Fixed animation delta over time

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smallmodel 2024-02-13 01:01:51 +01:00
parent 0ef743d945
commit 796a3a711f
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@ -105,6 +105,7 @@ SkelVec3 skelAnimDataGameHeader_s::GetDeltaOverTime(float time1, float time2)
if (frameNum1 < frameNum2) {
delta = m_frame[frameNum1 % numFrames].delta;
VectorScale(delta, d, delta);
for (currFrame = frameNum1 + 1; currFrame < frameNum2; currFrame++) {
delta += m_frame[currFrame % numFrames].delta;