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Make DoTitle take the title of an ambient track by reference. Update DoLevel to do the same.
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parent
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3 changed files with 6 additions and 6 deletions
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@ -230,7 +230,7 @@ bool GameFlow::DoGameflow()
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if (CurrentLevel == 0)
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{
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status = DoTitle(0);
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status = DoTitle(0, level->AmbientTrack);
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}
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else
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{
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