openmohaa/code/client
smallmodel 89133bf05d
Fix looping sounds not stopped when stopping all sounds
This fixes an issue where some random looping sound (like footsteps) would be heard after restarting or when loading a saved game
2024-08-29 19:29:16 +02:00
..
new Use OpenAL by default 2024-08-21 18:35:06 +02:00
cl_avi.cpp Added source files for OpenAL FAKK (unimplemented) 2024-01-07 20:10:53 +01:00
cl_cgame.cpp Fix broken cgame state saving 2024-07-15 23:44:11 +02:00
cl_cin.cpp Added source files for OpenAL FAKK (unimplemented) 2024-01-07 20:10:53 +01:00
cl_consolecmds.cpp Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
cl_curl.c ioquake3 porting 2023-05-24 19:29:36 +02:00
cl_curl.h ioquake3 porting 2023-05-24 19:29:36 +02:00
cl_input.cpp Fixes strings printing on the same line 2024-07-01 14:15:58 +02:00
cl_inv.cpp Reduced compilation warnings 2024-06-07 20:34:13 +02:00
cl_inv.h Added INV_ALIGN_NONE 2023-12-31 15:35:00 +01:00
cl_invrender.cpp Implemented cl_invrender 2023-12-31 22:02:47 +01:00
cl_invrender.h Implemented cl_invrender 2023-12-31 22:02:47 +01:00
cl_keys.cpp Added CL_Key_ForceCommand 2023-12-31 15:34:45 +01:00
cl_main.cpp Use OpenAL by default 2024-08-21 18:35:06 +02:00
cl_net_chan.cpp Hard reset 2016-03-27 11:49:47 +02:00
cl_parse.cpp Moved MSG_ReadServerFrameTime and MSG_WriteServerFrameTime to qcommon/msg.cpp 2023-08-21 00:09:00 +02:00
cl_scrn.cpp ioq3 files backport 2023-06-25 20:26:47 +02:00
cl_ui.cpp Fix UIReggedMaterial::ReregisterMaterial and UIReggedMaterial::GetMaterial 2024-07-24 21:10:46 +02:00
cl_ui.h Added more declarations 2024-01-08 20:03:25 +01:00
cl_uibind.cpp Added bindlistener events 2023-12-28 01:11:17 +01:00
cl_uibind.h Implemented CL_LoadBind 2023-12-27 22:53:49 +01:00
cl_uidmbox.cpp Removed float warning 2023-07-21 20:34:59 +02:00
cl_uidmbox.h Added death dm flags to increase the duration of the decay time 2023-07-09 21:16:28 +02:00
cl_uifilepicker.cpp Use a const str& reference 2023-12-29 20:19:28 +01:00
cl_uifilepicker.h Use a const str& reference 2023-12-29 20:19:28 +01:00
cl_uigmbox.cpp Added **ui_compass_scale** 2023-05-29 20:31:57 +02:00
cl_uigmbox.h Implemented UIGMBox 2023-05-18 00:54:12 +02:00
cl_uilangame.cpp Implemented LAN game list 2023-12-30 23:03:56 +01:00
cl_uilangame.h Formatted source files 2023-12-30 17:36:01 +01:00
cl_uiloadsave.cpp Differentiate saves from mohaa, mohta and mohtt 2024-08-23 22:25:43 +02:00
cl_uiloadsave.h Implemented FAKK Load game class 2023-12-30 19:09:48 +01:00
cl_uimaprotationsetup.cpp Added UI map rotation from BT 2.40 2023-12-30 01:59:03 +01:00
cl_uimaprotationsetup.h Added UI map rotation from BT 2.40 2023-12-30 01:59:03 +01:00
cl_uimaprunner.cpp Fix file picker crash on AA 2024-06-10 14:18:49 +02:00
cl_uimaprunner.h Use a const str& reference 2023-12-29 20:19:28 +01:00
cl_uiminicon.cpp Implemented miniconsole 2024-01-01 14:53:16 +01:00
cl_uiminicon.h Implemented miniconsole 2024-01-01 14:53:16 +01:00
cl_uimpmappicker.cpp Fixed objective maps appearing twice 2024-01-23 22:42:27 +01:00
cl_uimpmappicker.h Implemented MP map picker 2023-12-29 22:06:36 +01:00
cl_uiplayermodelpicker.cpp Fixed waffenss skin name 2024-01-23 00:04:41 +01:00
cl_uiplayermodelpicker.h Exported PM_FilenameToDisplayname and PM_DisplaynameT 2023-12-30 17:23:11 +01:00
cl_uiradar.cpp Implemented UIRadar::Draw() 2023-08-16 00:45:40 +02:00
cl_uiradar.h Implemented UIRadar::Draw() 2023-08-16 00:45:40 +02:00
cl_uiserverlist.cpp Added m_parent to get values from parent 2023-12-31 23:13:24 +01:00
cl_uiserverlist.h Fixed the server list 2023-07-29 19:31:16 +02:00
cl_uisoundpicker.cpp Implemented cl_uisoundpicker 2023-12-29 20:23:42 +01:00
cl_uisoundpicker.h Use a const str& reference 2023-12-29 20:19:28 +01:00
cl_uistd.cpp Fix UIReggedMaterial::ReregisterMaterial and UIReggedMaterial::GetMaterial 2024-07-24 21:10:46 +02:00
cl_uistd.h Added EV_ClearInvItemReference declaration 2023-12-31 15:34:53 +01:00
cl_uiview3d.cpp Moves MAX_SUBTITLES to `q_shared.h| 2024-07-02 19:03:27 +02:00
cl_uiview3d.h Formatted cl_uiview3d source files 2024-01-01 00:32:31 +01:00
client.h Using ioquake3 code for IPv6 support and network fixes 2023-12-30 23:03:49 +01:00
CMakeLists.txt Use OpenAL by default 2024-08-21 18:35:06 +02:00
keycodes.h ioq3 updates 2023-05-26 20:53:00 +02:00
keys.h Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
libmumblelink.c ioq3 changes 2023-05-24 19:40:02 +02:00
libmumblelink.h ioq3 changes 2023-05-24 19:40:02 +02:00
qal.c Added qalGetSourceiv / qalGetBufferfv 2024-01-15 23:04:01 +01:00
qal.h Made qal.h C++ aware 2024-01-09 23:28:01 +01:00
snd_adpcm.c New sound system 2023-05-24 19:42:48 +02:00
snd_altivec.c New sound system 2023-05-24 19:42:48 +02:00
snd_codec.c Added full MP3 support 2023-05-29 15:24:24 +02:00
snd_codec.h Made snd_codec c++ aware 2024-01-16 20:27:20 +01:00
snd_codec_mp3.c Use the new libmad version as it seems stable enough 2024-08-09 20:33:59 +02:00
snd_codec_ogg.c New sound system 2023-05-24 19:42:48 +02:00
snd_codec_opus.c New sound system 2023-05-24 19:42:48 +02:00
snd_codec_wav.c ioq3 sound 2023-05-24 21:45:26 +02:00
snd_dma.c Forgot newline 2024-02-13 01:01:39 +01:00
snd_dma_new.cpp Exclude new sound CPP files directly when not using the new sound system instead of using #ifdef 2024-08-09 20:30:35 +02:00
snd_info.cpp Use OpenAL by default 2024-08-21 18:35:06 +02:00
snd_local.h Use OpenAL by default 2024-08-21 18:35:06 +02:00
snd_local_new.h Renamed CHANNEL_FLAG_PLAYABLE to CHANNEL_FLAG_PLAY_DEFERRED 2024-08-05 18:49:41 +02:00
snd_main.c New sound system 2023-05-24 19:42:48 +02:00
snd_mem.c Increased *DEF_COMSOUNDMEGS* to 16 2023-06-11 12:49:19 +02:00
snd_mem_new.cpp Fix SetLittleLong() writing past end of bytes buffer 2024-08-24 15:10:12 +02:00
snd_miles_new.cpp Added snd_miles source files 2024-01-07 23:50:02 +01:00
snd_miles_new.h Added snd_miles source files 2024-01-07 23:50:02 +01:00
snd_mix.c New sound system 2023-05-24 19:42:48 +02:00
snd_openal.c Why would it error out when the default sfx doesn't exist...? 2023-05-28 20:59:23 +02:00
snd_openal_new.cpp Fix looping sounds not stopped when stopping all sounds 2024-08-29 19:29:16 +02:00
snd_openal_new.h Properly save and restore sound position, also fix loopsounds not playing properly 2024-08-26 01:29:42 +02:00
snd_public.h Use OpenAL by default 2024-08-21 18:35:06 +02:00
snd_wavelet.c New sound system 2023-05-24 19:42:48 +02:00
usignal.cpp Optimized calls to Event() (avoid allocating a new Event when it can be reused) 2023-09-07 18:22:07 +02:00