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Decrease the time tolerance between frames to make animations smoother
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@ -453,7 +453,7 @@ void skeletor_c::SetPose(
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afterFrame = 0.0;
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numFramesAdded =
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animData->GetFrameNums(currentFrame.time, 0.01f, &beforeFrame, &afterFrame, &beforeWeight, &afterWeight);
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animData->GetFrameNums(currentFrame.time, 0.001f, &beforeFrame, &afterFrame, &beforeWeight, &afterWeight);
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frame1 = &m_frameList.m_blendInfo[blendFrame];
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frame1->frame = beforeFrame;
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