smallmodel
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e8dfa0206b
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Use a macro constant for movement/action skan blend frames
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2024-10-27 21:39:16 +01:00 |
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smallmodel
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afe1ba47cf
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Decrease the time tolerance between frames to make animations smoother
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2024-10-27 19:37:56 +01:00 |
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smallmodel
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848cf7ac01
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Fix AddPointToBounds not properly setting the max bounds
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2024-10-23 20:03:07 +02:00 |
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smallmodel
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a150c1b18b
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Fix animation delta repeating when getting delta of the same frame
This fixes actors moving too much and strangely
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2024-08-26 18:18:20 +02:00 |
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smallmodel
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1b35d3ce05
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Fix angular delta being wrong
This fixes animated characters being sometimes badly positioned, like actors in the plane in t1l1
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2024-07-25 21:46:33 +02:00 |
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smallmodel
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31d254cb9f
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Use ceil() and set the delta appropriately if time1 is after team2
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2024-07-25 21:43:19 +02:00 |
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smallmodel
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1d50fa088a
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Don't dealloc if there is no frame in the channel
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2024-06-13 21:26:29 +02:00 |
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smallmodel
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531340627d
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Call LocalChannel() instead
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2024-06-10 23:53:42 +02:00 |
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smallmodel
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445814b144
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Fixed skeletor_c::ChannelNames return value
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2024-06-10 22:15:10 +02:00 |
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smallmodel
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c16f2029b1
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Implemented skeletor_c::ChannelNames()
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2024-06-10 22:06:35 +02:00 |
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smallmodel
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abefdd772c
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DecodeFrameValue should only return a float value
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2024-06-10 22:06:25 +02:00 |
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smallmodel
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091c8b4d12
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Optimized channel data memory and performance (feature from moh 2.0 and above)
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2024-06-05 00:40:43 +02:00 |
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smallmodel
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796a3a711f
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Fixed animation delta over time
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2024-02-13 01:01:51 +01:00 |
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smallmodel
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72d4bb0206
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Added more checks to avoid crashes
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2023-11-06 18:59:18 +01:00 |
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smallmodel
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dcbb39d640
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Formatted skeletor source files
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2023-11-06 17:58:58 +01:00 |
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smallmodel
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393c2a81d1
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Check for indice bounds
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2023-11-01 23:06:14 +01:00 |
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smallmodel
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6feeb21e21
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Fixed uninitialized angular delta variable
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2023-08-13 14:19:05 +02:00 |
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smallmodel
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059dacf2a7
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Added GetAngularDeltaOverTime() to return the animation's angular delta over time
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2023-08-11 21:09:47 +02:00 |
|
OM
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3cc1e89b45
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Tiny fixes related to bad printf formatting and sizes
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2023-06-21 21:01:37 +02:00 |
|
OM
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0e33f8258a
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*TIKI_GetSkelAnimFrame2*: fixed radius/mins/maxes parameters being unused
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2023-05-16 22:04:07 +02:00 |
|
L
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bea6f39207
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optimization for GetBoneFrame: return a reference instead of a copy
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2023-01-30 00:26:30 +01:00 |
|
L
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95a244fde0
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Fixed compiler warnings by removing tiki.h inclusion from qcommon.h
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2023-01-30 00:23:47 +01:00 |
|
L
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8ef16a91f2
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Reworked source tree so it compiles
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2023-01-29 20:59:31 +01:00 |
|
Ludovic
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012914c3b5
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SkeletorGetAnimFrame: Fixed crash when animData is NULL
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2017-10-26 03:12:50 +02:00 |
|
Ludovic
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214692a910
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Implemented some reborn functions
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2017-06-08 11:46:08 +02:00 |
|
Ley0k
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176c433b82
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included DBGHEAP in most loud code
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2017-02-19 12:13:43 +01:00 |
|
Ley0k
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3436b47544
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Lot of changes
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2016-08-13 18:32:13 +02:00 |
|
Ley0k
|
09bed43f97
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Hard reset
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2016-03-27 11:49:47 +02:00 |
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