Fix VehicleTurretGun sound

This commit is contained in:
smallmodel 2024-11-10 19:29:33 +01:00
parent fcc4e94655
commit 079555e43a
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GPG key ID: 9F2D623CEDF08512

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@ -810,7 +810,8 @@ void VehicleTurretGun::UpdateSound(void)
case STT_OFF_TRANS_MOVING:
m_fNextSoundState = level.time;
m_eSoundState = STT_OFF;
m_eSoundState = STT_MOVING;
Sound(m_sSoundSet + "snd_move_start");
break;
case STT_MOVING:
@ -824,6 +825,7 @@ void VehicleTurretGun::UpdateSound(void)
case STT_MOVING_TRANS_OFF:
m_fNextSoundState = level.time;
m_eSoundState = STT_OFF;
StopLoopSound();
Sound(m_sSoundSet + "snd_move_stop");
break;