smallmodel
851a16e18c
Fix the bullet tracer scale
2024-11-12 00:09:29 +01:00
smallmodel
763a79cb74
Fix angle when in turret
2024-11-11 23:48:39 +01:00
smallmodel
c9ccb0efaf
Check for Sentient instead of Player
2024-11-11 23:48:19 +01:00
smallmodel
9e060d11b6
Allow user-created variables
2024-11-11 20:58:37 +01:00
smallmodel
50fdbaf152
Use CVAR_RESETSTRING instead of CVAR_SERVER_CREATED
2024-11-11 20:36:03 +01:00
smallmodel
ccca958ec5
Get the grid1 on each iteration in case it has been reallocated
...
This fixes a very rare crash that would occur when loading a world map
2024-11-11 19:48:49 +01:00
smallmodel
dd37ba2741
Properly archive clients
2024-11-11 19:06:05 +01:00
smallmodel
81b49236a5
Use proper types for playerState_t structure
2024-11-11 19:00:36 +01:00
smallmodel
894e1d7d66
Properly cleanup the existing owner from targets
2024-11-11 18:37:29 +01:00
smallmodel
9d83d58756
Create path only if the target is a SplinePath
2024-11-11 18:28:56 +01:00
smallmodel
54b9a0c340
Fix incorrect SKB offsets
2024-11-11 18:28:42 +01:00
smallmodel
2cf380c15d
Add scale field for skel header
2024-11-11 18:12:50 +01:00
smallmodel
d400d8927d
Fix archive data between 64-bit and 32-bit architectures
2024-11-11 17:52:24 +01:00
smallmodel
fef30ff3d5
Clear the splinepath entity flag when destroying
2024-11-11 17:35:41 +01:00
smallmodel
4023c9d863
Fix isOpen event, must return true if it's not closed
2024-11-11 16:40:43 +01:00
smallmodel
7bcb91bbb5
Don't allocate the mark if the number of allocated polys is insufficient
...
There was a very rare occurrence where it would hang trying to find a free mark poly, when the number of specified polys was more than the number of allocated polys. This bug also occurs in the original game
2024-11-11 15:14:20 +01:00
smallmodel
5edee7d12e
Add tmvolume from Spearhead and Breakthrough
2024-11-11 14:24:57 +01:00
smallmodel
51c7e27bc1
Fix the switch label not being archived
2024-11-11 14:05:14 +01:00
smallmodel
f400190531
Fix the switch label called incorrectly for VehicleTurretGunTandem
2024-11-11 14:04:51 +01:00
smallmodel
8732e368b6
Clear the last command angles when loading
2024-11-11 13:49:33 +01:00
smallmodel
9a55939b42
Fix weapon selection
2024-11-10 22:10:34 +01:00
smallmodel
cd89d2c0b4
Don't execute reloadmap if the server is not running
2024-11-10 22:10:24 +01:00
smallmodel
661b08a7fa
Don't set g_shownpc to 1 when developer is set
2024-11-10 21:47:58 +01:00
smallmodel
079555e43a
Fix VehicleTurretGun sound
2024-11-10 19:29:33 +01:00
smallmodel
fcc4e94655
Continue traveling if the bullet trace goes backwards
2024-11-10 19:02:59 +01:00
smallmodel
c5721f8a2c
Fix variable name starting with multiple consecutive numbers
2024-11-10 17:55:54 +01:00
smallmodel
e5acee55ea
Restore old behavior of "angle" event of the ScriptOrigin class on previous versions (below 2.30)
2024-11-10 17:42:37 +01:00
smallmodel
d3f3b9b51c
Don't allow lean in single-player in the base game
2024-11-10 17:01:56 +01:00
smallmodel
48e9db8966
Don't reload the state table when archiving
...
This fixes multiple issues where the player could end on an incorrect move type after loading from save, like getting out of the ladder
2024-11-10 16:50:23 +01:00
smallmodel
67486f1e49
Clear the player velocity on intermission
2024-11-10 16:17:03 +01:00
smallmodel
923a6de394
Clear the velocity when both walking and frozen
2024-11-10 16:07:55 +01:00
smallmodel
de0e4954f8
Call G_MoveClientToIntermission() instead of setting the immobile flag
2024-11-10 15:53:06 +01:00
smallmodel
1ef1bad9ae
Add network profiling tool from Spearhead and Breakthrough
...
Profiling can be enabled with `cl_netprofile` and `sv_netprofile`, the overlay can be shown using `cl_netprofileoverlay` and `sv_netprofileoverlay` and the server can dump network profile using the `netprofiledump` command
2024-11-09 21:38:16 +01:00
smallmodel
23a035e2ca
Use a default value for maxlen and bVirtualScale for Print
2024-11-09 19:38:15 +01:00
smallmodel
ec73268f94
Reorder methods
2024-11-09 19:21:24 +01:00
smallmodel
2b06cc690e
Add reloadmap server command from Breakthrough
2024-11-09 16:03:08 +01:00
smallmodel
7afc2427ac
Finish DrawBoundingBox() entity implementation
2024-11-09 15:51:27 +01:00
smallmodel
f3bbcba4f0
Set blue horizontal lines for debug bbox
2024-11-09 15:16:46 +01:00
smallmodel
0dca08a66a
Fix actor position on a turret
2024-11-09 14:35:52 +01:00
smallmodel
f646151ce2
Set medium difficulty by default
2024-11-09 13:27:24 +01:00
smallmodel
2e0e5db260
Implement bindweap
2024-11-09 00:27:42 +01:00
smallmodel
f34aad03cd
Add script owner implementation
2024-11-09 00:18:59 +01:00
smallmodel
332d209f62
Check if the turret's vehicle entity is valid
2024-11-08 22:31:49 +01:00
smallmodel
888e35466b
Drop error if the Script cannot load the file
2024-11-08 22:28:33 +01:00
smallmodel
1f69fce10e
Don't check for CONTENTS_BBOX on the base game for large bullets passing through entities
...
Some mods have tanks with mounted turrets and this would cause issues as the bullet would hit the tank instead
2024-11-08 22:06:51 +01:00
smallmodel
ac3eb58671
Return 4 from getconnstate even if it's deprecated
2024-11-08 21:46:25 +01:00
smallmodel
14f3e2faf9
Add a comment about driver solidity
2024-11-08 21:26:23 +01:00
smallmodel
a528e916c2
Add the owner when starting a thread from trigger_multipleall if the activator is a projectile
2024-11-08 21:26:09 +01:00
smallmodel
e6f83bc1d6
Fix the exit position for the base game
2024-11-08 20:46:45 +01:00
smallmodel
841a8d2b4a
Remove clientState_t from g_local.h (shouldn't be defined here)
2024-11-08 20:37:22 +01:00