mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-28 21:57:57 +03:00
2446 lines
58 KiB
C++
2446 lines
58 KiB
C++
/*
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===========================================================================
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Copyright (C) 2023 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "g_local.h"
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#include "g_utils.h"
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#include "ctype.h"
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#include "worldspawn.h"
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#include "scriptmaster.h"
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#include "scriptthread.h"
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#include "player.h"
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#include "playerbot.h"
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#include "playerstart.h"
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#include "debuglines.h"
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#include "smokesprite.h"
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#include "../qcommon/tiki.h"
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const char *means_of_death_strings[MOD_TOTAL_NUMBER] = {
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"none",
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"suicide",
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"crush",
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"crush_every_frame",
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"telefrag",
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"lava",
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"slime",
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"falling",
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"last_self_inflicted",
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"explosion",
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"explodewall",
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"electric",
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"electricwater",
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"thrownobject",
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"grenade",
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"beam",
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"rocket",
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"impact",
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"bullet",
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"fast_bullet",
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"vehicle",
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"fire",
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"flashbang",
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"on_fire",
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"gib",
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"impale",
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"bash",
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"shotgun",
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"aagun",
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"landmine"
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};
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int MOD_string_to_int(const str& immune_string)
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{
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int i;
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for (i = 0; i < MOD_TOTAL_NUMBER; i++) {
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if (!immune_string.icmp(means_of_death_strings[i])) {
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return i;
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}
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}
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gi.DPrintf("Unknown means of death - %s\n", immune_string.c_str());
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return -1;
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}
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qboolean MOD_matches(int incoming_damage, int damage_type)
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{
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if (damage_type == -1) {
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return true;
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} else {
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return incoming_damage == damage_type;
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}
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}
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/*
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============
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G_TouchTriggers
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============
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*/
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void G_TouchTriggers(Entity *ent)
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{
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int i;
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int num;
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int touch[MAX_GENTITIES];
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gentity_t *hit;
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Event *ev;
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// dead things don't activate triggers!
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if ((ent->client || (ent->edict->r.svFlags & SVF_MONSTER)) && (ent->IsDead())) {
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return;
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}
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num = gi.AreaEntities(ent->absmin, ent->absmax, touch, MAX_GENTITIES);
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// be careful, it is possible to have an entity in this
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// list removed before we get to it (killtriggered)
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for (i = 0; i < num; i++) {
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hit = &g_entities[touch[i]];
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if (!hit->inuse || (hit->entity == ent) || (hit->solid != SOLID_TRIGGER)) {
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continue;
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}
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// Added in 2.0
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// check if the ent is inside edict
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if (hit->r.bmodel && !gi.HitEntity(ent->edict, hit)) {
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continue;
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}
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assert(hit->entity);
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ev = new Event(EV_Touch);
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ev->AddEntity(ent);
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hit->entity->ProcessEvent(ev);
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}
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}
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/*
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============
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G_TouchSolids
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Call after linking a new trigger in during gameplay
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to force all entities it covers to immediately touch it
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============
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*/
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void G_TouchSolids(Entity *ent)
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{
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int i;
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int num;
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int touch[MAX_GENTITIES];
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gentity_t *hit;
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Event *ev;
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num = gi.AreaEntities(ent->absmin, ent->absmax, touch, MAX_GENTITIES);
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// be careful, it is possible to have an entity in this
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// list removed before we get to it (killtriggered)
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for (i = 0; i < num; i++) {
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hit = &g_entities[touch[i]];
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if (!hit->inuse) {
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continue;
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}
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assert(hit->entity);
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//FIXME
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// should we post the events so that we don't have to worry about any entities going away
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ev = new Event(EV_Touch);
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ev->AddEntity(ent);
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hit->entity->ProcessEvent(ev);
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}
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}
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void G_ShowTrace(trace_t *trace, const gentity_t *passent, const char *reason)
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{
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str text;
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str pass;
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str hit;
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assert(reason);
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assert(trace);
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if (passent) {
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pass = va("'%s'(%d)", passent->entname, passent->s.number);
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} else {
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pass = "NULL";
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}
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if (trace->ent) {
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hit = va("'%s'(%d)", trace->ent->entname, trace->ent->s.number);
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} else {
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hit = "NULL";
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}
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text =
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va("%0.2f : Pass %s Frac %f Hit %s : '%s'\n",
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level.time,
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pass.c_str(),
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trace->fraction,
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hit.c_str(),
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reason ? reason : "");
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if (sv_traceinfo->integer == 3) {
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gi.DebugPrintf(text.c_str());
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} else {
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gi.DPrintf("%s", text.c_str());
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}
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}
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void G_ShowSightTrace(gentity_t *passent1, gentity_t *passent2, const char *reason)
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{
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str text;
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str pass1;
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str pass2;
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assert(reason);
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if (passent1) {
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pass1 = va("'%s'(%d)", passent1->entname, passent1->s.number);
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} else {
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pass1 = "NULL";
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}
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if (passent2) {
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pass2 = va("'%s'(%d)", passent2->entname, passent2->s.number);
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} else {
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pass2 = "NULL";
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}
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text = va("%0.2f : Pass1 %s Pass2 %s : '%s'\n", level.time, pass1.c_str(), pass2.c_str(), reason ? reason : "");
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if (sv_traceinfo->integer == 3) {
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gi.DebugPrintf(text.c_str());
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} else {
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gi.DPrintf("%s", text.c_str());
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}
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}
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void G_CalcBoundsOfMove(Vector& start, Vector& end, Vector& mins, Vector& maxs, Vector *minbounds, Vector *maxbounds)
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{
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Vector bmin;
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Vector bmax;
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ClearBounds(bmin, bmax);
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AddPointToBounds(start, bmin, bmax);
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AddPointToBounds(end, bmin, bmax);
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bmin += mins;
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bmax += maxs;
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if (minbounds) {
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*minbounds = bmin;
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}
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if (maxbounds) {
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*maxbounds = bmax;
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}
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}
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bool G_SightTrace(
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const Vector& start,
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const Vector& mins,
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const Vector& maxs,
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const Vector& end,
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gentity_t *passent,
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gentity_t *passent2,
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int contentmask,
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qboolean cylinder,
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const char *reason
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)
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{
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int entnum, entnum2;
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bool result;
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assert(reason);
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if (passent == NULL) {
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entnum = ENTITYNUM_NONE;
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} else {
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entnum = passent->s.number;
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}
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if (passent2 == NULL) {
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entnum2 = ENTITYNUM_NONE;
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} else {
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entnum2 = passent2->s.number;
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}
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result = gi.SightTrace(start, mins, maxs, end, entnum, entnum2, contentmask, cylinder) ? true : false;
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if (sv_traceinfo->integer > 1) {
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G_ShowSightTrace(passent, passent2, reason);
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}
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sv_numtraces++;
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if (sv_drawtrace->integer) {
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G_DebugLine(start, end, 1, 1, 0, 1);
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}
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return result;
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}
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bool G_SightTrace(
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const Vector& start,
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const Vector& mins,
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const Vector& maxs,
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const Vector& end,
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Entity *passent,
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Entity *passent2,
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int contentmask,
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qboolean cylinder,
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const char *reason
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)
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{
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gentity_t *ent, *ent2;
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int entnum, entnum2;
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bool result;
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assert(reason);
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if (passent == NULL || !passent->isSubclassOf(Entity)) {
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ent = NULL;
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entnum = ENTITYNUM_NONE;
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} else {
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ent = passent->edict;
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entnum = ent->s.number;
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}
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if (passent2 == NULL || !passent2->isSubclassOf(Entity)) {
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ent2 = NULL;
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entnum2 = ENTITYNUM_NONE;
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} else {
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ent2 = passent2->edict;
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entnum2 = ent2->s.number;
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}
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result = gi.SightTrace(start, mins, maxs, end, entnum, entnum2, contentmask, cylinder);
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if (sv_traceinfo->integer > 1) {
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G_ShowSightTrace(ent, ent2, reason);
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}
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sv_numtraces++;
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if (sv_drawtrace->integer) {
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G_DebugLine(start, end, 1, 1, 0, 1);
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}
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return result == true;
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}
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void G_PMDrawTrace(
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trace_t *results,
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const vec3_t start,
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const vec3_t mins,
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const vec3_t maxs,
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const vec3_t end,
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int passEntityNum,
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int contentMask,
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qboolean cylinder,
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qboolean traceDeep
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)
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{
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gi.trace(results, start, mins, maxs, end, passEntityNum, contentMask, cylinder, traceDeep);
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sv_numpmtraces++;
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G_DebugLine(start, end, 1.f, 0.75f, 0.5f, 1.f);
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}
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trace_t G_Trace(
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vec3_t start,
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vec3_t mins,
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vec3_t maxs,
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vec3_t end,
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const gentity_t *passent,
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int contentmask,
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qboolean cylinder,
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const char *reason,
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qboolean tracedeep
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)
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{
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int entnum;
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trace_t trace;
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if (passent) {
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entnum = passent->s.number;
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} else {
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entnum = ENTITYNUM_NONE;
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}
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gi.trace(&trace, start, mins, maxs, end, entnum, contentmask, cylinder, tracedeep);
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if (trace.entityNum == ENTITYNUM_NONE) {
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trace.ent = NULL;
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} else {
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trace.ent = &g_entities[trace.entityNum];
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}
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if (sv_traceinfo->integer > 1) {
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G_ShowTrace(&trace, passent, reason);
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}
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sv_numtraces++;
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if (sv_drawtrace->integer) {
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G_DebugLine(Vector(start), Vector(end), 1, 1, 0, 1);
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}
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return trace;
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}
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trace_t G_Trace(
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const Vector& start,
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const Vector& mins,
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const Vector& maxs,
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const Vector& end,
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const Entity *passent,
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int contentmask,
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qboolean cylinder,
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const char *reason,
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qboolean tracedeep
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)
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{
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gentity_t *ent;
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int entnum;
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trace_t trace;
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assert(reason);
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if (passent == NULL) {
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ent = NULL;
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entnum = ENTITYNUM_NONE;
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} else {
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ent = passent->edict;
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entnum = ent->s.number;
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}
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gi.trace(&trace, start, mins, maxs, end, entnum, contentmask, cylinder, tracedeep);
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if (trace.entityNum == ENTITYNUM_NONE) {
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trace.ent = NULL;
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} else {
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trace.ent = &g_entities[trace.entityNum];
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}
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if (sv_traceinfo->integer > 1) {
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G_ShowTrace(&trace, ent, reason);
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}
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sv_numtraces++;
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if (sv_drawtrace->integer) {
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G_DebugLine(start, end, 1, 1, 0, 1);
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}
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return trace;
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}
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void G_TraceEntities(
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Vector & start,
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Vector & mins,
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Vector & maxs,
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Vector & end,
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Container<Entity *> *victimlist,
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int contentmask,
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qboolean bIncludeTriggers
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)
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{
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trace_t trace;
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vec3_t boxmins;
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vec3_t boxmaxs;
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int num;
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int touchlist[MAX_GENTITIES];
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gentity_t *touch;
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int i;
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// Find the bounding box
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for (i = 0; i < 3; i++) {
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if (end[i] > start[i]) {
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boxmins[i] = start[i] + mins[i] - 1;
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boxmaxs[i] = end[i] + maxs[i] + 1;
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} else {
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boxmins[i] = end[i] + mins[i] - 1;
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boxmaxs[i] = start[i] + maxs[i] + 1;
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}
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}
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// Find the list of entites
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num = gi.AreaEntities(boxmins, boxmaxs, touchlist, MAX_GENTITIES);
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for (i = 0; i < num; i++) {
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touch = &g_entities[touchlist[i]];
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// see if we should ignore this entity
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if (touch->solid == SOLID_NOT) {
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continue;
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}
|
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if (touch->solid == SOLID_TRIGGER && !bIncludeTriggers) {
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continue;
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}
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gi.ClipToEntity(&trace, start, mins, maxs, end, touchlist[i], contentmask);
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|
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if (trace.entityNum == touchlist[i]) {
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victimlist->AddObject(touch->entity);
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}
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}
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}
|
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|
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float G_VisualObfuscation(const Vector& start, const Vector& end)
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{
|
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float alpha;
|
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|
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if (start == end) {
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// no obfuscation
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return 0;
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}
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|
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alpha = gi.CM_VisualObfuscation(start, end);
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if (alpha >= 1.f) {
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return alpha;
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}
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return G_ObfuscationForSmokeSprites(alpha, start, end);
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}
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|
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/*
|
|
=======================================================================
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|
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SelectSpawnPoint
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|
|
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=======================================================================
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*/
|
|
|
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/*
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================
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PlayersRangeFromSpot
|
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|
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Returns the distance to the nearest player from the given spot
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================
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*/
|
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float PlayersRangeFromSpot(Entity *spot)
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{
|
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Entity *player;
|
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float bestplayerdistance;
|
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Vector v;
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int n;
|
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float playerdistance;
|
|
|
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bestplayerdistance = 9999999;
|
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for (n = 0; n < maxclients->integer; n++) {
|
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if (!g_entities[n].inuse || !g_entities[n].entity) {
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continue;
|
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}
|
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|
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player = g_entities[n].entity;
|
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if (player->health <= 0) {
|
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continue;
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}
|
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|
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v = spot->origin - player->origin;
|
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playerdistance = v.length();
|
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|
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if (playerdistance < bestplayerdistance) {
|
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bestplayerdistance = playerdistance;
|
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}
|
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}
|
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|
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return bestplayerdistance;
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}
|
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|
|
/*
|
|
================
|
|
SelectRandomDeathmatchSpawnPoint
|
|
|
|
go to a random point, but NOT the two points closest
|
|
to other players
|
|
================
|
|
*/
|
|
Entity *SelectRandomDeathmatchSpawnPoint(void)
|
|
{
|
|
Entity *spot, *spot1, *spot2;
|
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int count = 0;
|
|
int selection;
|
|
float range, range1, range2;
|
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|
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spot = NULL;
|
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range1 = range2 = 99999;
|
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spot1 = spot2 = NULL;
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|
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for (spot = G_FindClass(spot, "info_player_deathmatch"); spot; spot = G_FindClass(spot, "info_player_deathmatch")) {
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count++;
|
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range = PlayersRangeFromSpot(spot);
|
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if (range < range1) {
|
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range1 = range;
|
|
spot1 = spot;
|
|
} else if (range < range2) {
|
|
range2 = range;
|
|
spot2 = spot;
|
|
}
|
|
}
|
|
|
|
if (!count) {
|
|
return NULL;
|
|
}
|
|
|
|
if (count <= 2) {
|
|
spot1 = spot2 = NULL;
|
|
} else {
|
|
count -= 2;
|
|
}
|
|
|
|
selection = rand() % count;
|
|
|
|
spot = NULL;
|
|
do {
|
|
spot = G_FindClass(spot, "info_player_deathmatch");
|
|
|
|
// if there are no more, break out
|
|
if (!spot) {
|
|
break;
|
|
}
|
|
|
|
if (spot == spot1 || spot == spot2) {
|
|
selection++;
|
|
}
|
|
} while (selection--);
|
|
|
|
return spot;
|
|
}
|
|
|
|
/*
|
|
================
|
|
SelectFarthestDeathmatchSpawnPoint
|
|
|
|
================
|
|
*/
|
|
Entity *SelectFarthestDeathmatchSpawnPoint(void)
|
|
{
|
|
Entity *bestspot;
|
|
float bestdistance;
|
|
float bestplayerdistance;
|
|
Entity *spot;
|
|
|
|
spot = NULL;
|
|
bestspot = NULL;
|
|
bestdistance = 0;
|
|
for (spot = G_FindClass(spot, "info_player_deathmatch"); spot; spot = G_FindClass(spot, "info_player_deathmatch")) {
|
|
bestplayerdistance = PlayersRangeFromSpot(spot);
|
|
if (bestplayerdistance > bestdistance) {
|
|
bestspot = spot;
|
|
bestdistance = bestplayerdistance;
|
|
}
|
|
}
|
|
|
|
if (bestspot) {
|
|
return bestspot;
|
|
}
|
|
|
|
// if there is a player just spawned on each and every start spot
|
|
// we have no choice to turn one into a telefrag meltdown
|
|
spot = G_FindClass(NULL, "info_player_deathmatch");
|
|
|
|
return spot;
|
|
}
|
|
|
|
Entity *SelectDeathmatchSpawnPoint(void)
|
|
{
|
|
if (DM_FLAG(DF_SPAWN_FARTHEST)) {
|
|
return SelectFarthestDeathmatchSpawnPoint();
|
|
} else {
|
|
return SelectRandomDeathmatchSpawnPoint();
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
M_CheckBottom
|
|
|
|
Returns false if any part of the bottom of the entity is off an edge that
|
|
is not a staircase.
|
|
|
|
=============
|
|
*/
|
|
int c_yes, c_no;
|
|
|
|
qboolean M_CheckBottom(Entity *ent)
|
|
{
|
|
Vector mins, maxs, start, stop;
|
|
trace_t trace;
|
|
int x, y;
|
|
float mid, bottom;
|
|
|
|
mins = ent->origin + ent->mins * 0.5;
|
|
maxs = ent->origin + ent->maxs * 0.5;
|
|
|
|
// if all of the points under the corners are solid world, don't bother
|
|
// with the tougher checks
|
|
// the corners must be within 16 of the midpoint
|
|
start[2] = mins[2] - 1;
|
|
|
|
for (x = 0; x <= 1; x++) {
|
|
for (y = 0; y <= 1; y++) {
|
|
start[0] = x ? maxs[0] : mins[0];
|
|
start[1] = y ? maxs[1] : mins[1];
|
|
if (gi.pointcontents(start, 0) != CONTENTS_SOLID) {
|
|
goto realcheck;
|
|
}
|
|
}
|
|
}
|
|
|
|
c_yes++;
|
|
return true; // we got out easy
|
|
|
|
realcheck:
|
|
|
|
c_no++;
|
|
|
|
//
|
|
// check it for real...
|
|
//
|
|
start[2] = mins[2];
|
|
|
|
// the midpoint must be within 16 of the bottom
|
|
start[0] = stop[0] = (mins[0] + maxs[0]) * 0.5;
|
|
start[1] = stop[1] = (mins[1] + maxs[1]) * 0.5;
|
|
stop[2] = start[2] - 3 * STEPSIZE; //2 * STEPSIZE;
|
|
|
|
trace = G_Trace(start, vec_zero, vec_zero, stop, ent, MASK_MONSTERSOLID, false, "M_CheckBottom 1");
|
|
|
|
if (trace.fraction == 1.0) {
|
|
return false;
|
|
}
|
|
|
|
mid = bottom = trace.endpos[2];
|
|
|
|
// the corners must be within 16 of the midpoint
|
|
for (x = 0; x <= 1; x++) {
|
|
for (y = 0; y <= 1; y++) {
|
|
start[0] = stop[0] = x ? maxs[0] : mins[0];
|
|
start[1] = stop[1] = y ? maxs[1] : mins[1];
|
|
|
|
trace = G_Trace(start, vec_zero, vec_zero, stop, ent, MASK_MONSTERSOLID, false, "M_CheckBottom 2");
|
|
|
|
if (trace.fraction != 1.0 && trace.endpos[2] > bottom) {
|
|
bottom = trace.endpos[2];
|
|
}
|
|
|
|
if (trace.fraction == 1.0 || mid - trace.endpos[2] > STEPSIZE) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
c_yes++;
|
|
return true;
|
|
}
|
|
|
|
Entity *G_FindClass(Entity *ent, const char *classname)
|
|
{
|
|
int entnum;
|
|
gentity_t *from;
|
|
|
|
if (ent) {
|
|
entnum = ent->entnum;
|
|
} else {
|
|
entnum = -1;
|
|
}
|
|
|
|
for (from = &g_entities[entnum + 1]; from < &g_entities[globals.num_entities]; from++) {
|
|
if (!from->inuse) {
|
|
continue;
|
|
}
|
|
if (!Q_stricmp(from->entity->getClassID(), classname)) {
|
|
return from->entity;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Entity *G_FindTarget(Entity *ent, const char *name)
|
|
{
|
|
SimpleEntity *next;
|
|
|
|
if (name && name[0]) {
|
|
next = world->GetNextEntity(str(name), ent);
|
|
if (next && next->IsSubclassOfEntity()) {
|
|
return static_cast<Entity *>(next);
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
SimpleEntity *G_FindRandomSimpleTarget(const char *name)
|
|
{
|
|
SimpleEntity *found = NULL, *ent = world;
|
|
int nFound = 0;
|
|
|
|
if (name && *name) {
|
|
while (true) {
|
|
ent = world->GetNextEntity(name, ent);
|
|
if (!ent) {
|
|
break;
|
|
}
|
|
|
|
if (++nFound * rand() <= 0x7FFF) {
|
|
found = ent;
|
|
}
|
|
}
|
|
}
|
|
return found;
|
|
}
|
|
|
|
Entity *G_FindRandomTarget(const char *name)
|
|
{
|
|
SimpleEntity *found = NULL, *ent = world;
|
|
int nFound = 0;
|
|
|
|
if (name && *name) {
|
|
while (true) {
|
|
ent = world->GetNextEntity(name, ent);
|
|
if (!ent) {
|
|
break;
|
|
}
|
|
|
|
if (ent->IsSubclassOfEntity() && ++nFound * rand() <= 0x7FFF) {
|
|
found = ent;
|
|
}
|
|
}
|
|
}
|
|
return (Entity *)found;
|
|
}
|
|
|
|
Entity *G_NextEntity(Entity *ent)
|
|
{
|
|
gentity_t *from;
|
|
|
|
if (!g_entities) {
|
|
return NULL;
|
|
}
|
|
|
|
if (!ent) {
|
|
from = g_entities;
|
|
} else {
|
|
from = ent->edict + 1;
|
|
}
|
|
|
|
if (!from) {
|
|
return NULL;
|
|
}
|
|
|
|
for (; from < &g_entities[globals.num_entities]; from++) {
|
|
if (!from->inuse || !from->entity) {
|
|
continue;
|
|
}
|
|
|
|
return from->entity;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
//
|
|
// QuakeEd only writes a single float for angles (bad idea), so up and down are
|
|
// just constant angles.
|
|
//
|
|
Vector G_GetMovedir(float angle)
|
|
{
|
|
if (angle == -1) {
|
|
return Vector(0, 0, 1);
|
|
} else if (angle == -2) {
|
|
return Vector(0, 0, -1);
|
|
}
|
|
|
|
angle *= (M_PI * 2 / 360);
|
|
return Vector(cos(angle), sin(angle), 0);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
G_SetMovedir
|
|
|
|
The editor only specifies a single value for angles (yaw),
|
|
but we have special constants to generate an up or down direction.
|
|
Angles will be cleared, because it is being used to represent a direction
|
|
instead of an orientation.
|
|
===============
|
|
*/
|
|
void G_SetMovedir(vec3_t angles, vec3_t movedir)
|
|
{
|
|
static vec3_t VEC_UP = {0, -1, 0};
|
|
static vec3_t MOVEDIR_UP = {0, 0, 1};
|
|
static vec3_t VEC_DOWN = {0, -2, 0};
|
|
static vec3_t MOVEDIR_DOWN = {0, 0, -1};
|
|
|
|
if (VectorCompare(angles, VEC_UP)) {
|
|
VectorCopy(MOVEDIR_UP, movedir);
|
|
} else if (VectorCompare(angles, VEC_DOWN)) {
|
|
VectorCopy(MOVEDIR_DOWN, movedir);
|
|
} else {
|
|
AngleVectors(angles, movedir, NULL, NULL);
|
|
}
|
|
VectorClear(angles);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
G_GetAngle
|
|
|
|
Return the yaw angle
|
|
=================
|
|
*/
|
|
float G_GetAngle(Vector movedir)
|
|
{
|
|
float angle;
|
|
|
|
if (movedir == Vector(0, 0, 1)) {
|
|
return -1;
|
|
}
|
|
|
|
if (movedir == Vector(0, 0, -1)) {
|
|
return -2;
|
|
}
|
|
|
|
angle = RAD2DEG(atan(1.0) * 2 + atan(-movedir[0] / sqrt(-movedir[0] * movedir[0] + 1.0)));
|
|
|
|
if (movedir[1] < 0) {
|
|
return 360 - angle;
|
|
}
|
|
|
|
return angle;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
KillBox
|
|
|
|
Kills all entities that would touch the proposed new positioning
|
|
of ent. Ent should be unlinked before calling this!
|
|
=================
|
|
*/
|
|
qboolean KillBox(Entity *ent)
|
|
{
|
|
int i;
|
|
int num;
|
|
int touch[MAX_GENTITIES];
|
|
gentity_t *hit;
|
|
Vector min;
|
|
Vector max;
|
|
int fail;
|
|
|
|
fail = 0;
|
|
|
|
min = ent->origin + ent->mins;
|
|
max = ent->origin + ent->maxs;
|
|
|
|
num = gi.AreaEntities(min, max, touch, MAX_GENTITIES);
|
|
|
|
for (i = 0; i < num; i++) {
|
|
hit = &g_entities[touch[i]];
|
|
|
|
if (!hit->inuse || (hit->entity == ent) || !hit->entity || (hit->entity == world)
|
|
|| (!hit->entity->edict->solid)) {
|
|
continue;
|
|
}
|
|
|
|
hit->entity->Damage(
|
|
ent,
|
|
ent,
|
|
hit->entity->health + 100000,
|
|
ent->origin,
|
|
vec_zero,
|
|
vec_zero,
|
|
0,
|
|
DAMAGE_NO_PROTECTION,
|
|
MOD_TELEFRAG
|
|
);
|
|
|
|
//
|
|
// if we didn't kill it, fail
|
|
//
|
|
if (hit->entity->getSolidType() != SOLID_NOT) {
|
|
fail++;
|
|
}
|
|
}
|
|
|
|
//
|
|
// all clear
|
|
//
|
|
return !fail;
|
|
}
|
|
|
|
qboolean IsNumeric(const char *str)
|
|
{
|
|
size_t len;
|
|
int i;
|
|
qboolean dot;
|
|
|
|
if (*str == '-') {
|
|
str++;
|
|
}
|
|
|
|
dot = false;
|
|
len = strlen(str);
|
|
for (i = 0; i < len; i++) {
|
|
if (!isdigit(str[i])) {
|
|
if ((str[i] == '.') && !dot) {
|
|
dot = true;
|
|
continue;
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
findradius
|
|
|
|
Returns entities that have origins within a spherical area
|
|
|
|
findradius (org, radius)
|
|
=================
|
|
*/
|
|
Entity *findradius(Entity *startent, Vector org, float rad)
|
|
{
|
|
Vector eorg;
|
|
gentity_t *from;
|
|
float r2, distance;
|
|
|
|
if (!startent) {
|
|
from = active_edicts.next;
|
|
} else {
|
|
from = startent->edict->next;
|
|
}
|
|
|
|
assert(from);
|
|
if (!from) {
|
|
return NULL;
|
|
}
|
|
|
|
assert((from == &active_edicts) || (from->inuse));
|
|
|
|
// square the radius so that we don't have to do a square root
|
|
r2 = rad * rad;
|
|
|
|
for (; from != &active_edicts; from = from->next) {
|
|
assert(from->inuse);
|
|
assert(from->entity);
|
|
|
|
eorg = org - from->entity->centroid;
|
|
|
|
// dot product returns length squared
|
|
distance = eorg * eorg;
|
|
|
|
if (distance <= r2) {
|
|
return from->entity;
|
|
} else {
|
|
// subtract the object's own radius from this distance
|
|
distance -= from->radius2;
|
|
if (distance <= r2) {
|
|
return from->entity;
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
findclientinradius
|
|
|
|
Returns clients that have origins within a spherical area
|
|
|
|
findclientinradius (org, radius)
|
|
=================
|
|
*/
|
|
Entity *findclientsinradius(Entity *startent, Vector org, float rad)
|
|
{
|
|
Vector eorg;
|
|
gentity_t *ed;
|
|
float r2;
|
|
int i;
|
|
|
|
// square the radius so that we don't have to do a square root
|
|
r2 = rad * rad;
|
|
|
|
if (!startent) {
|
|
i = 0;
|
|
} else {
|
|
i = startent->entnum + 1;
|
|
}
|
|
|
|
for (; i < game.maxclients; i++) {
|
|
ed = &g_entities[i];
|
|
|
|
if (!ed->inuse || !ed->entity) {
|
|
continue;
|
|
}
|
|
|
|
eorg = org - ed->entity->centroid;
|
|
|
|
// dot product returns length squared
|
|
if ((eorg * eorg) <= r2) {
|
|
return ed->entity;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Vector G_CalculateImpulse(Vector start, Vector end, float speed, float gravity)
|
|
{
|
|
float traveltime, vertical_speed;
|
|
Vector dir, xydir, velocity;
|
|
|
|
dir = end - start;
|
|
xydir = dir;
|
|
xydir.z = 0;
|
|
traveltime = xydir.length() / speed;
|
|
vertical_speed = (dir.z / traveltime) + (0.5f * gravity * sv_gravity->value * traveltime);
|
|
xydir.normalize();
|
|
|
|
velocity = speed * xydir;
|
|
velocity.z = vertical_speed;
|
|
return velocity;
|
|
}
|
|
|
|
Vector G_PredictPosition(Vector start, Vector target, Vector targetvelocity, float speed)
|
|
{
|
|
Vector projected;
|
|
float traveltime;
|
|
Vector dir, xydir;
|
|
|
|
dir = target - start;
|
|
xydir = dir;
|
|
xydir.z = 0;
|
|
traveltime = xydir.length() / speed;
|
|
projected = target + (targetvelocity * traveltime);
|
|
|
|
return projected;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
G_ArchiveTrace
|
|
==============
|
|
*/
|
|
void G_ArchivePlayerState(Archiver& arc, playerState_t *ps)
|
|
{
|
|
int i;
|
|
|
|
// Movement
|
|
arc.ArchiveInteger(&ps->commandTime);
|
|
arc.ArchiveInteger(&ps->pm_type);
|
|
arc.ArchiveInteger(&ps->pm_flags);
|
|
arc.ArchiveInteger(&ps->pm_time);
|
|
arc.ArchiveVec3(ps->origin);
|
|
arc.ArchiveVec3(ps->velocity);
|
|
arc.ArchiveInteger(&ps->gravity);
|
|
arc.ArchiveInteger(&ps->speed);
|
|
arc.ArchiveInteger(&ps->delta_angles[0]);
|
|
arc.ArchiveInteger(&ps->delta_angles[1]);
|
|
arc.ArchiveInteger(&ps->delta_angles[2]);
|
|
|
|
// Trace
|
|
arc.ArchiveInteger(&ps->groundEntityNum);
|
|
arc.ArchiveBoolean(&ps->walking);
|
|
arc.ArchiveBoolean(&ps->groundPlane);
|
|
arc.ArchiveInteger(&ps->feetfalling);
|
|
arc.ArchiveVec3(ps->falldir);
|
|
G_ArchiveTrace(arc, &ps->groundTrace);
|
|
arc.ArchiveVec3(ps->viewangles);
|
|
arc.ArchiveInteger(&ps->viewheight);
|
|
|
|
// View
|
|
arc.ArchiveFloat(&ps->fLeanAngle);
|
|
arc.ArchiveInteger(&ps->iViewModelAnim);
|
|
arc.ArchiveInteger(&ps->iViewModelAnimChanged);
|
|
|
|
// Stats
|
|
for (i = 0; i < ARRAY_LEN(ps->stats); i++) {
|
|
arc.ArchiveInteger(&ps->stats[i]);
|
|
}
|
|
for (i = 0; i < ARRAY_LEN(ps->activeItems); i++) {
|
|
arc.ArchiveInteger(&ps->activeItems[i]);
|
|
}
|
|
for (i = 0; i < ARRAY_LEN(ps->ammo_name_index); i++) {
|
|
arc.ArchiveInteger(&ps->ammo_name_index[i]);
|
|
}
|
|
for (i = 0; i < ARRAY_LEN(ps->ammo_amount); i++) {
|
|
arc.ArchiveInteger(&ps->ammo_amount[i]);
|
|
}
|
|
for (i = 0; i < ARRAY_LEN(ps->max_ammo_amount); i++) {
|
|
arc.ArchiveInteger(&ps->max_ammo_amount[i]);
|
|
}
|
|
|
|
// Music
|
|
arc.ArchiveInteger(&ps->current_music_mood);
|
|
arc.ArchiveInteger(&ps->fallback_music_mood);
|
|
arc.ArchiveFloat(&ps->music_volume);
|
|
arc.ArchiveFloat(&ps->music_volume_fade_time);
|
|
arc.ArchiveInteger(&ps->reverb_type);
|
|
arc.ArchiveFloat(&ps->reverb_level);
|
|
|
|
// View
|
|
arc.ArchiveVec4(ps->blend);
|
|
arc.ArchiveFloat(&ps->fov);
|
|
|
|
// Camera
|
|
arc.ArchiveVec3(ps->camera_origin);
|
|
arc.ArchiveFloat(&ps->camera_time);
|
|
arc.ArchiveVec3(ps->camera_angles);
|
|
arc.ArchiveVec3(ps->camera_offset);
|
|
arc.ArchiveVec3(ps->camera_posofs);
|
|
arc.ArchiveInteger(&ps->camera_flags);
|
|
arc.ArchiveVec3(ps->damage_angles);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
G_ArchiveTrace
|
|
==============
|
|
*/
|
|
void G_ArchiveTrace(Archiver& arc, trace_t *trace)
|
|
{
|
|
arc.ArchiveBoolean(&trace->allsolid);
|
|
arc.ArchiveBoolean(&trace->startsolid);
|
|
arc.ArchiveFloat(&trace->fraction);
|
|
arc.ArchiveVec3(trace->endpos);
|
|
arc.ArchiveVec3(trace->plane.normal);
|
|
arc.ArchiveFloat(&trace->plane.dist);
|
|
arc.ArchiveByte(&trace->plane.type);
|
|
arc.ArchiveByte(&trace->plane.signbits);
|
|
arc.ArchiveInteger(&trace->surfaceFlags);
|
|
arc.ArchiveInteger(&trace->shaderNum);
|
|
arc.ArchiveInteger(&trace->contents);
|
|
arc.ArchiveInteger(&trace->entityNum);
|
|
arc.ArchiveInteger(&trace->location);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
G_ArchiveClient
|
|
==============
|
|
*/
|
|
void G_ArchiveClient(Archiver& arc, gclient_t *client)
|
|
{
|
|
G_ArchivePlayerState(arc, &client->ps);
|
|
arc.ArchiveVec3(client->cmd_angles);
|
|
arc.ArchiveInteger(&client->lastActiveTime);
|
|
arc.ArchiveInteger(&client->activeWarning);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
G_ArchiveEdict
|
|
==============
|
|
*/
|
|
void G_ArchiveEdict(Archiver& arc, gentity_t *edict)
|
|
{
|
|
int i;
|
|
str tempStr;
|
|
|
|
assert(edict);
|
|
|
|
//
|
|
// this is written funny because it is used for both saving and loading
|
|
//
|
|
|
|
if (edict->client) {
|
|
// Removed in OPM
|
|
// Commented out because clients are already archived
|
|
// by Game::Archive()
|
|
//G_ArchiveClient(arc, edict->client);
|
|
}
|
|
|
|
arc.ArchiveInteger(&edict->s.beam_entnum);
|
|
|
|
for (i = 0; i < MAX_FRAMEINFOS; i++) {
|
|
arc.ArchiveInteger(&edict->s.frameInfo[i].index);
|
|
arc.ArchiveFloat(&edict->s.frameInfo[i].time);
|
|
arc.ArchiveFloat(&edict->s.frameInfo[i].weight);
|
|
}
|
|
|
|
arc.ArchiveFloat(&edict->s.actionWeight);
|
|
|
|
arc.ArchiveFloat(&edict->s.shader_data[0]);
|
|
arc.ArchiveFloat(&edict->s.shader_data[1]);
|
|
arc.ArchiveFloat(&edict->s.shader_time);
|
|
|
|
arc.ArchiveVec3(edict->s.eyeVector);
|
|
|
|
arc.ArchiveInteger(&edict->s.eType);
|
|
arc.ArchiveInteger(&edict->s.eFlags);
|
|
|
|
arc.ArchiveVec3(edict->s.netorigin);
|
|
arc.ArchiveVec3(edict->s.origin);
|
|
arc.ArchiveVec3(edict->s.origin2);
|
|
arc.ArchiveVec3(edict->s.netangles);
|
|
arc.ArchiveVec3(edict->s.angles);
|
|
|
|
arc.ArchiveInteger(&edict->s.constantLight);
|
|
|
|
if (arc.Saving()) {
|
|
if (edict->s.loopSound) {
|
|
tempStr = gi.getConfigstring(CS_SOUNDS + edict->s.loopSound);
|
|
} else {
|
|
tempStr = "";
|
|
}
|
|
|
|
arc.ArchiveString(&tempStr);
|
|
} else {
|
|
arc.ArchiveString(&tempStr);
|
|
|
|
if (tempStr.length()) {
|
|
qboolean streamed = tempStr[tempStr.length() - 1] != '0';
|
|
tempStr[tempStr.length() - 1] = 0;
|
|
edict->s.loopSound = gi.soundindex(tempStr.c_str(), streamed);
|
|
} else {
|
|
edict->s.loopSound = 0;
|
|
}
|
|
}
|
|
|
|
arc.ArchiveFloat(&edict->s.loopSoundVolume);
|
|
arc.ArchiveFloat(&edict->s.loopSoundMinDist);
|
|
arc.ArchiveFloat(&edict->s.loopSoundMaxDist);
|
|
arc.ArchiveFloat(&edict->s.loopSoundPitch);
|
|
arc.ArchiveInteger(&edict->s.loopSoundFlags);
|
|
|
|
arc.ArchiveInteger(&edict->s.parent);
|
|
arc.ArchiveInteger(&edict->s.tag_num);
|
|
arc.ArchiveBoolean(&edict->s.attach_use_angles);
|
|
arc.ArchiveVec3(edict->s.attach_offset);
|
|
|
|
arc.ArchiveInteger(&edict->s.skinNum);
|
|
arc.ArchiveInteger(&edict->s.wasframe);
|
|
|
|
for (i = 0; i < NUM_BONE_CONTROLLERS; i++) {
|
|
arc.ArchiveInteger(&edict->s.bone_tag[i]);
|
|
arc.ArchiveVec3(edict->s.bone_angles[i]);
|
|
arc.ArchiveVec4(edict->s.bone_quat[i]);
|
|
}
|
|
|
|
arc.ArchiveRaw(&edict->s.surfaces, sizeof(edict->s.surfaces));
|
|
|
|
arc.ArchiveInteger(&edict->s.clientNum);
|
|
arc.ArchiveInteger(&edict->s.groundEntityNum);
|
|
arc.ArchiveInteger(&edict->s.solid);
|
|
|
|
arc.ArchiveFloat(&edict->s.scale);
|
|
arc.ArchiveFloat(&edict->s.alpha);
|
|
arc.ArchiveInteger(&edict->s.renderfx);
|
|
arc.ArchiveVec4(edict->s.quat);
|
|
arc.ArchiveRaw(&edict->mat, sizeof(edict->mat));
|
|
|
|
arc.ArchiveInteger(&edict->r.svFlags);
|
|
|
|
arc.ArchiveVec3(edict->r.mins);
|
|
arc.ArchiveVec3(edict->r.maxs);
|
|
arc.ArchiveInteger(&edict->r.contents);
|
|
arc.ArchiveVec3(edict->r.absmin);
|
|
arc.ArchiveVec3(edict->r.absmax);
|
|
arc.ArchiveFloat(&edict->r.radius);
|
|
if (!arc.Saving()) {
|
|
edict->radius2 = edict->r.radius * edict->r.radius;
|
|
}
|
|
|
|
arc.ArchiveVec3(edict->r.centroid);
|
|
arc.ArchiveVec3(edict->r.currentAngles);
|
|
|
|
arc.ArchiveInteger(&edict->r.ownerNum);
|
|
ArchiveEnum(edict->solid, solid_t);
|
|
arc.ArchiveFloat(&edict->freetime);
|
|
arc.ArchiveFloat(&edict->spawntime);
|
|
|
|
tempStr = str(edict->entname);
|
|
arc.ArchiveString(&tempStr);
|
|
strncpy(edict->entname, tempStr.c_str(), sizeof(edict->entname) - 1);
|
|
|
|
arc.ArchiveInteger(&edict->clipmask);
|
|
arc.ArchiveBoolean(&edict->r.bmodel);
|
|
|
|
if (arc.Loading()) {
|
|
gi.linkentity(edict);
|
|
}
|
|
|
|
arc.ArchiveInteger(&edict->r.lastNetTime);
|
|
}
|
|
|
|
/*
|
|
=========================================================================
|
|
|
|
model / sound configstring indexes
|
|
|
|
=========================================================================
|
|
*/
|
|
|
|
/*
|
|
=======================
|
|
G_FindConfigstringIndex
|
|
=======================
|
|
*/
|
|
int G_FindConfigstringIndex(char *name, int start, int max, qboolean create)
|
|
{
|
|
int i;
|
|
char *s;
|
|
|
|
if (!name || !name[0]) {
|
|
return 0;
|
|
}
|
|
|
|
for (i = 1; i < max; i++) {
|
|
s = gi.getConfigstring(start + i);
|
|
if (!s || !s[0]) {
|
|
break;
|
|
}
|
|
if (!strcmp(s, name)) {
|
|
return i;
|
|
}
|
|
}
|
|
|
|
if (!create) {
|
|
return 0;
|
|
}
|
|
|
|
if (i == max) {
|
|
gi.Error(ERR_DROP, "G_FindConfigstringIndex: overflow");
|
|
}
|
|
|
|
gi.setConfigstring(start + i, name);
|
|
return i;
|
|
}
|
|
|
|
int G_ModelIndex(char *name)
|
|
{
|
|
return G_FindConfigstringIndex(name, CS_MODELS, MAX_MODELS, true);
|
|
}
|
|
|
|
int G_SoundIndex(char *name)
|
|
{
|
|
return G_FindConfigstringIndex(name, CS_SOUNDS, MAX_SOUNDS, true);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
G_SetTrajectory
|
|
|
|
Sets the pos trajectory for a fixed position
|
|
===============
|
|
*/
|
|
void G_SetTrajectory(gentity_t *ent, vec3_t org)
|
|
{
|
|
ent->s.pos.trTime = 0;
|
|
VectorClear(ent->s.pos.trDelta);
|
|
|
|
VectorCopy(org, ent->s.origin);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
G_SetConstantLight
|
|
|
|
Sets the encoded constant light parameter for entities
|
|
===============
|
|
*/
|
|
void G_SetConstantLight(int *constantlight, float *red, float *green, float *blue, float *radius, int *lightStyle)
|
|
{
|
|
int ir, ig, ib, iradius;
|
|
|
|
if (!constantlight) {
|
|
return;
|
|
}
|
|
|
|
ir = (*constantlight) & 255;
|
|
ig = ((*constantlight) >> 8) & 255;
|
|
ib = ((*constantlight) >> 16) & 255;
|
|
iradius = ((*constantlight) >> 24) & 255;
|
|
|
|
if (red) {
|
|
ir = *red * 255;
|
|
if (ir > 255) {
|
|
ir = 255;
|
|
}
|
|
}
|
|
|
|
if (green) {
|
|
ig = *green * 255;
|
|
if (ig > 255) {
|
|
ig = 255;
|
|
}
|
|
}
|
|
|
|
if (blue) {
|
|
ib = *blue * 255;
|
|
if (ib > 255) {
|
|
ib = 255;
|
|
}
|
|
}
|
|
|
|
if (radius) {
|
|
iradius = *radius / CONSTANTLIGHT_RADIUS_SCALE;
|
|
if (iradius > 255) {
|
|
iradius = 255;
|
|
}
|
|
}
|
|
|
|
if (lightStyle) {
|
|
ir = *lightStyle;
|
|
if (ir > 255) {
|
|
ir = 255;
|
|
}
|
|
}
|
|
*constantlight = (ir) + (ig << 8) + (ib << 16) + (iradius << 24);
|
|
}
|
|
|
|
char *CanonicalTikiName(const char *szInName)
|
|
{
|
|
static char filename[1024];
|
|
|
|
if (*szInName && Q_stricmpn("models/", szInName, 7)) {
|
|
Com_sprintf(filename, sizeof(filename), "models/%s", szInName);
|
|
} else {
|
|
Q_strncpyz(filename, szInName, sizeof(filename));
|
|
}
|
|
|
|
gi.FS_CanonicalFilename(filename);
|
|
return filename;
|
|
}
|
|
|
|
void G_ProcessCacheInitCommands(dtiki_t *tiki)
|
|
{
|
|
dtikicmd_t *pcmd;
|
|
|
|
if (tiki->a->num_server_initcmds) {
|
|
int i, j;
|
|
Event *event;
|
|
|
|
for (i = 0; i < tiki->a->num_server_initcmds; i++) {
|
|
pcmd = &tiki->a->server_initcmds[i];
|
|
event = new Event(pcmd->args[0], pcmd->num_args);
|
|
|
|
if (Director.GetFlags(event) & EV_CACHE) {
|
|
for (j = 1; j < pcmd->num_args; j++) {
|
|
event->AddToken(pcmd->args[j]);
|
|
}
|
|
|
|
if (!Director.ProcessEvent(event)) {
|
|
Com_Printf(
|
|
"^~^~^ Entity::G_ProcessCacheInitCommands: Bad init server command '%s' in '%s'\n",
|
|
pcmd->args[0],
|
|
tiki->name
|
|
);
|
|
}
|
|
} else {
|
|
delete event;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CacheResource(const char *stuff)
|
|
{
|
|
AliasListNode_t *ret;
|
|
qboolean streamed = qfalse;
|
|
char filename[MAX_STRING_TOKENS];
|
|
|
|
assert(stuff);
|
|
if (!stuff) {
|
|
return;
|
|
}
|
|
|
|
if (gi.fsDebug->integer == 2) {
|
|
Com_Printf("server cache: %s\n", stuff);
|
|
}
|
|
|
|
if (!strchr(stuff, '.')) {
|
|
// must be a global alias
|
|
stuff = gi.GlobalAlias_FindRandom(stuff, &ret);
|
|
if (!stuff) {
|
|
if (gi.fsDebug->integer == 2) {
|
|
Com_Printf("alias not found\n");
|
|
}
|
|
|
|
return;
|
|
}
|
|
streamed = ret->streamed;
|
|
if (gi.fsDebug->integer == 2) {
|
|
Com_Printf("=> %s\n", stuff);
|
|
}
|
|
}
|
|
|
|
Q_strncpyz(filename, stuff, sizeof(filename));
|
|
gi.FS_CanonicalFilename(filename);
|
|
|
|
if (strstr(filename, ".wav") || strstr(filename, ".mp3")) {
|
|
gi.soundindex(filename, streamed);
|
|
} else if (strstr(filename, ".tik")) {
|
|
dtiki_t *tiki;
|
|
|
|
Q_strncpyz(filename, CanonicalTikiName(stuff), sizeof(filename));
|
|
|
|
tiki = gi.TIKI_RegisterModel(filename);
|
|
|
|
if (tiki) {
|
|
G_ProcessCacheInitCommands(tiki);
|
|
}
|
|
} else if (strstr(filename, ".scr")) {
|
|
Director.GetScript(filename);
|
|
}
|
|
}
|
|
|
|
void ChangeMusic(const char *current, const char *fallback, qboolean force)
|
|
{
|
|
int j;
|
|
gentity_t *other;
|
|
|
|
if (current || fallback) {
|
|
for (j = 0; j < game.maxclients; j++) {
|
|
other = &g_entities[j];
|
|
if (other->inuse && other->client) {
|
|
Player *client;
|
|
|
|
client = (Player *)other->entity;
|
|
client->ChangeMusic(current, fallback, force);
|
|
}
|
|
}
|
|
if (current && fallback) {
|
|
gi.DPrintf("music set to %s with fallback %s\n", current, fallback);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ChangeMusicVolume(float volume, float fade_time)
|
|
{
|
|
int j;
|
|
gentity_t *other;
|
|
|
|
for (j = 0; j < game.maxclients; j++) {
|
|
other = &g_entities[j];
|
|
if (other->inuse && other->client) {
|
|
Player *client;
|
|
|
|
client = (Player *)other->entity;
|
|
client->ChangeMusicVolume(volume, fade_time);
|
|
}
|
|
}
|
|
gi.DPrintf("music volume set to %.2f, fade time %.2f\n", volume, fade_time);
|
|
}
|
|
|
|
void RestoreMusicVolume(float fade_time)
|
|
{
|
|
int j;
|
|
gentity_t *other;
|
|
|
|
for (j = 0; j < game.maxclients; j++) {
|
|
other = &g_entities[j];
|
|
if (other->inuse && other->client) {
|
|
Player *client;
|
|
|
|
client = (Player *)other->entity;
|
|
client->RestoreMusicVolume(fade_time);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ChangeSoundtrack(const char *soundtrack)
|
|
{
|
|
level.saved_soundtrack = level.current_soundtrack;
|
|
level.current_soundtrack = soundtrack;
|
|
|
|
// Force the soundtrack to be sent again by setting it to empty first
|
|
// so it gets sent to clients again especially when loading
|
|
// from a saved game
|
|
gi.setConfigstring(CS_MUSIC, "");
|
|
gi.setConfigstring(CS_MUSIC, soundtrack);
|
|
|
|
gi.DPrintf("soundtrack switched to %s.\n", soundtrack);
|
|
}
|
|
|
|
void RestoreSoundtrack(void)
|
|
{
|
|
if (level.saved_soundtrack.length()) {
|
|
level.current_soundtrack = level.saved_soundtrack;
|
|
level.saved_soundtrack = "";
|
|
gi.setConfigstring(CS_MUSIC, level.current_soundtrack.c_str());
|
|
gi.DPrintf("soundtrack restored %s.\n", level.current_soundtrack.c_str());
|
|
}
|
|
}
|
|
|
|
const char *G_AIEventStringFromType(int iType)
|
|
{
|
|
switch (iType) {
|
|
case AI_EVENT_WEAPON_FIRE:
|
|
return "weapon_fire";
|
|
break;
|
|
case AI_EVENT_WEAPON_IMPACT:
|
|
return "weapon_impact";
|
|
break;
|
|
case AI_EVENT_EXPLOSION:
|
|
return "explosion";
|
|
break;
|
|
case AI_EVENT_AMERICAN_VOICE:
|
|
return "american_voice";
|
|
break;
|
|
case AI_EVENT_GERMAN_VOICE:
|
|
return "german_voice";
|
|
break;
|
|
case AI_EVENT_AMERICAN_URGENT:
|
|
return "american_urgent";
|
|
break;
|
|
case AI_EVENT_GERMAN_URGENT:
|
|
return "german_urgent";
|
|
break;
|
|
case AI_EVENT_MISC:
|
|
return "misc";
|
|
break;
|
|
case AI_EVENT_MISC_LOUD:
|
|
return "misc_loud";
|
|
break;
|
|
case AI_EVENT_FOOTSTEP:
|
|
return "footstep";
|
|
break;
|
|
case AI_EVENT_GRENADE:
|
|
return "grenade";
|
|
break;
|
|
default:
|
|
return "????";
|
|
break;
|
|
}
|
|
}
|
|
|
|
int G_AIEventTypeFromString(const char *pszType)
|
|
{
|
|
if (!Q_stricmp(pszType, "weapon_fire")) {
|
|
return AI_EVENT_WEAPON_FIRE;
|
|
} else if (!Q_stricmp(pszType, "weapon_impact")) {
|
|
return AI_EVENT_WEAPON_IMPACT;
|
|
} else if (!Q_stricmp(pszType, "explosion")) {
|
|
return AI_EVENT_EXPLOSION;
|
|
} else if (!Q_stricmp(pszType, "american_voice")) {
|
|
return AI_EVENT_AMERICAN_VOICE;
|
|
} else if (!Q_stricmp(pszType, "german_voice")) {
|
|
return AI_EVENT_GERMAN_VOICE;
|
|
} else if (!Q_stricmp(pszType, "american_urgent")) {
|
|
return AI_EVENT_AMERICAN_URGENT;
|
|
} else if (!Q_stricmp(pszType, "german_urgent")) {
|
|
return AI_EVENT_GERMAN_URGENT;
|
|
} else if (!Q_stricmp(pszType, "misc")) {
|
|
return AI_EVENT_MISC;
|
|
} else if (!Q_stricmp(pszType, "misc_loud")) {
|
|
return AI_EVENT_MISC_LOUD;
|
|
} else if (!Q_stricmp(pszType, "footstep")) {
|
|
return AI_EVENT_FOOTSTEP;
|
|
} else if (!Q_stricmp(pszType, "grenade")) {
|
|
return AI_EVENT_GRENADE;
|
|
} else {
|
|
return AI_EVENT_NONE;
|
|
}
|
|
}
|
|
|
|
float G_AIEventRadius(int iType)
|
|
{
|
|
static float fRadius[] = {
|
|
0,
|
|
2048,
|
|
384,
|
|
4096,
|
|
1024,
|
|
1024,
|
|
1536,
|
|
1536,
|
|
1500,
|
|
2250,
|
|
512,
|
|
384,
|
|
32768,
|
|
0,
|
|
0,
|
|
0
|
|
};
|
|
|
|
if (iType >= AI_EVENT_MAX) {
|
|
Com_Printf("G_AIEventRadius: invalid event type\n");
|
|
return 1500.0f;
|
|
}
|
|
|
|
return fRadius[iType];
|
|
}
|
|
|
|
void G_BroadcastAIEvent(Entity *originator, Vector origin, char *pszType)
|
|
{
|
|
G_BroadcastAIEvent(originator, origin, G_AIEventTypeFromString(pszType), -1.0f);
|
|
}
|
|
|
|
void G_BroadcastAIEvent(Entity *originator, Vector origin, int iType, float radius)
|
|
{
|
|
Sentient *ent;
|
|
Actor *act;
|
|
Vector delta;
|
|
str name;
|
|
float r2;
|
|
float dist2;
|
|
int i;
|
|
int iNumSentients;
|
|
int iAreaNum;
|
|
|
|
if (iType == AI_EVENT_MISC || iType == AI_EVENT_MISC_LOUD) {
|
|
ent = static_cast<Sentient *>(G_GetEntity(0));
|
|
|
|
if (ent && ent->m_bIsDisguised) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (radius <= 0.0f) {
|
|
radius = G_AIEventRadius(iType);
|
|
}
|
|
|
|
assert(originator);
|
|
|
|
r2 = Square(radius);
|
|
iNumSentients = SentientList.NumObjects();
|
|
for (i = 1; i <= iNumSentients; i++) {
|
|
ent = SentientList.ObjectAt(i);
|
|
if ((ent == originator) || ent->deadflag) {
|
|
continue;
|
|
}
|
|
|
|
if (!ent->IsSubclassOfActor()) {
|
|
continue;
|
|
}
|
|
|
|
act = static_cast<Actor*>(ent);
|
|
if (act->IgnoreSound(iType)) {
|
|
continue;
|
|
}
|
|
|
|
delta = origin - ent->centroid;
|
|
|
|
// dot product returns length squared
|
|
dist2 = Square(delta);
|
|
|
|
if (originator) {
|
|
iAreaNum = originator->edict->r.areanum;
|
|
} else {
|
|
iAreaNum = gi.AreaForPoint(origin);
|
|
}
|
|
|
|
if (dist2 > r2) {
|
|
continue;
|
|
}
|
|
|
|
if (iAreaNum != ent->edict->r.areanum && !gi.AreasConnected(iAreaNum, ent->edict->r.areanum)) {
|
|
continue;
|
|
}
|
|
|
|
act->ReceiveAIEvent(origin, iType, originator, dist2, r2);
|
|
}
|
|
|
|
botManager.BroadcastEvent(originator, origin, iType, radius);
|
|
#if 0
|
|
gi.DPrintf("Broadcast event %s to %d entities\n", ev->getName(), count);
|
|
#endif
|
|
}
|
|
|
|
void CloneEntity(Entity *dest, Entity *src)
|
|
{
|
|
int i, num;
|
|
|
|
#if 0
|
|
dest->setModel(src->model);
|
|
// don't process our init commands
|
|
//dest->CancelEventsOfType( EV_ProcessInitCommands );
|
|
dest->setOrigin(src->origin);
|
|
dest->setAngles(src->angles);
|
|
#endif
|
|
dest->setScale(src->edict->s.scale);
|
|
dest->setAlpha(src->edict->s.alpha);
|
|
dest->health = src->health;
|
|
// copy the surfaces
|
|
memcpy(dest->edict->s.surfaces, src->edict->s.surfaces, sizeof(src->edict->s.surfaces));
|
|
dest->edict->s.constantLight = src->edict->s.constantLight;
|
|
//dest->edict->s.eFlags = src->edict->s.eFlags;
|
|
dest->edict->s.renderfx = src->edict->s.renderfx;
|
|
|
|
num = src->numchildren;
|
|
for (i = 0; (i < MAX_MODEL_CHILDREN) && num; i++) {
|
|
Entity *clone;
|
|
Entity *child;
|
|
|
|
// duplicate the children
|
|
if (!src->children[i]) {
|
|
continue;
|
|
}
|
|
child = G_GetEntity(src->children[i]);
|
|
if (child) {
|
|
clone = new Animate;
|
|
CloneEntity(clone, child);
|
|
clone->attach(dest->entnum, child->edict->s.tag_num);
|
|
}
|
|
num--;
|
|
}
|
|
}
|
|
|
|
weaponhand_t WeaponHandNameToNum(str side)
|
|
{
|
|
if (!side.length()) {
|
|
gi.DPrintf("WeaponHandNameToNum : Weapon hand not specified\n");
|
|
return WEAPON_ERROR;
|
|
}
|
|
|
|
if (!side.icmp("mainhand") || !side.icmp("main")) {
|
|
return WEAPON_MAIN;
|
|
} else if (!side.icmp("offhand") || !side.icmp("off")) {
|
|
return WEAPON_OFFHAND;
|
|
} else {
|
|
return (weaponhand_t)atoi(side);
|
|
}
|
|
}
|
|
|
|
const char *WeaponHandNumToName(weaponhand_t hand)
|
|
{
|
|
switch (hand) {
|
|
case WEAPON_MAIN:
|
|
return "mainhand";
|
|
case WEAPON_OFFHAND:
|
|
return "offhand";
|
|
default:
|
|
return "Invalid Hand";
|
|
}
|
|
}
|
|
|
|
firemode_t WeaponModeNameToNum(str mode)
|
|
{
|
|
if (!mode.length()) {
|
|
gi.DPrintf("WeaponModeNameToNum : Weapon mode not specified\n");
|
|
return FIRE_ERROR;
|
|
}
|
|
|
|
if (!mode.icmp("primary")) {
|
|
return FIRE_PRIMARY;
|
|
}
|
|
|
|
if (!mode.icmp("secondary")) {
|
|
return FIRE_SECONDARY;
|
|
} else {
|
|
return (firemode_t)atoi(mode);
|
|
}
|
|
}
|
|
|
|
int G_WeaponClassNameToNum(str name)
|
|
{
|
|
int weaponindex = 0;
|
|
|
|
if (!name.length()) {
|
|
gi.DPrintf("WeaponClassNameToNum: Weapon class not specified\n");
|
|
return 0;
|
|
}
|
|
|
|
if (!str::icmp(name, "pistol")) {
|
|
weaponindex = WEAPON_CLASS_PISTOL;
|
|
} else if (!str::icmp(name, "rifle")) {
|
|
weaponindex = WEAPON_CLASS_RIFLE;
|
|
} else if (!str::icmp(name, "smg")) {
|
|
weaponindex = WEAPON_CLASS_SMG;
|
|
} else if (!str::icmp(name, "mg")) {
|
|
weaponindex = WEAPON_CLASS_MG;
|
|
} else if (!str::icmp(name, "grenade")) {
|
|
weaponindex = WEAPON_CLASS_GRENADE;
|
|
} else if (!str::icmp(name, "heavy")) {
|
|
weaponindex = WEAPON_CLASS_HEAVY;
|
|
} else if (!str::icmp(name, "cannon")) {
|
|
weaponindex = WEAPON_CLASS_CANNON;
|
|
} else if (!str::icmp(name, "item")) {
|
|
weaponindex = WEAPON_CLASS_ITEM;
|
|
} else if (!str::icmp(name, "item1")) {
|
|
weaponindex = WEAPON_CLASS_ITEM1;
|
|
} else if (!str::icmp(name, "item2")) {
|
|
weaponindex = WEAPON_CLASS_ITEM2;
|
|
} else if (!str::icmp(name, "item3")) {
|
|
weaponindex = WEAPON_CLASS_ITEM3;
|
|
} else if (!str::icmp(name, "item4")) {
|
|
weaponindex = WEAPON_CLASS_ITEM4;
|
|
} else {
|
|
gi.DPrintf("WeaponClassNameToNum: Unknown Weapon class %s\n", name.c_str());
|
|
return 0;
|
|
}
|
|
|
|
return weaponindex;
|
|
}
|
|
|
|
str G_WeaponClassNumToName(int num)
|
|
{
|
|
if (num & WEAPON_CLASS_PISTOL) {
|
|
return "pistol";
|
|
} else if (num & WEAPON_CLASS_RIFLE) {
|
|
return "rifle";
|
|
} else if (num & WEAPON_CLASS_SMG) {
|
|
return "smg";
|
|
} else if (num & WEAPON_CLASS_MG) {
|
|
return "mg";
|
|
} else if (num & WEAPON_CLASS_GRENADE) {
|
|
return "grenade";
|
|
} else if (num & WEAPON_CLASS_HEAVY) {
|
|
return "heavy";
|
|
} else if (num & WEAPON_CLASS_CANNON) {
|
|
return "cannon";
|
|
} else if (num & WEAPON_CLASS_ITEM) {
|
|
return "item";
|
|
} else if (num & WEAPON_CLASS_ITEM1) {
|
|
return "item1";
|
|
} else if (num & WEAPON_CLASS_ITEM2) {
|
|
return "item2";
|
|
} else if (num & WEAPON_CLASS_ITEM3) {
|
|
return "item3";
|
|
} else if (num & WEAPON_CLASS_ITEM4) {
|
|
return "item4";
|
|
} else {
|
|
assert(0);
|
|
return "";
|
|
}
|
|
}
|
|
|
|
void G_DebugTargets(Entity *e, str from)
|
|
{
|
|
gi.DPrintf("DEBUGTARGETS:%s ", from.c_str());
|
|
|
|
if (e->TargetName() && strlen(e->TargetName())) {
|
|
gi.DPrintf("Targetname=\"%s\"\n", e->TargetName().c_str());
|
|
} else {
|
|
gi.DPrintf("Targetname=\"None\"\n");
|
|
}
|
|
|
|
if (e->Target() && strlen(e->Target())) {
|
|
gi.DPrintf("Target=\"%s\"\n", e->Target().c_str());
|
|
} else {
|
|
gi.DPrintf("Target=\"None\"\n");
|
|
}
|
|
}
|
|
|
|
void G_DebugDamage(float damage, Entity *victim, Entity *attacker, Entity *inflictor)
|
|
{
|
|
gi.DPrintf(
|
|
"Victim:%s Attacker:%s Inflictor:%s Damage:%f\n",
|
|
victim->getClassname(),
|
|
attacker->getClassname(),
|
|
inflictor->getClassname(),
|
|
damage
|
|
);
|
|
}
|
|
|
|
void G_FadeOut(float delaytime)
|
|
{
|
|
// Fade the screen out
|
|
level.m_fade_color = Vector(0, 0, 0);
|
|
level.m_fade_alpha = 1.0f;
|
|
level.m_fade_time = delaytime;
|
|
level.m_fade_time_start = delaytime;
|
|
level.m_fade_type = fadeout;
|
|
level.m_fade_style = alphablend;
|
|
}
|
|
|
|
void G_AutoFadeIn(void)
|
|
{
|
|
level.m_fade_time_start = 1;
|
|
level.m_fade_time = 1;
|
|
level.m_fade_color[0] = 0;
|
|
level.m_fade_color[1] = 0;
|
|
level.m_fade_color[2] = 0;
|
|
level.m_fade_alpha = 1;
|
|
level.m_fade_type = fadein;
|
|
level.m_fade_style = alphablend;
|
|
}
|
|
|
|
void G_ClearFade(void)
|
|
{
|
|
level.m_fade_time = -1;
|
|
level.m_fade_type = fadein;
|
|
}
|
|
|
|
void G_FadeSound(float delaytime)
|
|
{
|
|
float time;
|
|
|
|
// Fade the screen out
|
|
time = delaytime * 1000;
|
|
gi.SendServerCommand(0, va("fadesound %0.2f", time));
|
|
}
|
|
|
|
void G_RestartLevelWithDelay(float delaytime)
|
|
{
|
|
int i;
|
|
|
|
if (g_gametype->integer != GT_SINGLE_PLAYER) {
|
|
return;
|
|
}
|
|
|
|
if (level.died_already) {
|
|
return;
|
|
}
|
|
|
|
level.died_already = true;
|
|
|
|
// Restart the level soon
|
|
for (i = 0; i < game.maxclients; i++) {
|
|
if (g_entities[i].inuse) {
|
|
if (g_entities[i].entity) {
|
|
g_entities[i].entity->PostEvent(EV_Player_Respawn, delaytime);
|
|
}
|
|
}
|
|
}
|
|
|
|
G_FadeOut(delaytime);
|
|
G_FadeSound(delaytime);
|
|
}
|
|
|
|
void G_MissionFailed(void)
|
|
{
|
|
G_RestartLevelWithDelay(0);
|
|
|
|
level.mission_failed = true;
|
|
}
|
|
|
|
void G_StartCinematic(void)
|
|
{
|
|
level.cinematic = true;
|
|
gi.cvar_set("sv_cinematic", "1");
|
|
}
|
|
|
|
void G_StopCinematic(void)
|
|
{
|
|
// clear out the skip thread
|
|
level.cinematic = false;
|
|
gi.cvar_set("sv_cinematic", "0");
|
|
}
|
|
|
|
int G_NumClients(void)
|
|
{
|
|
gentity_t *ent;
|
|
int i;
|
|
int count = 0;
|
|
|
|
for (i = 0, ent = g_entities; i < game.maxclients; ent++, i++) {
|
|
if (!ent->inuse || !ent->entity) {
|
|
continue;
|
|
}
|
|
|
|
count++;
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
void G_PrintToAllClients(const char *pszString, int iType)
|
|
{
|
|
if (g_protocol >= protocol_e::PROTOCOL_MOHTA_MIN) {
|
|
if (iType == 0) {
|
|
gi.SendServerCommand(-1, "print \"" HUD_MESSAGE_YELLOW "%s\"", pszString);
|
|
} else if (iType == 1) {
|
|
gi.SendServerCommand(-1, "print \"" HUD_MESSAGE_WHITE "%s\"", pszString);
|
|
} else if (iType == 2) {
|
|
gi.SendServerCommand(-1, "print \"" HUD_MESSAGE_CHAT_WHITE "%s\"", pszString);
|
|
}
|
|
} else {
|
|
if (iType == 0) {
|
|
gi.SendServerCommand(-1, "print \"" HUD_MESSAGE_YELLOW "%s\n\"", pszString);
|
|
} else {
|
|
gi.SendServerCommand(-1, "print \"" HUD_MESSAGE_WHITE "%s\n\"", pszString);
|
|
}
|
|
}
|
|
}
|
|
|
|
void G_CenterPrintToAllClients(const char *pszString)
|
|
{
|
|
gentity_t *ent;
|
|
int i;
|
|
|
|
for (i = 0, ent = g_entities; i < game.maxclients; ent++, i++) {
|
|
if (!ent->inuse || !ent->entity) {
|
|
continue;
|
|
}
|
|
|
|
gi.centerprintf(ent, va("%s\n", pszString));
|
|
}
|
|
}
|
|
|
|
void SanitizeName(const char *oldName, char *newName, size_t maxLen)
|
|
{
|
|
size_t i;
|
|
size_t j;
|
|
size_t len;
|
|
const char *p;
|
|
|
|
len = strlen(oldName);
|
|
j = 0;
|
|
p = oldName;
|
|
|
|
for (i = 0; i < len && i < maxLen - 1; i++, p++) {
|
|
if (i >= len - 1 && *p <= ' ') {
|
|
newName[j++] = '?';
|
|
} else {
|
|
newName[j++] = *p;
|
|
}
|
|
}
|
|
|
|
newName[j] = 0;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
G_PrintDeathMessageEmulated
|
|
|
|
Emulate the client-side behavior of printdeathmessage.
|
|
So old clients can still have the string displayed.
|
|
=================
|
|
*/
|
|
const char *
|
|
G_PrintDeathMessageEmulated(const char *s1, const char *s2, char *attackerName, const char *victimName, char type)
|
|
{
|
|
const char *result1, *result2;
|
|
int hudColor;
|
|
|
|
result1 = NULL;
|
|
result2 = NULL;
|
|
|
|
if (type == tolower(type)) {
|
|
hudColor = 4;
|
|
} else {
|
|
hudColor = 5;
|
|
}
|
|
|
|
if (*s1 != 'x') {
|
|
result1 = gi.LV_ConvertString(s1);
|
|
}
|
|
if (*s2 != 'x') {
|
|
result2 = gi.LV_ConvertString(s2);
|
|
}
|
|
if (tolower(type) == 's') {
|
|
return va("%c%s %s\n", hudColor, victimName, result1);
|
|
} else if (tolower(type) == 'p') {
|
|
if (*s2 == 'x') {
|
|
if (s2[1] && s2[2]) {
|
|
return va("%c%s %s %s %s\n", hudColor, victimName, result1, attackerName, s2 + 2);
|
|
} else {
|
|
return va("%c%s %s %s\n", hudColor, victimName, result1, attackerName);
|
|
}
|
|
} else {
|
|
return va("%c%s %s %s%s\n", hudColor, victimName, result1, attackerName, result2);
|
|
}
|
|
} else if (tolower(type) == 'w') {
|
|
return va("%c%s %s\n", hudColor, victimName, result1);
|
|
} else {
|
|
return va("%s", s1);
|
|
}
|
|
}
|
|
|
|
void G_PrintDeathMessage(
|
|
const char *s1, const char *s2, const char *attackerName, const char *victimName, Player *victim, const char *type
|
|
)
|
|
{
|
|
gentity_t *ent;
|
|
Player *pPlayer;
|
|
int i;
|
|
char attackerNameSanitized[MAX_NAME_LENGTH];
|
|
char victimNameSanitized[MAX_NAME_LENGTH];
|
|
|
|
SanitizeName(attackerName, attackerNameSanitized, MAX_NAME_LENGTH);
|
|
SanitizeName(victimName, victimNameSanitized, MAX_NAME_LENGTH);
|
|
|
|
if (g_protocol >= protocol_e::PROTOCOL_MOHTA_MIN) {
|
|
for (i = 0, ent = g_entities; i < game.maxclients; i++, ent++) {
|
|
if (!ent->inuse || !ent->entity) {
|
|
continue;
|
|
}
|
|
|
|
pPlayer = static_cast<Player *>(ent->entity);
|
|
|
|
if ((pPlayer->GetTeam() == TEAM_ALLIES || pPlayer->GetTeam() == TEAM_AXIS)
|
|
&& pPlayer->GetTeam() == victim->GetTeam()
|
|
|| pPlayer->GetTeam() != TEAM_ALLIES && pPlayer->GetTeam() != TEAM_AXIS
|
|
&& victim->GetTeam() == TEAM_ALLIES) {
|
|
gi.SendServerCommand(
|
|
ent - g_entities,
|
|
"printdeathmsg \"%s\"\"%s\"\"%s\"\"%s\" %c",
|
|
s1,
|
|
s2,
|
|
attackerNameSanitized,
|
|
victimNameSanitized,
|
|
*type
|
|
);
|
|
} else {
|
|
gi.SendServerCommand(
|
|
ent - g_entities,
|
|
"printdeathmsg \"%s\"\"%s\"\"%s\"\"%s\" %c",
|
|
s1,
|
|
s2,
|
|
attackerNameSanitized,
|
|
victimNameSanitized,
|
|
toupper(*type)
|
|
);
|
|
}
|
|
}
|
|
} else {
|
|
const char *string =
|
|
G_PrintDeathMessageEmulated(s1, s2, attackerNameSanitized, victimNameSanitized, toupper(*type));
|
|
|
|
// Fallback to the old version
|
|
G_PrintDeathMessage_Old(string);
|
|
}
|
|
}
|
|
|
|
void G_PrintDeathMessage_Old(const char *pszString)
|
|
{
|
|
gentity_t *ent;
|
|
int i;
|
|
|
|
for (i = 0, ent = g_entities; i < game.maxclients; i++, ent++) {
|
|
if (!ent->inuse || !ent->entity) {
|
|
continue;
|
|
}
|
|
|
|
gi.SendServerCommand(ent - g_entities, "print \"" HUD_MESSAGE_CHAT_RED "%s\"", pszString);
|
|
}
|
|
}
|
|
|
|
char *G_TimeString(float fTime)
|
|
{
|
|
float fTmp;
|
|
static char szTime[32];
|
|
|
|
fTmp = fTime / 3600.0f;
|
|
|
|
if (fTmp >= 1.0f) {
|
|
Com_sprintf(
|
|
szTime,
|
|
sizeof(szTime),
|
|
"%i:%02i:%02i",
|
|
(int)(fTmp),
|
|
(int)(fmod(fTime / 60.0f, 60.0f)),
|
|
(int)(fmod(fTime, 60.0f))
|
|
);
|
|
} else {
|
|
Com_sprintf(szTime, sizeof(szTime), "%i:%02i", (int)(fTime / 60.0f), (int)(fmod(fTime, 60.0f)));
|
|
}
|
|
|
|
return szTime;
|
|
}
|
|
|
|
void G_WarnPlayer(Player *player, const char *format, ...)
|
|
{
|
|
char buffer[4100];
|
|
va_list va;
|
|
|
|
va_start(va, format);
|
|
Q_vsnprintf(buffer, sizeof(buffer), format, va);
|
|
va_end(va);
|
|
|
|
gi.SendServerCommand(player->client->ps.clientNum, "print \"%s\"\n", buffer);
|
|
gi.SendServerCommand(player->client->ps.clientNum, "print \"%c%s\"", HUD_MESSAGE_YELLOW, buffer);
|
|
}
|
|
|
|
int G_GetClientNumber(gentity_t *ent)
|
|
{
|
|
return ent->client->ps.clientNum;
|
|
}
|
|
|
|
int G_GetClientNumber(Entity *entity)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
SimpleArchivedEntity *G_FindArchivedClass(SimpleArchivedEntity *ent, const char *classname)
|
|
{
|
|
SimpleArchivedEntity *arcent;
|
|
int i;
|
|
|
|
if (ent) {
|
|
i = level.m_SimpleArchivedEntities.IndexOfObject((SimpleArchivedEntity *)ent) - 1;
|
|
} else {
|
|
i = level.m_SimpleArchivedEntities.NumObjects();
|
|
}
|
|
|
|
for (; i > 0; i--) {
|
|
arcent = level.m_SimpleArchivedEntities.ObjectAt(i);
|
|
|
|
if (!Q_stricmp(arcent->getClassID(), classname)) {
|
|
return arcent;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Entity *G_GetEntityByClient(int clientNum)
|
|
{
|
|
gentity_t *ent = globals.gentities;
|
|
if (clientNum < 0 || clientNum > globals.max_entities) {
|
|
gi.DPrintf("G_GetEntity: %d out of valid range.", clientNum);
|
|
return NULL;
|
|
}
|
|
|
|
for (int i = 0; i < globals.num_entities; i++, ent++) {
|
|
if (ent->s.clientNum == clientNum) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
return ent->entity;
|
|
}
|
|
|
|
int G_GetEntityIndex(int number)
|
|
{
|
|
gentity_t *ent = globals.gentities;
|
|
|
|
if (number < 0 || number > globals.max_entities) {
|
|
return -1;
|
|
}
|
|
|
|
for (int i = 0; i < globals.num_entities; i++, ent++) {
|
|
if (ent->s.number == number) {
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
int G_GetEntityIndex(gentity_t *ent)
|
|
{
|
|
return G_GetEntityIndex(ent->s.number);
|
|
}
|
|
|
|
gentity_t *G_GetGEntity(int ent_num)
|
|
{
|
|
gentity_t *ent = &globals.gentities[ent_num];
|
|
|
|
if (ent_num < 0 || ent_num > globals.max_entities) {
|
|
gi.DPrintf("G_GetEntity: %d out of valid range.\n", ent_num);
|
|
return NULL;
|
|
}
|
|
|
|
return ent;
|
|
}
|