openmohaa/code/fgame
2024-01-02 23:32:06 +01:00
..
actor.cpp Fixed some events having wrong parameters for documentation 2023-12-28 20:50:47 +01:00
actor.h Moved eAIEvent enum to entity.h 2023-11-05 21:00:41 +01:00
actor_aim.cpp Formatted actor source files 2023-10-12 18:19:22 +02:00
actor_alarm.cpp Fixed alarm state 2023-10-19 23:15:36 +02:00
actor_anim.cpp Fixed anim state 2023-10-19 23:15:45 +02:00
actor_animapi.cpp Fixed anim API 2023-10-19 23:15:57 +02:00
actor_animcurious.cpp Finalized actor_curious 2023-10-22 14:29:02 +02:00
actor_badplace.cpp Formatted actor_badplace source file 2023-10-15 20:53:20 +02:00
actor_balcony.cpp Use ANIM_WEIGHT_MOTION enum 2023-10-23 14:46:17 +02:00
actor_cover.cpp Fixed FindCover() wrong algorithm 2023-11-13 00:35:11 +01:00
actor_curious.cpp Fixed Think_Curious() and LookAtCuriosity() small mistakes 2023-10-30 22:04:09 +01:00
actor_disguise_common.cpp Finalized actor_disguise 2023-10-22 14:56:41 +02:00
actor_disguise_officer.cpp Finalized actor_disguise 2023-10-22 14:56:41 +02:00
actor_disguise_rover.cpp Finalized actor_disguise 2023-10-22 14:56:41 +02:00
actor_disguise_salute.cpp Finalized actor_disguise 2023-10-22 14:56:41 +02:00
actor_disguise_sentry.cpp Finalized actor_disguise 2023-10-22 14:56:41 +02:00
actor_dog.cpp Fixed/finalized actor_dog 2023-10-22 15:03:12 +02:00
actor_grenade.cpp Initialize bHasThrowTarget 2023-10-24 22:55:22 +02:00
actor_idle.cpp Finalized actor_idle 2023-10-22 15:42:36 +02:00
actor_killed.cpp Finalized actor_killed 2023-10-22 15:45:08 +02:00
actor_machinegunner.cpp Finalized actor_machinegunner 2023-10-22 16:14:52 +02:00
actor_noclip.cpp Finalized actor_noclip 2023-10-22 16:20:29 +02:00
actor_pain.cpp Finalized actor_pain 2023-10-22 16:23:33 +02:00
actor_patrol.cpp Finalized actor_patrol 2023-10-22 16:26:28 +02:00
actor_runandshoot.cpp Fixed wrong value for THINKSTATE_BADPLACE 2023-10-16 23:32:59 +02:00
actor_runner.cpp Finalized actor_runner 2023-10-22 16:28:06 +02:00
actor_turret.cpp Fixed State_Turret_Wait() not checking if enemy can shoot, and fixed last enemy visible time not being set 2023-11-13 00:34:26 +01:00
actor_weaponless.cpp Finalized actor_weaponless 2023-10-22 16:34:15 +02:00
actorenemy.cpp Fixed Actor Enemy system 2023-10-15 17:11:20 +02:00
actorenemy.h Fixed Actor Enemy system 2023-10-15 17:11:20 +02:00
actorpath.cpp Using Added in OPM comments 2023-12-28 20:35:33 +01:00
actorpath.h Fixed ActorPath algorithm 2023-10-15 17:52:00 +02:00
ammo.cpp Fixed AmmoPickup not sending a message to the player 2023-08-28 15:41:06 +02:00
ammo.h Fixed AmmoPickup not sending a message to the player 2023-08-28 15:41:06 +02:00
animate.cpp Fixed issues with animation when sv_fps was above 20 2023-12-27 18:04:41 +01:00
animate.h Better for loop clarity 2023-11-26 19:55:07 +01:00
animationevent.cpp Optimized event name 2023-09-07 18:05:49 +02:00
animationevent.h Optimized event name 2023-09-07 18:05:49 +02:00
archive.cpp Using Archive algorithm from mohaas/mohaab 2023-09-14 00:19:55 +02:00
archive.h Fixed defaultEntry not being initialized after archiving 2023-11-28 20:10:23 +01:00
armor.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
armor.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
barrels.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
barrels.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
baseimp.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
beam.cpp Include <utility> for std::move 2023-09-07 20:01:07 +02:00
beam.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bg_local.h Moved MINS/MAXS to bg_pmove 2023-10-14 13:31:19 +02:00
bg_misc.cpp Moved gi.protocol to a new variable called g_protocol 2023-07-02 19:17:15 +02:00
bg_pmove.cpp Fixed MINS/MAXS bounding box (especially for Actor) 2023-10-22 20:16:22 +02:00
bg_public.h SimpleEntity subclass flags name now starts with ECF_ prefix 2023-11-16 23:17:06 +01:00
bg_slidemove.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bg_voteoptions.cpp Fixed vote item name being empty 2023-12-31 00:53:26 +01:00
bg_voteoptions.h Added vote commands for cgame 2023-12-31 00:39:43 +01:00
body.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
body.h Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
botlib.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
botmenudef.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bspline.cpp SimpleEntity subclass flags name now starts with ECF_ prefix 2023-11-16 23:17:06 +01:00
bspline.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
camera.cpp SimpleEntity subclass flags name now starts with ECF_ prefix 2023-11-16 23:17:06 +01:00
camera.h Added Camera::ShowQuakes() 2023-10-13 19:14:37 +02:00
characterstate.cpp Create an event with the argument count 2023-08-19 20:49:39 +02:00
characterstate.h Create an event with the argument count 2023-08-19 20:49:39 +02:00
chars.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
CMakeLists.txt Fixed library locations 2023-08-19 23:29:19 +02:00
consoleevent.cpp Made Event::ErrorInternal const 2023-08-19 21:00:04 +02:00
consoleevent.h Made Event::ErrorInternal const 2023-08-19 21:00:04 +02:00
crateobject.cpp SimpleEntity subclass flags name now starts with ECF_ prefix 2023-11-16 23:17:06 +01:00
crateobject.h Formatted document 2023-08-30 23:33:00 +02:00
crc32.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
damagemodel.cpp Fixed Archive method not calling parent class archive method 2023-11-26 20:00:12 +01:00
damagemodel.h Marked overridden methods as "override" 2023-09-24 23:36:30 +02:00
debuglines.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
debuglines.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
decals.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
decals.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
dm_manager.cpp Fixed "unknown game mode" error 2023-11-13 18:23:26 +01:00
dm_manager.h Added CTeamSpawnClock and ported fixes from moh >= 2.0 2023-09-23 19:37:55 +02:00
doors.cpp SimpleEntity subclass flags name now starts with ECF_ prefix 2023-11-16 23:17:06 +01:00
doors.h Added "isopen" door event + Renamed Door's class ID to "NormalDoor" 2023-09-19 21:24:00 +02:00
DrivableVehicleTandem.cpp Use EV_TakeDamage on pTurret instead, and process all pending events 2023-10-06 19:46:47 +02:00
DrivableVehicleTandem.h Marked overridden methods as "override" 2023-09-24 23:36:30 +02:00
earthquake.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
earthquake.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
effectentity.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
effectentity.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
Entities.cpp Fixed some events having wrong parameters for documentation 2023-12-28 20:50:47 +01:00
Entities.h Fully implemented ProjectileGenerator classes + Fixed ThrobbingBox code 2023-10-08 20:21:00 +02:00
entity.cpp Fixed a crash due to subtitle when there is no player 2023-12-28 21:08:07 +01:00
entity.h Using Added in OPM comments 2023-12-28 20:35:33 +01:00
explosion.cpp Set default explosion to "fx/fx_explosion.tik" 2023-08-16 02:04:28 +02:00
explosion.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
fixedturret.cpp Fixed useless statement 2023-09-24 23:37:18 +02:00
fixedturret.h Implemented FixedTurret 2023-09-23 18:30:59 +02:00
g_active.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
g_arenas.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_bot.cpp Reworked the bot system 2023-08-19 17:58:54 +02:00
g_bot.h Added g_bot.h file 2023-08-19 21:21:32 +02:00
g_client.cpp G_ClientDisconnect should print differently on mohaas/mohaab 2023-08-20 02:23:29 +02:00
g_items.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_local.h Reworked the bot system 2023-08-19 17:58:54 +02:00
g_main.cpp Added g_target_game 2024-01-02 18:30:46 +01:00
g_main.h Added g_target_game 2024-01-02 18:30:46 +01:00
g_mem.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_mmove.cpp Fixed g_mmove algorithm 2023-10-22 21:03:25 +02:00
g_phys.cpp G_TestEntityPosition must check for sentient instead of player 2023-09-26 20:50:00 +02:00
g_phys.h Added MOVETYPE_PORTABLE_TURRET 2023-08-11 01:21:29 +02:00
g_public.h Added visual obfuscation feature (not implemented yet) 2023-10-14 19:56:06 +02:00
g_session.cpp Reworked the bot system 2023-08-19 17:58:54 +02:00
g_spawn.cpp When spawning pathnodes, use archived instance of pathnodes 2023-10-23 17:17:56 +02:00
g_spawn.h SPAWNFLAG_DETAIL must be 0x1000 2023-10-23 15:56:27 +02:00
g_utils.cpp G_BroadcastAIEvent: ignore non-actor and non-bots 2023-11-05 21:02:07 +01:00
g_utils.h Added visual obfuscation feature (not implemented yet) 2023-10-14 19:56:06 +02:00
g_vmove.cpp Fixed vehicle move code 2023-09-27 20:01:08 +02:00
g_weapon.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
game.cpp Renamed world.cpp and world.h to worldspawn.cpp and worldspawn.h 2023-10-08 00:08:47 +02:00
game.h Moved functions from game.cpp/game.h to where they should be (g_main, g_utils) 2023-08-15 01:41:35 +02:00
gamecmds.cpp Added more console commands to initialize 2023-11-02 20:23:45 +01:00
gamecmds.h Added "reloadmap" console command from moh 2.0 and above 2023-11-02 20:20:58 +01:00
gamecvars.cpp Added sv_minplayers variable 2024-01-02 18:14:13 +01:00
gamecvars.h Added sv_minplayers variable 2024-01-02 18:14:13 +01:00
gamescript.cpp Fixed ScriptThreadLabel::Execute with other/owner param 2023-12-28 18:30:15 +01:00
gamescript.h Fixed ScriptThreadLabel::Execute with other/owner param 2023-12-28 18:30:15 +01:00
gibs.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
gibs.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
glb_local.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
gravpath.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
gravpath.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
grenadehint.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
grenadehint.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
health.cpp Prefixed TIKI import functions 2023-09-27 23:21:34 +02:00
health.h Added health queue 2023-09-12 20:33:49 +02:00
hud.cpp Added all mohaas/mohaab cvars 2023-08-10 12:04:45 +02:00
hud.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
huddraw.cpp Added all mohaas/mohaab cvars 2023-08-10 12:04:45 +02:00
huddraw.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
inv.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
inventoryitem.cpp SimpleEntity subclass flags name now starts with ECF_ prefix 2023-11-16 23:17:06 +01:00
inventoryitem.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
ipfilter.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
ipfilter.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
item.cpp SimpleEntity subclass flags name now starts with ECF_ prefix 2023-11-16 23:17:06 +01:00
item.h Formatted item source files 2023-08-09 16:54:38 +02:00
level.cpp Added a feature to let each team have their own objective location 2024-01-02 00:52:25 +01:00
level.h Added a feature to let each team have their own objective location 2024-01-02 00:52:25 +01:00
light.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
light.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
lightstyleclass.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
lightstyleclass.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
lodthing.cpp Optimized calls to Event() (avoid allocating a new Event when it can be reused) 2023-09-07 18:22:07 +02:00
lodthing.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
match.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
md5.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
md5.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
misc.cpp SimpleEntity subclass flags name now starts with ECF_ prefix 2023-11-16 23:17:06 +01:00
misc.h Added and implemented InfoLandmark 2023-11-03 22:10:14 +01:00
movegrid.cpp Fully implemented cMoveGrid 2023-10-01 13:42:16 +02:00
movegrid.h Fully implemented cMoveGrid 2023-10-01 13:42:16 +02:00
mover.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
mover.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
nature.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
nature.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
navigate.cpp SimpleEntity subclass flags name now starts with ECF_ prefix 2023-11-16 23:17:06 +01:00
navigate.h Refactored navigation with moh 2.0 features 2023-11-09 23:44:53 +01:00
object.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
object.h Added InteractObject and ThrowObject 2023-08-09 20:49:43 +02:00
parm.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
parm.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
player.cpp Fixed jumpstart modheight not working on AA 2024-01-02 23:32:06 +01:00
player.h Using Added in OPM comments 2023-12-28 20:35:33 +01:00
player_animation.cpp Added portable turret anim blends + fixed anim blends 2023-11-16 23:03:04 +01:00
player_combat.cpp Fixed weapon attachment not correcting properly 2023-12-28 19:16:54 +01:00
player_conditionals.cpp Fixed wrong landmine defuse direction 2023-12-28 18:55:43 +01:00
player_util.cpp Don't use ANIM_MASK 2023-11-15 19:45:58 +01:00
playerbot.cpp SimpleEntity subclass flags name now starts with ECF_ prefix 2023-11-16 23:17:06 +01:00
playerbot.h Formatted playerbot source file 2023-11-13 20:33:06 +01:00
playerstart.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
playerstart.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
portableturret.cpp Added and implemented CarryableTurret and PortableTurret 2023-09-17 19:48:20 +02:00
portableturret.h Added and implemented CarryableTurret and PortableTurret 2023-09-17 19:48:20 +02:00
portal.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
portal.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptflags.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptflags.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptmaster.cpp Using Added in OPM comments 2023-12-28 20:35:33 +01:00
scriptmaster.h Fixed ScriptThread timing 2023-10-27 21:02:18 +02:00
scriptslave.cpp Fixed some events having wrong parameters for documentation 2023-12-28 20:50:47 +01:00
scriptslave.h Added FollowPathRelativeYaw and NormalAngles 2023-11-27 20:30:36 +01:00
scriptthread.cpp Fixed some events having wrong parameters for documentation 2023-12-28 20:50:47 +01:00
scriptthread.h Don't execute script thread now if paused 2023-10-30 22:46:50 +01:00
scripttimer.cpp Optimized calls to Event() (avoid allocating a new Event when it can be reused) 2023-09-07 18:22:07 +02:00
scripttimer.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
sentient.cpp Using Added in OPM comments 2023-12-28 20:35:33 +01:00
sentient.h Using Added in OPM comments 2023-12-28 20:35:33 +01:00
sentient_combat.cpp Call SetWeaponAnim() instead of NewAnim() for weapon animation 2023-12-27 16:25:37 +01:00
simpleactor.cpp Fixed SimpleActor::SetPath not setting path correctly 2023-11-13 00:35:32 +01:00
simpleactor.h Fixed whole SimpleActor implementation 2023-10-15 19:52:19 +02:00
simpleentity.cpp SimpleEntity subclass flags name now starts with ECF_ prefix 2023-11-16 23:17:06 +01:00
simpleentity.h Made SetTargetName virtual functions 2023-08-17 17:37:43 +02:00
slre.c Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
slre.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
smokegrenade.cpp Fixed "spin" event name 2023-11-14 14:09:52 +01:00
smokegrenade.h Added setOwner/getOwner 2023-10-03 18:30:19 +02:00
smokesprite.cpp Fixed division by zero error when getting a random smoke sprite 2023-10-18 19:57:31 +02:00
smokesprite.h Fixed G_ObfuscationForSmokeSprites parameters 2023-10-14 19:11:48 +02:00
soundman.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
soundman.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
spawners.cpp Cleaned up SimpleEntity 2023-08-09 20:57:17 +02:00
spawners.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
specialfx.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
specialfx.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
spline.h Fixed cSpline archiving bad values 2023-11-27 20:35:23 +01:00
stack.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
syn.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
Tow_Entities.cpp Fixed objectives being wrong 2023-11-13 18:23:15 +01:00
Tow_Entities.h Export g_TOWObjectiveMan 2023-08-16 01:32:07 +02:00
trigger.cpp Fixed isabandoned returning 1 if the player has a landmine 2023-12-28 18:53:32 +01:00
trigger.h Implemented DamageEvent() / EventGetActivator() 2023-11-13 22:20:16 +01:00
umap.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
vehicle.cpp Fixed some events having wrong parameters for documentation 2023-12-28 20:50:47 +01:00
vehicle.h Fixed tank's driver not being able to remote control the turret under some circumstances 2023-10-13 21:09:47 +02:00
VehicleCollisionEntity.cpp Use the correct clipmask for VehicleCollisionEntity 2023-10-03 18:30:35 +02:00
VehicleCollisionEntity.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
VehicleHalfTrack.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
VehicleSlot.cpp Fixed slot notsolid/solid for bound entities, for player and for weapons 2023-09-26 20:49:00 +02:00
VehicleSlot.h Fixed slot notsolid/solid for bound entities, for player and for weapons 2023-09-26 20:49:00 +02:00
VehicleSoundEntity.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
VehicleSoundEntity.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
VehicleTank.cpp Make the driver non-solid instead of the tank if it's a player 2023-10-13 21:31:47 +02:00
vehicletanktandem.cpp Use EV_TakeDamage on pTurret instead, and process all pending events 2023-10-06 19:46:47 +02:00
vehicletanktandem.h Marked overridden methods as "override" 2023-09-24 23:36:30 +02:00
vehicleturret.cpp SimpleEntity subclass flags name now starts with ECF_ prefix 2023-11-16 23:17:06 +01:00
vehicleturret.h End remote control for all linked turrets (this removes the user camera) 2023-10-13 21:16:56 +02:00
VehicleWheelsX2.cpp Removed MASK_DAMAGEMODEL, using MASK_SOLID instead 2023-10-13 19:11:14 +02:00
VehicleWheelsX4.cpp Removed MASK_DAMAGEMODEL, using MASK_SOLID instead 2023-10-13 19:11:14 +02:00
viewthing.cpp Fixed str() being passed as an instance for variadic arguments 2023-10-07 23:50:16 +02:00
viewthing.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
weapon.cpp Fixed wrong landmine defuse direction 2023-12-28 18:55:43 +01:00
weapon.h Using Added in OPM comments 2023-12-28 20:35:33 +01:00
weapturret.cpp Fixed some events having wrong parameters for documentation 2023-12-28 20:50:47 +01:00
weapturret.h Export EV_Turret_SetMaxUseAngle 2023-09-24 23:20:43 +02:00
weaputils.cpp Using Added in OPM comments 2023-12-28 20:35:33 +01:00
weaputils.h Using Added in OPM comments 2023-12-28 20:35:33 +01:00
windows.cpp Fixed Archive method not calling parent class archive method 2023-11-26 20:00:12 +01:00
windows.h Formatted document 2023-11-26 19:54:07 +01:00
worldspawn.cpp Added WithinFarplaneDistance 2023-10-14 20:23:35 +02:00
worldspawn.h Added WithinFarplaneDistance 2023-10-14 20:23:35 +02:00