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Added FollowPathRelativeYaw and NormalAngles
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615726cc75
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2 changed files with 20 additions and 2 deletions
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@ -593,6 +593,16 @@ Event EV_ScriptSlave_ModifyFlyPath
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EV_NORMAL
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);
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Event EV_ScriptSlave_NormalAngles
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(
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"normalangles",
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EV_DEFAULT,
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"b",
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"bUseNormalAngles",
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"Sets the object to use normal angles when travelling on a spline path",
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EV_NORMAL
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);
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CLASS_DECLARATION(Mover, ScriptSlave, "script_object") {
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{&EV_Bind, &ScriptSlave::BindEvent },
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{&EV_Unbind, &ScriptSlave::EventUnbind },
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@ -658,7 +668,7 @@ CLASS_DECLARATION(Mover, ScriptSlave, "script_object") {
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{&EV_ScriptSlave_PhysicsVelocity, &ScriptSlave::PhysicsVelocity },
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{&EV_ScriptSlave_FlyPath, &ScriptSlave::EventFlyPath },
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{&EV_ScriptSlave_ModifyFlyPath, &ScriptSlave::EventModifyFlyPath },
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{&EV_ScriptSlave_NormalAngles, &ScriptSlave::EventNormalAngles },
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{NULL, NULL }
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};
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@ -1739,6 +1749,12 @@ void ScriptSlave::EventModifyFlyPath(Event *ev)
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}
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}
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void ScriptSlave::EventNormalAngles(Event *ev)
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{
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splineangles = !ev->GetBoolean(1);
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ignoreangles = false;
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}
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void ScriptSlave::SetupPath(cSpline<4, 512> *pPath, SimpleEntity *se)
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{
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str name;
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@ -139,7 +139,7 @@ protected:
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void SetDamage(Event *ev);
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void SetMeansOfDeath(Event *ev);
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void FollowPath(Event *ev);
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void FollowPathRelativeYaw(Event *ev);
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void FollowPathRelativeYaw(Event *ev); // Added in 2.0
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void EndPath(Event *ev);
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void FollowingPath(Event *ev);
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void CreatePath(SplinePath *path, splinetype_t type);
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@ -153,6 +153,7 @@ protected:
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void DamageFunc(Event *ev);
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void EventFlyPath(Event *ev);
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void EventModifyFlyPath(Event *ev);
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void EventNormalAngles(Event *ev); // Added in 2.0
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void SetupPath(cSpline<4, 512> *pPath, SimpleEntity *se);
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void Archive(Archiver& arc) override;
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@ -231,6 +232,7 @@ inline void ScriptSlave::Archive(Archiver& arc)
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arc.ArchiveFloat(&m_fIdealAccel);
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arc.ArchiveFloat(&m_fIdealDistance);
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arc.ArchiveFloat(&m_fLookAhead);
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arc.ArchiveFloat(&m_fFollowRelativeYaw);
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}
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class ScriptModel : public ScriptSlave
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