Commit graph

684 commits

Author SHA1 Message Date
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c93faed19a Pre-added renderer files 2023-05-09 19:18:16 +02:00
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0d7b822216 Implemented R_LoadFont 2023-05-09 19:13:37 +02:00
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e268c47e16 Fixed title name 2023-05-09 17:51:44 +02:00
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521af45611 Fixed all errors (now compile & link) 2023-05-09 17:50:29 +02:00
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b96afa380c Fixed NET_Init called twice 2023-05-08 23:41:06 +02:00
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10d73cd784 Allow WITH_CLIENT 2023-05-08 23:36:41 +02:00
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50a2578a49 Fixed unix build compilation 2023-05-08 23:34:24 +02:00
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c7f877c8b4 Added Quake III arena unix/win32 folders 2023-05-08 22:58:54 +02:00
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8451cff91e Compilation fixes 2023-05-08 20:07:45 +02:00
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e2910930da Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
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410fa7ac15 Moved restuff 2023-05-08 17:42:54 +02:00
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8908890d72 Quick compilation fixes (still linker errors) 2023-05-08 14:59:08 +02:00
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53c1c94dac Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
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5a87b21efc Fixed all compilation errors 2023-05-08 00:02:31 +02:00
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26944dcf4a Fixed renderer compile errors 2023-05-07 22:19:54 +02:00
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f68b402d24 Other fixes 2023-05-07 21:32:30 +02:00
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72f090b289 Fixed openmohaa.exe compilation (only 102 linker errors) 2023-05-07 21:28:54 +02:00
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7030c23994 Fixed compilation issues 2023-05-07 20:38:08 +02:00
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4ce1bb71e4 Implemented CG_AddBulletTracers and added other functions 2023-05-07 19:46:10 +02:00
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f30b1cb409 Implemented all 2D functions 2023-05-07 19:37:56 +02:00
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6c3a4e7a18 const char* param fix 2023-05-07 19:36:53 +02:00
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50fe18d41f Renamed beam flags 2023-05-07 19:36:45 +02:00
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9f879d978d Fixed beam flags 2023-05-07 17:58:41 +02:00
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d805881721 Added more beams features 2023-05-07 17:45:07 +02:00
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2f2a4d0ad6 Fixed rain float values 2023-05-07 17:45:01 +02:00
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b5bcd68038 Added CG_Rain implementation 2023-05-07 16:50:59 +02:00
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1a44bd8fec Added cg_vehicle.cpp and moved stub treads code 2023-05-07 16:50:32 +02:00
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f2714340e7 Various FX fixes like color and spawning 2023-05-07 15:32:10 +02:00
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16a007e214 Fixed crashes 2023-05-07 15:21:58 +02:00
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c463974c15 Fixed scores not showing properly 2023-05-07 14:49:16 +02:00
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422d16e8eb Crash fixes 2023-05-07 14:45:23 +02:00
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288b208921 Added a way to debug memory allocations 2023-05-07 14:43:30 +02:00
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830ed4957b Implemented scoreboard 2023-05-07 14:43:07 +02:00
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7cea7392a4 Implemented all commands 2023-05-06 23:37:05 +02:00
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77ebd44d19 Implemented specialeffect_t::AddNewCommand 2023-05-06 23:36:57 +02:00
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3f84bdf285 Using beam linked list 2023-05-06 23:07:04 +02:00
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8d4d9fec39 More flags 2023-05-06 23:06:53 +02:00
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18981a9f29 tweaks 2023-05-06 23:06:41 +02:00
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68edccef05 Fixed const char* param 2023-05-06 23:06:32 +02:00
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ecd2c0a742 Implemented more basic methods 2023-05-06 21:12:13 +02:00
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7975ae0353 Added some flags 2023-05-06 21:10:23 +02:00
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9fadfb3577 Added more T2 flags
Implemented few basic methods
2023-05-06 20:54:14 +02:00
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88a9d4a076 Implemented VSS_SourcePhysics 2023-05-06 20:31:58 +02:00
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2e06403b17 Added MASK_VOLUMETRIC_SMOKE 2023-05-06 20:31:46 +02:00
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a7db332547 Added CG_ClipMoveToEntities declaration 2023-05-06 20:31:37 +02:00
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845c725b9a Implemented CG_GetShaderUnderCrosshair 2023-05-06 19:16:35 +02:00
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99f886f350 Implemented UI commands 2023-05-06 19:10:28 +02:00
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59fad24126 Implemented CG_GetCHShader and CG_EditCHShader 2023-05-06 19:10:06 +02:00
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0a94d50c4f CG_ParseServerinfo: set cvars and show huds depending on the game type 2023-05-06 18:48:32 +02:00
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ec5cba6188 Added more commands 2023-05-06 18:48:05 +02:00