openmohaa/code/fgame/actor_noclip.cpp
2023-07-05 20:52:55 +02:00

110 lines
2.3 KiB
C++

/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// actor_noclip.cpp
#include "actor.h"
void Actor::InitNoClip
(
GlobalFuncs_t *func
)
{
func->ThinkState = &Actor::Think_NoClip;
func->IsState = &Actor::IsIdleState;
}
bool Actor::IsNoClipState
(
int state
)
{
return state == THINKSTATE_NOCLIP;
}
void Actor::Think_NoClip
(
void
)
{
//FIXME: not sure of naming
bool done = false;
Vector newOrigin = vec_zero;
Vector total_offset;
Vector total_offset_unit;
float total_dist;
//vec3_t frame_offset;
float frame_dist;
m_pszDebugState = "";
ContinueAnimationAllowNoPath();
CheckUnregister();
UpdateAngles();
UpdateAnim();
total_offset = m_NoClipDest - origin;
total_dist = VectorNormalize2(total_offset, total_offset_unit);
frame_dist = level.frametime * m_maxspeed;
if (frame_dist >= frame_delta.lengthSquared())
{
frame_dist = frame_delta.lengthSquared();
}
if (frame_dist < total_dist)
{
newOrigin = total_offset_unit * frame_dist + origin;
}
else
{
done = true;
newOrigin = m_NoClipDest;
}
SafeSetOrigin(newOrigin);
velocity = total_offset_unit / level.frametime;
if (velocity.lengthSquared() < 1)
{
done = true;
velocity = vec_zero;
}
groundentity = NULL;
if (done)
{
Com_Printf(
"(entnum %d, radnum %d) failsafe finished\n",
entnum,
radnum);
EndCurrentThinkState();
}
UpdateBoneControllers();
UpdateFootsteps();
}