openmohaa/code/client
smallmodel ab84a6ea58
Add support for the demo version of the game
This allows the demo version of the game to be used, both for playing on demo servers, or for hosting a demo server
2024-11-12 23:09:37 +01:00
..
new Expose methods for basic DMA (when OpenAL is unavailable) 2024-09-18 20:49:38 +02:00
cl_avi.cpp Added source files for OpenAL FAKK (unimplemented) 2024-01-07 20:10:53 +01:00
cl_cgame.cpp Allow user-created variables 2024-11-11 20:58:37 +01:00
cl_cin.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
cl_consolecmds.cpp Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
cl_curl.c ioquake3 porting 2023-05-24 19:29:36 +02:00
cl_curl.h ioquake3 porting 2023-05-24 19:29:36 +02:00
cl_input.cpp Add BUTTON_ANY flag when moving mouse 2024-10-21 19:22:54 +02:00
cl_inv.cpp Reduced compilation warnings 2024-06-07 20:34:13 +02:00
cl_inv.h Added INV_ALIGN_NONE 2023-12-31 15:35:00 +01:00
cl_invrender.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
cl_invrender.h Implemented cl_invrender 2023-12-31 22:02:47 +01:00
cl_keys.cpp [macOS / Compiler Fix] Alter offset for Mouse Buttons 2024-10-17 01:24:22 +02:00
cl_main.cpp Add support for the demo version of the game 2024-11-12 23:09:37 +01:00
cl_net_chan.cpp Add network profiling tool from Spearhead and Breakthrough 2024-11-09 21:38:16 +01:00
cl_parse.cpp Add Voip code from ioq3 2024-09-22 16:50:44 +02:00
cl_scrn.cpp Fix loading screen being incorrectly displayed 2024-09-27 17:59:03 +02:00
cl_ui.cpp Add support for the demo version of the game 2024-11-12 23:09:37 +01:00
cl_ui.h Export cl_movieaudio 2024-09-14 21:53:19 +02:00
cl_uibind.cpp Added bindlistener events 2023-12-28 01:11:17 +01:00
cl_uibind.h Implemented CL_LoadBind 2023-12-27 22:53:49 +01:00
cl_uidmbox.cpp Use ULightGreen color on SH/BT for dm messages 2024-10-18 23:19:09 +02:00
cl_uidmbox.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
cl_uifilepicker.cpp Use a const str& reference 2023-12-29 20:19:28 +01:00
cl_uifilepicker.h Use a const str& reference 2023-12-29 20:19:28 +01:00
cl_uigmbox.cpp Draw a black outline for game messages and death messages when targeting mohta or mohtt 2024-09-27 20:01:48 +02:00
cl_uigmbox.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
cl_uilangame.cpp Also use the port when connecting to a server 2024-09-13 19:07:06 +02:00
cl_uilangame.h Formatted source files 2023-12-30 17:36:01 +01:00
cl_uiloadsave.cpp Allow activation of the game menu so it can be focused 2024-10-22 22:06:19 +02:00
cl_uiloadsave.h Implemented FAKK Load game class 2023-12-30 19:09:48 +01:00
cl_uimaprotationsetup.cpp Properly move items in the map rotation list 2024-10-23 20:52:22 +02:00
cl_uimaprotationsetup.h Added UI map rotation from BT 2.40 2023-12-30 01:59:03 +01:00
cl_uimaprunner.cpp Fix assertion failures on str operations 2024-09-21 20:02:58 +02:00
cl_uimaprunner.h Use a const str& reference 2023-12-29 20:19:28 +01:00
cl_uiminicon.cpp Implemented miniconsole 2024-01-01 14:53:16 +01:00
cl_uiminicon.h Implemented miniconsole 2024-01-01 14:53:16 +01:00
cl_uimpmappicker.cpp Fixed objective maps appearing twice 2024-01-23 22:42:27 +01:00
cl_uimpmappicker.h Implemented MP map picker 2023-12-29 22:06:36 +01:00
cl_uiplayermodelpicker.cpp Fixed waffenss skin name 2024-01-23 00:04:41 +01:00
cl_uiplayermodelpicker.h Exported PM_FilenameToDisplayname and PM_DisplaynameT 2023-12-30 17:23:11 +01:00
cl_uiradar.cpp Implemented UIRadar::Draw() 2023-08-16 00:45:40 +02:00
cl_uiradar.h Implemented UIRadar::Draw() 2023-08-16 00:45:40 +02:00
cl_uiserverlist.cpp Add support for the demo version of the game 2024-11-12 23:09:37 +01:00
cl_uiserverlist.h Fixed the server list 2023-07-29 19:31:16 +02:00
cl_uisoundpicker.cpp Implemented cl_uisoundpicker 2023-12-29 20:23:42 +01:00
cl_uisoundpicker.h Use a const str& reference 2023-12-29 20:19:28 +01:00
cl_uistd.cpp Use and draw the marker material when specified 2024-11-03 15:09:47 +01:00
cl_uistd.h Added EV_ClearInvItemReference declaration 2023-12-31 15:34:53 +01:00
cl_uiview3d.cpp Add network profiling tool from Spearhead and Breakthrough 2024-11-09 21:38:16 +01:00
cl_uiview3d.h Add network profiling tool from Spearhead and Breakthrough 2024-11-09 21:38:16 +01:00
client.h Add network profiling tool from Spearhead and Breakthrough 2024-11-09 21:38:16 +01:00
CMakeLists.txt Allow to build against system libs instead of bundled copy 2024-10-07 20:51:23 +02:00
keycodes.h ioq3 updates 2023-05-26 20:53:00 +02:00
keys.h Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
libmumblelink.c ioq3 changes 2023-05-24 19:40:02 +02:00
libmumblelink.h ioq3 changes 2023-05-24 19:40:02 +02:00
qal.c Added qalGetSourceiv / qalGetBufferfv 2024-01-15 23:04:01 +01:00
qal.h Made qal.h C++ aware 2024-01-09 23:28:01 +01:00
snd_adpcm.c New sound system 2023-05-24 19:42:48 +02:00
snd_altivec.c New sound system 2023-05-24 19:42:48 +02:00
snd_codec.c Added full MP3 support 2023-05-29 15:24:24 +02:00
snd_codec.h Made snd_codec c++ aware 2024-01-16 20:27:20 +01:00
snd_codec_mp3.c Use the new libmad version as it seems stable enough 2024-08-09 20:33:59 +02:00
snd_codec_ogg.c New sound system 2023-05-24 19:42:48 +02:00
snd_codec_opus.c New sound system 2023-05-24 19:42:48 +02:00
snd_codec_wav.c ioq3 sound 2023-05-24 21:45:26 +02:00
snd_dma.c Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
snd_dma_new.cpp Clear all entities on registration 2024-09-29 13:30:56 +02:00
snd_info.cpp Define and use DEFAULT_SFX_NUMBER_PLAYING 2024-10-02 19:02:20 +02:00
snd_local.h Use OpenAL by default 2024-08-21 18:35:06 +02:00
snd_local_new.h Define and use DEFAULT_SFX_NUMBER_PLAYING 2024-10-02 19:02:20 +02:00
snd_main.c New sound system 2023-05-24 19:42:48 +02:00
snd_mem.c Increased *DEF_COMSOUNDMEGS* to 16 2023-06-11 12:49:19 +02:00
snd_mem_new.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
snd_miles_new.cpp Added snd_miles source files 2024-01-07 23:50:02 +01:00
snd_miles_new.h Added snd_miles source files 2024-01-07 23:50:02 +01:00
snd_mix.c New sound system 2023-05-24 19:42:48 +02:00
snd_openal.c Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
snd_openal_new.cpp Add tmvolume from Spearhead and Breakthrough 2024-11-11 14:24:57 +01:00
snd_openal_new.h Implement movie audio in OpenAL code 2024-09-14 21:55:15 +02:00
snd_public.h Add tmvolume from Spearhead and Breakthrough 2024-11-11 14:24:57 +01:00
snd_wavelet.c New sound system 2023-05-24 19:42:48 +02:00
usignal.cpp Optimized calls to Event() (avoid allocating a new Event when it can be reused) 2023-09-07 18:22:07 +02:00