..
new
Expose methods for basic DMA (when OpenAL is unavailable)
2024-09-18 20:49:38 +02:00
cl_avi.cpp
Added source files for OpenAL FAKK (unimplemented)
2024-01-07 20:10:53 +01:00
cl_cgame.cpp
Add support for smaller lightmaps
2024-12-02 20:36:45 +01:00
cl_cin.cpp
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
cl_consolecmds.cpp
Reworked file inclusion (using relative path)
2023-06-17 01:24:20 +02:00
cl_curl.c
ioquake3 porting
2023-05-24 19:29:36 +02:00
cl_curl.h
ioquake3 porting
2023-05-24 19:29:36 +02:00
cl_input.cpp
Add BUTTON_ANY flag when moving mouse
2024-10-21 19:22:54 +02:00
cl_inv.cpp
Reduced compilation warnings
2024-06-07 20:34:13 +02:00
cl_inv.h
Added INV_ALIGN_NONE
2023-12-31 15:35:00 +01:00
cl_invrender.cpp
Use UI definitions instead of cls.glconfig for UI code to get the resolution
2024-11-30 13:54:50 +01:00
cl_invrender.h
Implemented cl_invrender
2023-12-31 22:02:47 +01:00
cl_keys.cpp
[macOS / Compiler Fix] Alter offset for Mouse Buttons
2024-10-17 01:24:22 +02:00
cl_main.cpp
Add support for smaller lightmaps
2024-12-02 20:36:45 +01:00
cl_net_chan.cpp
Add network profiling tool from Spearhead and Breakthrough
2024-11-09 21:38:16 +01:00
cl_parse.cpp
Use MAX_CLIENTS - 1 instead of 63
2024-11-18 21:57:02 +01:00
cl_scrn.cpp
Fix loading screen being incorrectly displayed
2024-09-27 17:59:03 +02:00
cl_ui.cpp
Add support for smaller lightmaps
2024-12-02 20:36:45 +01:00
cl_ui.h
Automatically scale UI elements for high resolutions
2024-11-30 22:40:00 +01:00
cl_uibind.cpp
Added bindlistener events
2023-12-28 01:11:17 +01:00
cl_uibind.h
Implemented CL_LoadBind
2023-12-27 22:53:49 +01:00
cl_uidmbox.cpp
Automatically scale UI elements for high resolutions
2024-11-30 22:40:00 +01:00
cl_uidmbox.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
cl_uifilepicker.cpp
Use UI definitions instead of cls.glconfig for UI code to get the resolution
2024-11-30 13:54:50 +01:00
cl_uifilepicker.h
Use a const str& reference
2023-12-29 20:19:28 +01:00
cl_uigmbox.cpp
Automatically scale UI elements for high resolutions
2024-11-30 22:40:00 +01:00
cl_uigmbox.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
cl_uilangame.cpp
Also use the port when connecting to a server
2024-09-13 19:07:06 +02:00
cl_uilangame.h
Formatted source files
2023-12-30 17:36:01 +01:00
cl_uiloadsave.cpp
Allow activation of the game menu so it can be focused
2024-10-22 22:06:19 +02:00
cl_uiloadsave.h
Implemented FAKK Load game class
2023-12-30 19:09:48 +01:00
cl_uimaprotationsetup.cpp
Properly move items in the map rotation list
2024-10-23 20:52:22 +02:00
cl_uimaprotationsetup.h
Added UI map rotation from BT 2.40
2023-12-30 01:59:03 +01:00
cl_uimaprunner.cpp
Fix assertion failures on str
operations
2024-09-21 20:02:58 +02:00
cl_uimaprunner.h
Use a const str& reference
2023-12-29 20:19:28 +01:00
cl_uiminicon.cpp
Automatically scale UI elements for high resolutions
2024-11-30 22:40:00 +01:00
cl_uiminicon.h
Implemented miniconsole
2024-01-01 14:53:16 +01:00
cl_uimpmappicker.cpp
Use UI definitions instead of cls.glconfig for UI code to get the resolution
2024-11-30 13:54:50 +01:00
cl_uimpmappicker.h
Implemented MP map picker
2023-12-29 22:06:36 +01:00
cl_uiplayermodelpicker.cpp
Use UI definitions instead of cls.glconfig for UI code to get the resolution
2024-11-30 13:54:50 +01:00
cl_uiplayermodelpicker.h
Exported PM_FilenameToDisplayname and PM_DisplaynameT
2023-12-30 17:23:11 +01:00
cl_uiradar.cpp
Fix constant for screenOrg
2024-11-18 22:03:58 +01:00
cl_uiradar.h
Implemented UIRadar::Draw()
2023-08-16 00:45:40 +02:00
cl_uiserverlist.cpp
Automatically scale UI elements for high resolutions
2024-11-30 22:40:00 +01:00
cl_uiserverlist.h
Fixed the server list
2023-07-29 19:31:16 +02:00
cl_uisoundpicker.cpp
Implemented cl_uisoundpicker
2023-12-29 20:23:42 +01:00
cl_uisoundpicker.h
Use a const str& reference
2023-12-29 20:19:28 +01:00
cl_uistd.cpp
Automatically scale UI elements for high resolutions
2024-11-30 22:40:00 +01:00
cl_uistd.h
Added EV_ClearInvItemReference declaration
2023-12-31 15:34:53 +01:00
cl_uiview3d.cpp
Automatically scale UI elements for high resolutions
2024-11-30 22:40:00 +01:00
cl_uiview3d.h
Add network profiling tool from Spearhead and Breakthrough
2024-11-09 21:38:16 +01:00
client.h
Add network profiling tool from Spearhead and Breakthrough
2024-11-09 21:38:16 +01:00
CMakeLists.txt
Compile SDL input/client and SDL OpenGL independently
2024-12-01 22:23:28 +01:00
keycodes.h
ioq3 updates
2023-05-26 20:53:00 +02:00
keys.h
Reworked file inclusion (using relative path)
2023-06-17 01:24:20 +02:00
libmumblelink.c
ioq3 changes
2023-05-24 19:40:02 +02:00
libmumblelink.h
ioq3 changes
2023-05-24 19:40:02 +02:00
qal.c
Add support for IMA-ADPCM sounds (4-bit)
2024-11-27 20:37:56 +01:00
qal.h
Add support for IMA-ADPCM sounds (4-bit)
2024-11-27 20:37:56 +01:00
snd_adpcm.c
New sound system
2023-05-24 19:42:48 +02:00
snd_altivec.c
New sound system
2023-05-24 19:42:48 +02:00
snd_codec.c
Added full MP3 support
2023-05-29 15:24:24 +02:00
snd_codec.h
Add support for IMA-ADPCM sounds (4-bit)
2024-11-27 20:37:56 +01:00
snd_codec_mp3.c
Add support for IMA-ADPCM sounds (4-bit)
2024-11-27 20:37:56 +01:00
snd_codec_ogg.c
New sound system
2023-05-24 19:42:48 +02:00
snd_codec_opus.c
New sound system
2023-05-24 19:42:48 +02:00
snd_codec_wav.c
Add support for IMA-ADPCM sounds (4-bit)
2024-11-27 20:37:56 +01:00
snd_dma.c
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
snd_dma_new.cpp
Don't play sound if the parameter is not specified
2024-11-26 22:47:55 +01:00
snd_info.cpp
Define and use DEFAULT_SFX_NUMBER_PLAYING
2024-10-02 19:02:20 +02:00
snd_local.h
Use OpenAL by default
2024-08-21 18:35:06 +02:00
snd_local_new.h
Add support for IMA-ADPCM sounds (4-bit)
2024-11-27 20:37:56 +01:00
snd_main.c
New sound system
2023-05-24 19:42:48 +02:00
snd_mem.c
Increased *DEF_COMSOUNDMEGS* to 16
2023-06-11 12:49:19 +02:00
snd_mem_new.cpp
Add support for IMA-ADPCM sounds (4-bit)
2024-11-27 20:37:56 +01:00
snd_miles_new.cpp
Added snd_miles source files
2024-01-07 23:50:02 +01:00
snd_miles_new.h
Added snd_miles source files
2024-01-07 23:50:02 +01:00
snd_mix.c
New sound system
2023-05-24 19:42:48 +02:00
snd_openal.c
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
snd_openal_new.cpp
Use bits per sample rather than bytes as there are 4-bit sounds
2024-11-30 23:23:49 +01:00
snd_openal_new.h
Use bits per sample rather than bytes as there are 4-bit sounds
2024-11-30 23:23:49 +01:00
snd_public.h
Add tmvolume from Spearhead and Breakthrough
2024-11-11 14:24:57 +01:00
snd_wavelet.c
New sound system
2023-05-24 19:42:48 +02:00
usignal.cpp
Optimized calls to Event() (avoid allocating a new Event when it can be reused)
2023-09-07 18:22:07 +02:00