openmohaa/code/fgame/player_animation.cpp

540 lines
15 KiB
C++

/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// player_animation.cpp: Animation utility functions
//
#include "player.h"
#include "g_phys.h"
#include "portableturret.h"
extern Event EV_Player_AnimLoop_Torso;
extern Event EV_Player_AnimLoop_Legs;
void Player::EndAnim_Legs(Event *ev)
{
animdone_Legs = true;
if (IsRepeatType(m_iPartSlot[legs])) {
SetAnimDoneEvent(EV_Player_AnimLoop_Legs, m_iPartSlot[legs]);
}
EvaluateState();
}
void Player::EndAnim_Torso(Event *ev)
{
animdone_Torso = true;
if (IsRepeatType(m_iPartSlot[torso])) {
SetAnimDoneEvent(EV_Player_AnimLoop_Torso, m_iPartSlot[torso]);
}
EvaluateState();
}
void Player::EndAnim_Pain(Event *ev)
{
animdone_Pain = true;
}
void Player::SetPartAnim(const char *anim, bodypart_t slot)
{
int animnum;
if (getMoveType() == MOVETYPE_NOCLIP) {
if (slot) {
StopPartAnimating(torso);
return;
}
anim = "idle";
}
animnum = gi.Anim_NumForName(edict->tiki, anim);
if (animnum == CurrentAnim(m_iPartSlot[slot]) && partAnim[slot] == anim) {
return;
}
if (animnum == -1) {
Event *ev;
if (slot) {
ev = new Event(EV_Player_AnimLoop_Torso);
} else {
ev = new Event(EV_Player_AnimLoop_Legs);
}
PostEvent(ev, level.frametime);
gi.DPrintf("^~^~^ Warning: Can't find player animation '%s'.\n", anim);
return;
}
if (m_fPartBlends[slot] < 0.5f) {
SetAnimDoneEvent(NULL, m_iPartSlot[slot]);
partBlendMult[slot] = gi.Anim_CrossTime(edict->tiki, animnum);
if (partBlendMult[slot] > 0.0f) {
m_iPartSlot[slot] ^= 1;
partBlendMult[slot] = 1.0f / partBlendMult[slot];
partOldAnim[slot] = partAnim[slot];
m_fPartBlends[slot] = 1.0f;
} else {
partOldAnim[slot] = "";
m_fPartBlends[slot] = 0.0f;
}
}
if (slot != legs) {
animdone_Torso = false;
} else {
animdone_Legs = false;
}
edict->s.frameInfo[m_iPartSlot[slot]].index = gi.Anim_NumForName(edict->tiki, "idle");
partAnim[slot] = anim;
if (slot != legs) {
NewAnim(animnum, EV_Player_AnimLoop_Torso, m_iPartSlot[slot]);
} else {
NewAnim(animnum, EV_Player_AnimLoop_Legs, m_iPartSlot[legs]);
}
RestartAnimSlot(m_iPartSlot[slot]);
}
static float g_fPartBlendTime[2] = {0.2f, 0.2f};
void Player::StopPartAnimating(bodypart_t part)
{
if (partAnim[part] == "") {
return;
}
if (m_fPartBlends[part] < 0.5f) {
SetAnimDoneEvent(NULL, m_iPartSlot[part]);
m_iPartSlot[part] ^= 1;
partOldAnim[part] = partAnim[part];
m_fPartBlends[part] = 1.0f;
}
partAnim[part] = "";
partBlendMult[part] = 1.0f / g_fPartBlendTime[part];
StopAnimating(m_iPartSlot[part]);
if (part != legs) {
animdone_Torso = false;
} else {
animdone_Legs = false;
}
}
void Player::PausePartAnim(bodypart_t part)
{
Pause(m_iPartSlot[part], 1);
Pause(m_iPartSlot[part] ^ 1, 1);
}
int Player::CurrentPartAnim(bodypart_t part) const
{
if (partAnim[part] == "") {
return -1;
}
return CurrentAnim(m_iPartSlot[part]);
}
void Player::AdjustAnimBlends(void)
{
int iPartSlot;
int iOldPartSlot;
float fWeightTotal;
qboolean playTurretAnim = false;
if (movetype == MOVETYPE_PORTABLE_TURRET) {
PortableTurret *turret = static_cast<PortableTurret *>(m_pTurret.Pointer());
if (turret->IsReloading()) {
if (partAnim[legs] != "mg42tripod_reload") {
SetPartAnim("mg42tripod_reload", legs);
StopAnimating(m_iPartSlot[torso]);
StopAnimating(m_iPartSlot[torso] ^ 1);
partAnim[torso] = "";
}
} else if (turret->IsSettingUp()) {
if (partAnim[legs] != "mg42tripod_setup") {
SetPartAnim("mg42tripod_setup", legs);
StopAnimating(m_iPartSlot[torso]);
StopAnimating(m_iPartSlot[torso] ^ 1);
partAnim[torso] = "";
}
} else if (turret->IsPackingUp()) {
if (partAnim[legs] != "mg42tripod_packup") {
SetPartAnim("mg42tripod_packup", legs);
StopAnimating(m_iPartSlot[torso]);
StopAnimating(m_iPartSlot[torso] ^ 1);
partAnim[torso] = "";
}
} else {
playTurretAnim = true;
}
}
if (playTurretAnim) {
PortableTurret *turret = static_cast<PortableTurret *>(m_pTurret.Pointer());
if (partAnim[legs] != "mg42tripod_aim") {
StopPartAnimating(legs);
}
if (partAnim[torso] != "mg42tripod_aim") {
StopPartAnimating(torso);
}
partAnim[legs] = "mg42tripod_aim";
partAnim[torso] = "mg42tripod_aim";
float pitch, yaw;
float legsPitchAngle, torsoPitchAngle;
float pitchAlpha, yawAlpha;
float legsYawAngle, torsoYawAngle;
float weight;
int animNum;
str vertLegsStr, vertTorsoStr;
str horzLegsStr, horzTorsoStr;
str anim;
pitch = AngleSubtract(turret->GetGroundPitch(), turret->angles[0]);
yaw = AngleSubtract(turret->GetStartYaw(), turret->angles[1]);
if (pitch >= 0) {
legsPitchAngle = 0.0;
torsoPitchAngle = 15.0;
vertLegsStr = "_straight";
vertTorsoStr = "_up15";
} else {
legsPitchAngle = -15.0;
torsoPitchAngle = 0.0;
vertLegsStr = "_down15";
vertTorsoStr = "_straight";
}
pitchAlpha = (pitch - legsPitchAngle) / (torsoPitchAngle - legsPitchAngle);
pitchAlpha = Q_clamp_float(pitchAlpha, 0, 1);
if (yaw < -20) {
legsYawAngle = -40.0;
torsoYawAngle = -20.0;
horzLegsStr = "_left40";
horzTorsoStr = "_left20";
} else if (yaw < 0) {
legsYawAngle = -20.0;
torsoYawAngle = 0.0;
horzLegsStr = "_left20";
horzTorsoStr = "_straight";
} else if (yaw <= 20) {
legsYawAngle = 0.0;
torsoYawAngle = 20.0;
horzLegsStr = "_straight";
horzTorsoStr = "_right20";
} else {
legsYawAngle = 20.0;
torsoYawAngle = 40.0;
horzLegsStr = "_right20";
horzTorsoStr = "_right40";
}
yawAlpha = (yaw - legsYawAngle) / (torsoYawAngle - legsYawAngle);
yawAlpha = Q_clamp_float(yawAlpha, 0, 1);
anim = "mg42tripod_aim" + horzLegsStr + vertLegsStr;
weight = (1 - pitchAlpha) * (1 - yawAlpha);
animNum = gi.Anim_NumForName(edict->tiki, anim.c_str());
if (animNum == -1) {
gi.DPrintf("^~^~^ Warning: Can't find player animation '%s'.\n", anim.c_str());
anim = "mg42tripod_aim_straight_straight";
animNum = gi.Anim_NumForName(edict->tiki, anim.c_str());
}
if (animNum == CurrentAnim(0)) {
SetWeight(0, weight);
} else {
NewAnim(animNum, 0, weight);
}
anim = "mg42tripod_aim" + horzLegsStr + vertTorsoStr;
weight = (1.0 - yawAlpha) * pitchAlpha;
animNum = gi.Anim_NumForName(edict->tiki, anim.c_str());
if (animNum == -1) {
gi.DPrintf("^~^~^ Warning: Can't find player animation '%s'.\n", anim.c_str());
anim = "mg42tripod_aim_straight_straight";
animNum = gi.Anim_NumForName(edict->tiki, anim.c_str());
}
if (animNum == CurrentAnim(1)) {
SetWeight(1, weight);
} else {
NewAnim(animNum, 1, weight);
}
anim = "mg42tripod_aim" + horzTorsoStr + vertTorsoStr;
weight = pitchAlpha * yawAlpha;
animNum = gi.Anim_NumForName(edict->tiki, anim.c_str());
if (animNum == -1) {
gi.DPrintf("^~^~^ Warning: Can't find player animation '%s'.\n", anim.c_str());
anim = "mg42tripod_aim_straight_straight";
animNum = gi.Anim_NumForName(edict->tiki, anim.c_str());
}
if (animNum == CurrentAnim(2)) {
SetWeight(2, weight);
} else {
NewAnim(animNum, 2, weight);
}
anim = "mg42tripod_aim" + horzTorsoStr + vertTorsoStr;
weight = (1.0 - pitchAlpha) * yawAlpha;
animNum = gi.Anim_NumForName(edict->tiki, anim.c_str());
if (animNum == -1) {
gi.DPrintf("^~^~^ Warning: Can't find player animation '%s'.\n", anim.c_str());
anim = "mg42tripod_aim_straight_straight";
animNum = gi.Anim_NumForName(edict->tiki, anim.c_str());
}
if (animNum == CurrentAnim(3)) {
SetWeight(3, weight);
} else {
NewAnim(animNum, 3, weight);
}
}
if (deadflag == DEAD_DEAD) {
if (m_fPainBlend) {
StopAnimating(ANIMSLOT_PAIN);
SetWeight(ANIMSLOT_PAIN, 0);
m_fPainBlend = 0;
animdone_Pain = false;
}
return;
}
iPartSlot = m_iPartSlot[legs];
iOldPartSlot = m_iPartSlot[legs] ^ 1;
if (m_fPartBlends[legs] <= 0.0f) {
if (partOldAnim[legs] != "") {
StopAnimating(iOldPartSlot);
}
if (partAnim[legs] == "") {
SetWeight(iPartSlot, 0.0);
} else {
SetWeight(iPartSlot, 1.0);
}
} else {
m_fPartBlends[legs] -= level.frametime * partBlendMult[legs];
if (m_fPartBlends[legs] >= 0.01f) {
if (partOldAnim[legs] != "") {
SetWeight(iOldPartSlot, m_fPartBlends[legs]);
}
if (partAnim[legs] != "") {
SetWeight(iPartSlot, 1.0f - m_fPartBlends[legs]);
}
} else {
m_fPartBlends[legs] = 0.0f;
StopAnimating(iOldPartSlot);
partOldAnim[legs] = "";
if (partAnim[legs] == "") {
SetWeight(iPartSlot, 0.0);
} else {
SetWeight(iPartSlot, 1.0);
}
}
}
iPartSlot = m_iPartSlot[torso];
iOldPartSlot = m_iPartSlot[torso] ^ 1;
if (m_fPartBlends[torso] <= 0.0f) {
if (partOldAnim[torso] != "") {
StopAnimating(iOldPartSlot);
partOldAnim[torso] = "";
}
if (partAnim[torso] == "") {
SetWeight(iPartSlot, 0.0);
edict->s.actionWeight = 0.0;
} else {
SetWeight(iPartSlot, 1.0);
edict->s.actionWeight = 1.0;
}
} else {
m_fPartBlends[torso] = m_fPartBlends[torso] - level.frametime * partBlendMult[torso];
if (m_fPartBlends[torso] >= 0.01f) {
fWeightTotal = 0.0f;
if (partOldAnim[torso] != "") {
SetWeight(iOldPartSlot, m_fPartBlends[torso]);
fWeightTotal += m_fPartBlends[torso];
}
if (partAnim[torso] != "") {
SetWeight(iPartSlot, 1.0 - m_fPartBlends[torso]);
fWeightTotal += 1.0 - m_fPartBlends[torso];
}
edict->s.actionWeight = fWeightTotal;
} else {
m_fPartBlends[torso] = 0.0f;
StopAnimating(iOldPartSlot);
partOldAnim[torso] = "";
if (partAnim[torso] == "") {
SetWeight(iPartSlot, 0.0);
edict->s.actionWeight = 0.0;
} else {
SetWeight(iPartSlot, 1.0);
edict->s.actionWeight = 1.0;
}
}
}
if (m_fPainBlend) {
if (m_sPainAnim == "") {
StopAnimating(ANIMSLOT_PAIN);
SetWeight(ANIMSLOT_PAIN, 0);
m_fPainBlend = 0;
animdone_Pain = false;
} else if (animdone_Pain) {
m_fPainBlend -= level.frametime * (10.0 / 3.0);
if (m_fPainBlend < 0.01f) {
StopAnimating(ANIMSLOT_PAIN);
SetWeight(ANIMSLOT_PAIN, 0);
m_fPainBlend = 0;
animdone_Pain = false;
}
}
if (m_fPainBlend) {
int i;
float w;
SetWeight(ANIMSLOT_PAIN, m_fPainBlend);
w = 1.0 - m_fPainBlend * 0.5;
for (i = 0; i < ANIMSLOT_PAIN; i++) {
if (GetWeight(i)) {
SetWeight(i, GetWeight(i) * w);
}
}
edict->s.actionWeight *= w;
}
}
}
void Player::PlayerAnimDelta(float *vDelta)
{
float fTimeDelta;
float fBackTime;
float vNewDelta[3];
int animnum;
VectorClear(vDelta);
if (m_fLastDeltaTime >= level.time) {
return;
}
fTimeDelta = level.time - m_fLastDeltaTime;
animnum = -1;
if (partAnim[legs] != "") {
animnum = CurrentAnim(m_iPartSlot[legs]);
}
if (animnum != -1) {
fBackTime = GetTime(m_iPartSlot[legs]) - fTimeDelta;
if (fBackTime < 0.0f) {
fBackTime = 0.0f;
}
float fTime = GetTime(m_iPartSlot[legs]);
// get the anim delta
gi.Anim_DeltaOverTime(edict->tiki, animnum, fBackTime, fTime, vNewDelta);
VectorMA(vDelta, GetWeight(m_iPartSlot[legs]), vNewDelta, vDelta);
}
animnum = -1;
if (partAnim[torso] != "") {
animnum = CurrentAnim(m_iPartSlot[torso]);
}
if (animnum != -1) {
fBackTime = GetTime(m_iPartSlot[torso]) - fTimeDelta;
if (fBackTime < 0.0f) {
fBackTime = 0.0f;
}
float fTime = GetTime(m_iPartSlot[torso]);
gi.Anim_DeltaOverTime(edict->tiki, animnum, fBackTime, fTime, vNewDelta);
VectorMA(vDelta, GetWeight(m_iPartSlot[torso]), vNewDelta, vDelta);
}
}
void Player::EventTestAnim(Event *ev)
{
str name;
float weight;
int animNum;
weight = ev->GetFloat(1);
if (weight <= 0) {
SetWeight(ANIMSLOT_TESTANIM, 0);
StopAnimating(ANIMSLOT_TESTANIM);
return;
}
if (ev->NumArgs() > 1) {
name = ev->GetString(1);
animNum = gi.Anim_NumForName(edict->tiki, name.c_str());
if (animNum == -1) {
gi.Printf("Couldn't find anim '%s'\n", name.c_str());
return;
}
NewAnim(animNum, ANIMSLOT_TESTANIM, weight);
RestartAnimSlot(ANIMSLOT_TESTANIM);
}
SetWeight(ANIMSLOT_TESTANIM, weight);
}