openmohaa/code/fgame/g_bot.h
smallmodel 840002b63a
Save and restore bots when needed
When the map was changing, it allocated an array of saved bots which would never be used due to the game module being freed, it caused a memory leaka
2025-02-18 21:35:23 +01:00

46 lines
No EOL
1.6 KiB
C

/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#pragma once
struct saved_bot_t {
char userinfo[MAX_INFO_STRING];
};
void G_BotBegin(gentity_t *ent);
void G_BotThink(gentity_t *ent, int msec);
void G_BotShift(int clientNum);
gentity_t *G_GetFirstBot();
void G_AddBot(const saved_bot_t *saved = NULL);
void G_AddBots(unsigned int num);
void G_RemoveBot(gentity_t *ent);
void G_RemoveBots(unsigned int num);
bool G_IsBot(gentity_t *ent);
bool G_IsPlayer(gentity_t *ent);
void G_ResetBots();
void G_RestartBots();
void G_BotInit();
void G_BotFrame();
void G_BotPostInit();
void G_SpawnBots();
const char *G_GetRandomAlliedPlayerModel();
const char *G_GetRandomGermanPlayerModel();