openmohaa/code/fgame
smallmodel 2fe4e85543
Fix path goal end anim script never reaching
The end anim script should be executed below a certain speed (1/4 below normal speed).
This fixes a bug in e3l4 where the game would never continue past the first bunker. The actor would get stuck after collecting supplies for the first bunker at the beginning because it stopped too far away from the target origin
2024-08-30 00:44:14 +02:00
..
actor.cpp Fix path goal end anim script never reaching 2024-08-30 00:44:14 +02:00
actor.h Using parameters that take the entity rather than raw values 2024-06-02 19:55:42 +02:00
actor_aim.cpp Formatted actor source files 2023-10-12 18:19:22 +02:00
actor_alarm.cpp Call PostThink() in Think_Alarm() 2024-02-13 16:22:18 +01:00
actor_anim.cpp Fixed anim state 2023-10-19 23:15:45 +02:00
actor_animapi.cpp Fixed anim API 2023-10-19 23:15:57 +02:00
actor_animcurious.cpp Finalized actor_curious 2023-10-22 14:29:02 +02:00
actor_badplace.cpp Formatted actor_badplace source file 2023-10-15 20:53:20 +02:00
actor_balcony.cpp Reduced compilation warnings 2024-06-07 20:34:13 +02:00
actor_cover.cpp Fixed cover hide 2024-02-14 20:32:57 +01:00
actor_curious.cpp Reduced compilation warnings 2024-06-07 20:34:13 +02:00
actor_disguise_common.cpp Finalized actor_disguise 2023-10-22 14:56:41 +02:00
actor_disguise_officer.cpp Finalized actor_disguise 2023-10-22 14:56:41 +02:00
actor_disguise_rover.cpp Finalized actor_disguise 2023-10-22 14:56:41 +02:00
actor_disguise_salute.cpp Fixed DisguiseSalute never finishing animation 2024-02-26 15:53:38 +01:00
actor_disguise_sentry.cpp Finalized actor_disguise 2023-10-22 14:56:41 +02:00
actor_dog.cpp Fixed/finalized actor_dog 2023-10-22 15:03:12 +02:00
actor_grenade.cpp Initialize bHasThrowTarget 2023-10-24 22:55:22 +02:00
actor_idle.cpp Finalized actor_idle 2023-10-22 15:42:36 +02:00
actor_killed.cpp Finalized actor_killed 2023-10-22 15:45:08 +02:00
actor_machinegunner.cpp If the actor is an american, always call ThinkHoldGun_TurretGun() without checking for enemy 2024-04-28 20:39:54 +02:00
actor_noclip.cpp Finalized actor_noclip 2023-10-22 16:20:29 +02:00
actor_pain.cpp Finalized actor_pain 2023-10-22 16:23:33 +02:00
actor_patrol.cpp Finalized actor_patrol 2023-10-22 16:26:28 +02:00
actor_runandshoot.cpp Cleaned up actor_runandshoot.cpp 2024-08-26 23:45:41 +02:00
actor_runner.cpp Finalized actor_runner 2023-10-22 16:28:06 +02:00
actor_turret.cpp Don't suppress below 2.0 2024-02-14 20:48:11 +01:00
actor_weaponless.cpp Finalized actor_weaponless 2023-10-22 16:34:15 +02:00
actorenemy.cpp minimum visibility is 0.999 and not 1.0 2024-02-26 15:53:17 +01:00
actorenemy.h Fixed Actor Enemy system 2023-10-15 17:11:20 +02:00
actorpath.cpp Using Added in OPM comments 2023-12-28 20:35:33 +01:00
actorpath.h Fixed ActorPath algorithm 2023-10-15 17:52:00 +02:00
ammo.cpp Initialize all Ammo members 2024-06-22 16:11:03 +02:00
ammo.h Archive name_index 2024-02-21 20:59:41 +01:00
animate.cpp Call SetWeight() rather than setting it manually 2024-06-14 21:19:04 +02:00
animate.h Better for loop clarity 2023-11-26 19:55:07 +01:00
animationevent.cpp Optimized event name 2023-09-07 18:05:49 +02:00
animationevent.h Optimized event name 2023-09-07 18:05:49 +02:00
archive.cpp Improved/fixed archive support for big-endian platforms 2024-06-09 16:53:50 +02:00
archive.h Added ArchiveObject() that accepts a SafePtr 2024-03-04 23:34:31 +01:00
armor.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
armor.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
barrels.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
barrels.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
baseimp.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
beam.cpp Include <utility> for std::move 2023-09-07 20:01:07 +02:00
beam.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bg_local.h Moved MINS/MAXS to bg_pmove 2023-10-14 13:31:19 +02:00
bg_misc.cpp Moved gi.protocol to a new variable called g_protocol 2023-07-02 19:17:15 +02:00
bg_pmove.cpp Fixed MINS/MAXS bounding box (especially for Actor) 2023-10-22 20:16:22 +02:00
bg_public.h Fixes MASK_PLAYERSOLID incorrectly using CONTENTS_WEAPONCLIP instead of CONTENTS_PLAYERCLIP for invisible player collision 2024-07-02 18:51:53 +02:00
bg_slidemove.cpp Removed trace.startsolid check 2024-01-21 23:30:48 +01:00
bg_voteoptions.cpp Fixed Subclient not having the correct client name 2024-06-07 20:36:55 +02:00
bg_voteoptions.h Added vote commands for cgame 2023-12-31 00:39:43 +01:00
body.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
body.h Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
botlib.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
botmenudef.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bspline.cpp SimpleEntity subclass flags name now starts with ECF_ prefix 2023-11-16 23:17:06 +01:00
bspline.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
camera.cpp Initialize watchFadeTime 2024-02-23 23:53:27 +01:00
camera.h Marked overridden virtual methods 2024-04-11 00:30:00 +02:00
characterstate.cpp Create an event with the argument count 2023-08-19 20:49:39 +02:00
characterstate.h Create an event with the argument count 2023-08-19 20:49:39 +02:00
chars.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
CMakeLists.txt Fixed library locations 2023-08-19 23:29:19 +02:00
consoleevent.cpp Made Event::ErrorInternal const 2023-08-19 21:00:04 +02:00
consoleevent.h Made Event::ErrorInternal const 2023-08-19 21:00:04 +02:00
crateobject.cpp SimpleEntity subclass flags name now starts with ECF_ prefix 2023-11-16 23:17:06 +01:00
crateobject.h Formatted document 2023-08-30 23:33:00 +02:00
crc32.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
damagemodel.cpp Fixed Archive method not calling parent class archive method 2023-11-26 20:00:12 +01:00
damagemodel.h Explicitly mark as override 2024-06-07 19:49:29 +02:00
debuglines.cpp Implemented G_DebugRotatedBBox 2024-02-26 19:56:23 +01:00
debuglines.h Implemented G_DebugRotatedBBox 2024-02-26 19:56:23 +01:00
decals.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
decals.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
dm_manager.cpp Fixed FFA scores 2024-02-21 19:37:49 +01:00
dm_manager.h Added CTeamSpawnClock and ported fixes from moh >= 2.0 2023-09-23 19:37:55 +02:00
doors.cpp Fix doors opening and closing indefinitely by actors 2024-08-26 19:04:49 +02:00
doors.h Added "isopen" door event + Renamed Door's class ID to "NormalDoor" 2023-09-19 21:24:00 +02:00
DrivableVehicleTandem.cpp Use EV_TakeDamage on pTurret instead, and process all pending events 2023-10-06 19:46:47 +02:00
DrivableVehicleTandem.h Marked overridden methods as "override" 2023-09-24 23:36:30 +02:00
earthquake.cpp Fixed ViewJitter never being removed 2024-02-14 18:40:34 +01:00
earthquake.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
effectentity.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
effectentity.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
Entities.cpp Fixed some setters and getters being inverted 2024-04-22 19:59:20 +02:00
Entities.h Implemented FencePost 2024-04-10 00:05:00 +02:00
entity.cpp Use centroid when broadcasting new AI event 2024-08-28 00:40:57 +02:00
entity.h Using AI_EVENT_MAX to check for max ai events 2024-05-29 23:54:48 +02:00
explosion.cpp Set default explosion to "fx/fx_explosion.tik" 2023-08-16 02:04:28 +02:00
explosion.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
fixedturret.cpp Fixed useless statement 2023-09-24 23:37:18 +02:00
fixedturret.h Implemented FixedTurret 2023-09-23 18:30:59 +02:00
g_active.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
g_arenas.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_bot.cpp Removed unused source files 2024-04-09 22:41:41 +02:00
g_bot.h Added g_bot.h file 2023-08-19 21:21:32 +02:00
g_client.cpp Allows clients to join a single-player game 2024-06-16 20:48:34 +02:00
g_items.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_local.h Renamed g_session functions 2024-06-16 18:16:14 +02:00
g_main.cpp Fix crash when loading from save, caused by incorrect client-game state size 2024-08-23 11:48:50 +02:00
g_main.h Added g_target_game 2024-01-02 18:30:46 +01:00
g_mem.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_mmove.cpp Fixed MM stepping 2024-03-31 22:52:30 +02:00
g_phys.cpp Add more resilience against null entity in G_FixEntityPosition 2024-07-27 19:05:45 +02:00
g_phys.h Added MOVETYPE_PORTABLE_TURRET 2023-08-11 01:21:29 +02:00
g_public.h Refactoring gameExport_s::ReadLevel() and gameExport_s::WriteLevel() 2024-08-20 23:41:43 +10:00
g_session.cpp Fixes gametype incorrectly checked in G_InitWorldSession 2024-06-22 16:43:03 +02:00
g_spawn.cpp When spawning pathnodes, use archived instance of pathnodes 2023-10-23 17:17:56 +02:00
g_spawn.h SPAWNFLAG_DETAIL must be 0x1000 2023-10-23 15:56:27 +02:00
g_utils.cpp Fix sounds unexpectedly getting marked as streamed when they are not 2024-08-27 12:47:58 +02:00
g_utils.h Added visual obfuscation feature (not implemented yet) 2023-10-14 19:56:06 +02:00
g_vmove.cpp Fixed velocity clip (sliding along plane) 2024-03-04 22:40:49 +01:00
g_weapon.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
game.cpp Implemented Game::Archive() 2024-02-28 22:52:44 +01:00
game.h Implemented game.detail and game.skill 2024-02-28 22:21:53 +01:00
gamecmds.cpp Added more console commands to initialize 2023-11-02 20:23:45 +01:00
gamecmds.h Added "reloadmap" console command from moh 2.0 and above 2023-11-02 20:20:58 +01:00
gamecvars.cpp Set default values for sv_invulnerabletime and sv_team_spawn_interval depending on the target protocol 2024-01-24 20:37:43 +01:00
gamecvars.h Added sv_minplayers variable 2024-01-02 18:14:13 +01:00
gamescript.cpp When parsing and compiling a script, return the length in an output parameter instead so the method can return a boolean to indicate success. 2024-04-08 21:04:26 +02:00
gamescript.h Fixed ScriptThreadLabel::Execute with other/owner param 2023-12-28 18:30:15 +01:00
gibs.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
gibs.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
glb_local.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
gravpath.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
gravpath.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
grenadehint.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
grenadehint.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
health.cpp Health must have a targetname by default in 2.0 and above 2024-02-16 23:52:25 +01:00
health.h Added health queue 2023-09-12 20:33:49 +02:00
hud.cpp Added all mohaas/mohaab cvars 2023-08-10 12:04:45 +02:00
hud.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
huddraw.cpp Added all mohaas/mohaab cvars 2023-08-10 12:04:45 +02:00
huddraw.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
inv.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
inventoryitem.cpp SimpleEntity subclass flags name now starts with ECF_ prefix 2023-11-16 23:17:06 +01:00
inventoryitem.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
ipfilter.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
ipfilter.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
item.cpp SimpleEntity subclass flags name now starts with ECF_ prefix 2023-11-16 23:17:06 +01:00
item.h Formatted item source files 2023-08-09 16:54:38 +02:00
level.cpp Ignore NumShaders in protocol version 8 and below 2024-06-09 19:32:15 +02:00
level.h Added a feature to let each team have their own objective location 2024-01-02 00:52:25 +01:00
light.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
light.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
lightstyleclass.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
lightstyleclass.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
lodthing.cpp Optimized calls to Event() (avoid allocating a new Event when it can be reused) 2023-09-07 18:22:07 +02:00
lodthing.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
match.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
md5.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
md5.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
misc.cpp Added FuncLadder archive method 2024-02-19 19:36:46 +01:00
misc.h Marked overridden virtual methods 2024-04-11 00:30:00 +02:00
movegrid.cpp Use floating-point operation in CalculateBoxPoints() 2024-02-02 23:05:18 +01:00
movegrid.h Fully implemented cMoveGrid 2023-10-01 13:42:16 +02:00
mover.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
mover.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
nature.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
nature.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
navigate.cpp Removed useless print 2024-06-09 13:08:01 +02:00
navigate.h Added PathInfo() constructor initialization 2024-06-22 21:41:28 +02:00
object.cpp Make ThrowObject::Throw throws an exception when the owner and targetent is NULL, also use centroid if the target entity is not a sentient 2024-04-08 21:52:48 +02:00
object.h Marked overridden virtual methods 2024-04-11 00:30:00 +02:00
parm.cpp Implemented all parm methods 2024-02-22 20:44:15 +01:00
parm.h Implemented all parm methods 2024-02-22 20:44:15 +01:00
player.cpp Normalize angles to fix interpolation issues on client 2024-08-27 15:24:31 +02:00
player.h Fix part blend mult being incorrectly archived 2024-08-03 18:40:27 +02:00
player_animation.cpp Implements Player::EventTestAnim() 2024-06-14 21:20:15 +02:00
player_combat.cpp Fixed weapon attachment not correcting properly 2023-12-28 19:16:54 +01:00
player_conditionals.cpp Allow pain if the current time is above the allowed next pain time 2024-07-27 19:37:05 +02:00
player_util.cpp Fixed crash with WhatIs command if the entity doesn't have a model 2024-01-28 23:32:43 +01:00
playerbot.cpp SimpleEntity subclass flags name now starts with ECF_ prefix 2023-11-16 23:17:06 +01:00
playerbot.h Marked overridden virtual methods 2024-04-11 00:30:00 +02:00
playerstart.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
playerstart.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
portableturret.cpp Added and implemented CarryableTurret and PortableTurret 2023-09-17 19:48:20 +02:00
portableturret.h Added and implemented CarryableTurret and PortableTurret 2023-09-17 19:48:20 +02:00
portal.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
portal.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptflags.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptflags.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptmaster.cpp Fixed an issue where scripts would get compiled every time they are executed, causing a performance issue 2024-05-01 17:54:45 +02:00
scriptmaster.h Fixed ScriptThread timing 2023-10-27 21:02:18 +02:00
scriptslave.cpp Fix followpath not working under special circumstances 2024-07-27 19:05:05 +02:00
scriptslave.h Implemented special func 2024-02-26 23:25:39 +01:00
scriptthread.cpp Reduced compilation warnings 2024-06-07 20:34:13 +02:00
scriptthread.h Formatted scriptthread source file 2024-01-29 00:03:51 +01:00
scripttimer.cpp Optimized calls to Event() (avoid allocating a new Event when it can be reused) 2023-09-07 18:22:07 +02:00
scripttimer.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
sentient.cpp Fix AI damage 2024-08-05 18:43:40 +02:00
sentient.h Using Added in OPM comments 2023-12-28 20:35:33 +01:00
sentient_combat.cpp Correctly archive the active weapon (safe pointer) 2024-05-12 23:55:11 +02:00
simpleactor.cpp Fixed path not found spam 2024-02-18 15:47:07 +01:00
simpleactor.h Wrong condition for SetDesiredYawDest (should set only if values are non-zero) 2024-02-15 20:23:50 +01:00
simpleentity.cpp SimpleEntity subclass flags name now starts with ECF_ prefix 2023-11-16 23:17:06 +01:00
simpleentity.h Made SetTargetName virtual functions 2023-08-17 17:37:43 +02:00
slre.c Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
slre.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
smokegrenade.cpp Fixed "spin" event name 2023-11-14 14:09:52 +01:00
smokegrenade.h Added setOwner/getOwner 2023-10-03 18:30:19 +02:00
smokesprite.cpp Fixed division by zero error when getting a random smoke sprite 2023-10-18 19:57:31 +02:00
smokesprite.h Fixed G_ObfuscationForSmokeSprites parameters 2023-10-14 19:11:48 +02:00
soundman.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
soundman.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
spawners.cpp Cleaned up SimpleEntity 2023-08-09 20:57:17 +02:00
spawners.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
specialfx.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
specialfx.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
spline.h use double instead of float 2024-03-04 22:25:31 +01:00
stack.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
syn.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
Tow_Entities.cpp Fixed objectives being wrong 2023-11-13 18:23:15 +01:00
Tow_Entities.h Export g_TOWObjectiveMan 2023-08-16 01:32:07 +02:00
trigger.cpp Trigger must not be effective when being damaged if it does not take damage 2024-04-30 20:26:08 +02:00
trigger.h Added trigger_sideduse from 2.30 2024-04-10 21:44:03 +02:00
umap.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
vehicle.cpp Fix vehicles getting blocked by sentients dying 2024-08-27 00:36:03 +02:00
vehicle.h Marked overridden virtual methods 2024-04-11 00:30:00 +02:00
VehicleCollisionEntity.cpp Added GetOwner event 2024-04-10 21:37:49 +02:00
VehicleCollisionEntity.h Added GetOwner event 2024-04-10 21:37:49 +02:00
VehicleHalfTrack.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
VehicleSlot.cpp Fixed slot notsolid/solid for bound entities, for player and for weapons 2023-09-26 20:49:00 +02:00
VehicleSlot.h Fixed slot notsolid/solid for bound entities, for player and for weapons 2023-09-26 20:49:00 +02:00
VehicleSoundEntity.cpp Fixed vehicle sound entity using bad sound prefix 2024-01-25 21:55:03 +01:00
VehicleSoundEntity.h Formatted VehicleSoundEntity source files 2024-01-25 21:54:44 +01:00
VehicleTank.cpp Make the driver non-solid instead of the tank if it's a player 2023-10-13 21:31:47 +02:00
vehicletanktandem.cpp Use EV_TakeDamage on pTurret instead, and process all pending events 2023-10-06 19:46:47 +02:00
vehicletanktandem.h Marked overridden methods as "override" 2023-09-24 23:36:30 +02:00
vehicleturret.cpp Fix camera angles changing too much when switching between linked turrets 2024-08-24 00:40:23 +02:00
vehicleturret.h End remote control for all linked turrets (this removes the user camera) 2023-10-13 21:16:56 +02:00
VehicleWheelsX2.cpp Removed MASK_DAMAGEMODEL, using MASK_SOLID instead 2023-10-13 19:11:14 +02:00
VehicleWheelsX4.cpp Removed MASK_DAMAGEMODEL, using MASK_SOLID instead 2023-10-13 19:11:14 +02:00
viewthing.cpp Fixed str() being passed as an instance for variadic arguments 2023-10-07 23:50:16 +02:00
viewthing.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
weapon.cpp Fixed weapon pickup logic, like player picking up the weapon indefinitely when reaching max ammo 2024-03-03 18:09:19 +01:00
weapon.h Fixed AI mg42 fire delay 2024-02-20 23:29:38 +01:00
weapturret.cpp Fix the turret firedelay behavior on mohaa base 2024-08-27 01:34:51 +02:00
weapturret.h Marked overridden virtual methods 2024-04-11 00:30:00 +02:00
weaputils.cpp Initialize explosion flash 2024-06-22 16:39:08 +02:00
weaputils.h Using Added in OPM comments 2023-12-28 20:35:33 +01:00
windows.cpp Fixed Archive method not calling parent class archive method 2023-11-26 20:00:12 +01:00
windows.h Formatted document 2023-11-26 19:54:07 +01:00
worldspawn.cpp Fixes skyboxSpeed using an integer rather than a float 2024-07-01 00:19:50 +02:00
worldspawn.h Moved con_set entry to the header file 2024-03-05 18:30:31 +01:00