openmohaa/code
smallmodel c6e3dfdbe6
Fixed velocity clip (sliding along plane)
This fixes the issue where vehicles would not be moving precisely where it should be moving (incorrect clipping of the velocity). For example, the minesweeper tank in e1l2 kept getting stuck because it didn't move appropriately (fixes #261)
2024-03-04 22:40:49 +01:00
..
AL Using latest version of AL from ioq3 codebase 2023-01-31 01:32:06 +01:00
asm ioquake3 porting 2023-05-24 19:29:36 +02:00
autoupdater ioquake3 porting 2023-05-24 19:29:36 +02:00
botlib ioquake3 porting 2023-05-24 19:29:36 +02:00
cgame Fixed multi-shaders snow 2024-03-02 14:23:32 +01:00
client Fixed crash on pSoundAlias 2024-03-03 18:53:22 +01:00
curl-7.54.0/include Using curl-7.54.0 from ioq3 2023-01-31 01:34:57 +01:00
fgame Fixed velocity clip (sliding along plane) 2024-03-04 22:40:49 +01:00
gamespy Set ENGINE_VERSION to 3.0 2023-08-30 21:53:40 +02:00
jpeg-8c ioq3 updates 2023-05-26 20:53:00 +02:00
libmad-0.15.1b Fixed compile errors on newer versions of clang 2023-09-05 19:39:57 +02:00
libogg-1.3.3 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
libs ioq3 updates 2023-05-26 20:53:00 +02:00
libvorbis-1.3.6 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
null Removed CL_Disconnect parameter 2023-07-21 20:34:42 +02:00
opus-1.2.1 ioq3 updates 2023-05-26 20:53:00 +02:00
opusfile-0.9 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
parser Lexer fixes for integer 2024-02-22 21:36:31 +01:00
q3_ui ioquake3 porting 2023-05-24 19:29:36 +02:00
qcommon Call VectorNormalize() directly in Vector::normalize() 2024-03-04 20:07:06 +01:00
renderer Fixed vert Z coord not matching average height 2024-03-03 17:52:29 +01:00
renderercommon Added R_GetShaderName and R_GetModelName 2023-09-06 20:31:28 +02:00
renderergl1 Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
renderergl2 made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
script Clear the variable if the field cannot be found 2024-03-03 18:54:22 +01:00
sdl Added GL 1.3 functions 2024-02-12 20:18:52 +01:00
SDL2 ioquake3 porting 2023-05-24 19:29:36 +02:00
server Use result from Cvar_InfoString_Big for CS_SYSTEMINFO 2024-02-21 20:13:24 +01:00
skeletor Fixed animation delta over time 2024-02-13 01:01:51 +01:00
sys Increased MAX_BUFFERS 2023-11-07 22:34:04 +01:00
tiki Fixed skel_entity_cache initialization 2024-02-20 22:42:34 +01:00
tools Updates 2023-05-27 16:19:31 +02:00
uilib Call RefreshMaterial() instead of ReregisterMaterial() 2024-02-07 23:33:12 +01:00
zlib ioquake3 porting 2023-05-24 19:29:36 +02:00