openmohaa/code/cgame
smallmodel 120a486aea
Use CMake installation directory
This removes the use of the DESTINATION parameter from install() command and instead rely on default values.
The shared build action file was modified to package installed files in a single folder
2024-11-20 22:50:49 +01:00
..
cg_archive.cpp Fix broken cgame state saving 2024-07-15 23:44:11 +02:00
cg_archive.h Added MemArchive feature from mohaas/mohaab 2023-09-06 23:11:43 +02:00
cg_beam.cpp Fixed beam const vec3_t parameter 2023-07-10 23:07:57 +02:00
cg_commands.cpp Add printdeathmsg from moh 2.0 and above 2024-11-12 18:37:17 +01:00
cg_commands.h Add printdeathmsg from moh 2.0 and above 2024-11-12 18:37:17 +01:00
cg_consolecmds.c Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
cg_drawtools.cpp Fix infinite loop while getting the number of lines in objectives 2024-11-19 20:26:23 +01:00
cg_ents.c Call CG_UpdateRadarClient() in CG_AddCEntity 2023-08-16 00:44:30 +02:00
cg_event.c Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_lightstyles.cpp Properly clear the color values 2024-06-07 19:57:14 +02:00
cg_local.h small detail change 2024-09-19 20:00:53 +02:00
cg_main.c Process the ubersound folder differently depending on the target version 2024-10-31 23:57:18 +01:00
cg_marks.c Don't allocate the mark if the number of allocated polys is insufficient 2024-11-11 15:14:20 +01:00
cg_modelanim.c Add RF_FRAMELERP flag to ref entity 2024-10-24 21:08:04 +02:00
cg_nature.cpp Use CVAR_RESETSTRING instead of CVAR_SERVER_CREATED 2024-11-11 20:36:03 +01:00
cg_parsemsg.cpp Fix the bullet tracer scale 2024-11-12 00:09:29 +01:00
cg_parsemsg.h Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_player.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_playerstate.c Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_predict.c Don't allow lean in single-player in the base game 2024-11-10 17:01:56 +01:00
cg_public.h Adjust the objectives menu accordingly depending on the game message box which depends on the compass scale 2024-11-19 19:41:46 +01:00
cg_radar.cpp Fixed CG_SameTeam always returning true 2023-08-16 00:44:44 +02:00
cg_radar.h Implemented client-game radar code 2023-08-15 22:21:44 +02:00
cg_scoreboard.cpp Pass the correct size to Q_strncpyz 2024-09-21 22:50:53 +02:00
cg_servercmds.c Allow user-created variables 2024-11-11 20:58:37 +01:00
cg_snapshot.c Only print a warning instead of dropping when the next snapshot is out of range 2024-10-21 21:26:07 +02:00
cg_sound.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_specialfx.cpp Only set the effect angles from the supplied angles if the spawnthing doesn't have angle set 2024-11-02 20:14:30 +01:00
cg_specialfx.h Fix wrong special effects count 2024-09-09 21:43:20 +02:00
cg_swipe.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_tempmodels.cpp Fix angles not being set correctly from the base 2024-11-02 20:13:23 +01:00
cg_testemitter.cpp Avoid setting variables with the same value 2024-09-18 20:55:02 +02:00
cg_ui.cpp Fix the instant message maximum number on AA and SH/BT 2024-10-02 21:49:20 +02:00
cg_vehicle.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_view.c Fix the intermission screen (mission failed/success) not hiding immediately on the base game 2024-11-13 20:01:05 +01:00
cg_viewmodelanim.c Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
cg_volumetricsmoke.cpp Don't change the velocity for VSS, this was a mistake 2024-11-02 19:01:05 +01:00
CMakeLists.txt Use CMake installation directory 2024-11-20 22:50:49 +01:00
memarchiver.cpp Fix broken cgame state saving 2024-07-15 23:44:11 +02:00
memarchiver.h Added MemArchiver::ArchiveSize 2023-09-06 19:58:19 +02:00
tr_types.h Updates 2023-05-27 16:19:31 +02:00