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When the map was changing, it allocated an array of saved bots which would never be used due to the game module being freed, it caused a memory leaka
46 lines
No EOL
1.6 KiB
C
46 lines
No EOL
1.6 KiB
C
/*
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===========================================================================
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Copyright (C) 2025 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#pragma once
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struct saved_bot_t {
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char userinfo[MAX_INFO_STRING];
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};
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void G_BotBegin(gentity_t *ent);
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void G_BotThink(gentity_t *ent, int msec);
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void G_BotShift(int clientNum);
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gentity_t *G_GetFirstBot();
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void G_AddBot(const saved_bot_t *saved = NULL);
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void G_AddBots(unsigned int num);
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void G_RemoveBot(gentity_t *ent);
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void G_RemoveBots(unsigned int num);
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bool G_IsBot(gentity_t *ent);
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bool G_IsPlayer(gentity_t *ent);
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void G_ResetBots();
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void G_RestartBots();
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void G_BotInit();
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void G_BotFrame();
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void G_BotPostInit();
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void G_SpawnBots();
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const char *G_GetRandomAlliedPlayerModel();
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const char *G_GetRandomGermanPlayerModel(); |