Sezz
1bb101207f
Make pushable collision getter return struct
2023-09-29 15:37:27 +10:00
Sezz
9a119a7f52
Rename folder
2023-09-29 14:45:50 +10:00
Sezz
04aa1faf16
Minor renames
2023-09-29 14:43:11 +10:00
MontyTRC89
d650521af8
Allow dot = 0 door check pass in rooms collector
2023-09-28 10:16:32 +02:00
Lwmte
1ecf28e691
Fix zipline not following correct trajectory
2023-09-27 14:54:30 +02:00
Sezz
31b2fac4f8
Remove constant
2023-09-27 17:11:15 +10:00
Sezz
5d6e280185
Organising
2023-09-27 17:08:17 +10:00
Sezz
1f4d9a042d
Don't display 0-count pickups
2023-09-27 15:50:44 +10:00
Sezz
df5c5c0d66
Update Renderer11DrawMenu.cpp
2023-09-26 22:06:23 +10:00
Sezz
7f5ec171ae
Update Changes.txt
2023-09-26 21:28:49 +10:00
davidmarr
b2a9bb5e07
Excess argument removed ( #1220 )
...
* Update InventoryHandler.cpp
Excess argument removed
* Update InventoryHandler.cpp
---------
Co-authored-by: Sezz <sezzary@outlook.com>
2023-09-26 20:22:30 +10:00
Sezz
6e0e71937e
Update recently modified files
2023-09-26 20:16:21 +10:00
davidmarr
4ec2d60693
BLINK flag added for DisplayString ( #1219 )
...
* BLINK flag added for DisplayString
Added BLINK flag for DisplayString for blinking effect
* Initial commit
* Update Changes.txt
---------
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
2023-09-26 08:30:29 +01:00
davidmarr
d5f84d0b89
Add display option in inventoryAdd function ( #1215 )
...
* Update InventoryHandler.cpp
added option to display item added to inventory
* Update InventoryHandler.cpp
* Update InventoryHandler.cpp
* Update InventoryHandler.cpp
missed closing parenthesis
* Update InventoryHandler.cpp
* Added argument to choose whether to execute the PickedUpObject() function within AddDisplayPickup()
added default argument to not execute PickedUpObject() function within AddDisplayPickup()
* Update InventoryHandler.cpp
* Restore comment
* Use value_or()
* Simplify optionals handing
* Increment count properly
* Update InventoryHandler.cpp
---------
Co-authored-by: Sezz <sezzary@outlook.com>
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
2023-09-26 08:27:01 +01:00
Adngel
2164ba8d6b
Added OCB check during the loop movement.
...
(So if pushable it taken to the "goal" position, builder can deactivate putting a negative ocb, and lara won't keep pushing/pulling them.
2023-09-25 14:32:19 +02:00
Kubsy
473cc96454
add EnableLoadSave to gameflow
2023-09-25 11:10:06 +01:00
Jakub
bfe545e375
Savegame functions ( #1217 )
...
* Possibly make loading work
* fix compile error
* Move LevelComplete reset to more appropriate place
* Implement Delete save and move functions to FlowHandler
* Fixes and optimizations
* Rename global
* rename func names to more meaningful ones, correct grammar.
* add a check to see if file actually exists before loading
* correct.
* add LogLevel for Delete() func
* Revert "correct."
This reverts commit 5e332bba95
.
* Revert "add a check to see if file actually exists before loading"
This reverts commit ef9fb63aa2
.
* Fix attempts to load savegames from incorrect slots
* Simplify savegame delete function
* Update Changes.txt
* Minor changes
* Disable Save/Load quick actions when EnableLoadSave is false
* Formatting
* Implement enable load/save into lua
* Fix merge
* Update Changes.txt
* Update savegame.cpp
* Fix savegame count not properly increasing, don't reload headers every frame in menu
* Update savegame.cpp
* Set TimeInMenu default value to -1.0f
* Minor changes
---------
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
2023-09-25 11:06:40 +01:00
Sezz
9cdfa7e57b
Update EffectsFunctions.cpp
2023-09-24 15:23:34 +10:00
Sezz
28847f6ce8
Update screen sprite doc comment
2023-09-24 15:23:08 +10:00
Sezz
4743235527
Further renames; apply origin type
2023-09-24 15:14:38 +10:00
Sezz
cbe464e8a6
Further renames and organisation
2023-09-24 14:40:33 +10:00
Sezz
82a7a5d5c7
Rename screen sprites to display sprites; prepare structures
2023-09-24 14:20:41 +10:00
Lwmte
1bd134258e
Fix DisplayScreenSprite function
2023-09-24 00:15:12 +02:00
Lwmte
40c4ec538d
Seemingly implement all 3 display sprite scaling modes except tile
2023-09-23 23:03:28 +02:00
Lwmte
285f3ee0ab
Change scale calculation for display sprites
2023-09-23 14:41:03 +02:00
Adngel
75f50d59d0
Fix: Bounding box for assymetrical pushables.
2023-09-23 13:51:02 +02:00
Kubsy
e7378c7145
Merge branch 'develop' into renderer
2023-09-23 10:23:25 +01:00
Sezz
ae03c3e046
Update pickup summary handling
2023-09-23 18:22:01 +10:00
Lwmte
1d256322cf
Make SystemStrings.lua loading optional
2023-09-23 08:34:27 +02:00
Adngel
44177ff11f
Merge branch 'develop' into Adngel-pushables-remake
2023-09-22 19:12:52 +02:00
Adngel
1a80aca1f0
Hack: Water climbing onto dynamic bridge collider
...
To review once the floor data get refactored.
2023-09-22 18:20:25 +02:00
Adngel
24dc4fd02d
Fix: orientation bug.
...
There was a problem that the pushable orientation was not resetting when it was raised from the water with a raising block.
2023-09-22 16:08:54 +02:00
Sezz
7881e4cf83
Update scale mode name
2023-09-20 18:26:40 +10:00
Sezz
ea869f1d1a
Add dormant functionality for screen sprite scale modes
2023-09-20 16:35:43 +10:00
Sezz
bf3e6c4ce0
Update lara.cpp
2023-09-20 16:33:52 +10:00
Sezz
1c9c509dd8
Update PushableObject.h
2023-09-20 16:29:27 +10:00
Sezz
cf703f7be2
Update PushableObject.cpp
2023-09-20 16:28:52 +10:00
Sezz
7cd9763d37
Move anims; update anim names
2023-09-20 16:28:32 +10:00
Lwmte
2a2545d863
Update Changes.txt
2023-09-20 08:10:39 +02:00
Lwmte
484190cde4
Allow to access node events from scripting ( #1213 )
...
* Initial commit
* Use sol::optional instead of TypeOrNil
* Minor fix
* Decopypaste level file event loading
* Minor formatting
---------
Co-authored-by: Sezz <sezzary@outlook.com>
2023-09-20 09:06:39 +03:00
Sezz
5adc86253d
Pushable bridge cleanup
2023-09-20 15:02:17 +10:00
Sezz
cfe88b6dc9
Rename files
2023-09-20 14:42:01 +10:00
Sezz
a47ad5370f
More cleanup
2023-09-20 14:26:16 +10:00
Sezz
ae82010bb4
Minor changes
2023-09-18 12:49:43 +10:00
MontyTRC89
4c7a240e1e
Possible fix for sprites sorting reported bugs
2023-09-14 11:45:06 +02:00
Sezz
a30e991b8a
Update sprite scaling
2023-09-12 15:53:58 +10:00
Sezz
555e826429
scale
2023-09-11 19:49:12 +10:00
Sezz
909ef929dc
Merge branch 'renderer' of https://github.com/MontyTRC89/TombEngine into renderer
2023-09-11 15:41:58 +10:00
Sezz
1b2529a3e5
Scale properly
2023-09-11 15:41:07 +10:00
Sezz
38d3c49886
Add newline
2023-09-10 23:17:57 +10:00