smallmodel
05e14f6364
Adjust the objectives menu accordingly depending on the game message box which depends on the compass scale
2024-11-19 19:41:46 +01:00
smallmodel
6bc621462c
Use CL_FontStringWidth instead of uie.FontStringWidth
2024-11-19 19:17:16 +01:00
smallmodel
9e060d11b6
Allow user-created variables
2024-11-11 20:58:37 +01:00
smallmodel
8aa059dd21
When paused, keep in sync with the server time ( #371 )
...
This fixes an issue where a temporary lag would occur when starting a single-player map, or when pausing/unpausing the game
2024-09-29 00:10:52 +02:00
smallmodel
724d1db9b8
Properly clear parents of orphaned entities
2024-09-22 21:38:35 +02:00
smallmodel
8f355fe188
Add Voip code from ioq3
2024-09-22 16:50:44 +02:00
smallmodel
93cd470659
Fix broken cgame state saving
2024-07-15 23:44:11 +02:00
smallmodel
ff6e81d44f
Fixed CL_GetSnapshot sometimes wrongfully assigning parents multiple times and displaying errors
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This should fix #170
2024-05-01 18:55:25 +02:00
smallmodel
a7b3fdd70b
Added getConfigStringIdNormalized client game import to normalize config strings
2024-03-02 14:06:32 +01:00
smallmodel
ceb901e9ca
Fixed disconnected menu not being pushed properly
2024-02-14 18:32:06 +01:00
smallmodel
edd25b9264
Readded support for supporting configstrings in multiple chunks
2023-12-27 15:13:42 +01:00
smallmodel
ed6839dc99
Export DebugPrintf for client
2023-09-17 19:34:10 +02:00
smallmodel
5ea3fc28f7
Added FS_ListFilteredFiles, FS_FreeFileList, R_GetModelName and R_GetShaderName to client game imports
2023-09-06 20:31:50 +02:00
smallmodel
acc8081ef2
Added checksum return parameter in CL_CM_LoadMap for cgame
2023-08-28 20:28:59 +02:00
smallmodel
9116063d3f
Added CL_RestoreSavedCgameState and CL_RestoreSavedCgameState
2023-08-16 00:08:24 +02:00
smallmodel
149d3ce2fc
Added CL_InitRadar
2023-08-15 22:21:01 +02:00
smallmodel
e6448697d3
Let cg cleanup temp models
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Fixed server restart
2023-08-13 23:20:51 +02:00
OM
36dce22071
Moved cgi.protocol to a new variable called cg_protocol
instead, due to issues like GetCGameAPI being loaded before having client imports (cgi)
2023-07-02 19:16:48 +02:00
OM
931c3147f8
Initialize targetGame and protocol in imports
2023-06-29 21:26:34 +02:00
OM
9fdda882e5
Execute known commands in a separate function called CL_ProcessServerCommand
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Also fixed crash with server quitting: Com_Error was called immediately with the cgame module in stack - Com_Error would call CL_Disconnect which would unload cgame module, invalidating stack frames and rendering longjmp impossible
2023-06-27 00:23:11 +02:00
OM
6134b150c1
ioq3 files backport
2023-06-25 20:26:47 +02:00
OM
04c7565281
Fixed a few warnings
2023-06-17 02:27:12 +02:00
OM
c287638f99
Reworked file inclusion (using relative path)
2023-06-17 01:24:20 +02:00
OM
7b79877516
made renderer (original quake III) work with SDL
2023-05-27 22:23:03 +02:00
OM
3d223f5a5d
Updates
2023-05-27 15:36:19 +02:00
OM
dc45c33c79
ioq3 updates
2023-05-26 20:53:00 +02:00
OM
6e94bb6eca
ioq3 sound
2023-05-24 21:45:26 +02:00
OM
80f3296854
*CL_GetSnapshot* will take parent entities into account
2023-05-20 01:01:54 +02:00
OM
f985785629
CL_ShutdownCGame: don't set the key catcher
2023-05-10 19:34:09 +02:00
L
5a87b21efc
Fixed all compilation errors
2023-05-08 00:02:31 +02:00
L
72f090b289
Fixed openmohaa.exe compilation (only 102 linker errors)
2023-05-07 21:28:54 +02:00
L
7030c23994
Fixed compilation issues
2023-05-07 20:38:08 +02:00
mohabhassan
be0fa16fb1
Game + Actor improvements p1.
2018-09-17 23:50:38 +02:00
Ley0k
09bed43f97
Hard reset
2016-03-27 11:49:47 +02:00