Lucas S. Vieira
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04f3130199
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[WIP] Initial attempt at automation
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2025-02-09 15:36:04 -03:00 |
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Lucas S. Vieira
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d948a41d27
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Changes in R0Z1
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2025-02-07 19:50:49 -03:00 |
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Lucas S. Vieira
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47a82fdc0b
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Replace .psxcsv format with .cnk (rename only)
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2025-02-07 19:50:33 -03:00 |
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Lucas S. Vieira
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1b88cfc265
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Big changes to R0Z2
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2025-01-25 00:32:55 -03:00 |
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Lucas S. Vieira
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a90debf663
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Reposition player when hitting diagonal springs to avoid bugs
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2025-01-25 00:29:51 -03:00 |
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Lucas S. Vieira
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e511eeb776
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Changes to R0Z2
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2025-01-23 01:17:26 -03:00 |
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Lucas S. Vieira
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d85f6495cf
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Fix spring hitbox
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2025-01-23 01:17:17 -03:00 |
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Lucas S. Vieira
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78b4c79a11
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Revert object position change and fix monitor collision
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2025-01-23 00:57:44 -03:00 |
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Lucas S. Vieira
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da16cf0bdb
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Object rendering fix
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2025-01-22 22:55:48 -03:00 |
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Lucas S. Vieira
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70a426cf94
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Fix some sensor drawing, small logic changes
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2025-01-22 20:15:21 -03:00 |
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Lucas S. Vieira
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4e76d2e5aa
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Remove player hitbox rendering and fix left anchor for sensors
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2025-01-22 13:13:43 -03:00 |
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Lucas Vieira
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426778ad6e
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Merge pull request #16 from luksamuk/angle-override
Add option to override angles on tiles
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2025-01-20 01:15:18 -03:00 |
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Lucas S. Vieira
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9f6726297d
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Fix angles attributed to tiles instead of geometry
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2025-01-20 01:14:16 -03:00 |
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Lucas S. Vieira
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6c0ae55ccc
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More changes to R8 collision angles
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2025-01-20 01:01:22 -03:00 |
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Lucas S. Vieira
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0387484946
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Changes to R8 to apply collision overrides
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2025-01-19 23:28:04 -03:00 |
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Lucas S. Vieira
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093c967361
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Change speed transfer algorithm so that it uses hex angles
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2025-01-17 02:47:45 -03:00 |
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Lucas S. Vieira
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042e9eef69
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Change player angle resolution slightly
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2025-01-17 02:23:48 -03:00 |
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Lucas S. Vieira
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9839c94042
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Change R0 collision
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2025-01-17 02:12:50 -03:00 |
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Lucas S. Vieira
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9982b07d18
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Change collision on R0
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2025-01-17 01:12:03 -03:00 |
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Lucas S. Vieira
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54a783b8d5
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Add angle override routine to cookcollision script
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2025-01-17 01:11:35 -03:00 |
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Lucas S. Vieira
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0c39976abc
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Change target name again as it was crashing PCSX-Redux
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2025-01-12 11:00:20 -03:00 |
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Lucas S. Vieira
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5a5ca5ce62
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Remove any traces of FMVs, .STR playback and MDEC usage
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2025-01-12 09:19:37 -03:00 |
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Lucas S. Vieira
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43fa3cd3fe
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Fix run targets
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2025-01-12 09:11:24 -03:00 |
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Lucas S. Vieira
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52a6aa42ef
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Move all .VAG encoding to makefile
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2025-01-12 03:38:28 -03:00 |
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Lucas S. Vieira
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d04f0fa4b1
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Move all .XA encoding to makefile
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2025-01-12 03:26:23 -03:00 |
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Lucas S. Vieira
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6995baee95
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Add target to run game on Duckstation
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2025-01-11 23:54:20 -03:00 |
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Lucas S. Vieira
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e72cbe8667
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Change ISO image name to "Sonic The Hedgehog XA"
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2025-01-11 23:54:01 -03:00 |
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Lucas Vieira
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b081b067b2
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Merge pull request #13 from luksamuk/gte-sprite
GTE sprite rotation
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2025-01-11 21:10:20 -03:00 |
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Lucas S. Vieira
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a9cc963b84
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Add angle snapping for player animations so it doesn't look to weird
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2025-01-11 20:33:18 -03:00 |
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Lucas S. Vieira
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32a38deb2e
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Add animation angle snapping
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2025-01-11 20:10:50 -03:00 |
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Lucas S. Vieira
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564429104d
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Set first scene again to disclaimer
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2025-01-11 17:05:10 -03:00 |
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Lucas S. Vieira
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4cc5a9ab01
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Add new method for exporting tileset
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2025-01-11 00:25:18 -03:00 |
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Lucas S. Vieira
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6f1095e3dd
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Fix rolling animation and shield offsets
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2025-01-11 00:16:17 -03:00 |
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Lucas S. Vieira
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ed6c4807fc
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Completely remove old chara render code
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2025-01-10 23:55:55 -03:00 |
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Lucas S. Vieira
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10f37f2bd2
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Lots of advancements on rendering, sprites now use two columns
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2025-01-10 23:54:34 -03:00 |
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Lucas S. Vieira
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b00d076e20
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First working version of GTE rotation
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2025-01-10 20:23:54 -03:00 |
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Lucas S. Vieira
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4da14b45b4
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Setup GTE quad rendering
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2025-01-10 17:06:07 -03:00 |
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Lucas S. Vieira
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8ca69094ef
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Add sprite test screen
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2025-01-10 12:54:00 -03:00 |
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Lucas Vieira
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dbba059986
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Merge pull request #12 from luksamuk/bug/cdxa-crash
Fix crash on CDXA playback loop
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2025-01-10 00:04:07 -03:00 |
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Lucas S. Vieira
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b768822444
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Fix loop points of songs
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2025-01-09 22:14:13 -03:00 |
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Lucas S. Vieira
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ce494f7871
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Fix a bug on sound test music selection
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2025-01-09 21:28:19 -03:00 |
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Lucas S. Vieira
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9f1f101a95
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Fix game hanging when music loops
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2025-01-09 18:20:33 -03:00 |
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Lucas S. Vieira
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8c8b8e48eb
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Fix Mednafen not working sometimes with PSX
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2025-01-09 18:20:05 -03:00 |
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Lucas S. Vieira
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5a2816d8fa
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Changes to R0Z1
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2025-01-09 18:19:52 -03:00 |
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Lucas Vieira
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47668de817
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Merge pull request #11 from luksamuk/improve-sprites
Improve sprites
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2025-01-08 17:02:42 -03:00 |
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Lucas S. Vieira
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43b7168bee
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Changes to R0Z1
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2025-01-08 17:00:05 -03:00 |
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Lucas S. Vieira
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a3ede30450
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Fix R0 collision
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2025-01-08 14:25:18 -03:00 |
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Lucas S. Vieira
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461dc1443f
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Changes to R0Z1
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2025-01-08 00:53:23 -03:00 |
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Lucas S. Vieira
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e19f34a1e7
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Add some respawn from checkpoint code and modify R0Z2
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2025-01-07 23:58:52 -03:00 |
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Lucas S. Vieira
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c53c7560f7
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Changes to R0Z2
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2025-01-07 18:43:09 -03:00 |
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