L
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1296918abe
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Removed usage of *constexpr* in storeTop/loadTop (using separate methods instead)
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2023-02-07 20:50:09 +01:00 |
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L
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f9e7f344be
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Reduced compile warnings (especially on clang)
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2023-02-07 20:49:31 +01:00 |
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L
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de40d640d5
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Set minimum cmake version to 3.5
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2023-02-07 19:38:31 +01:00 |
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L
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6eb1ec3cf5
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Fixed compilation issues with g++
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2023-02-06 19:24:01 +01:00 |
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L
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d4e366ee14
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Using sizeof(type[x]) instead of sizeof(type) * x
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2023-02-05 22:18:20 +01:00 |
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L
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ca25bb983f
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Removed unused methods
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2023-02-05 22:17:54 +01:00 |
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L
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9c62ece9bd
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Fixed classinfo being NULL for the *Game* class
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2023-02-05 21:12:51 +01:00 |
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L
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319e3baa78
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Fixed endianness in SkeletorCacheFileCallback
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2023-02-05 20:11:28 +01:00 |
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L
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b9bab148ee
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Added "-dbg" suffix for debug builds
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2023-02-05 14:15:24 +01:00 |
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L
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cba4af3d65
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Using latest ioq3 win_resource.rc with win_manifest.xml usage
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2023-02-05 14:02:38 +01:00 |
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L
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0d2eb7f693
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Added OPM header
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2023-02-05 13:27:22 +01:00 |
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L
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35b767402b
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Indent
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2023-02-05 13:27:12 +01:00 |
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L
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85e481d3cd
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Added win_manifest.xml from ioquake3
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2023-02-05 11:00:09 +01:00 |
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L
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29061bea50
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Fixed send_heartbeat sending to the wrong address
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2023-02-05 02:08:47 +01:00 |
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L
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5fecffc451
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Fixed wrong client ping value in gamespy players callback
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2023-02-05 01:58:52 +01:00 |
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L
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7f7faea586
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Added support for GameSpy heartbeat
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2023-02-05 01:41:56 +01:00 |
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L
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64520b9073
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Added GameSpy initialization and shutdown
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2023-02-05 01:41:45 +01:00 |
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L
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92f58d2144
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Added GameSpy function declaration
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2023-02-05 01:41:31 +01:00 |
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L
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bdc3de775a
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Added TARGET_GAME_NAME definition for GameSpy
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2023-02-05 01:40:35 +01:00 |
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L
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8ec6fcd9fe
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Added old qr gamespy implementation
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2023-02-05 01:40:14 +01:00 |
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L
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296e0c271b
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Fixed gamespy compilation error on unix
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2023-02-05 01:38:42 +01:00 |
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L
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dd44f78fc5
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Added gamespy SDK
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2023-02-04 21:00:01 +01:00 |
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L
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294ca5ffd2
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indent
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2023-02-04 19:56:06 +01:00 |
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L
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a015c2f9e1
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Removed unused files
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2023-02-04 18:40:57 +01:00 |
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L
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365615e62c
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Added aarch64 platform
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2023-02-03 22:33:57 +01:00 |
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L
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637de9d278
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Fixed const warning for Copy*Swap
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2023-02-03 22:01:32 +01:00 |
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L
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1ac9f79595
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Fixed gamex64 binary name (now gamex86_64 even on Windows)
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2023-02-03 21:26:12 +01:00 |
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L
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a8ed9948d8
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Fixed compilation issues on big-endian targets
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2023-02-03 21:13:13 +01:00 |
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L
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a361546fc7
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playerstart.h rename
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2023-02-03 20:22:22 +01:00 |
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L
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6e7d80071c
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playerstart.h rename
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2023-02-03 20:22:12 +01:00 |
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L
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ca203c1cd9
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Initialize localization
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2023-02-03 00:15:16 +01:00 |
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L
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b89a2636f2
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Added *net_restart*
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2023-02-03 00:05:31 +01:00 |
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L
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e67219ea69
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Fixed memory issues on ARM
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2023-02-02 23:49:06 +01:00 |
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L
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456c886c48
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Using Memcpy to set/fetch opcodes to avoid issues with CPUs that don't support misalignment
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2023-02-02 23:48:51 +01:00 |
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L
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1b1de99e53
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Added IsConstArray()
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2023-02-02 23:48:04 +01:00 |
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L
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ce9c9121ce
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Added aliases for specific types
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2023-02-02 23:47:46 +01:00 |
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L
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8c6a6f553a
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Added Event::GetLastValue
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2023-02-02 23:47:25 +01:00 |
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L
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887a124207
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Using CopyLittleShort for msg to avoid misalignment issue on ARM cpus
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2023-02-02 23:47:13 +01:00 |
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L
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28b07125a7
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Removed bigendian check
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2023-02-02 23:46:44 +01:00 |
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L
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ed33f0e4c9
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Added endianness stuff
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2023-02-02 23:46:25 +01:00 |
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L
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752ec3779e
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Replaced false with qfalse
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2023-02-02 23:46:02 +01:00 |
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L
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b0626e954a
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Reworked anim definition size calculation and alignment
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2023-02-02 00:21:49 +01:00 |
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L
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88d8d9095e
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Don't call Sys_SetFloatEnv in debug mode
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2023-02-02 00:21:30 +01:00 |
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L
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c3456e7af4
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MEM_TempAlloc: fix for CPUs that don't support misalignment
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2023-02-01 23:12:26 +01:00 |
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L
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08f151c665
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Fixed ARM compilation
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2023-02-01 22:45:04 +01:00 |
|
L
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773e8bc79f
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Fixed compilation errors related to case-sensitivity
|
2023-02-01 19:29:13 +01:00 |
|
L
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3f960d629c
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Replaced rdtsc() with clock()
|
2023-02-01 19:28:57 +01:00 |
|
L
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29d7699f60
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Removed unistd.h (not useful)
|
2023-02-01 00:28:53 +01:00 |
|
L
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d4faf0c0e0
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Fixed compilation errors on Unix
|
2023-02-01 00:28:40 +01:00 |
|
L
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b8c56cc23c
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Use override keyword when overriding virtual methods
|
2023-01-31 19:59:39 +01:00 |
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