openmohaa/code/client
2024-10-10 19:48:23 +02:00
..
new Expose methods for basic DMA (when OpenAL is unavailable) 2024-09-18 20:49:38 +02:00
cl_avi.cpp Added source files for OpenAL FAKK (unimplemented) 2024-01-07 20:10:53 +01:00
cl_cgame.cpp When paused, keep in sync with the server time (#371) 2024-09-29 00:10:52 +02:00
cl_cin.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
cl_consolecmds.cpp Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
cl_curl.c ioquake3 porting 2023-05-24 19:29:36 +02:00
cl_curl.h ioquake3 porting 2023-05-24 19:29:36 +02:00
cl_input.cpp Add VOIP code for cl_input 2024-09-22 16:38:00 +02:00
cl_inv.cpp Reduced compilation warnings 2024-06-07 20:34:13 +02:00
cl_inv.h Added INV_ALIGN_NONE 2023-12-31 15:35:00 +01:00
cl_invrender.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
cl_invrender.h Implemented cl_invrender 2023-12-31 22:02:47 +01:00
cl_keys.cpp Disable function keys for UI 2024-09-18 21:51:35 +02:00
cl_main.cpp Use the target game version when sending the version to the server, instead of the global project version 2024-10-01 23:36:05 +02:00
cl_net_chan.cpp Hard reset 2016-03-27 11:49:47 +02:00
cl_parse.cpp Add Voip code from ioq3 2024-09-22 16:50:44 +02:00
cl_scrn.cpp Fix loading screen being incorrectly displayed 2024-09-27 17:59:03 +02:00
cl_ui.cpp Avoid using too much performance to update the loading screen, especially on low-end PCs 2024-10-10 19:48:23 +02:00
cl_ui.h Export cl_movieaudio 2024-09-14 21:53:19 +02:00
cl_uibind.cpp Added bindlistener events 2023-12-28 01:11:17 +01:00
cl_uibind.h Implemented CL_LoadBind 2023-12-27 22:53:49 +01:00
cl_uidmbox.cpp Draw a black outline for game messages and death messages when targeting mohta or mohtt 2024-09-27 20:01:48 +02:00
cl_uidmbox.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
cl_uifilepicker.cpp Use a const str& reference 2023-12-29 20:19:28 +01:00
cl_uifilepicker.h Use a const str& reference 2023-12-29 20:19:28 +01:00
cl_uigmbox.cpp Draw a black outline for game messages and death messages when targeting mohta or mohtt 2024-09-27 20:01:48 +02:00
cl_uigmbox.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
cl_uilangame.cpp Also use the port when connecting to a server 2024-09-13 19:07:06 +02:00
cl_uilangame.h Formatted source files 2023-12-30 17:36:01 +01:00
cl_uiloadsave.cpp Differentiate saves from mohaa, mohta and mohtt 2024-08-23 22:25:43 +02:00
cl_uiloadsave.h Implemented FAKK Load game class 2023-12-30 19:09:48 +01:00
cl_uimaprotationsetup.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
cl_uimaprotationsetup.h Added UI map rotation from BT 2.40 2023-12-30 01:59:03 +01:00
cl_uimaprunner.cpp Fix assertion failures on str operations 2024-09-21 20:02:58 +02:00
cl_uimaprunner.h Use a const str& reference 2023-12-29 20:19:28 +01:00
cl_uiminicon.cpp Implemented miniconsole 2024-01-01 14:53:16 +01:00
cl_uiminicon.h Implemented miniconsole 2024-01-01 14:53:16 +01:00
cl_uimpmappicker.cpp Fixed objective maps appearing twice 2024-01-23 22:42:27 +01:00
cl_uimpmappicker.h Implemented MP map picker 2023-12-29 22:06:36 +01:00
cl_uiplayermodelpicker.cpp Fixed waffenss skin name 2024-01-23 00:04:41 +01:00
cl_uiplayermodelpicker.h Exported PM_FilenameToDisplayname and PM_DisplaynameT 2023-12-30 17:23:11 +01:00
cl_uiradar.cpp Implemented UIRadar::Draw() 2023-08-16 00:45:40 +02:00
cl_uiradar.h Implemented UIRadar::Draw() 2023-08-16 00:45:40 +02:00
cl_uiserverlist.cpp Use unsafe version of strcpy as the buffer length is unknown 2024-09-21 23:08:52 +02:00
cl_uiserverlist.h Fixed the server list 2023-07-29 19:31:16 +02:00
cl_uisoundpicker.cpp Implemented cl_uisoundpicker 2023-12-29 20:23:42 +01:00
cl_uisoundpicker.h Use a const str& reference 2023-12-29 20:19:28 +01:00
cl_uistd.cpp Check if the activeItem is within the configstring range to avoid leaking data 2024-10-03 19:05:56 +02:00
cl_uistd.h Added EV_ClearInvItemReference declaration 2023-12-31 15:34:53 +01:00
cl_uiview3d.cpp Fix the letterbox not correctly rendering 2024-09-27 19:33:39 +02:00
cl_uiview3d.h Formatted cl_uiview3d source files 2024-01-01 00:32:31 +01:00
client.h Add Voip code from ioq3 2024-09-22 16:50:44 +02:00
CMakeLists.txt Allow to build against system libs instead of bundled copy 2024-10-07 20:51:23 +02:00
keycodes.h ioq3 updates 2023-05-26 20:53:00 +02:00
keys.h Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
libmumblelink.c ioq3 changes 2023-05-24 19:40:02 +02:00
libmumblelink.h ioq3 changes 2023-05-24 19:40:02 +02:00
qal.c Added qalGetSourceiv / qalGetBufferfv 2024-01-15 23:04:01 +01:00
qal.h Made qal.h C++ aware 2024-01-09 23:28:01 +01:00
snd_adpcm.c New sound system 2023-05-24 19:42:48 +02:00
snd_altivec.c New sound system 2023-05-24 19:42:48 +02:00
snd_codec.c Added full MP3 support 2023-05-29 15:24:24 +02:00
snd_codec.h Made snd_codec c++ aware 2024-01-16 20:27:20 +01:00
snd_codec_mp3.c Use the new libmad version as it seems stable enough 2024-08-09 20:33:59 +02:00
snd_codec_ogg.c New sound system 2023-05-24 19:42:48 +02:00
snd_codec_opus.c New sound system 2023-05-24 19:42:48 +02:00
snd_codec_wav.c ioq3 sound 2023-05-24 21:45:26 +02:00
snd_dma.c Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
snd_dma_new.cpp Clear all entities on registration 2024-09-29 13:30:56 +02:00
snd_info.cpp Define and use DEFAULT_SFX_NUMBER_PLAYING 2024-10-02 19:02:20 +02:00
snd_local.h Use OpenAL by default 2024-08-21 18:35:06 +02:00
snd_local_new.h Define and use DEFAULT_SFX_NUMBER_PLAYING 2024-10-02 19:02:20 +02:00
snd_main.c New sound system 2023-05-24 19:42:48 +02:00
snd_mem.c Increased *DEF_COMSOUNDMEGS* to 16 2023-06-11 12:49:19 +02:00
snd_mem_new.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
snd_miles_new.cpp Added snd_miles source files 2024-01-07 23:50:02 +01:00
snd_miles_new.h Added snd_miles source files 2024-01-07 23:50:02 +01:00
snd_mix.c New sound system 2023-05-24 19:42:48 +02:00
snd_openal.c Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
snd_openal_new.cpp Handle bigger offsets in sample_ms_offset() 2024-09-29 12:34:07 +02:00
snd_openal_new.h Implement movie audio in OpenAL code 2024-09-14 21:55:15 +02:00
snd_public.h Add Voip code from ioq3 2024-09-22 16:50:44 +02:00
snd_wavelet.c New sound system 2023-05-24 19:42:48 +02:00
usignal.cpp Optimized calls to Event() (avoid allocating a new Event when it can be reused) 2023-09-07 18:22:07 +02:00