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Added checksum return parameter in CL_CM_LoadMap for cgame
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2 changed files with 5 additions and 5 deletions
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@ -163,7 +163,7 @@ functions exported to the main executable
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void (*SendClientCommand)(const char *s);
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// CM functions
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void (*CM_LoadMap)(const char *name);
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void (*CM_LoadMap)(const char *name, int* checksum);
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clipHandle_t (*CM_InlineModel)(int index); // 0 = world, 1+ = bmodels
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int (*CM_NumInlineModels)(void);
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int (*CM_PointContents)(const vec3_t p, int headnode);
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@ -435,10 +435,10 @@ CL_CM_LoadMap
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Just adds default parameters that cgame doesn't need to know about
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====================
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*/
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void CL_CM_LoadMap( const char *mapname ) {
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int checksum;
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CM_LoadMap( mapname, qtrue, &checksum );
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void CL_CM_LoadMap( const char *mapname, int *checksum ) {
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CM_LoadMap( mapname, qtrue, checksum );
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// prepare world vis data
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re.SetWorldVisData(CM_VisibilityPointer());
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}
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/*
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