smallmodel
|
e8aad97975
|
Fixed alignment issue on ARM CPUs
|
2023-11-13 23:28:42 +01:00 |
|
smallmodel
|
0662359776
|
Implemented DamageEvent() / EventGetActivator()
For example, the script in the training map waittill damage on the crate's trigger for bullets, DamageEvent() will unregister the damage event
|
2023-11-13 22:20:16 +01:00 |
|
smallmodel
|
5568d160ab
|
Fixed uninitialized shader variable in CG_DrawCrosshair()
|
2023-11-13 22:18:38 +01:00 |
|
smallmodel
|
defa297a56
|
Fixed debug lines being always drawn
|
2023-11-13 20:39:03 +01:00 |
|
smallmodel
|
782c37c4fe
|
Updated version number
|
2023-11-13 20:38:49 +01:00 |
|
smallmodel
|
6f03c88ad5
|
Formatted playerbot source file
|
2023-11-13 20:33:06 +01:00 |
|
smallmodel
|
3ec980c8ec
|
Fixed bots being blocked
|
2023-11-13 20:31:50 +01:00 |
|
smallmodel
|
c0a50eb2ff
|
Fixed infinite spectator switch loop
|
2023-11-13 20:31:41 +01:00 |
|
smallmodel
|
f73e4b6f22
|
Check if the turret is valid before detaching remote owner
|
2023-11-13 20:30:51 +01:00 |
|
smallmodel
|
096972827e
|
Fixed half of archived entities being deleted during restart
|
2023-11-13 19:35:46 +01:00 |
|
smallmodel
|
08c040d4ea
|
Reset smoke sprites during restart
|
2023-11-13 19:34:13 +01:00 |
|
smallmodel
|
6d8b6b5f29
|
Fixed objectives text
|
2023-11-13 19:25:52 +01:00 |
|
smallmodel
|
410f1c0ed8
|
Only include listener.h when compiling C++
|
2023-11-13 18:36:20 +01:00 |
|
smallmodel
|
cb73cfd57b
|
Fixed "unknown game mode" error
|
2023-11-13 18:23:26 +01:00 |
|
smallmodel
|
8cb8a7f370
|
Fixed objectives being wrong
|
2023-11-13 18:23:15 +01:00 |
|
smallmodel
|
8c893acfff
|
Don't spawn the initial player if the game isn't single-player
|
2023-11-13 18:23:01 +01:00 |
|
smallmodel
|
e453d1fa17
|
Added "none" for teamwin argument
|
2023-11-13 18:22:35 +01:00 |
|
smallmodel
|
a7301ed7b6
|
Fixed teamwin not working on TOW and Liberation
|
2023-11-13 18:21:08 +01:00 |
|
smallmodel
|
42ebfd5394
|
Added ScriptSimpleStrafingGunfire and ScriptAimedStrafingGunfire from moh 2.0 and above
|
2023-11-13 17:46:33 +01:00 |
|
smallmodel
|
cdf2f84b14
|
Added ScriptModelRealDamage class
|
2023-11-13 16:33:11 +01:00 |
|
smallmodel
|
2592aeab8b
|
Fixed improper bullet path on wood and metal
|
2023-11-13 01:21:08 +01:00 |
|
smallmodel
|
34d4225ea0
|
Trigger must have CONTENTS_CLAYPIDGEON content mask set if it has DAMAGE spawnflag set when setting the model
|
2023-11-13 01:20:19 +01:00 |
|
smallmodel
|
17dcb4b00e
|
Entity's clipmask must be MASK_SOLID
|
2023-11-13 00:58:33 +01:00 |
|
smallmodel
|
eb1d096539
|
Fixed vehicle turret gun indefinitely shaking
|
2023-11-13 00:35:55 +01:00 |
|
smallmodel
|
05c74655be
|
Fixed SimpleActor::SetPath not setting path correctly
|
2023-11-13 00:35:32 +01:00 |
|
smallmodel
|
3e0e0ba3b1
|
Fixed FindCover() wrong algorithm
|
2023-11-13 00:35:11 +01:00 |
|
smallmodel
|
f90b6cd18c
|
Fixed State_Turret_Wait() not checking if enemy can shoot, and fixed last enemy visible time not being set
|
2023-11-13 00:34:26 +01:00 |
|
pryon
|
177702d027
|
Implement UISlider (#79)
* Implement UISlider
* Use proper enum type for the left and right arrow key constants
|
2023-11-12 16:39:22 +00:00 |
|
pryon
|
64429232f8
|
Add missing virtual calls to UIList methods (#80)
* Add missing virtual calls to UIList methods
* Add missing virtual call in UICheckBox::Draw
|
2023-11-12 16:39:04 +00:00 |
|
smallmodel
|
d6b7fecb69
|
Refactored navigation with moh 2.0 features
|
2023-11-09 23:44:53 +01:00 |
|
smallmodel
|
51a0ee56aa
|
Refactored FindNearestSniperNode()
|
2023-11-09 21:55:28 +01:00 |
|
smallmodel
|
2ed369568c
|
Fixed AllocPathNode() and FreePathNode() not working as intended
|
2023-11-09 21:10:43 +01:00 |
|
smallmodel
|
e5b7e16d1a
|
Added AI_CONCEALMENT_MASK and use AI_LOW_WALL_ARC
|
2023-11-09 21:10:20 +01:00 |
|
smallmodel
|
4a9f676d5d
|
Tidied up FindPathX methods
|
2023-11-09 21:01:30 +01:00 |
|
smallmodel
|
0e0da3d767
|
Added MASK_CORNER_NODE
|
2023-11-09 21:01:03 +01:00 |
|
smallmodel
|
343ce4a6a7
|
Using vec3_t type for start/end/position
|
2023-11-09 19:58:46 +01:00 |
|
smallmodel
|
df8b854cb7
|
Cleaned up GeneratePath methods
|
2023-11-09 19:52:53 +01:00 |
|
smallmodel
|
831dc770d8
|
Added droptofloor()
|
2023-11-09 19:37:25 +01:00 |
|
smallmodel
|
8a9285c64f
|
Cleaned up navigate source files and added low-wall arc
|
2023-11-09 19:31:20 +01:00 |
|
smallmodel
|
7e4e06b09d
|
Fixed FinishReloading not working properly
|
2023-11-08 22:24:07 +01:00 |
|
smallmodel
|
96748b3fbc
|
Fixed vote's last text position
|
2023-11-07 23:06:11 +01:00 |
|
smallmodel
|
f1325048e9
|
Fixed crosshair's endpos friend test
|
2023-11-07 23:05:54 +01:00 |
|
smallmodel
|
deee21eb68
|
Fixed vote string alignment position
|
2023-11-07 23:02:07 +01:00 |
|
smallmodel
|
2f43e5c5ea
|
Fixed crosshair friend icon on mohaa 1.11
|
2023-11-07 23:01:49 +01:00 |
|
smallmodel
|
4766067edb
|
Fixed crosshair incorrectly hiding
|
2023-11-07 22:54:05 +01:00 |
|
smallmodel
|
bc54f22639
|
Crosshair is now handled by the cgame module
|
2023-11-07 22:44:13 +01:00 |
|
smallmodel
|
20c8c87e79
|
Draw vote and crosshair
|
2023-11-07 22:43:13 +01:00 |
|
smallmodel
|
3a5dcd6a3c
|
Increased MAX_BUFFERS
|
2023-11-07 22:34:04 +01:00 |
|
smallmodel
|
a5ba02c2bb
|
Added crosshair variables
|
2023-11-07 19:30:46 +01:00 |
|
smallmodel
|
e1554efc08
|
Fixed paused icon location
|
2023-11-07 19:20:52 +01:00 |
|