Stefanos Kornilios Mitsis Poiitidis
1f2f270da9
Merge branch 'falco/gainz_phase_3' into 'main'
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Liberty/Miami Perf Gainz Phase 3
See merge request skmp/dca3-game!97
2025-04-26 17:00:40 +00:00
Falco Girgis
1f4dace511
Fixing simulator builds.
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Ugh. Stupid typo. Accidentally defined mat_store2() to mat_store2(). :(
2025-04-26 11:36:49 -05:00
Falco Girgis
fc4a7e3791
Fixing simulator builds.
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- Had forgotten to define mat_load2(), mat_store2(), mat_identity2() for
simulator builds in rwdc_common.h.
- Just defining them to use the regular versions.
2025-04-26 11:28:08 -05:00
Falco Girgis
04b11dfb9d
Synchronized dca3-kos with main branch.
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Which is where KOS's Gainz Phase 3 work now resides.
2025-04-26 11:15:07 -05:00
Falco Girgis
2716147db4
Everything tested/working: liberty/miami + gainz!
2025-04-26 10:52:36 -05:00
Falco Girgis
dc96ffc551
FIXED LIBERTY BOAT ROTATION ISSUES.
2025-04-15 13:53:19 -05:00
Falco Girgis
4d13e821b5
Liberty/Miami Perf Gainz Phase 3
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1) synced dca3-kos repo which has some gainzy commits
2) rwdc_common.h
- all low-level and matrix/vector routines for SH4 are now shared in
this common file, included in both RW and Liberty/Miami engines
3) CMatrix
a. assignment operator: now uses asm-optimized mat_copy()
b. multiplication operator: now use mat_mult() SH4 routine
c. Scale(): applies a scale matrix via mat_scale
d. MultiplyInverse: fipr-optimizations
4) CQuaternion
a. multiplication: SH4 ASM FIPR optimized
b. Get(V3d& axis, float &angle): fast inversion/division
c. Set(RWMatrix&): fast division
5) CVector
a. Multiply3x3() now accelerated with mat_transpose
5) RwQuat
a. mult(): FIPR accelerated
b. length(): FIPR/FSRRA accelerated
2025-04-15 12:06:12 -05:00
Stefanos Kornilios Mitsis Poiitidis
cca7b3c6fa
Merge branch 'falco/gainz_phase_2' into 'main'
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Phase 2 of Liberty/Mmiami engine+RW SH4 math
See merge request skmp/dca3-game!96
2025-04-04 17:26:28 +00:00
Stefanos Kornilios Mitsis Poiitidis
dbcc46b774
Merge branch 'frogbull/fix-not-assigned-hints' into 'main'
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Fix for "Not assigned" in two Hints (Answer cell phone and replace melee weapon)
See merge request skmp/dca3-game!95
2025-04-04 17:25:15 +00:00
Falco Girgis
92be9cfbdd
Phase 2 of liberty/miami engine+RW SH4 math.
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This PR is the second batch of SH4-specific optimizations for key
linear algebra routines within both the RW layer and liberty + miami
engines.
It also includes a bunch of routines that were accelerated within
liberty but were never added to miami, which has helped contribute to
the lower perf in Miami.
1) CQuaternion
- magnitude, squared magnitude, and dot product use SH4 instructions
now
2) CVector (Miami port from Liberty)
- Multiply3x3, magnitude, squared magnitude, dot product, distance
use SH4 instructions
3) rwbase.h
- vector3 length, vector3 dot product, and quaternion dot product
use SH4 instructions
2025-04-02 22:39:53 -05:00
Frogbull
7bb5e1640e
Fix for "Not assigned" in two Hints (Answer cell phone and replace melee weapon)
2025-04-01 23:18:19 +02:00
Stefanos Kornilios Mitsis Poiitidis
67cd1106ab
Edit README.md for beta instructions
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2025-04-01 05:58:55 +00:00
Stefanos Kornilios Mitsis Poiitidis
a31d73d2e4
Merge branch 'MastaG/c23_host_cc_workaround' into 'main'
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Build pvrtex using GNU(++) 17 standard
See merge request skmp/dca3-game!90
2025-04-01 05:13:53 +00:00
Stefanos Kornilios Mitsis Poiitidis
d630a329a8
Merge branch 'MastaG/dreamshell_prebuilt' into 'main'
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Add a "dsiso-prebuilt" target
See merge request skmp/dca3-game!91
2025-04-01 05:13:24 +00:00
Stefanos Kornilios Mitsis Poiitidis
7cc91b9a76
Merge branch 'frogbull/liberty-hints' into 'main'
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Small Fix for the Hints of Liberty
See merge request skmp/dca3-game!94
2025-03-31 20:30:08 +00:00
Stefanos Kornilios Mitsis Poiitidis
29c346c9ae
Merge branch 'frogbull/miami-hints' into 'main'
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Miami Hints (Dreamcast Hints for Miami like in Liberty)
See merge request skmp/dca3-game!93
2025-03-31 20:29:56 +00:00
Frogbull
186339b854
Fix for the wrong Hint about Submissions and Radio in Liberty (Right/Left was inversed for them)
2025-03-31 16:41:26 +02:00
Frogbull
823a283caa
Dreamcast Hints like in Liberty
2025-03-31 16:32:53 +02:00
MastaG
6dc8ed77bc
Add a "dsiso-prebuilt" target
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This way DreamShell users can easily build and test using prebuilt elf binaries.
2025-03-31 15:05:06 +02:00
MastaG
a3ce1e4ed5
Build pvrtex using GNU(++) 17 standard
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Recent distros feature GCC 15 which defaults to C23.
ATOMIC_VAR_INIT has been removed from the C23 standard.
This causes the following build failure:
mem.c:72:39: fout: implicit declaration of function ‘ATOMIC_VAR_INIT’; did you mean ‘ATOMIC_FLAG_INIT’? [-Wimplicit-function-declaration]
72 | static atomic_size_t max_alloc_size = ATOMIC_VAR_INIT(INT_MAX);
| ^~~~~~~~~~~~~~~
| ATOMIC_FLAG_INIT
Workaround this by telling the compiler to build using GNU 17 instead.
2025-03-30 20:49:27 +02:00
Stefanos Kornilios Mitsis Poiitidis
24114d9a07
Merge branch 'falco/miami_settings_saving' into 'main'
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Miami Settings Save File + Miami/Liberty Settings Icons
See merge request skmp/dca3-game!88
2025-03-30 09:31:19 +00:00
Stefanos Kornilios Mitsis Poiitidis
df7e4439d1
Merge branch 'falco/location_ui_string_positioning' into 'main'
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Moved HUD location label up to align with minimap.
See merge request skmp/dca3-game!89
2025-03-30 09:22:00 +00:00
Stefanos Kornilios Mitsis Poiitidis
d83ae53746
Fix liberty 0GDTEX rule
2025-03-30 12:16:45 +03:00
Falco Girgis
4178d6f8f0
Moved HUD location label up to align with minimap.
...
Users were complaining that the location HUD strings were appearing too
low onscreen and were getting cut-off on certain CRTs and that the
placement of this text does not match that of the PS2 version and looks
janky.
This PR simply moves it up vertically to align with the bottom of the
Radar guage so that it doesn't get cut off and matches the relative
positioning of the PS2 version, which people seem to like better.
2025-03-30 04:10:16 -05:00
Falco Girgis
5914842483
Addressed review feedback.
2025-03-30 03:54:01 -05:00
Falco Girgis
a6facaec30
Merge branch 'thegang/vmu-icons' into falco/miami_settings_saving
2025-03-30 01:01:19 -05:00
Stefanos Kornilios Mitsis Poiitidis
eea56cb195
Merge branch 'ph3nom/miami-allow-reduced-draw-distance-mr' into 'main'
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Allow Draw Distance Slider to Go Lower than Default Limit
See merge request skmp/dca3-game!87
2025-03-30 05:36:47 +00:00
Stefanos Kornilios Mitsis Poiitidis
968922b0d7
Merge branch 'ph3nom/reduced-rain-mr' into 'main'
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Rain Sprites are Fillrate Constrained on PVR GPU. Reduce Layers for DC Build.
See merge request skmp/dca3-game!86
2025-03-30 05:35:47 +00:00
Falco Girgis
b1b225b345
Added basic settings.ini saving to Miami.
2025-03-29 22:53:49 -05:00
Josh Pearson
d240a6d33f
Allow Draw Distance Slider to Go Lower than Default Limit
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Will allow users to opt for better performance with reduced draw distance, if desired
2025-03-29 10:33:52 -06:00
Josh Pearson
a584cee0cc
Rain Sprites are Fillrate Constrained on PVR GPU. Reduce Layers for DC Build.
2025-03-29 10:31:09 -06:00
Stefanos Kornilios Mitsis Poiitidis
9da3c4b076
Merge branch 'skmp/gta3-folder-is-liberty' into 'main'
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re3 premake x86 / build (Vanilla, win-x86-librw_gl3_glfw-oal) (push) Waiting to run
liberty: now uses ../../liberty and ../../liberty_mod for source assets
See merge request skmp/dca3-game!85
2025-03-29 14:57:43 +00:00
Stefanos Kornilios Mitsis Poiitidis
59a75bf12b
Merge branch 'skmp/fix-stream-volume-fades' into 'main'
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streams: Update volumes on SetMusicMasterVolume/SetMusicFadeVolume
See merge request skmp/dca3-game!84
2025-03-29 14:48:38 +00:00
Stefanos Kornilios Mitsis Poiitidis
62dbf132c1
liberty: now uses ../../liberty and ../../liberty_mod for source assets
2025-03-29 16:45:00 +02:00
Stefanos Kornilios Mitsis Poiitidis
82bc55c3d4
streams: Update volumes on SetMusicMasterVolume/SetMusicFadeVolume
2025-03-29 16:37:20 +02:00
Stefanos Kornilios Mitsis Poiitidis
2cb15f3728
Merge branch 'skmp/streaming-and-sfx-fixes' into 'main'
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streaming: Fix prefetch behaviour, read discards race, sfx and stream playback position race
See merge request skmp/dca3-game!83
2025-03-29 14:33:26 +00:00
Stefanos Kornilios Mitsis Poiitidis
9eace08c7e
streaming: Fix prefetch behaviour, read discards race, sfx and stream playback position race
2025-03-29 16:23:44 +02:00
Stefanos Kornilios Mitsis Poiitidis
0657700e11
Merge branch 'falco/collision_sh4_accel_phase1' into 'main'
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re3 conan+cmake / build-cmake (openal, glfw, macos-latest, gl3) (push) Waiting to run
re3 conan+cmake / build-cmake (openal, glfw, ubuntu-18.04, gl3) (push) Waiting to run
re3 conan+cmake / build-cmake (openal, glfw, windows-latest, gl3) (push) Waiting to run
re3 conan+cmake / build-cmake (openal, windows-latest, d3d9) (push) Waiting to run
re3 cmake devkitA64 (Nintendo Switch) / build-nintendo-switch (push) Waiting to run
re3 premake amd64 / build (Debug, win-amd64-librw_d3d9-oal) (push) Waiting to run
re3 premake amd64 / build (Debug, win-amd64-librw_gl3_glfw-oal) (push) Waiting to run
re3 premake amd64 / build (Release, win-amd64-librw_d3d9-oal) (push) Waiting to run
re3 premake amd64 / build (Release, win-amd64-librw_gl3_glfw-oal) (push) Waiting to run
re3 premake x86 / build (Debug, win-x86-librw_d3d9-mss) (push) Waiting to run
re3 premake x86 / build (Debug, win-x86-librw_d3d9-oal) (push) Waiting to run
re3 premake x86 / build (Debug, win-x86-librw_gl3_glfw-mss) (push) Waiting to run
re3 premake x86 / build (Debug, win-x86-librw_gl3_glfw-oal) (push) Waiting to run
re3 premake x86 / build (Release, win-x86-librw_d3d9-mss) (push) Waiting to run
re3 premake x86 / build (Release, win-x86-librw_d3d9-oal) (push) Waiting to run
re3 premake x86 / build (Release, win-x86-librw_gl3_glfw-mss) (push) Waiting to run
re3 premake x86 / build (Release, win-x86-librw_gl3_glfw-oal) (push) Waiting to run
re3 premake x86 / build (Vanilla, win-x86-librw_d3d9-mss) (push) Waiting to run
re3 premake x86 / build (Vanilla, win-x86-librw_d3d9-oal) (push) Waiting to run
re3 premake x86 / build (Vanilla, win-x86-librw_gl3_glfw-mss) (push) Waiting to run
re3 premake x86 / build (Vanilla, win-x86-librw_gl3_glfw-oal) (push) Waiting to run
Collision Acceleration Part 1
See merge request skmp/dca3-game!77
2025-03-29 09:23:31 +00:00
Falco Girgis
6c71054cb4
Addressed review feedback.
re3 premake amd64 / build (Debug, win-amd64-librw_gl3_glfw-oal) (push) Has been cancelled
re3 premake amd64 / build (Debug, win-amd64-librw_d3d9-oal) (push) Has been cancelled
re3 premake x86 / build (Release, win-x86-librw_d3d9-oal) (push) Has been cancelled
re3 premake x86 / build (Release, win-x86-librw_gl3_glfw-mss) (push) Has been cancelled
re3 premake x86 / build (Release, win-x86-librw_gl3_glfw-oal) (push) Has been cancelled
re3 premake x86 / build (Vanilla, win-x86-librw_d3d9-mss) (push) Has been cancelled
re3 conan+cmake / build-cmake (openal, glfw, macos-latest, gl3) (push) Has been cancelled
re3 conan+cmake / build-cmake (openal, glfw, ubuntu-18.04, gl3) (push) Has been cancelled
re3 conan+cmake / build-cmake (openal, glfw, windows-latest, gl3) (push) Has been cancelled
re3 conan+cmake / build-cmake (openal, windows-latest, d3d9) (push) Has been cancelled
re3 cmake devkitA64 (Nintendo Switch) / build-nintendo-switch (push) Has been cancelled
re3 premake amd64 / build (Release, win-amd64-librw_d3d9-oal) (push) Has been cancelled
re3 premake amd64 / build (Release, win-amd64-librw_gl3_glfw-oal) (push) Has been cancelled
re3 premake x86 / build (Debug, win-x86-librw_d3d9-mss) (push) Has been cancelled
re3 premake x86 / build (Debug, win-x86-librw_d3d9-oal) (push) Has been cancelled
re3 premake x86 / build (Debug, win-x86-librw_gl3_glfw-mss) (push) Has been cancelled
re3 premake x86 / build (Debug, win-x86-librw_gl3_glfw-oal) (push) Has been cancelled
re3 premake x86 / build (Release, win-x86-librw_d3d9-mss) (push) Has been cancelled
re3 premake x86 / build (Vanilla, win-x86-librw_d3d9-oal) (push) Has been cancelled
re3 premake x86 / build (Vanilla, win-x86-librw_gl3_glfw-mss) (push) Has been cancelled
re3 premake x86 / build (Vanilla, win-x86-librw_gl3_glfw-oal) (push) Has been cancelled
2025-03-28 17:50:59 -05:00
Stefanos Kornilios Mitsis Poiitidis
99431370a2
Merge branch 'skmp/liberty-remove-menumap' into 'main'
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re3 conan+cmake / build-cmake (openal, glfw, macos-latest, gl3) (push) Waiting to run
re3 conan+cmake / build-cmake (openal, glfw, ubuntu-18.04, gl3) (push) Waiting to run
re3 conan+cmake / build-cmake (openal, glfw, windows-latest, gl3) (push) Waiting to run
re3 conan+cmake / build-cmake (openal, windows-latest, d3d9) (push) Waiting to run
re3 cmake devkitA64 (Nintendo Switch) / build-nintendo-switch (push) Waiting to run
re3 premake amd64 / build (Debug, win-amd64-librw_d3d9-oal) (push) Waiting to run
re3 premake amd64 / build (Debug, win-amd64-librw_gl3_glfw-oal) (push) Waiting to run
re3 premake amd64 / build (Release, win-amd64-librw_d3d9-oal) (push) Waiting to run
re3 premake amd64 / build (Release, win-amd64-librw_gl3_glfw-oal) (push) Waiting to run
re3 premake x86 / build (Debug, win-x86-librw_d3d9-mss) (push) Waiting to run
re3 premake x86 / build (Debug, win-x86-librw_d3d9-oal) (push) Waiting to run
re3 premake x86 / build (Debug, win-x86-librw_gl3_glfw-mss) (push) Waiting to run
re3 premake x86 / build (Debug, win-x86-librw_gl3_glfw-oal) (push) Waiting to run
re3 premake x86 / build (Release, win-x86-librw_d3d9-mss) (push) Waiting to run
re3 premake x86 / build (Release, win-x86-librw_d3d9-oal) (push) Waiting to run
re3 premake x86 / build (Release, win-x86-librw_gl3_glfw-mss) (push) Waiting to run
re3 premake x86 / build (Release, win-x86-librw_gl3_glfw-oal) (push) Waiting to run
re3 premake x86 / build (Vanilla, win-x86-librw_d3d9-mss) (push) Waiting to run
re3 premake x86 / build (Vanilla, win-x86-librw_d3d9-oal) (push) Waiting to run
re3 premake x86 / build (Vanilla, win-x86-librw_gl3_glfw-mss) (push) Waiting to run
re3 premake x86 / build (Vanilla, win-x86-librw_gl3_glfw-oal) (push) Waiting to run
liberty: remove menu map as it leads to texoom
See merge request skmp/dca3-game!82
2025-03-28 20:27:35 +00:00
Stefanos Kornilios Mitsis Poiitidis
d240d3ba68
Merge branch 'skmp/24-bpp' into 'main'
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Add experimental 24bpp video mode
See merge request skmp/dca3-game!81
2025-03-28 20:21:14 +00:00
Stefanos Kornilios Mitsis Poiitidis
a3a610d8ee
liberty: remove menu map as it leads to texoom
2025-03-28 22:17:53 +02:00
Stefanos Kornilios Mitsis Poiitidis
446182f159
Fix sim build
2025-03-28 21:59:25 +02:00
Stefanos Kornilios Mitsis Poiitidis
5ef077fa14
Add experimental 24bpp video mode
2025-03-28 21:56:51 +02:00
Stefanos Kornilios Mitsis Poiitidis
6b41a458c5
Merge branch 'skmp/fix-miami-flamethrower' into 'main'
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flamethrower fix for miami
See merge request skmp/dca3-game!80
2025-03-28 19:41:57 +00:00
Stefanos Kornilios Mitsis Poiitidis
fbfb684425
flamethrower fix for miami
2025-03-28 21:28:41 +02:00
Stefanos Kornilios Mitsis Poiitidis
e97d96c6ad
Merge branch 'skmp/emufix-and-kosupdate' into 'main'
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pvr overflown detection: workaround for emulators; kos update
See merge request skmp/dca3-game!79
2025-03-28 19:23:30 +00:00
Stefanos Kornilios Mitsis Poiitidis
375b507cd8
pvr overflown detection: workaround for emulators; kos update
2025-03-28 21:06:52 +02:00
Stefanos Kornilios Mitsis Poiitidis
c7c4e42f40
Merge branch 'NaiSan/FixCoverSize' into 'main'
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re3 conan+cmake / build-cmake (openal, glfw, macos-latest, gl3) (push) Waiting to run
re3 conan+cmake / build-cmake (openal, glfw, ubuntu-18.04, gl3) (push) Waiting to run
re3 conan+cmake / build-cmake (openal, glfw, windows-latest, gl3) (push) Waiting to run
re3 conan+cmake / build-cmake (openal, windows-latest, d3d9) (push) Waiting to run
re3 cmake devkitA64 (Nintendo Switch) / build-nintendo-switch (push) Waiting to run
re3 premake x86 / build (Release, win-x86-librw_d3d9-oal) (push) Waiting to run
re3 premake amd64 / build (Debug, win-amd64-librw_d3d9-oal) (push) Waiting to run
re3 premake amd64 / build (Debug, win-amd64-librw_gl3_glfw-oal) (push) Waiting to run
re3 premake amd64 / build (Release, win-amd64-librw_d3d9-oal) (push) Waiting to run
re3 premake amd64 / build (Release, win-amd64-librw_gl3_glfw-oal) (push) Waiting to run
re3 premake x86 / build (Debug, win-x86-librw_d3d9-mss) (push) Waiting to run
re3 premake x86 / build (Debug, win-x86-librw_d3d9-oal) (push) Waiting to run
re3 premake x86 / build (Debug, win-x86-librw_gl3_glfw-mss) (push) Waiting to run
re3 premake x86 / build (Debug, win-x86-librw_gl3_glfw-oal) (push) Waiting to run
re3 premake x86 / build (Release, win-x86-librw_d3d9-mss) (push) Waiting to run
re3 premake x86 / build (Release, win-x86-librw_gl3_glfw-mss) (push) Waiting to run
re3 premake x86 / build (Release, win-x86-librw_gl3_glfw-oal) (push) Waiting to run
re3 premake x86 / build (Vanilla, win-x86-librw_d3d9-mss) (push) Waiting to run
re3 premake x86 / build (Vanilla, win-x86-librw_d3d9-oal) (push) Waiting to run
re3 premake x86 / build (Vanilla, win-x86-librw_gl3_glfw-mss) (push) Waiting to run
re3 premake x86 / build (Vanilla, win-x86-librw_gl3_glfw-oal) (push) Waiting to run
Updating images size to 256x256.
See merge request skmp/dca3-game!78
2025-03-28 19:04:20 +00:00
NaiSan89
aa115cdbf6
Updating images size to 256x256.
2025-03-28 08:58:30 -03:00