openmohaa/code/client
smallmodel be34870a18
Copy the channel origin to the sound entity origin when loading
If the channel had a valid entity at the time of saving, make sure to restore the origin
2024-11-23 21:12:58 +01:00
..
new Expose methods for basic DMA (when OpenAL is unavailable) 2024-09-18 20:49:38 +02:00
cl_avi.cpp Added source files for OpenAL FAKK (unimplemented) 2024-01-07 20:10:53 +01:00
cl_cgame.cpp Adjust the objectives menu accordingly depending on the game message box which depends on the compass scale 2024-11-19 19:41:46 +01:00
cl_cin.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
cl_consolecmds.cpp Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
cl_curl.c ioquake3 porting 2023-05-24 19:29:36 +02:00
cl_curl.h ioquake3 porting 2023-05-24 19:29:36 +02:00
cl_input.cpp Add BUTTON_ANY flag when moving mouse 2024-10-21 19:22:54 +02:00
cl_inv.cpp Reduced compilation warnings 2024-06-07 20:34:13 +02:00
cl_inv.h Added INV_ALIGN_NONE 2023-12-31 15:35:00 +01:00
cl_invrender.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
cl_invrender.h Implemented cl_invrender 2023-12-31 22:02:47 +01:00
cl_keys.cpp [macOS / Compiler Fix] Alter offset for Mouse Buttons 2024-10-17 01:24:22 +02:00
cl_main.cpp Fix 1.11 servers filtered out 2024-11-19 22:16:55 +01:00
cl_net_chan.cpp Add network profiling tool from Spearhead and Breakthrough 2024-11-09 21:38:16 +01:00
cl_parse.cpp Use MAX_CLIENTS - 1 instead of 63 2024-11-18 21:57:02 +01:00
cl_scrn.cpp Fix loading screen being incorrectly displayed 2024-09-27 17:59:03 +02:00
cl_ui.cpp Use explicit constants when checking g_gametype 2024-11-22 19:44:53 +01:00
cl_ui.h Adjust the objectives menu accordingly depending on the game message box which depends on the compass scale 2024-11-19 19:41:46 +01:00
cl_uibind.cpp Added bindlistener events 2023-12-28 01:11:17 +01:00
cl_uibind.h Implemented CL_LoadBind 2023-12-27 22:53:49 +01:00
cl_uidmbox.cpp Use ULightGreen color on SH/BT for dm messages 2024-10-18 23:19:09 +02:00
cl_uidmbox.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
cl_uifilepicker.cpp Set ignoredFiles only if ignore_files was specified 2024-11-18 20:38:03 +01:00
cl_uifilepicker.h Use a const str& reference 2023-12-29 20:19:28 +01:00
cl_uigmbox.cpp Draw a black outline for game messages and death messages when targeting mohta or mohtt 2024-09-27 20:01:48 +02:00
cl_uigmbox.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
cl_uilangame.cpp Also use the port when connecting to a server 2024-09-13 19:07:06 +02:00
cl_uilangame.h Formatted source files 2023-12-30 17:36:01 +01:00
cl_uiloadsave.cpp Allow activation of the game menu so it can be focused 2024-10-22 22:06:19 +02:00
cl_uiloadsave.h Implemented FAKK Load game class 2023-12-30 19:09:48 +01:00
cl_uimaprotationsetup.cpp Properly move items in the map rotation list 2024-10-23 20:52:22 +02:00
cl_uimaprotationsetup.h Added UI map rotation from BT 2.40 2023-12-30 01:59:03 +01:00
cl_uimaprunner.cpp Fix assertion failures on str operations 2024-09-21 20:02:58 +02:00
cl_uimaprunner.h Use a const str& reference 2023-12-29 20:19:28 +01:00
cl_uiminicon.cpp Implemented miniconsole 2024-01-01 14:53:16 +01:00
cl_uiminicon.h Implemented miniconsole 2024-01-01 14:53:16 +01:00
cl_uimpmappicker.cpp Fixed objective maps appearing twice 2024-01-23 22:42:27 +01:00
cl_uimpmappicker.h Implemented MP map picker 2023-12-29 22:06:36 +01:00
cl_uiplayermodelpicker.cpp Fixed waffenss skin name 2024-01-23 00:04:41 +01:00
cl_uiplayermodelpicker.h Exported PM_FilenameToDisplayname and PM_DisplaynameT 2023-12-30 17:23:11 +01:00
cl_uiradar.cpp Fix constant for screenOrg 2024-11-18 22:03:58 +01:00
cl_uiradar.h Implemented UIRadar::Draw() 2023-08-16 00:45:40 +02:00
cl_uiserverlist.cpp Add support for the demo version of the game 2024-11-12 23:09:37 +01:00
cl_uiserverlist.h Fixed the server list 2023-07-29 19:31:16 +02:00
cl_uisoundpicker.cpp Implemented cl_uisoundpicker 2023-12-29 20:23:42 +01:00
cl_uisoundpicker.h Use a const str& reference 2023-12-29 20:19:28 +01:00
cl_uistd.cpp Use and draw the marker material when specified 2024-11-03 15:09:47 +01:00
cl_uistd.h Added EV_ClearInvItemReference declaration 2023-12-31 15:34:53 +01:00
cl_uiview3d.cpp Add network profiling tool from Spearhead and Breakthrough 2024-11-09 21:38:16 +01:00
cl_uiview3d.h Add network profiling tool from Spearhead and Breakthrough 2024-11-09 21:38:16 +01:00
client.h Add network profiling tool from Spearhead and Breakthrough 2024-11-09 21:38:16 +01:00
CMakeLists.txt Allow to build against system libs instead of bundled copy 2024-10-07 20:51:23 +02:00
keycodes.h ioq3 updates 2023-05-26 20:53:00 +02:00
keys.h Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
libmumblelink.c ioq3 changes 2023-05-24 19:40:02 +02:00
libmumblelink.h ioq3 changes 2023-05-24 19:40:02 +02:00
qal.c Added qalGetSourceiv / qalGetBufferfv 2024-01-15 23:04:01 +01:00
qal.h Made qal.h C++ aware 2024-01-09 23:28:01 +01:00
snd_adpcm.c New sound system 2023-05-24 19:42:48 +02:00
snd_altivec.c New sound system 2023-05-24 19:42:48 +02:00
snd_codec.c Added full MP3 support 2023-05-29 15:24:24 +02:00
snd_codec.h Made snd_codec c++ aware 2024-01-16 20:27:20 +01:00
snd_codec_mp3.c Use the new libmad version as it seems stable enough 2024-08-09 20:33:59 +02:00
snd_codec_ogg.c New sound system 2023-05-24 19:42:48 +02:00
snd_codec_opus.c New sound system 2023-05-24 19:42:48 +02:00
snd_codec_wav.c ioq3 sound 2023-05-24 21:45:26 +02:00
snd_dma.c Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
snd_dma_new.cpp Clear all entities on registration 2024-09-29 13:30:56 +02:00
snd_info.cpp Define and use DEFAULT_SFX_NUMBER_PLAYING 2024-10-02 19:02:20 +02:00
snd_local.h Use OpenAL by default 2024-08-21 18:35:06 +02:00
snd_local_new.h Move and rename macros to snd_local_new.h 2024-11-17 19:11:59 +01:00
snd_main.c New sound system 2023-05-24 19:42:48 +02:00
snd_mem.c Increased *DEF_COMSOUNDMEGS* to 16 2023-06-11 12:49:19 +02:00
snd_mem_new.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
snd_miles_new.cpp Added snd_miles source files 2024-01-07 23:50:02 +01:00
snd_miles_new.h Added snd_miles source files 2024-01-07 23:50:02 +01:00
snd_mix.c New sound system 2023-05-24 19:42:48 +02:00
snd_openal.c Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
snd_openal_new.cpp Copy the channel origin to the sound entity origin when loading 2024-11-23 21:12:58 +01:00
snd_openal_new.h Move and rename macros to snd_local_new.h 2024-11-17 19:11:59 +01:00
snd_public.h Add tmvolume from Spearhead and Breakthrough 2024-11-11 14:24:57 +01:00
snd_wavelet.c New sound system 2023-05-24 19:42:48 +02:00
usignal.cpp Optimized calls to Event() (avoid allocating a new Event when it can be reused) 2023-09-07 18:22:07 +02:00