openmohaa/code/fgame/inventoryitem.h
2023-06-15 23:44:02 +02:00

56 lines
1.5 KiB
C++

/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// inventoryitem.h: Items that are visible in the player's inventory
#ifndef __INVITEM_H__
#define __INVITEM_H__
#include "weapon.h"
class InventoryItem : public Weapon
{
public:
CLASS_PROTOTYPE( InventoryItem );
InventoryItem();
~InventoryItem();
void ActivateItem( Event *ev );
void ActivatePapers( Event *ev ) ;
};
extern Event EV_InventoryItem_Use;
class AntiSBJuice : public InventoryItem
{
public:
CLASS_PROTOTYPE( AntiSBJuice );
AntiSBJuice();
void Wearoff( Event *ev );
void UseEvent( Event *ev );
};
#endif /* inventoryitem.h */