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Fixed a very boring mistake ignored by MSVC
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1 changed files with 3 additions and 3 deletions
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@ -1150,15 +1150,15 @@ void CM_TraceThroughTerrainCollide(traceWork_t *tw, terrainCollide_t *tc)
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int i;
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if (tw->bounds[0][0] >= tc->vBounds[1][0] || tw->bounds[1][0] <= tc->vBounds[0][0]) {
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return qfalse;
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return;
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}
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if (tw->bounds[0][1] >= tc->vBounds[1][1] || tw->bounds[1][1] <= tc->vBounds[0][1]) {
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return qfalse;
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return;
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}
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if (tw->bounds[0][2] >= tc->vBounds[1][2] || tw->bounds[1][2] <= tc->vBounds[0][2]) {
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return qfalse;
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return;
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}
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g_trace.tw = tw;
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