L
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c93faed19a
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Pre-added renderer files
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2023-05-09 19:18:16 +02:00 |
|
L
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0d7b822216
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Implemented R_LoadFont
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2023-05-09 19:13:37 +02:00 |
|
L
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e268c47e16
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Fixed title name
|
2023-05-09 17:51:44 +02:00 |
|
L
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521af45611
|
Fixed all errors (now compile & link)
|
2023-05-09 17:50:29 +02:00 |
|
L
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b96afa380c
|
Fixed NET_Init called twice
|
2023-05-08 23:41:06 +02:00 |
|
L
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10d73cd784
|
Allow WITH_CLIENT
|
2023-05-08 23:36:41 +02:00 |
|
L
|
50a2578a49
|
Fixed unix build compilation
|
2023-05-08 23:34:24 +02:00 |
|
L
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c7f877c8b4
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Added Quake III arena unix/win32 folders
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2023-05-08 22:58:54 +02:00 |
|
L
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8451cff91e
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Compilation fixes
|
2023-05-08 20:07:45 +02:00 |
|
L
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e2910930da
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Readded ioq3 renderer
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2023-05-08 19:53:53 +02:00 |
|
L
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410fa7ac15
|
Moved restuff
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2023-05-08 17:42:54 +02:00 |
|
L
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8908890d72
|
Quick compilation fixes (still linker errors)
|
2023-05-08 14:59:08 +02:00 |
|
L
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53c1c94dac
|
Using Quake 3 renderer
|
2023-05-08 14:33:37 +02:00 |
|
L
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5a87b21efc
|
Fixed all compilation errors
|
2023-05-08 00:02:31 +02:00 |
|
L
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26944dcf4a
|
Fixed renderer compile errors
|
2023-05-07 22:19:54 +02:00 |
|
L
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f68b402d24
|
Other fixes
|
2023-05-07 21:32:30 +02:00 |
|
L
|
72f090b289
|
Fixed openmohaa.exe compilation (only 102 linker errors)
|
2023-05-07 21:28:54 +02:00 |
|
L
|
7030c23994
|
Fixed compilation issues
|
2023-05-07 20:38:08 +02:00 |
|
L
|
4ce1bb71e4
|
Implemented CG_AddBulletTracers and added other functions
|
2023-05-07 19:46:10 +02:00 |
|
L
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f30b1cb409
|
Implemented all 2D functions
|
2023-05-07 19:37:56 +02:00 |
|
L
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6c3a4e7a18
|
const char* param fix
|
2023-05-07 19:36:53 +02:00 |
|
L
|
50fe18d41f
|
Renamed beam flags
|
2023-05-07 19:36:45 +02:00 |
|
L
|
9f879d978d
|
Fixed beam flags
|
2023-05-07 17:58:41 +02:00 |
|
L
|
d805881721
|
Added more beams features
|
2023-05-07 17:45:07 +02:00 |
|
L
|
2f2a4d0ad6
|
Fixed rain float values
|
2023-05-07 17:45:01 +02:00 |
|
L
|
b5bcd68038
|
Added CG_Rain implementation
|
2023-05-07 16:50:59 +02:00 |
|
L
|
1a44bd8fec
|
Added cg_vehicle.cpp and moved stub treads code
|
2023-05-07 16:50:32 +02:00 |
|
L
|
f2714340e7
|
Various FX fixes like color and spawning
|
2023-05-07 15:32:10 +02:00 |
|
L
|
16a007e214
|
Fixed crashes
|
2023-05-07 15:21:58 +02:00 |
|
L
|
c463974c15
|
Fixed scores not showing properly
|
2023-05-07 14:49:16 +02:00 |
|
L
|
422d16e8eb
|
Crash fixes
|
2023-05-07 14:45:23 +02:00 |
|
L
|
288b208921
|
Added a way to debug memory allocations
|
2023-05-07 14:43:30 +02:00 |
|
L
|
830ed4957b
|
Implemented scoreboard
|
2023-05-07 14:43:07 +02:00 |
|
L
|
7cea7392a4
|
Implemented all commands
|
2023-05-06 23:37:05 +02:00 |
|
L
|
77ebd44d19
|
Implemented specialeffect_t::AddNewCommand
|
2023-05-06 23:36:57 +02:00 |
|
L
|
3f84bdf285
|
Using beam linked list
|
2023-05-06 23:07:04 +02:00 |
|
L
|
8d4d9fec39
|
More flags
|
2023-05-06 23:06:53 +02:00 |
|
L
|
18981a9f29
|
tweaks
|
2023-05-06 23:06:41 +02:00 |
|
L
|
68edccef05
|
Fixed const char* param
|
2023-05-06 23:06:32 +02:00 |
|
L
|
ecd2c0a742
|
Implemented more basic methods
|
2023-05-06 21:12:13 +02:00 |
|
L
|
7975ae0353
|
Added some flags
|
2023-05-06 21:10:23 +02:00 |
|
L
|
9fadfb3577
|
Added more T2 flags
Implemented few basic methods
|
2023-05-06 20:54:14 +02:00 |
|
L
|
88a9d4a076
|
Implemented VSS_SourcePhysics
|
2023-05-06 20:31:58 +02:00 |
|
L
|
2e06403b17
|
Added MASK_VOLUMETRIC_SMOKE
|
2023-05-06 20:31:46 +02:00 |
|
L
|
a7db332547
|
Added CG_ClipMoveToEntities declaration
|
2023-05-06 20:31:37 +02:00 |
|
L
|
845c725b9a
|
Implemented CG_GetShaderUnderCrosshair
|
2023-05-06 19:16:35 +02:00 |
|
L
|
99f886f350
|
Implemented UI commands
|
2023-05-06 19:10:28 +02:00 |
|
L
|
59fad24126
|
Implemented CG_GetCHShader and CG_EditCHShader
|
2023-05-06 19:10:06 +02:00 |
|
L
|
0a94d50c4f
|
CG_ParseServerinfo: set cvars and show huds depending on the game type
|
2023-05-06 18:48:32 +02:00 |
|
L
|
ec5cba6188
|
Added more commands
|
2023-05-06 18:48:05 +02:00 |
|