Kubsy
571f87f35f
Update Changes.txt
2024-04-26 10:45:40 +01:00
Lwmte
29a5fc7411
UseItem event ( #1357 )
...
* Implement UseItem event, refactor item usage a bit
* Decopypaste medipack hotkey usage code
* Prevent small and large medipacks from being used simultaneously; tidy up UseItem()
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Co-authored-by: Sezz <sezzary@outlook.com>
2024-04-26 10:43:10 +01:00
Sezz
ad82158301
Illegal slope -> steep slope
2024-04-26 17:51:53 +10:00
Sezz
b73b31784c
Add TODOs
2024-04-26 16:30:44 +10:00
Sezz
0817b64926
Merge branch 'develop' into sezz_point_collision_class
2024-04-26 16:25:06 +10:00
Sezz
bcd689b8ba
Update collide_room.cpp
2024-04-26 15:53:02 +10:00
Sezz
546034ecc1
Apply PR comments
2024-04-26 15:49:27 +10:00
Sezz
15bd3d5217
Add bridge check to player move test over death sectors
2024-04-25 19:38:39 +10:00
Adngel
9dc4f9e24e
Adngel small fixes ( #1355 )
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* Update tr2_worker_shotgun.cpp
Added enumerators for Animations and States.
* Fix Worker Shotgun walking attack
Now the enemy can hurt Lara with every shooting he does while walking.
* Fix skidoo driver lack of AI
* Update tr2_worker_shotgun.cpp
Use TestProbability()
---------
Co-authored-by: Sezz <sezzary@outlook.com>
2024-04-24 15:25:22 +10:00
Lwmte
30a72eb71b
Filter out code bits for legacy soundtrack mask
2024-04-24 00:42:00 +02:00
Lwmte
809d54d811
Update docs
2024-04-24 00:32:32 +02:00
Lwmte
46d1987816
Implement lua API functions to get last chosen inventory item
2024-04-24 00:30:02 +02:00
Lwmte
c13bd9ab19
Fixed original issue with classic switch off trigger wrongly activating some trigger actions
2024-04-24 00:21:00 +02:00
MontyTRC89
c241af1c70
Meteors interpolation
2024-04-23 20:59:43 +02:00
MontyTRC89
c55b252393
Global lens flare;
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Starry night simulation;
2024-04-23 20:40:51 +02:00
Lwmte
29ebdf452f
Update effects.cpp
2024-04-22 20:58:46 +02:00
Stranger1992
612e7de243
Squashed commit of the following:
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commit a7dcba12ce
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sun Apr 21 19:39:05 2024 +0200
Fix directional flame emitters
2024-04-21 22:58:19 +01:00
Lwmte
a7dcba12ce
Fix directional flame emitters
2024-04-21 19:39:05 +02:00
Jakub
cb3cd84f6d
Merge remote-tracking branch 'origin/develop'
2024-04-21 15:43:10 +01:00
Lwmte
fed654b06c
Update Changes.txt
2024-04-21 16:30:55 +02:00
Lwmte
5cc7c24186
Rollback old incorrect collision check for top/bottom of solid statics
2024-04-21 15:24:58 +02:00
Lwmte
83e2bac286
Fix ember emitter color range as well
2024-04-21 12:07:41 +02:00
Lwmte
064d08e4f4
Properly calculate light values for dynamic light objects
2024-04-21 11:23:52 +02:00
Lwmte
7b1eec808e
Allow arbitrary rotation of a directional flame emitter
2024-04-20 23:03:22 +02:00
Jakub
0d49a053ec
Merge branch 'develop'
2024-04-20 14:27:43 +01:00
Lwmte
faf09d6f9c
Merge both fixes from previous commits
2024-04-20 07:59:14 +02:00
MontyTRC89
e73bb7b92b
Increased max lens flares to 8;
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Choose the nearest 8 ones;
Make the code in post process optional only if some lens flares are available;
Max distance of lens flare 20 blocks and they must be in the same room of camera;
2024-04-20 06:44:12 +02:00
MontyTRC89
994dc69ce0
Implemented ID_LENS_FARE objects
2024-04-20 06:30:00 +02:00
MontyTRC89
c384a78e19
Merge branch 'develop' into develop_60fps
2024-04-20 06:01:50 +02:00
MontyTRC89
5468734174
Merge branch 'develop' of https://github.com/MontyTRC89/TombEngine into develop
2024-04-20 06:01:35 +02:00
MontyTRC89
063b6cb010
Fixed blinking of water when there are debris
2024-04-20 06:01:31 +02:00
MontyTRC89
374697f38b
WIP ID_LENS_FLARE objects
2024-04-20 05:41:01 +02:00
Lwmte
91c00db0f2
Fixed drawing of transparent surfaces when debris are present in scene
2024-04-20 00:49:37 +02:00
Lwmte
d53b3cf03d
Add timeout for Moveable:Enable(), delete output.xml on build, update ldoc version label
2024-04-19 23:39:58 +02:00
Lwmte
a4227dddb0
Fixed collision for solid static meshes with zero collision box
2024-04-19 22:58:09 +02:00
Adngel
dbd164cf68
Update Changes.txt
2024-04-19 17:02:42 +02:00
Adngel
4943fa22a0
Bug Fix: Pushables wrong collision
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Fixed a bug where climbable pushables reactivated their bridge collisions during the continuous push/pulling.
2024-04-19 14:59:26 +02:00
Adngel
7880d275b1
Bug fix: Trex double rotation
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The rotation from AI.angle was correct, but looks like it was applying the same rotation to the head and the neck (was at the end was like duplicating the value).
I've edited these two lines to add only half of the angle the head and other half to the neck.
2024-04-19 13:34:45 +02:00
MontyTRC89
7d66d49742
Lens flares set by code and not hardcoded in shader
2024-04-18 16:58:07 +02:00
MontyTRC89
4bbf52abf5
Polished the lens flare pixel shader
2024-04-18 15:58:47 +02:00
MontyTRC89
ce403506b5
Lens flares prototype
2024-04-18 09:38:15 +02:00
MontyTRC89
d0a451f866
Merge branch 'develop' into develop_60fps
2024-04-18 05:52:43 +02:00
MontyTRC89
ff32cca745
Shadow maps interpolation
2024-04-18 05:52:20 +02:00
Lwmte
633d6dc4c5
Update footprint.cpp
2024-04-17 11:59:57 +02:00
Sezz
2632a28398
Add bridge check to pad trigger
2024-04-17 17:58:22 +10:00
Lwmte
65fe27c272
Update lara_collide.cpp
2024-04-17 09:56:48 +02:00
MontyTRC89
c11eab5f58
Hairs interpolation
2024-04-17 05:31:19 +02:00
Lwmte
4a95305191
Fix #1350
2024-04-17 02:24:49 +02:00
Lwmte
b6d22844bf
Fixed fire item effect not extinguishing in water
2024-04-17 02:16:14 +02:00
Lwmte
ccf77beff3
Fixed diving when swimming over sinks
2024-04-17 01:37:32 +02:00