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Fix broken cgame state saving
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parent
81b86d61da
commit
93cd470659
3 changed files with 12 additions and 12 deletions
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@ -163,7 +163,7 @@ void CG_ArchiveRefEntity(MemArchiver& archiver, refEntity_t* ref)
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archiver.ArchiveVec3(ref->axis[2]);
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archiver.ArchiveBoolean(&ref->nonNormalizedAxes);
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archiver.ArchiveVec3(ref->origin);
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archiver.ArchiveRaw(ref->frameInfo, 192);
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archiver.ArchiveRaw(ref->frameInfo, sizeof(ref->frameInfo));
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archiver.ArchiveFloat(&ref->actionWeight);
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archiver.ArchiveShort(&ref->wasframe);
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archiver.ArchiveFloat(&ref->scale);
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@ -171,7 +171,7 @@ void CG_ArchiveRefEntity(MemArchiver& archiver, refEntity_t* ref)
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archiver.ArchiveInteger(&ref->skinNum);
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CG_ArchiveShaderHandle(archiver, &ref->customShader);
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archiver.ArchiveRaw(ref->shaderRGBA, 4);
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archiver.ArchiveRaw(ref->shaderRGBA, sizeof(ref->shaderRGBA));
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archiver.ArchiveFloat(ref->shaderTexCoord);
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archiver.ArchiveFloat(&ref->shaderTexCoord[1]);
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archiver.ArchiveFloat(&ref->shaderTime);
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@ -42,23 +42,23 @@ MemArchiver::~MemArchiver()
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void MemArchiver::SetupForWriting(size_t initialSize)
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{
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state = MEMARC_WRITING;
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buffer = (byte*)cgi.Malloc(initialSize);
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allocatedSize = initialSize;
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bufferSize = 0;
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this->state = MEMARC_WRITING;
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this->buffer = (byte*)cgi.Malloc(initialSize);
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this->allocatedSize = initialSize;
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this->bufferSize = 0;
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}
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void MemArchiver::SetupForReading(byte* buffer, size_t size)
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{
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state = MEMARC_READING;
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buffer = buffer;
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allocatedSize = size;
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bufferSize = 0;
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this->state = MEMARC_READING;
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this->buffer = buffer;
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this->allocatedSize = size;
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this->bufferSize = 0;
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}
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void MemArchiver::SetBaseTime(unsigned int time)
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{
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svsTime = time;
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this->svsTime = time;
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}
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size_t MemArchiver::BufferSize() const
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@ -582,7 +582,7 @@ CL_RestoreSavedCgameState
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*/
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void CL_RestoreSavedCgameState() {
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if (cls.savedCgameState) {
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cge->CG_LoadStateToBuffer(&cls.savedCgameState, cls.savedCgameStateSize, cl.snap.serverTime);
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cge->CG_LoadStateToBuffer(cls.savedCgameState, cls.savedCgameStateSize, cl.snap.serverTime);
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}
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}
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