..
actor.cpp
Initialize m_bMumble
2024-11-27 21:15:49 +01:00
actor.h
Using parameters that take the entity rather than raw values
2024-06-02 19:55:42 +02:00
actor_aim.cpp
Formatted actor source files
2023-10-12 18:19:22 +02:00
actor_alarm.cpp
Call PostThink() in Think_Alarm()
2024-02-13 16:22:18 +01:00
actor_anim.cpp
Fixed anim state
2023-10-19 23:15:45 +02:00
actor_animapi.cpp
Fixed anim API
2023-10-19 23:15:57 +02:00
actor_animcurious.cpp
Finalized actor_curious
2023-10-22 14:29:02 +02:00
actor_badplace.cpp
Formatted actor_badplace source file
2023-10-15 20:53:20 +02:00
actor_balcony.cpp
Reduced compilation warnings
2024-06-07 20:34:13 +02:00
actor_cover.cpp
Correctly check if the AI either can see or can shoot to find the enemy
2024-08-31 18:06:02 +02:00
actor_curious.cpp
Reduced compilation warnings
2024-06-07 20:34:13 +02:00
actor_disguise_common.cpp
Finalized actor_disguise
2023-10-22 14:56:41 +02:00
actor_disguise_officer.cpp
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
actor_disguise_rover.cpp
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
actor_disguise_salute.cpp
Fixed DisguiseSalute never finishing animation
2024-02-26 15:53:38 +01:00
actor_disguise_sentry.cpp
Finalized actor_disguise
2023-10-22 14:56:41 +02:00
actor_dog.cpp
Fixed/finalized actor_dog
2023-10-22 15:03:12 +02:00
actor_grenade.cpp
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
actor_idle.cpp
Finalized actor_idle
2023-10-22 15:42:36 +02:00
actor_killed.cpp
Finalized actor_killed
2023-10-22 15:45:08 +02:00
actor_machinegunner.cpp
Fix actor position on a turret
2024-11-09 14:35:52 +01:00
actor_noclip.cpp
Finalized actor_noclip
2023-10-22 16:20:29 +02:00
actor_pain.cpp
Finalized actor_pain
2023-10-22 16:23:33 +02:00
actor_patrol.cpp
Unset the script goal once the AI reached the point
2024-09-01 19:38:05 +02:00
actor_runandshoot.cpp
Cleaned up actor_runandshoot.cpp
2024-08-26 23:45:41 +02:00
actor_runner.cpp
Unset the script goal once the AI reached the point
2024-09-01 19:38:05 +02:00
actor_turret.cpp
Don't suppress below 2.0
2024-02-14 20:48:11 +01:00
actor_weaponless.cpp
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
actorenemy.cpp
Only check if m_bVisible is non-zero
2024-11-05 20:30:30 +01:00
actorenemy.h
Fixed Actor Enemy system
2023-10-15 17:11:20 +02:00
actorpath.cpp
Add assertions to check for invalid path distance
2024-09-01 18:28:01 +02:00
actorpath.h
Fix ActorPath not archiving path properly
2024-11-20 23:32:37 +01:00
ammo.cpp
Initialize all Ammo members
2024-06-22 16:11:03 +02:00
ammo.h
Archive name_index
2024-02-21 20:59:41 +01:00
animate.cpp
Call CurrentAnim() to retrieve the animation index
2024-09-25 19:47:43 +02:00
animate.h
Better for loop clarity
2023-11-26 19:55:07 +01:00
animationevent.cpp
Optimized event name
2023-09-07 18:05:49 +02:00
animationevent.h
Optimized event name
2023-09-07 18:05:49 +02:00
archive.cpp
Swap the archive type on big endian architectures
2024-10-15 23:38:39 +02:00
archive.h
Use the correct allocator when archiving a con_set object
2025-02-22 23:31:20 +01:00
armor.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
armor.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
barrels.cpp
Fix incorrect effect being spawned for MakeEffect CGM
2024-11-22 18:18:27 +01:00
barrels.h
Format barrels source file
2024-10-21 21:59:12 +02:00
baseimp.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
beam.cpp
Fix a few typos
2024-09-19 10:52:47 +02:00
beam.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
bg_local.h
Format bg source files
2024-10-02 14:09:36 +02:00
bg_misc.cpp
Format bg source files
2024-10-02 14:09:36 +02:00
bg_pmove.cpp
Teleport the player back to (0,0,0) origin if out of map bounds
2024-11-25 22:32:08 +01:00
bg_public.h
Fix MASK_LADDER mask
2024-12-13 22:54:00 +01:00
bg_slidemove.cpp
Format bg source files
2024-10-02 14:09:36 +02:00
bg_voteoptions.cpp
Format bg source files
2024-10-02 14:09:36 +02:00
bg_voteoptions.h
Format bg source files
2024-10-02 14:09:36 +02:00
body.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
body.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
botlib.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
botmenudef.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
bspline.cpp
Properly cleanup the existing owner from targets
2024-11-11 18:37:29 +01:00
bspline.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
camera.cpp
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
camera.h
Marked overridden virtual methods
2024-04-11 00:30:00 +02:00
characterstate.cpp
Fix copy constructor not using a const object
2025-01-31 20:27:37 +01:00
characterstate.h
Fix copy constructor not using a const object
2025-01-31 20:27:37 +01:00
chars.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
CMakeLists.txt
Bump the minimum CMake version to 3.12
2024-11-30 00:36:33 +01:00
consoleevent.cpp
Made Event::ErrorInternal const
2023-08-19 21:00:04 +02:00
consoleevent.h
Made Event::ErrorInternal const
2023-08-19 21:00:04 +02:00
crateobject.cpp
Make crates correctly fall
2024-09-19 20:49:33 +02:00
crateobject.h
Formatted document
2023-08-30 23:33:00 +02:00
crc32.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
damagemodel.cpp
Refactored svflags and use the correct entity server flags
2024-09-30 19:58:41 +02:00
damagemodel.h
Explicitly mark as override
2024-06-07 19:49:29 +02:00
debuglines.cpp
Set blue horizontal lines for debug bbox
2024-11-09 15:16:46 +01:00
debuglines.h
Implemented G_DebugRotatedBBox
2024-02-26 19:56:23 +01:00
decals.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
decals.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
dm_manager.cpp
Properly unregister events from the level object
2025-02-20 20:36:19 +01:00
dm_manager.h
Fix incorrect teams and controllers for TOW objectives
2024-10-06 15:20:45 +02:00
doors.cpp
Reopen doors to the other side when blocked
2024-12-17 22:17:02 +01:00
doors.h
Archive the m_bAlwaysAway
variable
2024-11-16 22:35:55 +01:00
DrivableVehicleTandem.cpp
Use EV_TakeDamage on pTurret instead, and process all pending events
2023-10-06 19:46:47 +02:00
DrivableVehicleTandem.h
Marked overridden methods as "override"
2023-09-24 23:36:30 +02:00
earthquake.cpp
Fixed ViewJitter never being removed
2024-02-14 18:40:34 +01:00
earthquake.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
effectentity.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
effectentity.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
Entities.cpp
Make comment more clear
2024-11-03 19:23:11 +01:00
Entities.h
Archive the ProjectileTarget ID
2024-11-03 01:51:17 +01:00
entity.cpp
Add delegates related for kill/damage
2025-02-02 16:02:11 +01:00
entity.h
Add delegates related for kill/damage
2025-02-02 16:02:11 +01:00
explosion.cpp
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
explosion.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
fixedturret.cpp
Fixed useless statement
2023-09-24 23:37:18 +02:00
fixedturret.h
Implemented FixedTurret
2023-09-23 18:30:59 +02:00
g_active.cpp
Using g_utils.cpp from fakk
2023-08-15 01:27:35 +02:00
g_arenas.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
g_bot.cpp
Save and restore bots when needed
2025-02-18 21:35:23 +01:00
g_bot.h
Save and restore bots when needed
2025-02-18 21:35:23 +01:00
g_client.cpp
Remove useless print
2025-02-03 20:24:26 +01:00
g_items.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
g_local.h
Remove clientState_t from g_local.h (shouldn't be defined here)
2024-11-08 20:37:22 +01:00
g_main.cpp
Save and restore bots when needed
2025-02-18 21:35:23 +01:00
g_main.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
g_mem.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
g_mmove.cpp
Also save the valid ground trace when stepping
2025-01-20 22:33:14 +01:00
g_phys.cpp
Allow pusher to teleport
2024-11-27 14:36:16 +01:00
g_phys.h
Format g_phys source file
2024-11-25 22:21:51 +01:00
g_public.h
Add Cvar_CheckRange exports
2025-01-27 00:13:01 +01:00
g_session.cpp
Initialize client persistent in G_InitClientPersistant
2024-12-17 21:16:45 +01:00
g_spawn.cpp
Check if the entity is valid after processing pending events during spawn
2024-10-28 23:14:46 +01:00
g_spawn.h
SPAWNFLAG_DETAIL must be 0x1000
2023-10-23 15:56:27 +02:00
g_utils.cpp
Use an enumeration for weapon commands and a function to get the weapon command
2024-12-30 00:55:29 +01:00
g_utils.h
Use an enumeration for weapon commands and a function to get the weapon command
2024-12-30 00:55:29 +01:00
g_vmove.cpp
Fixed velocity clip (sliding along plane)
2024-03-04 22:40:49 +01:00
g_weapon.cpp
Using g_utils.cpp from fakk
2023-08-15 01:27:35 +02:00
game.cpp
Fix archive data between 64-bit and 32-bit architectures
2024-11-11 17:52:24 +01:00
game.h
Implemented game.detail and game.skill
2024-02-28 22:21:53 +01:00
gamecmds.cpp
Add a BotMovement class for managing bot movements
2024-10-09 20:46:39 +02:00
gamecmds.h
Add a feature to dynamically create a master class for development
2024-10-05 20:17:11 +02:00
gamecvars.cpp
Don't set g_shownpc to 1 when developer is set
2024-11-10 21:47:58 +01:00
gamecvars.h
Don't create sound index for non visible players if net optimization is disabled
2024-10-10 21:22:35 +02:00
gamescript.cpp
Remove all state scripts that were created
2025-02-18 21:08:44 +01:00
gamescript.h
Remove all state scripts that were created
2025-02-18 21:08:44 +01:00
gibs.cpp
Use explicit constants when checking g_gametype
2024-11-22 19:44:53 +01:00
gibs.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
glb_local.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
gravpath.cpp
Using g_utils.cpp from fakk
2023-08-15 01:27:35 +02:00
gravpath.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
grenadehint.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
grenadehint.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
health.cpp
Add missing newline for the health pickup message
2025-01-07 00:09:44 +01:00
health.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
hud.cpp
Remove special features code to avoid any confusion
2024-09-22 20:06:31 +02:00
hud.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
huddraw.cpp
Set the server huddraw elements on single-player mode
2024-11-17 18:26:00 +01:00
huddraw.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
inv.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
inventoryitem.cpp
SimpleEntity subclass flags name now starts with ECF_ prefix
2023-11-16 23:17:06 +01:00
inventoryitem.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
ipfilter.cpp
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
ipfilter.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
item.cpp
Prevent an infinite loop in ProcessPendingEvents() when an entity is being deleted in thinks
2024-12-11 21:55:31 +01:00
item.h
Add script owner implementation
2024-11-09 00:18:59 +01:00
level.cpp
Clear the edict model when freeing the edict
2025-02-04 21:28:37 +01:00
level.h
Rework bot spawning
2024-10-06 22:57:39 +02:00
light.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
light.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
lightstyleclass.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
lightstyleclass.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
lodthing.cpp
Stop spawning if there is no entity 0 (could only happen in multiplayer)
2024-08-31 21:32:42 +02:00
lodthing.h
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
match.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
md5.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
md5.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
misc.cpp
Add getters to get facing dir and angles for FuncLadder
2025-02-08 22:22:53 +01:00
misc.h
Add getters to get facing dir and angles for FuncLadder
2025-02-08 22:22:53 +01:00
movegrid.cpp
Fix archive data between 64-bit and 32-bit architectures
2024-11-11 17:52:24 +01:00
movegrid.h
Fix archive data between 64-bit and 32-bit architectures
2024-11-11 17:52:24 +01:00
mover.cpp
Implement Stop()
2025-02-15 14:39:39 +01:00
mover.h
Implement Stop()
2025-02-15 14:39:39 +01:00
nature.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
nature.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
navigate.cpp
Use MAX_PATHNODES rather than a constant number
2025-01-21 20:56:26 +01:00
navigate.h
Use MAX_PATHNODES rather than a constant number
2025-01-21 20:56:26 +01:00
object.cpp
Make ThrowObject::Throw throws an exception when the owner and targetent is NULL, also use centroid if the target entity is not a sentient
2024-04-08 21:52:48 +02:00
object.h
Marked overridden virtual methods
2024-04-11 00:30:00 +02:00
parm.cpp
Implemented all parm methods
2024-02-22 20:44:15 +01:00
parm.h
Implemented all parm methods
2024-02-22 20:44:15 +01:00
player.cpp
Prevent using a trick to spoof another name in 1.11 and below
2025-02-03 23:51:40 +01:00
player.h
Add a delegate for player text messages
2025-02-03 19:32:14 +01:00
player_animation.cpp
Fix inconsistent torso animation cross-blending
2025-01-05 02:10:01 +01:00
player_combat.cpp
Fixed weapon attachment not correcting properly
2023-12-28 19:16:54 +01:00
player_conditionals.cpp
Add a small offset for checking if the player can get off ladder
2024-12-13 23:30:01 +01:00
player_util.cpp
Handle the case where a vector is given for the face command
2024-10-31 23:51:36 +01:00
playerbot.cpp
Remove PlayerBot class and use delegates instead
2025-02-02 16:02:56 +01:00
playerbot.h
Remove PlayerBot class and use delegates instead
2025-02-02 16:02:56 +01:00
playerbot_master.cpp
Refactor PlayerBot to use a separate controller class, alongside classes that manage bots
2024-10-08 22:17:22 +02:00
playerbot_movement.cpp
Improve bot movement when stuck
2024-12-15 21:10:48 +01:00
playerbot_rotation.cpp
Speed up bot rotation
2024-12-16 19:41:01 +01:00
playerbot_strategy.cpp
Add playerbot_strategy source files
2025-01-07 01:03:35 +01:00
playerbot_strategy.h
Add playerbot_strategy source files
2025-01-07 01:03:35 +01:00
playerstart.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
playerstart.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
portableturret.cpp
Fix a few typos
2024-09-19 10:52:47 +02:00
portableturret.h
Added and implemented CarryableTurret and PortableTurret
2023-09-17 19:48:20 +02:00
portal.cpp
Using g_utils.cpp from fakk
2023-08-15 01:27:35 +02:00
portal.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
scriptdelegate.cpp
Allow the self object to be specified
2025-02-03 19:22:29 +01:00
scriptdelegate.h
Make ev optional for Trigger()
2025-02-03 19:23:54 +01:00
scriptflags.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
scriptflags.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
scriptmaster.cpp
Reset delegates on restart
2025-02-02 19:35:01 +01:00
scriptmaster.h
Add a ScriptMaster constructor
2024-10-31 23:55:12 +01:00
scriptslave.cpp
Implement stop, threadmove and moveoffset
2025-02-15 14:39:54 +01:00
scriptslave.h
Implement stop, threadmove and moveoffset
2025-02-15 14:39:54 +01:00
scriptthread.cpp
Add "isBot" to check whether or not the player is a bot
2025-02-02 21:02:06 +01:00
scriptthread.h
Add "isBot" to check whether or not the player is a bot
2025-02-02 21:02:06 +01:00
scripttimer.cpp
Optimized calls to Event() (avoid allocating a new Event when it can be reused)
2023-09-07 18:22:07 +02:00
scripttimer.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
sentient.cpp
Add delegates related for kill/damage
2025-02-02 16:02:11 +01:00
sentient.h
Don't use the same weapon and add getters for the newActiveWeapon
2025-01-02 14:27:31 +01:00
sentient_combat.cpp
Don't use the same weapon and add getters for the newActiveWeapon
2025-01-02 14:27:31 +01:00
simpleactor.cpp
Use ANIM_WEIGHT_NONE instead of 0
2024-10-27 22:16:04 +01:00
simpleactor.h
Wrong condition for SetDesiredYawDest (should set only if values are non-zero)
2024-02-15 20:23:50 +01:00
simpleentity.cpp
Remove PlayerBot class and use delegates instead
2025-02-02 16:02:56 +01:00
simpleentity.h
Remove PlayerBot class and use delegates instead
2025-02-02 16:02:56 +01:00
slre.c
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
slre.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
smokegrenade.cpp
Archive instances of SmokeGrenade
2024-11-26 18:38:34 +01:00
smokegrenade.h
Mark Archive() as override
2025-02-04 00:08:16 +01:00
smokesprite.cpp
Implement G_ObfuscationForSmokeSprites
2024-09-02 19:52:30 +02:00
smokesprite.h
Fixed G_ObfuscationForSmokeSprites parameters
2023-10-14 19:11:48 +02:00
soundman.cpp
Using g_utils.cpp from fakk
2023-08-15 01:27:35 +02:00
soundman.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
spawners.cpp
Cleaned up SimpleEntity
2023-08-09 20:57:17 +02:00
spawners.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
specialfx.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
specialfx.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
spline.h
use double instead of float
2024-03-04 22:25:31 +01:00
stack.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
syn.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
Tow_Entities.cpp
Fix incorrect teams and controllers for TOW objectives
2024-10-06 15:20:45 +02:00
Tow_Entities.h
Fix incorrect teams and controllers for TOW objectives
2024-10-06 15:20:45 +02:00
trigger.cpp
Safely check if other is NULL when triggering
2025-01-18 13:23:30 +01:00
trigger.h
Override respondTo method for TriggerEntity
2024-11-04 21:22:09 +01:00
umap.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
vehicle.cpp
Fix an infinite loop when setting up path for Vehicle
2025-01-08 20:32:34 +01:00
vehicle.h
Marked overridden virtual methods
2024-04-11 00:30:00 +02:00
VehicleCollisionEntity.cpp
Added GetOwner event
2024-04-10 21:37:49 +02:00
VehicleCollisionEntity.h
Added GetOwner event
2024-04-10 21:37:49 +02:00
VehicleHalfTrack.cpp
Implement VehicleHalfTrack
2024-09-15 01:03:37 +02:00
VehicleSlot.cpp
Also make players non-solid in a vehicle slot
2024-12-08 17:19:39 +01:00
VehicleSlot.h
Properly save and restore entity's children solidity
2024-11-16 18:19:45 +01:00
VehicleSoundEntity.cpp
Fixed vehicle sound entity using bad sound prefix
2024-01-25 21:55:03 +01:00
VehicleSoundEntity.h
Formatted VehicleSoundEntity source files
2024-01-25 21:54:44 +01:00
VehicleTank.cpp
Add a comment about driver solidity
2024-11-08 21:26:23 +01:00
vehicletanktandem.cpp
Use EV_TakeDamage on pTurret instead, and process all pending events
2023-10-06 19:46:47 +02:00
vehicletanktandem.h
Marked overridden methods as "override"
2023-09-24 23:36:30 +02:00
vehicleturret.cpp
Don't apply kick fireback on older versions of the game
2025-01-19 14:45:20 +01:00
vehicleturret.h
Fix the switch label called incorrectly for VehicleTurretGunTandem
2024-11-11 14:04:51 +01:00
VehicleWheelsX2.cpp
Removed MASK_DAMAGEMODEL, using MASK_SOLID instead
2023-10-13 19:11:14 +02:00
VehicleWheelsX4.cpp
Removed MASK_DAMAGEMODEL, using MASK_SOLID instead
2023-10-13 19:11:14 +02:00
viewthing.cpp
Fixed str() being passed as an instance for variadic arguments
2023-10-07 23:50:16 +02:00
viewthing.h
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
weapon.cpp
Fix projectiles having an unassigned weapon owner
2025-01-05 23:57:08 +01:00
weapon.h
Add putaway getter for Weapon
2025-01-02 14:27:39 +01:00
weapturret.cpp
Clear the last command angles when loading
2024-11-11 13:49:33 +01:00
weapturret.h
Marked overridden virtual methods
2024-04-11 00:30:00 +02:00
weaputils.cpp
Let SetOwner() assign the edict's ownerNum
2025-01-07 21:41:49 +01:00
weaputils.h
Let SetOwner() assign the edict's ownerNum
2025-01-07 21:41:49 +01:00
windows.cpp
Properly center the window
2024-11-05 22:03:43 +01:00
windows.h
Formatted document
2023-11-26 19:54:07 +01:00
worldspawn.cpp
Check for valid target list in GetScriptTarget()
2024-10-27 12:16:19 +01:00
worldspawn.h
Implement the destructor for the World class to free up the target list
2024-10-25 20:44:00 +02:00