Added GameSpy function declaration

This commit is contained in:
L 2023-02-05 01:41:31 +01:00
parent bdc3de775a
commit 92f58d2144

View file

@ -315,6 +315,8 @@ extern cvar_t *g_gametypestring;
extern cvar_t *sv_chatter;
extern cvar_t *sv_gamename;
extern cvar_t *sv_location;
extern cvar_t *sv_debug_gamespy;
extern cvar_t *sv_gamespy;
extern cvar_t *sv_lanForceRate; // dedicated 1 (LAN) server forces local client rates to 99999 (bug #491)
extern cvar_t *sv_strictAuth;
@ -385,6 +387,7 @@ void SV_UpdateConfigstrings( client_t *client );
void SV_SetUserinfo( int index, const char *val );
void SV_GetUserinfo( int index, char *buffer, int bufferSize );
int SV_NumClients(void);
void SV_ChangeMaxClients( void );
void SV_SpawnServer( const char *server, qboolean loadgame, qboolean restart, qboolean bTransition );
@ -511,6 +514,13 @@ void SV_Netchan_Transmit( client_t *client, msg_t *msg);
void SV_Netchan_TransmitNextFragment( client_t *client );
qboolean SV_Netchan_Process( client_t *client, msg_t *msg );
//
// sv_gamespy.c
//
void SV_GamespyHeartbeat();
qboolean SV_InitGamespy();
void SV_ShutdownGamespy();
#ifdef __cplusplus
}
#endif