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Fix AddPointToBounds not properly setting the max bounds
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1 changed files with 1 additions and 1 deletions
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@ -343,7 +343,7 @@ void AddToBounds(SkelVec3 *bounds, SkelVec3 *newBounds)
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bounds[0][i] = newBounds[0][i];
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}
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if (bounds[1][i] > newBounds[1][i]) {
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if (bounds[1][i] < newBounds[1][i]) {
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bounds[1][i] = newBounds[1][i];
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}
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}
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