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CMakeLists.txt
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Reworked CMakeLists
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2023-06-17 01:44:38 +02:00 |
qgl.h
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update
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2023-05-26 23:32:27 +02:00 |
qgl_linked.h
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Added qglCompressedTexImage
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2023-05-21 02:03:38 +02:00 |
ref_trin.def
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
renderer.vcproj
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
tr_backend.c
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Fixed buggy sky rendering
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2023-11-06 19:32:49 +01:00 |
tr_bsp.c
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Fixed R_ColorShiftLightingBytes()
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2023-08-27 22:18:09 +02:00 |
tr_cmds.c
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Added full sprite support
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2023-05-29 14:27:36 +02:00 |
tr_curve.c
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
tr_draw.c
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Clear fog when drawing 2D window
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2023-08-28 19:45:54 +02:00 |
tr_flares.c
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Added lighting-grid / sphere light basic implementation
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2023-05-20 17:02:01 +02:00 |
tr_font.cpp
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Using font system from SH/BT to support different code pages
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2023-07-17 00:24:04 +02:00 |
tr_ghost.cpp
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Pre-added renderer files
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2023-05-09 19:18:16 +02:00 |
tr_ghost.h
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Pre-added renderer files
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2023-05-09 19:18:16 +02:00 |
tr_image.c
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Removed image->UseCount
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2023-08-28 17:36:01 +02:00 |
tr_init.c
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Added R_GetShaderName and R_GetModelName
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2023-09-06 20:31:28 +02:00 |
tr_light.c
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Implemented R_GetLightingGridValue (better lighting)
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2023-07-25 20:03:07 +02:00 |
tr_local.h
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Forward-declare skelHeaderGame_s and skelAnimFrame_s to omit some warnings
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2023-11-14 01:02:27 +01:00 |
tr_main.c
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SurfIsOffScreen must only process faces + removed assertion
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2023-10-01 11:36:54 +02:00 |
tr_marks.c
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Fixed surfaces crash
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2023-07-21 23:42:09 +02:00 |
tr_marks_permanent.c
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Added one more mark function
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2023-05-19 03:13:23 +02:00 |
tr_model.cpp
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Fixed assertion failed when numskins equals MAX_TIKI_SHADER
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2023-11-06 19:17:03 +01:00 |
tr_noise.c
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
tr_public.h
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Using qgl functions
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2023-05-28 22:55:29 +02:00 |
tr_scene.c
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Rendering fog fixes
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2023-08-28 20:50:32 +02:00 |
tr_shade.c
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Rendering fog fixes
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2023-08-28 20:50:32 +02:00 |
tr_shade_calc.c
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Fixed crash related to backEnd.currentEntity being null
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2023-07-29 19:56:36 +02:00 |
tr_shader.c
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Flag mistake, now using GLS_MULTITEXTURE_ENV instead of GLS_FOG_WHITE
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2023-08-28 19:46:31 +02:00 |
tr_shadows.c
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Added *RB_ComputeShadowVolume* (not implemented)
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2023-05-19 02:10:56 +02:00 |
tr_sky.c
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Don't iterate the sky when tr.farclip is set
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2023-08-28 19:52:12 +02:00 |
tr_sky_portal.cpp
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Added mohaas/mohaab variables
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2023-08-28 17:35:54 +02:00 |
tr_sphere_shade.cpp
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Fixed R_GatherLightSources crash
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2023-08-27 17:01:53 +02:00 |
tr_sprite.c
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Added full sprite support
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2023-05-29 14:27:36 +02:00 |
tr_staticmodels.cpp
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Fixed static models collapse array being wrong
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2023-09-09 17:56:47 +02:00 |
tr_sun_flare.cpp
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Added *R_DrawLensFlares*
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2023-05-21 02:40:50 +02:00 |
tr_surface.c
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Removed tess.numVertexes check from RB_CheckOverflow
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2023-07-23 18:21:09 +02:00 |
tr_swipe.cpp
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Added **R_AddSwipeSurfaces**
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2023-05-29 13:48:01 +02:00 |
tr_terrain.c
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Implement R_TerrainHeightForPoly (#45)
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2023-06-25 00:09:35 +02:00 |
tr_util.cpp
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Added R_GetShaderName and R_GetModelName
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2023-09-06 20:31:28 +02:00 |
tr_vis.cpp
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Added R_VisDebug
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2023-05-10 20:56:38 +02:00 |
tr_vis.h
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Added R_VisDebug
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2023-05-10 20:56:38 +02:00 |
tr_world.c
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Implemented R_SphereInLeafs
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2023-07-24 20:14:23 +02:00 |