..
actor.cpp
Fix path goal end anim script never reaching
2024-08-30 00:44:14 +02:00
actor.h
Using parameters that take the entity rather than raw values
2024-06-02 19:55:42 +02:00
actor_aim.cpp
Formatted actor source files
2023-10-12 18:19:22 +02:00
actor_alarm.cpp
Call PostThink() in Think_Alarm()
2024-02-13 16:22:18 +01:00
actor_anim.cpp
Fixed anim state
2023-10-19 23:15:45 +02:00
actor_animapi.cpp
Fixed anim API
2023-10-19 23:15:57 +02:00
actor_animcurious.cpp
Finalized actor_curious
2023-10-22 14:29:02 +02:00
actor_badplace.cpp
Formatted actor_badplace source file
2023-10-15 20:53:20 +02:00
actor_balcony.cpp
Reduced compilation warnings
2024-06-07 20:34:13 +02:00
actor_cover.cpp
Fixed cover hide
2024-02-14 20:32:57 +01:00
actor_curious.cpp
Reduced compilation warnings
2024-06-07 20:34:13 +02:00
actor_disguise_common.cpp
Finalized actor_disguise
2023-10-22 14:56:41 +02:00
actor_disguise_officer.cpp
Finalized actor_disguise
2023-10-22 14:56:41 +02:00
actor_disguise_rover.cpp
Finalized actor_disguise
2023-10-22 14:56:41 +02:00
actor_disguise_salute.cpp
Fixed DisguiseSalute never finishing animation
2024-02-26 15:53:38 +01:00
actor_disguise_sentry.cpp
Finalized actor_disguise
2023-10-22 14:56:41 +02:00
actor_dog.cpp
Fixed/finalized actor_dog
2023-10-22 15:03:12 +02:00
actor_grenade.cpp
Initialize bHasThrowTarget
2023-10-24 22:55:22 +02:00
actor_idle.cpp
Finalized actor_idle
2023-10-22 15:42:36 +02:00
actor_killed.cpp
Finalized actor_killed
2023-10-22 15:45:08 +02:00
actor_machinegunner.cpp
If the actor is an american, always call ThinkHoldGun_TurretGun() without checking for enemy
2024-04-28 20:39:54 +02:00
actor_noclip.cpp
Finalized actor_noclip
2023-10-22 16:20:29 +02:00
actor_pain.cpp
Finalized actor_pain
2023-10-22 16:23:33 +02:00
actor_patrol.cpp
Finalized actor_patrol
2023-10-22 16:26:28 +02:00
actor_runandshoot.cpp
Cleaned up actor_runandshoot.cpp
2024-08-26 23:45:41 +02:00
actor_runner.cpp
Finalized actor_runner
2023-10-22 16:28:06 +02:00
actor_turret.cpp
Don't suppress below 2.0
2024-02-14 20:48:11 +01:00
actor_weaponless.cpp
Finalized actor_weaponless
2023-10-22 16:34:15 +02:00
actorenemy.cpp
minimum visibility is 0.999 and not 1.0
2024-02-26 15:53:17 +01:00
actorenemy.h
Fixed Actor Enemy system
2023-10-15 17:11:20 +02:00
actorpath.cpp
Using Added in OPM
comments
2023-12-28 20:35:33 +01:00
actorpath.h
Fixed ActorPath algorithm
2023-10-15 17:52:00 +02:00
ammo.cpp
Initialize all Ammo members
2024-06-22 16:11:03 +02:00
ammo.h
Archive name_index
2024-02-21 20:59:41 +01:00
animate.cpp
Call SetWeight() rather than setting it manually
2024-06-14 21:19:04 +02:00
animate.h
Better for loop clarity
2023-11-26 19:55:07 +01:00
animationevent.cpp
Optimized event name
2023-09-07 18:05:49 +02:00
animationevent.h
Optimized event name
2023-09-07 18:05:49 +02:00
archive.cpp
Improved/fixed archive support for big-endian platforms
2024-06-09 16:53:50 +02:00
archive.h
Added ArchiveObject() that accepts a SafePtr
2024-03-04 23:34:31 +01:00
armor.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
armor.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
barrels.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
barrels.h
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
baseimp.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
beam.cpp
Include <utility> for std::move
2023-09-07 20:01:07 +02:00
beam.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
bg_local.h
Moved MINS/MAXS to bg_pmove
2023-10-14 13:31:19 +02:00
bg_misc.cpp
Moved gi.protocol to a new variable called g_protocol
2023-07-02 19:17:15 +02:00
bg_pmove.cpp
Fixed MINS/MAXS bounding box (especially for Actor)
2023-10-22 20:16:22 +02:00
bg_public.h
Fixes MASK_PLAYERSOLID
incorrectly using CONTENTS_WEAPONCLIP
instead of CONTENTS_PLAYERCLIP
for invisible player collision
2024-07-02 18:51:53 +02:00
bg_slidemove.cpp
Removed trace.startsolid check
2024-01-21 23:30:48 +01:00
bg_voteoptions.cpp
Fixed Subclient not having the correct client name
2024-06-07 20:36:55 +02:00
bg_voteoptions.h
Added vote commands for cgame
2023-12-31 00:39:43 +01:00
body.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
body.h
Reworked file inclusion (using relative path)
2023-06-17 01:24:20 +02:00
botlib.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
botmenudef.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
bspline.cpp
SimpleEntity subclass flags name now starts with ECF_ prefix
2023-11-16 23:17:06 +01:00
bspline.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
camera.cpp
Initialize watchFadeTime
2024-02-23 23:53:27 +01:00
camera.h
Marked overridden virtual methods
2024-04-11 00:30:00 +02:00
characterstate.cpp
Create an event with the argument count
2023-08-19 20:49:39 +02:00
characterstate.h
Create an event with the argument count
2023-08-19 20:49:39 +02:00
chars.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
CMakeLists.txt
Fixed library locations
2023-08-19 23:29:19 +02:00
consoleevent.cpp
Made Event::ErrorInternal const
2023-08-19 21:00:04 +02:00
consoleevent.h
Made Event::ErrorInternal const
2023-08-19 21:00:04 +02:00
crateobject.cpp
SimpleEntity subclass flags name now starts with ECF_ prefix
2023-11-16 23:17:06 +01:00
crateobject.h
Formatted document
2023-08-30 23:33:00 +02:00
crc32.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
damagemodel.cpp
Fixed Archive method not calling parent class archive method
2023-11-26 20:00:12 +01:00
damagemodel.h
Explicitly mark as override
2024-06-07 19:49:29 +02:00
debuglines.cpp
Implemented G_DebugRotatedBBox
2024-02-26 19:56:23 +01:00
debuglines.h
Implemented G_DebugRotatedBBox
2024-02-26 19:56:23 +01:00
decals.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
decals.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
dm_manager.cpp
Fixed FFA scores
2024-02-21 19:37:49 +01:00
dm_manager.h
Added CTeamSpawnClock and ported fixes from moh >= 2.0
2023-09-23 19:37:55 +02:00
doors.cpp
Fix doors opening and closing indefinitely by actors
2024-08-26 19:04:49 +02:00
doors.h
Added "isopen" door event + Renamed Door's class ID to "NormalDoor"
2023-09-19 21:24:00 +02:00
DrivableVehicleTandem.cpp
Use EV_TakeDamage on pTurret instead, and process all pending events
2023-10-06 19:46:47 +02:00
DrivableVehicleTandem.h
Marked overridden methods as "override"
2023-09-24 23:36:30 +02:00
earthquake.cpp
Fixed ViewJitter never being removed
2024-02-14 18:40:34 +01:00
earthquake.h
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
effectentity.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
effectentity.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
Entities.cpp
Fixed some setters and getters being inverted
2024-04-22 19:59:20 +02:00
Entities.h
Implemented FencePost
2024-04-10 00:05:00 +02:00
entity.cpp
Use centroid when broadcasting new AI event
2024-08-28 00:40:57 +02:00
entity.h
Using AI_EVENT_MAX to check for max ai events
2024-05-29 23:54:48 +02:00
explosion.cpp
Set default explosion to "fx/fx_explosion.tik"
2023-08-16 02:04:28 +02:00
explosion.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
fixedturret.cpp
Fixed useless statement
2023-09-24 23:37:18 +02:00
fixedturret.h
Implemented FixedTurret
2023-09-23 18:30:59 +02:00
g_active.cpp
Using g_utils.cpp from fakk
2023-08-15 01:27:35 +02:00
g_arenas.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
g_bot.cpp
Removed unused source files
2024-04-09 22:41:41 +02:00
g_bot.h
Added g_bot.h file
2023-08-19 21:21:32 +02:00
g_client.cpp
Allows clients to join a single-player game
2024-06-16 20:48:34 +02:00
g_items.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
g_local.h
Renamed g_session functions
2024-06-16 18:16:14 +02:00
g_main.cpp
Fix crash when loading from save, caused by incorrect client-game state size
2024-08-23 11:48:50 +02:00
g_main.h
Added g_target_game
2024-01-02 18:30:46 +01:00
g_mem.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
g_mmove.cpp
Fixed MM stepping
2024-03-31 22:52:30 +02:00
g_phys.cpp
Add more resilience against null entity in G_FixEntityPosition
2024-07-27 19:05:45 +02:00
g_phys.h
Added MOVETYPE_PORTABLE_TURRET
2023-08-11 01:21:29 +02:00
g_public.h
Refactoring gameExport_s::ReadLevel() and gameExport_s::WriteLevel()
2024-08-20 23:41:43 +10:00
g_session.cpp
Fixes gametype incorrectly checked in G_InitWorldSession
2024-06-22 16:43:03 +02:00
g_spawn.cpp
When spawning pathnodes, use archived instance of pathnodes
2023-10-23 17:17:56 +02:00
g_spawn.h
SPAWNFLAG_DETAIL must be 0x1000
2023-10-23 15:56:27 +02:00
g_utils.cpp
Fix sounds unexpectedly getting marked as streamed when they are not
2024-08-27 12:47:58 +02:00
g_utils.h
Added visual obfuscation feature (not implemented yet)
2023-10-14 19:56:06 +02:00
g_vmove.cpp
Fixed velocity clip (sliding along plane)
2024-03-04 22:40:49 +01:00
g_weapon.cpp
Using g_utils.cpp from fakk
2023-08-15 01:27:35 +02:00
game.cpp
Implemented Game::Archive()
2024-02-28 22:52:44 +01:00
game.h
Implemented game.detail and game.skill
2024-02-28 22:21:53 +01:00
gamecmds.cpp
Added more console commands to initialize
2023-11-02 20:23:45 +01:00
gamecmds.h
Added "reloadmap" console command from moh 2.0 and above
2023-11-02 20:20:58 +01:00
gamecvars.cpp
Set default values for sv_invulnerabletime
and sv_team_spawn_interval
depending on the target protocol
2024-01-24 20:37:43 +01:00
gamecvars.h
Added sv_minplayers variable
2024-01-02 18:14:13 +01:00
gamescript.cpp
When parsing and compiling a script, return the length in an output parameter instead so the method can return a boolean to indicate success.
2024-04-08 21:04:26 +02:00
gamescript.h
Fixed ScriptThreadLabel::Execute with other/owner param
2023-12-28 18:30:15 +01:00
gibs.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
gibs.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
glb_local.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
gravpath.cpp
Using g_utils.cpp from fakk
2023-08-15 01:27:35 +02:00
gravpath.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
grenadehint.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
grenadehint.h
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
health.cpp
Health must have a targetname by default in 2.0 and above
2024-02-16 23:52:25 +01:00
health.h
Added health queue
2023-09-12 20:33:49 +02:00
hud.cpp
Added all mohaas/mohaab cvars
2023-08-10 12:04:45 +02:00
hud.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
huddraw.cpp
Added all mohaas/mohaab cvars
2023-08-10 12:04:45 +02:00
huddraw.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
inv.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
inventoryitem.cpp
SimpleEntity subclass flags name now starts with ECF_ prefix
2023-11-16 23:17:06 +01:00
inventoryitem.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
ipfilter.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
ipfilter.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
item.cpp
SimpleEntity subclass flags name now starts with ECF_ prefix
2023-11-16 23:17:06 +01:00
item.h
Formatted item source files
2023-08-09 16:54:38 +02:00
level.cpp
Ignore NumShaders in protocol version 8 and below
2024-06-09 19:32:15 +02:00
level.h
Added a feature to let each team have their own objective location
2024-01-02 00:52:25 +01:00
light.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
light.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
lightstyleclass.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
lightstyleclass.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
lodthing.cpp
Optimized calls to Event() (avoid allocating a new Event when it can be reused)
2023-09-07 18:22:07 +02:00
lodthing.h
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
match.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
md5.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
md5.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
misc.cpp
Added FuncLadder archive method
2024-02-19 19:36:46 +01:00
misc.h
Marked overridden virtual methods
2024-04-11 00:30:00 +02:00
movegrid.cpp
Use floating-point operation in CalculateBoxPoints()
2024-02-02 23:05:18 +01:00
movegrid.h
Fully implemented cMoveGrid
2023-10-01 13:42:16 +02:00
mover.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
mover.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
nature.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
nature.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
navigate.cpp
Removed useless print
2024-06-09 13:08:01 +02:00
navigate.h
Added PathInfo() constructor initialization
2024-06-22 21:41:28 +02:00
object.cpp
Make ThrowObject::Throw throws an exception when the owner and targetent is NULL, also use centroid if the target entity is not a sentient
2024-04-08 21:52:48 +02:00
object.h
Marked overridden virtual methods
2024-04-11 00:30:00 +02:00
parm.cpp
Implemented all parm methods
2024-02-22 20:44:15 +01:00
parm.h
Implemented all parm methods
2024-02-22 20:44:15 +01:00
player.cpp
Normalize angles to fix interpolation issues on client
2024-08-27 15:24:31 +02:00
player.h
Fix part blend mult being incorrectly archived
2024-08-03 18:40:27 +02:00
player_animation.cpp
Implements Player::EventTestAnim()
2024-06-14 21:20:15 +02:00
player_combat.cpp
Fixed weapon attachment not correcting properly
2023-12-28 19:16:54 +01:00
player_conditionals.cpp
Allow pain if the current time is above the allowed next pain time
2024-07-27 19:37:05 +02:00
player_util.cpp
Fixed crash with WhatIs command if the entity doesn't have a model
2024-01-28 23:32:43 +01:00
playerbot.cpp
SimpleEntity subclass flags name now starts with ECF_ prefix
2023-11-16 23:17:06 +01:00
playerbot.h
Marked overridden virtual methods
2024-04-11 00:30:00 +02:00
playerstart.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
playerstart.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
portableturret.cpp
Added and implemented CarryableTurret and PortableTurret
2023-09-17 19:48:20 +02:00
portableturret.h
Added and implemented CarryableTurret and PortableTurret
2023-09-17 19:48:20 +02:00
portal.cpp
Using g_utils.cpp from fakk
2023-08-15 01:27:35 +02:00
portal.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
scriptflags.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
scriptflags.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
scriptmaster.cpp
Fixed an issue where scripts would get compiled every time they are executed, causing a performance issue
2024-05-01 17:54:45 +02:00
scriptmaster.h
Fixed ScriptThread timing
2023-10-27 21:02:18 +02:00
scriptslave.cpp
Fix followpath
not working under special circumstances
2024-07-27 19:05:05 +02:00
scriptslave.h
Implemented special func
2024-02-26 23:25:39 +01:00
scriptthread.cpp
Reduced compilation warnings
2024-06-07 20:34:13 +02:00
scriptthread.h
Formatted scriptthread source file
2024-01-29 00:03:51 +01:00
scripttimer.cpp
Optimized calls to Event() (avoid allocating a new Event when it can be reused)
2023-09-07 18:22:07 +02:00
scripttimer.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
sentient.cpp
Fix AI damage
2024-08-05 18:43:40 +02:00
sentient.h
Using Added in OPM
comments
2023-12-28 20:35:33 +01:00
sentient_combat.cpp
Correctly archive the active weapon (safe pointer)
2024-05-12 23:55:11 +02:00
simpleactor.cpp
Fixed path not found spam
2024-02-18 15:47:07 +01:00
simpleactor.h
Wrong condition for SetDesiredYawDest (should set only if values are non-zero)
2024-02-15 20:23:50 +01:00
simpleentity.cpp
SimpleEntity subclass flags name now starts with ECF_ prefix
2023-11-16 23:17:06 +01:00
simpleentity.h
Made SetTargetName virtual functions
2023-08-17 17:37:43 +02:00
slre.c
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
slre.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
smokegrenade.cpp
Fixed "spin" event name
2023-11-14 14:09:52 +01:00
smokegrenade.h
Added setOwner/getOwner
2023-10-03 18:30:19 +02:00
smokesprite.cpp
Fixed division by zero error when getting a random smoke sprite
2023-10-18 19:57:31 +02:00
smokesprite.h
Fixed G_ObfuscationForSmokeSprites parameters
2023-10-14 19:11:48 +02:00
soundman.cpp
Using g_utils.cpp from fakk
2023-08-15 01:27:35 +02:00
soundman.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
spawners.cpp
Cleaned up SimpleEntity
2023-08-09 20:57:17 +02:00
spawners.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
specialfx.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
specialfx.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
spline.h
use double instead of float
2024-03-04 22:25:31 +01:00
stack.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
syn.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
Tow_Entities.cpp
Fixed objectives being wrong
2023-11-13 18:23:15 +01:00
Tow_Entities.h
Export g_TOWObjectiveMan
2023-08-16 01:32:07 +02:00
trigger.cpp
Trigger must not be effective when being damaged if it does not take damage
2024-04-30 20:26:08 +02:00
trigger.h
Added trigger_sideduse from 2.30
2024-04-10 21:44:03 +02:00
umap.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
vehicle.cpp
Fix vehicles getting blocked by sentients dying
2024-08-27 00:36:03 +02:00
vehicle.h
Marked overridden virtual methods
2024-04-11 00:30:00 +02:00
VehicleCollisionEntity.cpp
Added GetOwner event
2024-04-10 21:37:49 +02:00
VehicleCollisionEntity.h
Added GetOwner event
2024-04-10 21:37:49 +02:00
VehicleHalfTrack.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
VehicleSlot.cpp
Fixed slot notsolid/solid for bound entities, for player and for weapons
2023-09-26 20:49:00 +02:00
VehicleSlot.h
Fixed slot notsolid/solid for bound entities, for player and for weapons
2023-09-26 20:49:00 +02:00
VehicleSoundEntity.cpp
Fixed vehicle sound entity using bad sound prefix
2024-01-25 21:55:03 +01:00
VehicleSoundEntity.h
Formatted VehicleSoundEntity source files
2024-01-25 21:54:44 +01:00
VehicleTank.cpp
Make the driver non-solid instead of the tank if it's a player
2023-10-13 21:31:47 +02:00
vehicletanktandem.cpp
Use EV_TakeDamage on pTurret instead, and process all pending events
2023-10-06 19:46:47 +02:00
vehicletanktandem.h
Marked overridden methods as "override"
2023-09-24 23:36:30 +02:00
vehicleturret.cpp
Fix camera angles changing too much when switching between linked turrets
2024-08-24 00:40:23 +02:00
vehicleturret.h
End remote control for all linked turrets (this removes the user camera)
2023-10-13 21:16:56 +02:00
VehicleWheelsX2.cpp
Removed MASK_DAMAGEMODEL, using MASK_SOLID instead
2023-10-13 19:11:14 +02:00
VehicleWheelsX4.cpp
Removed MASK_DAMAGEMODEL, using MASK_SOLID instead
2023-10-13 19:11:14 +02:00
viewthing.cpp
Fixed str() being passed as an instance for variadic arguments
2023-10-07 23:50:16 +02:00
viewthing.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
weapon.cpp
Fixed weapon pickup logic, like player picking up the weapon indefinitely when reaching max ammo
2024-03-03 18:09:19 +01:00
weapon.h
Fixed AI mg42 fire delay
2024-02-20 23:29:38 +01:00
weapturret.cpp
Fix the turret firedelay behavior on mohaa base
2024-08-27 01:34:51 +02:00
weapturret.h
Marked overridden virtual methods
2024-04-11 00:30:00 +02:00
weaputils.cpp
Initialize explosion flash
2024-06-22 16:39:08 +02:00
weaputils.h
Using Added in OPM
comments
2023-12-28 20:35:33 +01:00
windows.cpp
Fixed Archive method not calling parent class archive method
2023-11-26 20:00:12 +01:00
windows.h
Formatted document
2023-11-26 19:54:07 +01:00
worldspawn.cpp
Fixes skyboxSpeed using an integer rather than a float
2024-07-01 00:19:50 +02:00
worldspawn.h
Moved con_set entry to the header file
2024-03-05 18:30:31 +01:00