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385c7bd904
Removed the use of CG_Item
2023-04-30 20:36:40 +02:00
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7e0147d842
Fixed compilation issues with CGAME_DLL
2023-04-30 20:36:22 +02:00
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e49bb9af31
Compilation error fixes
2023-04-30 20:20:58 +02:00
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7daa98c9fa
Constant string fix
2023-04-30 20:20:45 +02:00
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144c3b3c75
Replaced tikihandle with dtiki_t
2023-04-30 20:20:36 +02:00
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d3e3446781
Added cg_specialfx.h header file
2023-04-30 17:22:57 +02:00
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ed770e53e1
Fixed CG_CreateBeam color
2023-04-30 17:22:49 +02:00
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9ec34ad19d
stub test emitter
2023-04-30 17:03:26 +02:00
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1cd8a3e0fc
Fixed surface type mask
2023-04-30 16:58:55 +02:00
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97f400564a
Using dtiki_t* rather than tiki handle
2023-04-30 16:58:44 +02:00
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19ea1ac76f
Fixed TIKI_Name parameter
2023-04-30 16:33:17 +02:00
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ce53e2c57d
Removed CGAME_DLL checks
2023-04-30 14:54:23 +02:00
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9df167cea1
Added MASK_SURF_TYPE
2023-04-30 14:53:35 +02:00
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6b8ffca431
CG_OffsetFirstPersonView: stub function
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Removed CG_InterpolateView
CG_CalcViewValues implementation, todo damage angles and viewkick
CG_DrawActiveFrame: Added frameTime, removed info screen text check
2023-04-30 14:53:19 +02:00
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835f60f00b
Using TIKI_Orientation instead of Tag_LerpedOrientation
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Fixed current_tiki check
2023-04-30 14:52:12 +02:00
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42171cc799
Added CG_InitializeSpecialEffectsManager
2023-04-30 14:51:44 +02:00
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dda56346bc
CG_ResetEntity: reset frameinfos as well as foot on ground
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Using PMF_RESPAWNED instead of PMF_TIME_TELEPORT
CG_SetNextSnap: server time restart fix
2023-04-30 14:51:23 +02:00
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0745c42af9
Using const char* instead of char* for names
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Added *frameTime* integer parameter to CG_DrawActiveFrame
2023-04-30 14:50:11 +02:00
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1e876faffc
CG_ResetPlayerEntity: removed camera stuff
2023-04-30 14:49:35 +02:00
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8bd7acd1da
Renamed CG_InitMarkPolys to CG_InitMarks
2023-04-30 14:49:13 +02:00
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12a53f36cc
CG_ProcessConfigString: Process rain and tiki
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CG_PrepRefresh: Avoid clearing scene, and added more shaders
CG_GameStateReceived: Initialize special effects manager and objectives
CG_ServerRestarted: Reset VSS sources and objectives
2023-04-30 14:48:55 +02:00
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4b9894b2bc
Removed CG_Item as it's not used anymore
2023-04-30 14:47:43 +02:00
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4b020c54ee
Added stub functions
2023-04-30 14:47:27 +02:00
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672d9fc4a2
Replaced tikihandle with dtiki_t*
2023-04-30 14:47:18 +02:00
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9a9b20276e
CG_CreateModelBeam: using cgi.R_Model_GetHandle
2023-04-30 14:46:56 +02:00
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f73419ca8d
Modified cg_t and cgs_t to add MOH:AA fields
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Added shaders and fonts in media_t
Added cobjective_t and crain_t
Renamed CG_InitMarkPolys to CG_InitMarks
Added CG_ResetVSSSources
2023-04-30 14:46:24 +02:00
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b113a4c38c
Added stub MOH:AA source files
2023-04-30 14:15:14 +02:00
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abfb82f340
Multiple compilation errors fixes #1
2023-04-30 01:42:57 +02:00
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c3e027c54f
Fixed GAME_DLL issue with entity
2023-04-30 01:42:36 +02:00
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67322b2665
Moved *surfaceflags.h* to *../qcommon/surfaceflags.h*
2023-04-30 01:42:22 +02:00
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423112b2fd
Removed ET_SPRITE
2023-04-30 01:10:05 +02:00
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d48f252bb0
Include tiki.h
2023-04-30 01:09:57 +02:00
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054d833dd6
Added SlerpQuaternion
2023-04-30 01:09:45 +02:00
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45b8178295
Include TIKI
2023-04-30 00:05:21 +02:00
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1cf4076be1
Added MAX_HUDDRAW_ELEMENTS
2023-04-30 00:05:07 +02:00
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6e59e30f17
Only declare functions when compiling the APP module
2023-04-30 00:04:55 +02:00
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353ed34a71
Fixed errors with Container<>
2023-04-30 00:04:23 +02:00
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6e0ce3f0e4
Moved a few structs to *code/cgame/tr_types.h*
2023-04-30 00:04:12 +02:00
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dc6d3ca5c6
Restored hdelement_t and clientAnim_t
2023-04-30 00:03:37 +02:00
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5b5fb1c4d6
Removed CGAME_DLL check
2023-04-30 00:03:11 +02:00
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29f328abf0
Added Ubertools CGAME module
2023-04-30 00:02:16 +02:00
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fbd03b6a26
Debloated g_local.h include files
2023-04-29 21:56:38 +02:00
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f5a58decf5
MSG_PackCoord: forgot int cast
2023-02-08 14:48:26 +01:00
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595958d578
MSG_PackCoord: use rounded coordinate
2023-02-08 14:47:57 +01:00
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6f325cb294
Useless comments removed
2023-02-08 13:56:20 +01:00
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a07a7359b6
Changed default hostname (so openmohaa can be recognized)
2023-02-07 21:23:27 +01:00
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31bd29b92b
Project can now be compiled using CMake 3.5
2023-02-07 21:18:17 +01:00
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db7e785734
Fixed size_t length comparison with number below 0
2023-02-07 21:17:48 +01:00
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bf02aee57d
Reduced C++ standard requirement down to C++11
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Requires pthreads in *NIX (because of gamespy)
Using CMake 3.12 instead (required because of *add_compile_definitions* command)
2023-02-07 20:52:08 +01:00
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f91d5f9fe9
Added support for ScriptVariable move
2023-02-07 20:50:26 +01:00