Move GameScriptMeshInfo to its own subfolder.

This commit is contained in:
hispidence 2022-01-30 22:08:47 +00:00
parent b3443ba328
commit 6cc329f43f
5 changed files with 13 additions and 13 deletions

View file

@ -77,6 +77,7 @@
<ClInclude Include="include\ScriptInterfaceLevel.h" />
<ClInclude Include="include\ScriptUtil.h" />
<ClInclude Include="src\AudioTracks.h" />
<ClInclude Include="src\Entity\Static\GameScriptMeshInfo.h" />
<ClInclude Include="src\GameFlowScript.h" />
<ClInclude Include="src\GameLogicScript.h" />
<ClInclude Include="src\GameScriptAIObject.h" />
@ -89,7 +90,6 @@
<ClInclude Include="src\GameScriptInventoryObject.h" />
<ClInclude Include="src\GameScriptItemInfo.h" />
<ClInclude Include="src\GameScriptLevel.h" />
<ClInclude Include="src\GameScriptMeshInfo.h" />
<ClInclude Include="src\GameScriptMirror.h" />
<ClInclude Include="src\GameScriptNamedBase.h" />
<ClInclude Include="src\GameScriptPosition.h" />
@ -113,6 +113,7 @@
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="src\Entity\Static\GameScriptMeshInfo.cpp" />
<ClCompile Include="src\GameFlowScript.cpp" />
<ClCompile Include="src\ScriptInterfaceState.cpp" />
<ClCompile Include="src\GameLogicScript.cpp" />
@ -126,7 +127,6 @@
<ClCompile Include="src\GameScriptInventoryObject.cpp" />
<ClCompile Include="src\GameScriptItemInfo.cpp" />
<ClCompile Include="src\GameScriptLevel.cpp" />
<ClCompile Include="src\GameScriptMeshInfo.cpp" />
<ClCompile Include="src\GameScriptMirror.cpp" />
<ClCompile Include="src\GameScriptPosition.cpp" />
<ClCompile Include="src\GameScriptRotation.cpp" />
@ -218,7 +218,7 @@
<ConformanceMode>false</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>frameworkandsol.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(SolutionDir)Common;$(SolutionDir)Common\Game;$(SolutionDir)Common\Game\pickup;$(SolutionDir)Common\Scripting;$(SolutionDir)Scripting;$(SolutionDir)Scripting\include;$(SolutionDir)Scripting\include\Scripting</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)Common;$(SolutionDir)Common\Game;$(SolutionDir)Common\Game\pickup;$(SolutionDir)Common\Scripting;$(SolutionDir)Scripting;$(SolutionDir)Scripting\include;$(SolutionDir)Scripting\include\Scripting;$(SolutionDir)Scripting\src</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
@ -240,7 +240,7 @@
<ConformanceMode>false</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>frameworkandsol.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(SolutionDir)Common;$(SolutionDir)Common\Game;$(SolutionDir)Common\Game\pickup;$(SolutionDir)Common\Scripting;$(SolutionDir)Scripting;$(SolutionDir)Scripting\include;$(SolutionDir)Scripting\include\Scripting</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)Common;$(SolutionDir)Common\Game;$(SolutionDir)Common\Game\pickup;$(SolutionDir)Common\Scripting;$(SolutionDir)Scripting;$(SolutionDir)Scripting\include;$(SolutionDir)Scripting\include\Scripting;$(SolutionDir)Scripting\src</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
@ -300,4 +300,4 @@
<Error Condition="!Exists('..\packages\Microsoft.XAudio2.Redist.1.2.8\build\native\Microsoft.XAudio2.Redist.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.XAudio2.Redist.1.2.8\build\native\Microsoft.XAudio2.Redist.targets'))" />
<Error Condition="!Exists('..\packages\directxtk_desktop_2017.2021.11.8.1\build\native\directxtk_desktop_2017.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\directxtk_desktop_2017.2021.11.8.1\build\native\directxtk_desktop_2017.targets'))" />
</Target>
</Project>
</Project>

View file

@ -225,9 +225,6 @@
<ClInclude Include="src\GameScriptLevel.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\GameScriptMeshInfo.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\GameScriptMirror.h">
<Filter>Header Files</Filter>
</ClInclude>
@ -276,6 +273,9 @@
<ClInclude Include="src\ScriptUtil.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Entity\Static\GameScriptMeshInfo.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="frameworkandsol.cpp">
@ -302,9 +302,6 @@
<ClCompile Include="src\GameScriptAudioTrack.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\GameScriptMeshInfo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\GameScriptSkyLayer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@ -350,8 +347,11 @@
<ClCompile Include="src\ScriptInterfaceState.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Entity\Static\GameScriptMeshInfo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
</Project>
</Project>

View file

@ -9,7 +9,7 @@
#include "GameScriptPosition.h"
#include "GameScriptRotation.h"
#include "GameScriptItemInfo.h"
#include "GameScriptMeshInfo.h"
#include "Entity/Static/GameScriptMeshInfo.h"
#include "GameScriptSinkInfo.h"
#include "GameScriptAIObject.h"
#include "GameScriptSoundSourceInfo.h"