..
actor.cpp
Fix incorrect start trace for Actor::DontFaceWall()
2024-11-17 16:36:45 +01:00
actor.h
Using parameters that take the entity rather than raw values
2024-06-02 19:55:42 +02:00
actor_aim.cpp
Formatted actor source files
2023-10-12 18:19:22 +02:00
actor_alarm.cpp
Call PostThink() in Think_Alarm()
2024-02-13 16:22:18 +01:00
actor_anim.cpp
Fixed anim state
2023-10-19 23:15:45 +02:00
actor_animapi.cpp
Fixed anim API
2023-10-19 23:15:57 +02:00
actor_animcurious.cpp
Finalized actor_curious
2023-10-22 14:29:02 +02:00
actor_badplace.cpp
Formatted actor_badplace source file
2023-10-15 20:53:20 +02:00
actor_balcony.cpp
Reduced compilation warnings
2024-06-07 20:34:13 +02:00
actor_cover.cpp
Correctly check if the AI either can see or can shoot to find the enemy
2024-08-31 18:06:02 +02:00
actor_curious.cpp
Reduced compilation warnings
2024-06-07 20:34:13 +02:00
actor_disguise_common.cpp
Finalized actor_disguise
2023-10-22 14:56:41 +02:00
actor_disguise_officer.cpp
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
actor_disguise_rover.cpp
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
actor_disguise_salute.cpp
Fixed DisguiseSalute never finishing animation
2024-02-26 15:53:38 +01:00
actor_disguise_sentry.cpp
Finalized actor_disguise
2023-10-22 14:56:41 +02:00
actor_dog.cpp
Fixed/finalized actor_dog
2023-10-22 15:03:12 +02:00
actor_grenade.cpp
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
actor_idle.cpp
Finalized actor_idle
2023-10-22 15:42:36 +02:00
actor_killed.cpp
Finalized actor_killed
2023-10-22 15:45:08 +02:00
actor_machinegunner.cpp
Fix actor position on a turret
2024-11-09 14:35:52 +01:00
actor_noclip.cpp
Finalized actor_noclip
2023-10-22 16:20:29 +02:00
actor_pain.cpp
Finalized actor_pain
2023-10-22 16:23:33 +02:00
actor_patrol.cpp
Unset the script goal once the AI reached the point
2024-09-01 19:38:05 +02:00
actor_runandshoot.cpp
Cleaned up actor_runandshoot.cpp
2024-08-26 23:45:41 +02:00
actor_runner.cpp
Unset the script goal once the AI reached the point
2024-09-01 19:38:05 +02:00
actor_turret.cpp
Don't suppress below 2.0
2024-02-14 20:48:11 +01:00
actor_weaponless.cpp
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
actorenemy.cpp
Only check if m_bVisible is non-zero
2024-11-05 20:30:30 +01:00
actorenemy.h
Fixed Actor Enemy system
2023-10-15 17:11:20 +02:00
actorpath.cpp
Add assertions to check for invalid path distance
2024-09-01 18:28:01 +02:00
actorpath.h
Fixed ActorPath algorithm
2023-10-15 17:52:00 +02:00
ammo.cpp
Initialize all Ammo members
2024-06-22 16:11:03 +02:00
ammo.h
Archive name_index
2024-02-21 20:59:41 +01:00
animate.cpp
Call CurrentAnim() to retrieve the animation index
2024-09-25 19:47:43 +02:00
animate.h
Better for loop clarity
2023-11-26 19:55:07 +01:00
animationevent.cpp
Optimized event name
2023-09-07 18:05:49 +02:00
animationevent.h
Optimized event name
2023-09-07 18:05:49 +02:00
archive.cpp
Swap the archive type on big endian architectures
2024-10-15 23:38:39 +02:00
archive.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
armor.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
armor.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
barrels.cpp
Fix barrel jitter
2024-10-21 22:12:13 +02:00
barrels.h
Format barrels source file
2024-10-21 21:59:12 +02:00
baseimp.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
beam.cpp
Fix a few typos
2024-09-19 10:52:47 +02:00
beam.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
bg_local.h
Format bg source files
2024-10-02 14:09:36 +02:00
bg_misc.cpp
Format bg source files
2024-10-02 14:09:36 +02:00
bg_pmove.cpp
Fix angle when in turret
2024-11-11 23:48:39 +01:00
bg_public.h
MINS and MAXS must be signed values
2024-10-12 01:16:31 +02:00
bg_slidemove.cpp
Format bg source files
2024-10-02 14:09:36 +02:00
bg_voteoptions.cpp
Format bg source files
2024-10-02 14:09:36 +02:00
bg_voteoptions.h
Format bg source files
2024-10-02 14:09:36 +02:00
body.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
body.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
botlib.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
botmenudef.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
bspline.cpp
Properly cleanup the existing owner from targets
2024-11-11 18:37:29 +01:00
bspline.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
camera.cpp
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
camera.h
Marked overridden virtual methods
2024-04-11 00:30:00 +02:00
characterstate.cpp
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
characterstate.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
chars.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
CMakeLists.txt
Set a better name for binaries to properly distinguish the name of the architecture
2024-09-22 14:56:02 +02:00
consoleevent.cpp
Made Event::ErrorInternal const
2023-08-19 21:00:04 +02:00
consoleevent.h
Made Event::ErrorInternal const
2023-08-19 21:00:04 +02:00
crateobject.cpp
Make crates correctly fall
2024-09-19 20:49:33 +02:00
crateobject.h
Formatted document
2023-08-30 23:33:00 +02:00
crc32.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
damagemodel.cpp
Refactored svflags and use the correct entity server flags
2024-09-30 19:58:41 +02:00
damagemodel.h
Explicitly mark as override
2024-06-07 19:49:29 +02:00
debuglines.cpp
Set blue horizontal lines for debug bbox
2024-11-09 15:16:46 +01:00
debuglines.h
Implemented G_DebugRotatedBBox
2024-02-26 19:56:23 +01:00
decals.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
decals.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
dm_manager.cpp
Also check for liberation game type when the team is dead
2024-10-06 16:58:20 +02:00
dm_manager.h
Fix incorrect teams and controllers for TOW objectives
2024-10-06 15:20:45 +02:00
doors.cpp
Fix isOpen event, must return true if it's not closed
2024-11-11 16:40:43 +01:00
doors.h
Archive the m_bAlwaysAway
variable
2024-11-16 22:35:55 +01:00
DrivableVehicleTandem.cpp
Use EV_TakeDamage on pTurret instead, and process all pending events
2023-10-06 19:46:47 +02:00
DrivableVehicleTandem.h
Marked overridden methods as "override"
2023-09-24 23:36:30 +02:00
earthquake.cpp
Fixed ViewJitter never being removed
2024-02-14 18:40:34 +01:00
earthquake.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
effectentity.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
effectentity.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
Entities.cpp
Make comment more clear
2024-11-03 19:23:11 +01:00
Entities.h
Archive the ProjectileTarget ID
2024-11-03 01:51:17 +01:00
entity.cpp
Finish DrawBoundingBox() entity implementation
2024-11-09 15:51:27 +01:00
entity.h
Remove special features code to avoid any confusion
2024-09-22 20:06:31 +02:00
explosion.cpp
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
explosion.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
fixedturret.cpp
Fixed useless statement
2023-09-24 23:37:18 +02:00
fixedturret.h
Implemented FixedTurret
2023-09-23 18:30:59 +02:00
g_active.cpp
Using g_utils.cpp from fakk
2023-08-15 01:27:35 +02:00
g_arenas.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
g_bot.cpp
Rework bot save/load:
2024-10-11 22:54:40 +02:00
g_bot.h
Rework bot save/load:
2024-10-11 22:54:40 +02:00
g_client.cpp
Don't reset the client structure on single-player
2024-10-22 22:36:46 +02:00
g_items.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
g_local.h
Remove clientState_t from g_local.h (shouldn't be defined here)
2024-11-08 20:37:22 +01:00
g_main.cpp
Call G_MoveClientToIntermission() instead of setting the immobile flag
2024-11-10 15:53:06 +01:00
g_main.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
g_mem.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
g_mmove.cpp
Fix a small mistake in normal calculations for MM_ClipVelocity2D
2024-09-26 18:20:25 +02:00
g_phys.cpp
Check for Sentient instead of Player
2024-11-11 23:48:19 +01:00
g_phys.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
g_public.h
Set the server huddraw elements on single-player mode
2024-11-17 18:26:00 +01:00
g_session.cpp
Fix the usage of memory, strings, constant and parameters
2024-09-08 23:54:47 +02:00
g_spawn.cpp
Check if the entity is valid after processing pending events during spawn
2024-10-28 23:14:46 +01:00
g_spawn.h
SPAWNFLAG_DETAIL must be 0x1000
2023-10-23 15:56:27 +02:00
g_utils.cpp
Properly archive clients
2024-11-11 19:06:05 +01:00
g_utils.h
Properly archive clients
2024-11-11 19:06:05 +01:00
g_vmove.cpp
Fixed velocity clip (sliding along plane)
2024-03-04 22:40:49 +01:00
g_weapon.cpp
Using g_utils.cpp from fakk
2023-08-15 01:27:35 +02:00
game.cpp
Fix archive data between 64-bit and 32-bit architectures
2024-11-11 17:52:24 +01:00
game.h
Implemented game.detail and game.skill
2024-02-28 22:21:53 +01:00
gamecmds.cpp
Add a BotMovement class for managing bot movements
2024-10-09 20:46:39 +02:00
gamecmds.h
Add a feature to dynamically create a master class for development
2024-10-05 20:17:11 +02:00
gamecvars.cpp
Don't set g_shownpc to 1 when developer is set
2024-11-10 21:47:58 +01:00
gamecvars.h
Don't create sound index for non visible players if net optimization is disabled
2024-10-10 21:22:35 +02:00
gamescript.cpp
Refactor SetScript/SetThread
2024-11-05 19:52:13 +01:00
gamescript.h
Fix whole script file being printed sometimes on error
2024-10-30 21:25:15 +01:00
gibs.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
gibs.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
glb_local.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
gravpath.cpp
Using g_utils.cpp from fakk
2023-08-15 01:27:35 +02:00
gravpath.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
grenadehint.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
grenadehint.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
health.cpp
Prevent others from picking up the health item if their future health will be full
2024-10-04 19:59:09 +02:00
health.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
hud.cpp
Remove special features code to avoid any confusion
2024-09-22 20:06:31 +02:00
hud.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
huddraw.cpp
Set the server huddraw elements on single-player mode
2024-11-17 18:26:00 +01:00
huddraw.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
inv.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
inventoryitem.cpp
SimpleEntity subclass flags name now starts with ECF_ prefix
2023-11-16 23:17:06 +01:00
inventoryitem.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
ipfilter.cpp
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
ipfilter.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
item.cpp
Add script owner implementation
2024-11-09 00:18:59 +01:00
item.h
Add script owner implementation
2024-11-09 00:18:59 +01:00
level.cpp
Fix typo for nodropweapons
2024-11-03 19:30:56 +01:00
level.h
Rework bot spawning
2024-10-06 22:57:39 +02:00
light.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
light.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
lightstyleclass.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
lightstyleclass.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
lodthing.cpp
Stop spawning if there is no entity 0 (could only happen in multiplayer)
2024-08-31 21:32:42 +02:00
lodthing.h
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
match.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
md5.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
md5.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
misc.cpp
Add a very tiny offset off the facing dir as a workaround the 1 bit difference between 32-bit and 64-bit
2024-10-06 17:33:48 +02:00
misc.h
Marked overridden virtual methods
2024-04-11 00:30:00 +02:00
movegrid.cpp
Fix archive data between 64-bit and 32-bit architectures
2024-11-11 17:52:24 +01:00
movegrid.h
Fix archive data between 64-bit and 32-bit architectures
2024-11-11 17:52:24 +01:00
mover.cpp
Clear velocity and avelocity in MoveDone
2024-09-02 00:06:12 +02:00
mover.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
nature.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
nature.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
navigate.cpp
Don't access the removed node
2024-10-13 11:32:11 +02:00
navigate.h
Fix node cover mask
2024-10-08 21:00:01 +02:00
object.cpp
Make ThrowObject::Throw throws an exception when the owner and targetent is NULL, also use centroid if the target entity is not a sentient
2024-04-08 21:52:48 +02:00
object.h
Marked overridden virtual methods
2024-04-11 00:30:00 +02:00
parm.cpp
Implemented all parm methods
2024-02-22 20:44:15 +01:00
parm.h
Implemented all parm methods
2024-02-22 20:44:15 +01:00
player.cpp
Prevent players with SVF_NOCLIENT to use objects
2024-11-17 22:10:03 +01:00
player.h
Properly archive clients
2024-11-11 19:06:05 +01:00
player_animation.cpp
Implements Player::EventTestAnim()
2024-06-14 21:20:15 +02:00
player_combat.cpp
Fixed weapon attachment not correcting properly
2023-12-28 19:16:54 +01:00
player_conditionals.cpp
Rename Conditions to m_conditions
2024-11-03 20:06:31 +01:00
player_util.cpp
Handle the case where a vector is given for the face command
2024-10-31 23:51:36 +01:00
playerbot.cpp
Make the bot move slowly when aiming with a semi-auto to improve the spread of their weapon
2024-10-18 20:03:39 +02:00
playerbot.h
Explicitly mark overridden methods
2024-10-18 22:02:27 +02:00
playerbot_master.cpp
Refactor PlayerBot to use a separate controller class, alongside classes that manage bots
2024-10-08 22:17:22 +02:00
playerbot_movement.cpp
Leave 1 second minimum between each call to RefindPath()
2024-10-10 20:27:52 +02:00
playerbot_rotation.cpp
Add BotRotation class to handle bot turning
2024-10-09 21:21:19 +02:00
playerstart.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
playerstart.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
portableturret.cpp
Fix a few typos
2024-09-19 10:52:47 +02:00
portableturret.h
Added and implemented CarryableTurret and PortableTurret
2023-09-17 19:48:20 +02:00
portal.cpp
Using g_utils.cpp from fakk
2023-08-15 01:27:35 +02:00
portal.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
scriptflags.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
scriptflags.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
scriptmaster.cpp
Fix constant string for "officer" disguise type
2024-11-17 16:36:19 +01:00
scriptmaster.h
Add a ScriptMaster constructor
2024-10-31 23:55:12 +01:00
scriptslave.cpp
Expect a SimpleEntity rather than an Entity
2024-11-14 19:46:16 +01:00
scriptslave.h
Set the script origin local angles and angles when setting the angle
2024-10-21 20:27:52 +02:00
scriptthread.cpp
Fix integer overflow in wait command that would cause infinite loop in stock scripts
2024-11-16 19:10:26 +01:00
scriptthread.h
Formatted scriptthread source file
2024-01-29 00:03:51 +01:00
scripttimer.cpp
Optimized calls to Event() (avoid allocating a new Event when it can be reused)
2023-09-07 18:22:07 +02:00
scripttimer.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
sentient.cpp
Add assertions to check for valid squad mates
2024-11-03 15:09:27 +01:00
sentient.h
Add a method to get the ladder
2024-10-08 21:52:49 +02:00
sentient_combat.cpp
Fix weapon selection
2024-11-10 22:10:34 +01:00
simpleactor.cpp
Use ANIM_WEIGHT_NONE instead of 0
2024-10-27 22:16:04 +01:00
simpleactor.h
Wrong condition for SetDesiredYawDest (should set only if values are non-zero)
2024-02-15 20:23:50 +01:00
simpleentity.cpp
Return a reference to a const str for the result of Target()
2024-11-05 21:58:19 +01:00
simpleentity.h
Return a reference to a const str for the result of Target()
2024-11-05 21:58:19 +01:00
slre.c
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
slre.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
smokegrenade.cpp
Fixed "spin" event name
2023-11-14 14:09:52 +01:00
smokegrenade.h
Added setOwner/getOwner
2023-10-03 18:30:19 +02:00
smokesprite.cpp
Implement G_ObfuscationForSmokeSprites
2024-09-02 19:52:30 +02:00
smokesprite.h
Fixed G_ObfuscationForSmokeSprites parameters
2023-10-14 19:11:48 +02:00
soundman.cpp
Using g_utils.cpp from fakk
2023-08-15 01:27:35 +02:00
soundman.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
spawners.cpp
Cleaned up SimpleEntity
2023-08-09 20:57:17 +02:00
spawners.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
specialfx.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
specialfx.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
spline.h
use double instead of float
2024-03-04 22:25:31 +01:00
stack.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
syn.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
Tow_Entities.cpp
Fix incorrect teams and controllers for TOW objectives
2024-10-06 15:20:45 +02:00
Tow_Entities.h
Fix incorrect teams and controllers for TOW objectives
2024-10-06 15:20:45 +02:00
trigger.cpp
Add the owner when starting a thread from trigger_multipleall if the activator is a projectile
2024-11-08 21:26:09 +01:00
trigger.h
Override respondTo method for TriggerEntity
2024-11-04 21:22:09 +01:00
umap.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
vehicle.cpp
Fix archive data between 64-bit and 32-bit architectures
2024-11-11 17:52:24 +01:00
vehicle.h
Marked overridden virtual methods
2024-04-11 00:30:00 +02:00
VehicleCollisionEntity.cpp
Added GetOwner event
2024-04-10 21:37:49 +02:00
VehicleCollisionEntity.h
Added GetOwner event
2024-04-10 21:37:49 +02:00
VehicleHalfTrack.cpp
Implement VehicleHalfTrack
2024-09-15 01:03:37 +02:00
VehicleSlot.cpp
Properly save and restore entity's children solidity
2024-11-16 18:19:45 +01:00
VehicleSlot.h
Properly save and restore entity's children solidity
2024-11-16 18:19:45 +01:00
VehicleSoundEntity.cpp
Fixed vehicle sound entity using bad sound prefix
2024-01-25 21:55:03 +01:00
VehicleSoundEntity.h
Formatted VehicleSoundEntity source files
2024-01-25 21:54:44 +01:00
VehicleTank.cpp
Add a comment about driver solidity
2024-11-08 21:26:23 +01:00
vehicletanktandem.cpp
Use EV_TakeDamage on pTurret instead, and process all pending events
2023-10-06 19:46:47 +02:00
vehicletanktandem.h
Marked overridden methods as "override"
2023-09-24 23:36:30 +02:00
vehicleturret.cpp
Fix the switch label not being archived
2024-11-11 14:05:14 +01:00
vehicleturret.h
Fix the switch label called incorrectly for VehicleTurretGunTandem
2024-11-11 14:04:51 +01:00
VehicleWheelsX2.cpp
Removed MASK_DAMAGEMODEL, using MASK_SOLID instead
2023-10-13 19:11:14 +02:00
VehicleWheelsX4.cpp
Removed MASK_DAMAGEMODEL, using MASK_SOLID instead
2023-10-13 19:11:14 +02:00
viewthing.cpp
Fixed str() being passed as an instance for variadic arguments
2023-10-07 23:50:16 +02:00
viewthing.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
weapon.cpp
Don't remove the weapon if it has no start ammo
2024-11-19 22:44:04 +01:00
weapon.h
Fix bulletthroughwood and bulletthroughmetal not being archived correctly
2024-11-17 18:02:35 +01:00
weapturret.cpp
Clear the last command angles when loading
2024-11-11 13:49:33 +01:00
weapturret.h
Marked overridden virtual methods
2024-04-11 00:30:00 +02:00
weaputils.cpp
Print the new damage when g_showbullettrace is turned on
2024-11-17 18:02:57 +01:00
weaputils.h
Initialize the minlife field
2024-11-03 01:26:30 +01:00
windows.cpp
Properly center the window
2024-11-05 22:03:43 +01:00
windows.h
Formatted document
2023-11-26 19:54:07 +01:00
worldspawn.cpp
Check for valid target list in GetScriptTarget()
2024-10-27 12:16:19 +01:00
worldspawn.h
Implement the destructor for the World class to free up the target list
2024-10-25 20:44:00 +02:00