.. |
actor.cpp
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Cleanup entity class
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2023-08-09 23:09:09 +02:00 |
actor.h
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Cleanup entity class
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2023-08-09 23:09:09 +02:00 |
actor_aim.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_alarm.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_anim.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_animapi.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_animcurious.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_balcony.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_cover.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_curious.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_disguise_common.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_disguise_officier.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_disguise_rover.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_disguise_salute.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_disguise_sentry.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_dog.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_grenade.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_idle.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_killed.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_machinegunner.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_noclip.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_pain.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_patrol.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_runner.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_turret.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_weaponless.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actorenemy.cpp
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Cleanup entity class
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2023-08-09 23:09:09 +02:00 |
actorenemy.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actorpath.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actorpath.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
ammo.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
ammo.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
animate.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
animate.h
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Using const for CurrentAnim() and CurrentTime()
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2023-08-04 00:03:55 +02:00 |
archive.cpp
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Set Entity's entnum directly
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2023-08-09 20:57:53 +02:00 |
archive.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
armor.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
armor.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
barrels.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
barrels.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
baseimp.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
beam.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
beam.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bg_local.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bg_misc.cpp
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Moved gi.protocol to a new variable called g_protocol
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2023-07-02 19:17:15 +02:00 |
bg_pmove.cpp
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Don't lean while moving if alwaysAllowLean is not set
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2023-07-25 20:59:52 +02:00 |
bg_public.h
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Added MASK_SAFESOLID
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2023-08-09 22:08:37 +02:00 |
bg_slidemove.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bg_voteoptions.cpp
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Added stub source files from mohaas/mohaab
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2023-07-30 14:28:58 +02:00 |
bg_voteoptions.h
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Added stub source files from mohaas/mohaab
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2023-07-30 14:28:58 +02:00 |
body.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
body.h
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Reworked file inclusion (using relative path)
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2023-06-17 01:24:20 +02:00 |
botlib.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
botmenudef.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bspline.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bspline.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
camera.cpp
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Added watchstring from mohaab
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2023-07-30 14:09:22 +02:00 |
camera.h
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Added watchstring from mohaab
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2023-07-30 14:09:22 +02:00 |
characterstate.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
characterstate.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
chars.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
CMakeLists.txt
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Prevent .lib files from being exported
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2023-06-17 20:16:00 +02:00 |
consoleevent.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
consoleevent.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
crateobject.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
crateobject.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
crc32.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
damagemodel.cpp
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Added stub source files from mohaas/mohaab
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2023-07-30 14:28:58 +02:00 |
damagemodel.h
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Added stub source files from mohaas/mohaab
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2023-07-30 14:28:58 +02:00 |
debuglines.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
debuglines.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
decals.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
decals.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
dm_manager.cpp
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Rearranged DM_Manager
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2023-08-10 02:31:01 +02:00 |
dm_manager.h
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Rearranged DM_Manager
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2023-08-10 02:31:01 +02:00 |
doors.cpp
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Removed unused trigger features
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2023-08-08 23:51:46 +02:00 |
doors.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
DrivableVehicleTandem.cpp
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Added stub source files from mohaas/mohaab
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2023-07-30 14:28:58 +02:00 |
DrivableVehicleTandem.h
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Added stub source files from mohaas/mohaab
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2023-07-30 14:28:58 +02:00 |
earthquake.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
earthquake.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
effectentity.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
effectentity.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
Entities.cpp
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Added stub source files from mohaas/mohaab
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2023-07-30 14:28:58 +02:00 |
Entities.h
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Added stub source files from mohaas/mohaab
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2023-07-30 14:28:58 +02:00 |
entity.cpp
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Added all mohaas/mohaab cvars
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2023-08-10 12:04:45 +02:00 |
entity.h
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Cleanup entity class
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2023-08-09 23:09:09 +02:00 |
explosion.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
explosion.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
fixedturret.cpp
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Added stub source files from mohaas/mohaab
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2023-07-30 14:28:58 +02:00 |
fixedturret.h
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Added stub source files from mohaas/mohaab
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2023-07-30 14:28:58 +02:00 |
g_active.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_arenas.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_bot.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
g_client.cpp
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Added G_SetClientConfigString
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2023-08-10 02:31:09 +02:00 |
g_items.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_local.h
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Added G_SetClientConfigString
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2023-08-10 02:31:09 +02:00 |
g_main.cpp
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Added all mohaas/mohaab cvars
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2023-08-10 12:04:45 +02:00 |
g_main.h
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Renamed gameImport to game_import_t, and gameExport_t to game_export_t
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2023-07-02 19:22:17 +02:00 |
g_mem.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_mmove.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
g_phys.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
g_phys.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_public.h
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Added CL_LV_ConvertString
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2023-08-10 02:42:57 +02:00 |
g_session.cpp
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Renamed weapon to dm_primary
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2023-08-03 21:44:05 +02:00 |
g_spawn.cpp
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Reworked file inclusion (using relative path)
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2023-06-17 01:24:20 +02:00 |
g_spawn.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_utils.cpp
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Optimized G_Command_ProcessFile a little bit
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2023-08-01 19:31:08 +02:00 |
g_vmove.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
g_weapon.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
game.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
game.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
gamecmds.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
gamecmds.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
gamecvars.cpp
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Added all mohaas/mohaab cvars
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2023-08-10 12:04:45 +02:00 |
gamecvars.h
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Added all mohaas/mohaab cvars
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2023-08-10 12:04:45 +02:00 |
gamescript.cpp
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Added ScriptThreadLabel::Execute() with safeptr listener, and optionally another listener
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2023-08-02 20:59:54 +02:00 |
gamescript.h
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Added ScriptThreadLabel::Execute() with safeptr listener, and optionally another listener
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2023-08-02 20:59:54 +02:00 |
gibs.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
gibs.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
glb_local.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
gravpath.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
gravpath.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
grenadehint.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
grenadehint.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
health.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
health.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
hud.cpp
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Added all mohaas/mohaab cvars
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2023-08-10 12:04:45 +02:00 |
hud.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
huddraw.cpp
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Added all mohaas/mohaab cvars
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2023-08-10 12:04:45 +02:00 |
huddraw.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
inv.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
inventoryitem.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
inventoryitem.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
ipfilter.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
ipfilter.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
item.cpp
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Added all mohaas/mohaab cvars
|
2023-08-10 12:04:45 +02:00 |
item.h
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Formatted item source files
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2023-08-09 16:54:38 +02:00 |
level.cpp
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Added all mohaas/mohaab events, methods (partially implemented)
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2023-08-10 03:56:13 +02:00 |
level.h
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Added all mohaas/mohaab cvars
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2023-08-10 12:04:45 +02:00 |
light.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
light.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
lightstyleclass.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
lightstyleclass.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
lodthing.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
lodthing.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
match.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
md5.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
md5.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
misc.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
misc.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
movegrid.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
movegrid.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
mover.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
mover.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
nature.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
nature.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
navigate.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
navigate.h
|
Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
object.cpp
|
Added InteractObject and ThrowObject
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2023-08-09 20:49:43 +02:00 |
object.h
|
Added InteractObject and ThrowObject
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2023-08-09 20:49:43 +02:00 |
parm.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
parm.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
player.cpp
|
Cleanup player class
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2023-08-10 03:46:28 +02:00 |
player.h
|
Cleanup player class
|
2023-08-10 03:46:28 +02:00 |
player_animation.cpp
|
Cleanup player class
|
2023-08-10 03:46:28 +02:00 |
player_combat.cpp
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Removed Player::useWeapon
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2023-08-09 20:58:07 +02:00 |
player_conditionals.cpp
|
Reordered conditions
|
2023-08-08 22:40:23 +02:00 |
player_util.cpp
|
Cleanup player class
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2023-08-10 03:46:28 +02:00 |
playerbot.cpp
|
Cleanup entity class
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2023-08-09 23:09:09 +02:00 |
playerbot.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
playerstart.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
playerstart.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
portableturret.cpp
|
Added stub source files from mohaas/mohaab
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2023-07-30 14:28:58 +02:00 |
portableturret.h
|
Added stub source files from mohaas/mohaab
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2023-07-30 14:28:58 +02:00 |
portal.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
portal.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
scriptflags.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
scriptflags.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
scriptmaster.cpp
|
Using dm_manager.h instead of dm_team.h
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2023-08-10 02:31:48 +02:00 |
scriptmaster.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
scriptslave.cpp
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Removed SimpleEntity::SetTargetViewAngles()
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2023-08-09 20:57:45 +02:00 |
scriptslave.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
scriptthread.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
scriptthread.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
scripttimer.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
scripttimer.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
sentient.cpp
|
Fixed setModel() virtual function
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2023-08-09 20:58:36 +02:00 |
sentient.h
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Made FireWeapon and EventUseWeaponClass virtual methods
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2023-08-10 01:42:06 +02:00 |
sentient_combat.cpp
|
Cleanup entity class
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2023-08-09 23:09:09 +02:00 |
simpleactor.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
simpleactor.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
simpleentity.cpp
|
Fixed mismatched endif
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2023-08-09 21:00:56 +02:00 |
simpleentity.h
|
Fixed mismatched endif
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2023-08-09 21:00:56 +02:00 |
slre.c
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
slre.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
smokegrenade.cpp
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Smoke system implementation from mohaas/mohaab
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2023-07-30 16:09:54 +02:00 |
smokegrenade.h
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Smoke system implementation from mohaas/mohaab
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2023-07-30 16:09:54 +02:00 |
smokesprite.cpp
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Smoke system implementation from mohaas/mohaab
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2023-07-30 16:09:54 +02:00 |
smokesprite.h
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Smoke system implementation from mohaas/mohaab
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2023-07-30 16:09:54 +02:00 |
soundman.cpp
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Using const_str for trigger
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2023-08-09 00:54:06 +02:00 |
soundman.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
spawners.cpp
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Cleaned up SimpleEntity
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2023-08-09 20:57:17 +02:00 |
spawners.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
specialfx.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
specialfx.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
spline.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
stack.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
syn.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
Tow_Entities.cpp
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Added stub source files from mohaas/mohaab
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2023-07-30 14:28:58 +02:00 |
Tow_Entities.h
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Added stub source files from mohaas/mohaab
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2023-07-30 14:28:58 +02:00 |
trigger.cpp
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Using const_str for trigger
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2023-08-09 00:54:06 +02:00 |
trigger.h
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Using const_str for trigger
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2023-08-09 00:54:06 +02:00 |
umap.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
vehicle.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
vehicle.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
VehicleCollisionEntity.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
VehicleCollisionEntity.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
VehicleHalfTrack.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
VehicleSlot.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
VehicleSlot.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
VehicleSoundEntity.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
VehicleSoundEntity.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
VehicleTank.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
vehicletanktandem.cpp
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Added stub source files from mohaas/mohaab
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2023-07-30 14:28:58 +02:00 |
vehicletanktandem.h
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Added stub source files from mohaas/mohaab
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2023-07-30 14:28:58 +02:00 |
vehicleturret.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
vehicleturret.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
VehicleWheelsX2.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
VehicleWheelsX4.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
viewthing.cpp
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Fixed CurrentFrame() not found error
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2023-08-01 19:59:32 +02:00 |
viewthing.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
weapon.cpp
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Fixed max movement time
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2023-08-03 21:43:50 +02:00 |
weapon.h
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Added Landmine and Defuse fire types for Shoot
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2023-08-02 19:53:14 +02:00 |
weapturret.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
weapturret.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
weaputils.cpp
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Removed StunAttack (useless)
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2023-08-09 20:57:26 +02:00 |
weaputils.h
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Removed StunAttack (useless)
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2023-08-09 20:57:26 +02:00 |
windows.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
windows.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
world.cpp
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Moved gi.protocol to a new variable called g_protocol
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2023-07-02 19:17:15 +02:00 |
world.h
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Reworked file inclusion (using relative path)
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2023-06-17 01:24:20 +02:00 |