openmohaa/code/fgame/doors.h
2023-06-15 23:44:02 +02:00

266 lines
6.8 KiB
C++

/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// doors.h: Doors are environment objects that slide open when activated by triggers
// or when used by the player.
//
#ifndef __DOORS_H__
#define __DOORS_H__
#include "g_local.h"
#include "entity.h"
#include "trigger.h"
#include "scriptslave.h"
extern Event EV_Door_TryOpen;
extern Event EV_Door_GoDown;
extern Event EV_Door_GoUp;
extern Event EV_Door_HitBottom;
extern Event EV_Door_HitTop;
extern Event EV_Door_Fire;
extern Event EV_Door_Link;
extern Event EV_Door_SetSpeed;
extern Event EV_Door_Lock;
extern Event EV_Door_Unlock;
class Door;
typedef SafePtr<Door> DoorPtr;
class Door : public ScriptSlave
{
protected:
str sound_open_start;
str sound_open_end;
str sound_close_start;
str sound_close_end;
str sound_message;
str sound_locked;
float lastblocktime;
float angle;
Vector dir;
float diropened;
int state;
int previous_state;
int trigger;
int nextdoor;
DoorPtr master;
float next_locked_time;
bool m_bAlwaysAway;
void SetDir( Event *ev );
void OpenEnd( Event *ev );
void CloseEnd( Event *ev );
void Close( Event *ev );
void Open( Event *ev );
void DoorUse( Event *ev );
void DoorFire( Event *ev );
void DoorBlocked( Event *ev );
void FieldTouched( Event *ev );
void TryOpen( Event *ev );
void SpawnTriggerField( Vector fmins, Vector fmaxs );
qboolean DoorTouches( Door *e1 );
void LinkDoors( Event *ev );
void SetTime( Event *ev );
void LockDoor( Event *ev );
void UnlockDoor( Event *ev );
void SetOpenStartSound( str sound );
void SetOpenStartSound( Event *ev );
void SetOpenEndSound( str sound );
void SetOpenEndSound( Event *ev );
void SetCloseStartSound( Event *ev );
void SetCloseStartSound( str sound );
void SetCloseEndSound( Event *ev );
void SetCloseEndSound( str sound );
void SetMessageSound( str sound );
void SetMessageSound( Event *ev );
void SetLockedSound( str sound );
void SetLockedSound( Event *ev );
void SetWait( Event *ev );
void SetDmg( Event *ev );
void EventTrySolid( Event *ev );
void EventAlwaysAway( Event *ev );
void EventDoorType( Event *ev );
qboolean BlocksAIMovement( void ) const override;
qboolean AIDontFace( void ) const override;
void UpdatePathConnection( void );
void SetLocked( qboolean newLocked );
void SetState( int newState );
public:
CLASS_PROTOTYPE( Door );
qboolean locked;
Door();
qboolean isOpen( void );
qboolean isCompletelyClosed( void );
qboolean CanBeOpenedBy( Entity *ent );
void Archive( Archiver &arc ) override;
};
inline void Door::Archive
(
Archiver &arc
)
{
ScriptSlave::Archive( arc );
arc.ArchiveString( &sound_open_start );
arc.ArchiveString( &sound_open_end );
arc.ArchiveString( &sound_close_start );
arc.ArchiveString( &sound_close_end );
arc.ArchiveString( &sound_message );
arc.ArchiveString( &sound_locked );
if ( arc.Loading() )
{
SetOpenStartSound( sound_open_start );
SetOpenEndSound( sound_open_end );
SetCloseStartSound( sound_close_start );
SetCloseEndSound( sound_close_end );
SetMessageSound( sound_message );
SetLockedSound( sound_locked );
}
arc.ArchiveFloat( &lastblocktime );
arc.ArchiveFloat( &angle );
arc.ArchiveVector( &dir );
arc.ArchiveFloat( &diropened );
arc.ArchiveInteger( &state );
arc.ArchiveInteger( &previous_state );
arc.ArchiveInteger( &trigger );
arc.ArchiveInteger( &nextdoor );
arc.ArchiveSafePointer( &master );
arc.ArchiveBoolean( &locked );
arc.ArchiveFloat( &next_locked_time );
}
class RotatingDoor : public Door
{
protected:
float angle;
Vector startangle;
int init_door_direction;
public:
CLASS_PROTOTYPE( RotatingDoor );
void DoOpen( Event *ev );
void DoClose( Event *ev );
void OpenAngle( Event *ev );
void Archive( Archiver &arc ) override;
RotatingDoor();
};
inline void RotatingDoor::Archive
(
Archiver &arc
)
{
Door::Archive( arc );
arc.ArchiveFloat( &angle );
arc.ArchiveVector( &startangle );
arc.ArchiveInteger( &init_door_direction );
}
class SlidingDoor : public Door
{
protected:
float totalmove;
float lip;
Vector pos1;
Vector pos2;
float basespeed;
Vector movedir;
public:
CLASS_PROTOTYPE( SlidingDoor );
void SetMoveDir( Event *ev );
void Setup( Event *ev );
void SetLip( Event *ev );
void SetSpeed( Event *ev );
void DoOpen( Event *ev );
void DoClose( Event *ev );
void Archive( Archiver &arc ) override;
SlidingDoor();
};
inline void SlidingDoor::Archive
(
Archiver &arc
)
{
Door::Archive( arc );
arc.ArchiveFloat( &totalmove );
arc.ArchiveFloat( &lip );
arc.ArchiveVector( &pos1 );
arc.ArchiveVector( &pos2 );
arc.ArchiveVector( &movedir );
arc.ArchiveFloat( &basespeed );
}
class ScriptDoor : public Door
{
protected:
ScriptThreadLabel initlabel;
ScriptThreadLabel openlabel;
ScriptThreadLabel closelabel;
float doorsize;
Vector startangle;
Vector startorigin;
Vector movedir;
public:
CLASS_PROTOTYPE( ScriptDoor );
void SetMoveDir( Event *ev );
void DoInit( Event *ev );
void DoOpen( Event *ev );
void DoClose( Event *ev );
void SetOpenThread( Event *ev );
void SetCloseThread( Event *ev );
void SetInitThread( Event *ev );
void Archive( Archiver &arc ) override;
ScriptDoor();
};
inline void ScriptDoor::Archive
(
Archiver &arc
)
{
Door::Archive( arc );
arc.ArchiveFloat( &doorsize );
arc.ArchiveVector( &startangle );
arc.ArchiveVector( &startorigin );
arc.ArchiveVector( &movedir );
}
#endif /* doors.h */