openmohaa/code/renderer
2023-11-14 01:02:27 +01:00
..
CMakeLists.txt Reworked CMakeLists 2023-06-17 01:44:38 +02:00
qgl.h update 2023-05-26 23:32:27 +02:00
qgl_linked.h Added qglCompressedTexImage 2023-05-21 02:03:38 +02:00
ref_trin.def Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
renderer.vcproj Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
tr_backend.c Fixed buggy sky rendering 2023-11-06 19:32:49 +01:00
tr_bsp.c Fixed R_ColorShiftLightingBytes() 2023-08-27 22:18:09 +02:00
tr_cmds.c Added full sprite support 2023-05-29 14:27:36 +02:00
tr_curve.c Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
tr_draw.c Clear fog when drawing 2D window 2023-08-28 19:45:54 +02:00
tr_flares.c Added lighting-grid / sphere light basic implementation 2023-05-20 17:02:01 +02:00
tr_font.cpp Using font system from SH/BT to support different code pages 2023-07-17 00:24:04 +02:00
tr_ghost.cpp Pre-added renderer files 2023-05-09 19:18:16 +02:00
tr_ghost.h Pre-added renderer files 2023-05-09 19:18:16 +02:00
tr_image.c Removed image->UseCount 2023-08-28 17:36:01 +02:00
tr_init.c Added R_GetShaderName and R_GetModelName 2023-09-06 20:31:28 +02:00
tr_light.c Implemented R_GetLightingGridValue (better lighting) 2023-07-25 20:03:07 +02:00
tr_local.h Forward-declare skelHeaderGame_s and skelAnimFrame_s to omit some warnings 2023-11-14 01:02:27 +01:00
tr_main.c SurfIsOffScreen must only process faces + removed assertion 2023-10-01 11:36:54 +02:00
tr_marks.c Fixed surfaces crash 2023-07-21 23:42:09 +02:00
tr_marks_permanent.c Added one more mark function 2023-05-19 03:13:23 +02:00
tr_model.cpp Fixed assertion failed when numskins equals MAX_TIKI_SHADER 2023-11-06 19:17:03 +01:00
tr_noise.c Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
tr_public.h Using qgl functions 2023-05-28 22:55:29 +02:00
tr_scene.c Rendering fog fixes 2023-08-28 20:50:32 +02:00
tr_shade.c Rendering fog fixes 2023-08-28 20:50:32 +02:00
tr_shade_calc.c Fixed crash related to backEnd.currentEntity being null 2023-07-29 19:56:36 +02:00
tr_shader.c Flag mistake, now using GLS_MULTITEXTURE_ENV instead of GLS_FOG_WHITE 2023-08-28 19:46:31 +02:00
tr_shadows.c Added *RB_ComputeShadowVolume* (not implemented) 2023-05-19 02:10:56 +02:00
tr_sky.c Don't iterate the sky when tr.farclip is set 2023-08-28 19:52:12 +02:00
tr_sky_portal.cpp Added mohaas/mohaab variables 2023-08-28 17:35:54 +02:00
tr_sphere_shade.cpp Fixed R_GatherLightSources crash 2023-08-27 17:01:53 +02:00
tr_sprite.c Added full sprite support 2023-05-29 14:27:36 +02:00
tr_staticmodels.cpp Fixed static models collapse array being wrong 2023-09-09 17:56:47 +02:00
tr_sun_flare.cpp Added *R_DrawLensFlares* 2023-05-21 02:40:50 +02:00
tr_surface.c Removed tess.numVertexes check from RB_CheckOverflow 2023-07-23 18:21:09 +02:00
tr_swipe.cpp Added **R_AddSwipeSurfaces** 2023-05-29 13:48:01 +02:00
tr_terrain.c Implement R_TerrainHeightForPoly (#45) 2023-06-25 00:09:35 +02:00
tr_util.cpp Added R_GetShaderName and R_GetModelName 2023-09-06 20:31:28 +02:00
tr_vis.cpp Added R_VisDebug 2023-05-10 20:56:38 +02:00
tr_vis.h Added R_VisDebug 2023-05-10 20:56:38 +02:00
tr_world.c Implemented R_SphereInLeafs 2023-07-24 20:14:23 +02:00