ -240,7 +240,7 @@
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<ConformanceMode>false</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>frameworkandsol.h</PrecompiledHeaderFile>
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<AdditionalIncludeDirectories>$(SolutionDir)Common;$(SolutionDir)Common\Game;$(SolutionDir)Common\Game\pickup;$(SolutionDir)Common\Scripting;$(SolutionDir)Scripting;$(SolutionDir)Scripting\include;$(SolutionDir)Scripting\include\Scripting</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)Common;$(SolutionDir)Common\Game;$(SolutionDir)Common\Game\pickup;$(SolutionDir)Common\Scripting;$(SolutionDir)Scripting;$(SolutionDir)Scripting\include;$(SolutionDir)Scripting\include\Scripting;$(SolutionDir)Scripting\src</AdditionalIncludeDirectories>
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<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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<Link>
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@ -300,4 +300,4 @@
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<Error Condition="!Exists('..\packages\Microsoft.XAudio2.Redist.1.2.8\build\native\Microsoft.XAudio2.Redist.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.XAudio2.Redist.1.2.8\build\native\Microsoft.XAudio2.Redist.targets'))" />
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<Error Condition="!Exists('..\packages\directxtk_desktop_2017.2021.11.8.1\build\native\directxtk_desktop_2017.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\directxtk_desktop_2017.2021.11.8.1\build\native\directxtk_desktop_2017.targets'))" />
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</Target>
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</Project>
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</Project>
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@ -225,9 +225,6 @@
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<ClInclude Include="src\GameScriptLevel.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\GameScriptMeshInfo.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\GameScriptMirror.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -276,6 +273,9 @@
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<ClInclude Include="src\ScriptUtil.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\Entity\Static\GameScriptMeshInfo.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="frameworkandsol.cpp">
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@ -302,9 +302,6 @@
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<ClCompile Include="src\GameScriptAudioTrack.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\GameScriptMeshInfo.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\GameScriptSkyLayer.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -350,8 +347,11 @@
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<ClCompile Include="src\ScriptInterfaceState.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\Entity\Static\GameScriptMeshInfo.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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</Project>
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</Project>
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@ -9,7 +9,7 @@
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#include "GameScriptPosition.h"
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#include "GameScriptRotation.h"
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#include "GameScriptItemInfo.h"
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#include "GameScriptMeshInfo.h"
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#include "Entity/Static/GameScriptMeshInfo.h"
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#include "GameScriptSinkInfo.h"
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#include "GameScriptAIObject.h"
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#include "GameScriptSoundSourceInfo.h"
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