openmohaa/code
2024-02-28 22:52:25 +01:00
..
AL Using latest version of AL from ioq3 codebase 2023-01-31 01:32:06 +01:00
asm ioquake3 porting 2023-05-24 19:29:36 +02:00
autoupdater ioquake3 porting 2023-05-24 19:29:36 +02:00
botlib ioquake3 porting 2023-05-24 19:29:36 +02:00
cgame Fixed snow bullet hit effect 2024-02-21 20:17:01 +01:00
client Use '\n' instead of 10 2024-02-21 20:12:14 +01:00
curl-7.54.0/include Using curl-7.54.0 from ioq3 2023-01-31 01:34:57 +01:00
fgame Implemented game.detail and game.skill 2024-02-28 22:21:53 +01:00
gamespy Set ENGINE_VERSION to 3.0 2023-08-30 21:53:40 +02:00
jpeg-8c ioq3 updates 2023-05-26 20:53:00 +02:00
libmad-0.15.1b Fixed compile errors on newer versions of clang 2023-09-05 19:39:57 +02:00
libogg-1.3.3 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
libs ioq3 updates 2023-05-26 20:53:00 +02:00
libvorbis-1.3.6 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
null Removed CL_Disconnect parameter 2023-07-21 20:34:42 +02:00
opus-1.2.1 ioq3 updates 2023-05-26 20:53:00 +02:00
opusfile-0.9 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
parser Lexer fixes for integer 2024-02-22 21:36:31 +01:00
q3_ui ioquake3 porting 2023-05-24 19:29:36 +02:00
qcommon Fixed a very boring mistake ignored by MSVC 2024-02-27 00:02:20 +01:00
renderer Added assertion test 2024-02-23 23:53:18 +01:00
renderercommon Added R_GetShaderName and R_GetModelName 2023-09-06 20:31:28 +02:00
renderergl1 Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
renderergl2 made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
script Implemented MakePrimitive() 2024-02-28 22:52:25 +01:00
sdl Added GL 1.3 functions 2024-02-12 20:18:52 +01:00
SDL2 ioquake3 porting 2023-05-24 19:29:36 +02:00
server Use result from Cvar_InfoString_Big for CS_SYSTEMINFO 2024-02-21 20:13:24 +01:00
skeletor Fixed animation delta over time 2024-02-13 01:01:51 +01:00
sys Increased MAX_BUFFERS 2023-11-07 22:34:04 +01:00
tiki Fixed skel_entity_cache initialization 2024-02-20 22:42:34 +01:00
tools Updates 2023-05-27 16:19:31 +02:00
uilib Call RefreshMaterial() instead of ReregisterMaterial() 2024-02-07 23:33:12 +01:00
zlib ioquake3 porting 2023-05-24 19:29:36 +02:00