mirror of
https://gitlab.com/skmp/dca3-game.git
synced 2025-04-28 04:57:59 +03:00
Merge branch 'falco/gainz_phase_3' into 'main'
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Liberty/Miami Perf Gainz Phase 3 See merge request skmp/dca3-game!97
This commit is contained in:
commit
1f2f270da9
28 changed files with 1216 additions and 538 deletions
|
@ -381,6 +381,7 @@ INCLUDE = \
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-I../src/liberty/skel/win \
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\
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-I../vendor/librw \
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-I../vendor/librw/src/dc \
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\
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-I../vendor/miniLZO \
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\
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||||
|
|
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@ -396,6 +396,7 @@ INCLUDE = \
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-I../src/miami/skel/win \
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\
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-I../vendor/librw \
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-I../vendor/librw/src/dc \
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\
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-I../vendor/miniLZO \
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\
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||||
|
|
|
@ -94,23 +94,26 @@ void VmuProfiler::run() {
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pvr_stats_t pvrStats; pvr_get_stats(&pvrStats);
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uint32_t sramStats = snd_mem_available();
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size_t pvrAvail = pvr_mem_available();
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float fps = std::accumulate(std::begin(fps_), std::end(fps_), 0.0f)
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/ static_cast<float>(fpsSamples);
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float sh4Mem = heapUtilization();
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float pvrMem = (8_MB - pvrAvail ) / 8_MB * 100.0f;
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float armMem = (2_MB - sramStats) / 2_MB * 100.0f;
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float vtxBuf = vertBuffUse_;
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{
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std::shared_lock lk(mtx_);
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vmu_printf("FPS :%6.2f\n"
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"SH4 :%6.2f%%\n"
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"PVR :%6.2f%%\n"
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"ARM :%6.2f%%\n"
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"VTX :%6.2f%%",
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fps, sh4Mem, pvrMem, armMem, vtxBuf);
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float vtxBuf;
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float fps;
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{ /* Critical section with main thread. */
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std::shared_lock lk(mtx_);
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vtxBuf = vertBuffUse_;
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fps = std::accumulate(std::begin(fps_), std::end(fps_), 0.0f)
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/ static_cast<float>(fpsSamples);
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}
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vmu_printf(" FPS:%6.2f\n"
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" RAM:%6.2f%%\n"
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"VRAM:%6.2f%%\n"
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"SRAM:%6.2f%%\n"
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" VTX:%6.2f%%",
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fps, sh4Mem, pvrMem, armMem, vtxBuf);
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}
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#endif
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@ -119,15 +122,21 @@ void VmuProfiler::run() {
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}
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void VmuProfiler::updateVertexBufferUsage() {
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#ifndef DC_SH4
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std::unique_lock lk(mtx_);
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updated_ = true;
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#ifdef DC_SH4
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vertBuffUse_ = vertexBufferUtilization();
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#else
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pvr_stats_t pvrStats;
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pvr_get_stats(&pvrStats);
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float vtxUtil = vertexBufferUtilization();
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pvr_stats_t pvrStats;
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pvr_get_stats(&pvrStats);
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fps_[fpsFrame_++] = pvrStats.frame_rate;
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{ /* Critical section with VMU thread. */
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std::unique_lock lk(mtx_);
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vertBuffUse_ = vtxUtil;
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updated_ = true;
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fps_[fpsFrame_++] = pvrStats.frame_rate;
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}
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if(fpsFrame_ >= fpsSamples)
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fpsFrame_ = 0;
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@ -1619,7 +1619,7 @@ CCollision::ProcessLineOfSight(const CColLine &line,
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point.point = matrix * point.point;
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point.normal = Multiply3x3(matrix, point.normal);
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#else
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mat_load(reinterpret_cast<matrix_t *>(const_cast<CMatrix *>(&matrix)));
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dc::mat_load2(matrix);
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mat_trans_single3_nodiv(point.point.x,
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point.point.y,
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point.point.z);
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@ -1798,7 +1798,7 @@ CCollision::ProcessVerticalLine(const CColLine &line,
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point.point = matrix * point.point;
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point.normal = Multiply3x3(matrix, point.normal);
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#else
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mat_load(reinterpret_cast<matrix_t *>(const_cast<CMatrix *>(&matrix)));
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dc::mat_load2(matrix);
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mat_trans_single3_nodiv(point.point.x,
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point.point.y,
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point.point.z);
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@ -2173,8 +2173,7 @@ CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA,
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#ifndef DC_SH4
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matAB *= matrixA;
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#else
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mat_load(reinterpret_cast<const matrix_t*>(&matAB));
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mat_apply(reinterpret_cast<const matrix_t*>(&matrixA));
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dc::mat_load_apply(matAB, matrixA);
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#endif
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CColSphere bsphereAB; // bounding sphere of A in B space
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@ -2246,8 +2245,7 @@ CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA,
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#ifndef DC_SH4
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matBA *= matrixB;
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#else
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mat_load(reinterpret_cast<const matrix_t*>(&matBA));
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mat_apply(reinterpret_cast<const matrix_t*>(&matrixB));
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dc::mat_load_apply(matBA, matrixB);
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#endif
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for(i = 0; i < modelB.numSpheres; i++){
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s.radius = modelB.spheres[i].radius;
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@ -2309,7 +2307,7 @@ CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA,
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}
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#ifdef DC_SH4
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mat_load(reinterpret_cast<matrix_t *>(const_cast<CMatrix *>(&matrixB)));
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dc::mat_load2(matrixB);
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#endif
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for(i = 0; i < numCollisions; i++){
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#ifndef DC_SH4
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|
|
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@ -82,8 +82,6 @@
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#define rwVENDORID_ROCKSTAR 0x0253F2
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__always_inline auto Max(auto a, auto b) { return ((a > b)? a : b); }
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__always_inline auto Min(auto a, auto b) { return ((a < b)? a : b); }
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// Use this to add const that wasn't there in the original code
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#define Const const
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@ -299,15 +297,6 @@ extern int strcasecmp(const char *str1, const char *str2);
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extern wchar *AllocUnicode(const char*src);
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template<typename T>
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__always_inline T Clamp(T v, auto low, auto high) {
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return std::clamp(v, static_cast<T>(low), static_cast<T>(high));
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}
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__always_inline auto Clamp2(auto v, auto center, auto radius) {
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return (v > center) ? Min(v, center + radius) : Max(v, center - radius);
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}
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#define SQR(x) ((x) * (x))
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__always_inline auto sq(auto x) { return SQR(x); }
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@ -418,15 +407,7 @@ template<int s, int t> struct check_size {
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#endif
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#define BIT(num) (1<<(num))
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#define ABS(a) std::abs(a)
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#define ABS(a) Abs(a)
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__always_inline auto norm(auto value, auto min, auto max) {
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return (Clamp(value, min, max) - min) / (max - min);
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}
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// we use std::lerp now
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//#define lerp(norm, min, max) ( (norm) * ((max) - (min)) + (min) )
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#define STRINGIFY(x) #x
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#define STR(x) STRINGIFY(x)
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#define CONCAT_(x,y) x##y
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#define CONCAT(x,y) CONCAT_(x,y)
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@ -4,7 +4,7 @@ CMatrix::CMatrix(CMatrix const &m)
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{
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m_attachment = nil;
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m_hasRwMatrix = false;
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*this = m;
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mat_copy(*this, m);
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}
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CMatrix::CMatrix(RwMatrix *matrix, bool owner)
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@ -75,7 +75,7 @@ CMatrix::UpdateRW(void)
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void
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CMatrix::operator=(CMatrix const &rhs)
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{
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memcpy(this, &rhs, sizeof(f));
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mat_copy(*this, rhs);
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if (m_attachment)
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UpdateRW();
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}
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@ -83,7 +83,7 @@ CMatrix::operator=(CMatrix const &rhs)
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void
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CMatrix::CopyOnlyMatrix(const CMatrix &other)
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{
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memcpy(this, &other, sizeof(f));
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mat_copy(*this, other);
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}
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CMatrix &
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@ -277,9 +277,9 @@ void
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CMatrix::RotateX(float x)
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{
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#if 0 && defined(DC_SH4) // this is bugged and does not yield correct results
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mat_load(reinterpret_cast<matrix_t *>(this));
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mat_rotate_x(x);
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mat_store(reinterpret_cast<matrix_t *>(this));
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dc::mat_load2(reinterpret_cast<matrix_t *>(this));
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mat_rotate_x(x);
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dc::mat_store2(reinterpret_cast<matrix_t *>(this));
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#else
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auto [s, c] = SinCos(x);
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@ -307,9 +307,9 @@ void
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CMatrix::RotateY(float y)
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{
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#if 0 && defined(DC_SH4) // this is bugged and does not yield correct results
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mat_load(reinterpret_cast<matrix_t *>(this));
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mat_rotate_y(y);
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mat_store(reinterpret_cast<matrix_t *>(this));
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dc::mat_load2(reinterpret_cast<matrix_t *>(this));
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mat_rotate_y(y);
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dc::mat_store2(reinterpret_cast<matrix_t *>(this));
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#else
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auto [s, c] = SinCos(y);
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@ -337,9 +337,9 @@ void
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CMatrix::RotateZ(float z)
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{
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#if 0 && defined(DC_SH4) // this is bugged and does not yield correct results
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mat_load(reinterpret_cast<matrix_t *>(this));
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mat_rotate_z(z);
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mat_store(reinterpret_cast<matrix_t *>(this));
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dc::mat_load2(reinterpret_cast<matrix_t *>(this));
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mat_rotate_z(z);
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dc::mat_store2(reinterpret_cast<matrix_t *>(this));
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#else
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auto [s, c] = SinCos(z);
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@ -367,9 +367,9 @@ void
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CMatrix::Rotate(float x, float y, float z)
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{
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#if 0 && defined(DC_SH4) // this is bugged and does not yield correct results
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mat_load(reinterpret_cast<matrix_t *>(this));
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mat_rotate(x, y, z);
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mat_store(reinterpret_cast<matrix_t *>(this));
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dc::mat_load2(reinterpret_cast<matrix_t *>(this));
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mat_rotate(x, y, z);
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dc::mat_store2(reinterpret_cast<matrix_t *>(this));
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#else
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auto [sX, cX] = SinCos(x);
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auto [sY, cY] = SinCos(y);
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|
@ -449,65 +449,13 @@ CMatrix::Reorthogonalise(void)
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f = CrossProduct(u, r);
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}
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#ifdef DC_SH4
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static __always_inline void MATH_Load_Matrix_Product(const matrix_t* matrix1, const matrix_t* matrix2)
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{
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unsigned int prefetch_scratch;
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asm volatile (
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"mov %[bmtrx], %[pref_scratch]\n\t" // (MT)
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"add #32, %[pref_scratch]\n\t" // offset by 32 (EX - flow dependency, but 'add' is actually parallelized since 'mov Rm, Rn' is 0-cycle)
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"fschg\n\t" // switch fmov to paired moves (note: only paired moves can access XDn regs) (FE)
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"pref @%[pref_scratch]\n\t" // Get a head start prefetching the second half of the 64-byte data (LS)
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// back matrix
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"fmov.d @%[bmtrx]+, XD0\n\t" // (LS)
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"fmov.d @%[bmtrx]+, XD2\n\t"
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"fmov.d @%[bmtrx]+, XD4\n\t"
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"fmov.d @%[bmtrx]+, XD6\n\t"
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"pref @%[fmtrx]\n\t" // prefetch fmtrx now while we wait (LS)
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"fmov.d @%[bmtrx]+, XD8\n\t" // bmtrx prefetch should work for here
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"fmov.d @%[bmtrx]+, XD10\n\t"
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"fmov.d @%[bmtrx]+, XD12\n\t"
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"mov %[fmtrx], %[pref_scratch]\n\t" // (MT)
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"add #32, %[pref_scratch]\n\t" // store offset by 32 in r0 (EX - flow dependency, but 'add' is actually parallelized since 'mov Rm, Rn' is 0-cycle)
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"fmov.d @%[bmtrx], XD14\n\t"
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"pref @%[pref_scratch]\n\t" // Get a head start prefetching the second half of the 64-byte data (LS)
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// front matrix
|
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// interleave loads and matrix multiply 4x4
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"fmov.d @%[fmtrx]+, DR0\n\t"
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||||
"fmov.d @%[fmtrx]+, DR2\n\t"
|
||||
"fmov.d @%[fmtrx]+, DR4\n\t" // (LS) want to issue the next one before 'ftrv' for parallel exec
|
||||
"ftrv XMTRX, FV0\n\t" // (FE)
|
||||
|
||||
"fmov.d @%[fmtrx]+, DR6\n\t"
|
||||
"fmov.d @%[fmtrx]+, DR8\n\t"
|
||||
"ftrv XMTRX, FV4\n\t"
|
||||
|
||||
"fmov.d @%[fmtrx]+, DR10\n\t"
|
||||
"fmov.d @%[fmtrx]+, DR12\n\t"
|
||||
"ftrv XMTRX, FV8\n\t"
|
||||
|
||||
"fmov.d @%[fmtrx], DR14\n\t" // (LS, but this will stall 'ftrv' for 3 cycles)
|
||||
"fschg\n\t" // switch back to single moves (and avoid stalling 'ftrv') (FE)
|
||||
"ftrv XMTRX, FV12\n\t" // (FE)
|
||||
// Save output in XF regs
|
||||
"frchg\n"
|
||||
: [bmtrx] "+&r" ((unsigned int)matrix1), [fmtrx] "+r" ((unsigned int)matrix2), [pref_scratch] "=&r" (prefetch_scratch) // outputs, "+" means r/w, "&" means it's written to before all inputs are consumed
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: // no inputs
|
||||
: "fr0", "fr1", "fr2", "fr3", "fr4", "fr5", "fr6", "fr7", "fr8", "fr9", "fr10", "fr11", "fr12", "fr13", "fr14", "fr15" // clobbers (GCC doesn't know about back bank, so writing to it isn't clobbered)
|
||||
);
|
||||
}
|
||||
#endif
|
||||
|
||||
CMatrix
|
||||
operator*(const CMatrix &m1, const CMatrix &m2)
|
||||
{
|
||||
// TODO: VU0 code
|
||||
CMatrix out;
|
||||
#if defined(RW_DC)
|
||||
mat_load(reinterpret_cast<const matrix_t *>(&m1));
|
||||
mat_apply(reinterpret_cast<const matrix_t *>(&m2));
|
||||
mat_store(reinterpret_cast<matrix_t *>(&out));
|
||||
#ifdef DC_SH4
|
||||
mat_mult(out, m1, m2);
|
||||
#else
|
||||
out.rx = m1.rx * m2.rx + m1.fx * m2.ry + m1.ux * m2.rz;
|
||||
out.ry = m1.ry * m2.rx + m1.fy * m2.ry + m1.uy * m2.rz;
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "rwdc_common.h"
|
||||
|
||||
class alignas(8) CMatrix
|
||||
{
|
||||
public:
|
||||
|
@ -27,6 +29,8 @@ public:
|
|||
SetScale(scale);
|
||||
}
|
||||
~CMatrix(void);
|
||||
operator matrix_t *() { return reinterpret_cast<matrix_t *>(this); }
|
||||
operator const matrix_t *() const { return reinterpret_cast<const matrix_t *>(this); }
|
||||
void Attach(RwMatrix *matrix, bool owner = false);
|
||||
void AttachRW(RwMatrix *matrix, bool owner = false);
|
||||
void Detach(void);
|
||||
|
@ -102,15 +106,24 @@ CMatrix Invert(const CMatrix &matrix);
|
|||
CMatrix operator*(const CMatrix &m1, const CMatrix &m2);
|
||||
inline CVector MultiplyInverse(const CMatrix &mat, const CVector &vec)
|
||||
{
|
||||
#ifndef DC_SH4
|
||||
CVector v(vec.x - mat.px, vec.y - mat.py, vec.z - mat.pz);
|
||||
return CVector(
|
||||
mat.rx * v.x + mat.ry * v.y + mat.rz * v.z,
|
||||
mat.fx * v.x + mat.fy * v.y + mat.fz * v.z,
|
||||
mat.ux * v.x + mat.uy * v.y + mat.uz * v.z);
|
||||
#else
|
||||
register float x asm(KOS_FPARG(0)) = vec.x - mat.px;
|
||||
register float y asm(KOS_FPARG(1)) = vec.y - mat.py;
|
||||
register float z asm(KOS_FPARG(2)) = vec.z - mat.pz;
|
||||
return CVector(
|
||||
fipr(x, y, z, 0.0f, mat.rx, mat.ry, mat.rz, 0.0f),
|
||||
fipr(x, y, z, 0.0f, mat.fx, mat.fy, mat.fz, 0.0f),
|
||||
fipr(x, y, z, 0.0f, mat.ux, mat.uy, mat.uz, 0.0f)
|
||||
);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
class CCompressedMatrixNotAligned
|
||||
{
|
||||
CVector m_vecPos;
|
||||
|
|
|
@ -39,10 +39,14 @@ CQuaternion::Slerp(const CQuaternion &q1, const CQuaternion &q2, float theta, fl
|
|||
void
|
||||
CQuaternion::Multiply(const CQuaternion &q1, const CQuaternion &q2)
|
||||
{
|
||||
#ifndef DC_SH4
|
||||
x = (q2.z * q1.y) - (q1.z * q2.y) + (q1.x * q2.w) + (q2.x * q1.w);
|
||||
y = (q2.x * q1.z) - (q1.x * q2.z) + (q1.y * q2.w) + (q2.y * q1.w);
|
||||
z = (q2.y * q1.x) - (q1.y * q2.x) + (q1.z * q2.w) + (q2.z * q1.w);
|
||||
w = (q2.w * q1.w) - (q2.x * q1.x) - (q2.y * q1.y) - (q2.z * q1.z);
|
||||
#else
|
||||
quat_mult(*this, q1, q2);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -51,9 +55,16 @@ CQuaternion::Get(RwV3d *axis, float *angle)
|
|||
*angle = Acos(w);
|
||||
float s = Sin(*angle);
|
||||
|
||||
#ifndef DC_SH4
|
||||
axis->x = x * (1.0f / s);
|
||||
axis->y = y * (1.0f / s);
|
||||
axis->z = z * (1.0f / s);
|
||||
#else
|
||||
float invS = dc::Invert<true, false>(s);
|
||||
axis->x = x * invS;
|
||||
axis->y = y * invS;
|
||||
axis->z = z * invS;
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -104,7 +115,7 @@ CQuaternion::Set(const RwMatrix &matrix)
|
|||
if (f >= 0.0f) {
|
||||
s = Sqrt(f + 1.0f);
|
||||
w = 0.5f * s;
|
||||
m = 0.5f / s;
|
||||
m = Div<true, false>(0.5f, s);
|
||||
x = (matrix.up.z - matrix.at.y) * m;
|
||||
y = (matrix.at.x - matrix.right.z) * m;
|
||||
z = (matrix.right.y - matrix.up.x) * m;
|
||||
|
@ -115,7 +126,7 @@ CQuaternion::Set(const RwMatrix &matrix)
|
|||
if (f >= 0.0f) {
|
||||
s = Sqrt(f + 1.0f);
|
||||
x = 0.5f * s;
|
||||
m = 0.5f / s;
|
||||
m = Div<true, false>(0.5f, s);
|
||||
y = (matrix.up.x + matrix.right.y) * m;
|
||||
z = (matrix.at.x + matrix.right.z) * m;
|
||||
w = (matrix.up.z - matrix.at.y) * m;
|
||||
|
@ -126,7 +137,7 @@ CQuaternion::Set(const RwMatrix &matrix)
|
|||
if (f >= 0.0f) {
|
||||
s = Sqrt(f + 1.0f);
|
||||
y = 0.5f * s;
|
||||
m = 0.5f / s;
|
||||
m = Div<true, false>(0.5f, s);
|
||||
w = (matrix.at.x - matrix.right.z) * m;
|
||||
x = (matrix.up.x - matrix.right.y) * m;
|
||||
z = (matrix.at.y + matrix.up.z) * m;
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "src/common_defines.h"
|
||||
#include "rwdc_common.h"
|
||||
|
||||
// TODO: actually implement this
|
||||
class CQuaternion
|
||||
|
@ -10,6 +11,10 @@ public:
|
|||
CQuaternion(void) {}
|
||||
CQuaternion(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {}
|
||||
|
||||
operator quaternion_t *() { return reinterpret_cast<quaternion_t *>(this); }
|
||||
operator const quaternion_t *() const { return reinterpret_cast<const quaternion_t *>(this); }
|
||||
operator quaternion_t &() { return *reinterpret_cast<quaternion_t *>(this); }
|
||||
operator const quaternion_t &() const { return *reinterpret_cast<const quaternion_t *>(this); }
|
||||
float Magnitude(void) const {
|
||||
#ifndef DC_SH4
|
||||
return Sqrt(x*x + y*y + z*z + w*w);
|
||||
|
@ -57,10 +62,11 @@ public:
|
|||
}
|
||||
|
||||
const CQuaternion &operator/=(float right) {
|
||||
x /= right;
|
||||
y /= right;
|
||||
z /= right;
|
||||
w /= right;
|
||||
right = dc::Invert<false>(right);
|
||||
x *= right;
|
||||
y *= right;
|
||||
z *= right;
|
||||
w *= right;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
@ -109,5 +115,6 @@ inline CQuaternion operator*(float left, const CQuaternion &right)
|
|||
|
||||
inline CQuaternion operator/(const CQuaternion &left, float right)
|
||||
{
|
||||
return CQuaternion(left.x / right, left.y / right, left.z / right, left.w / right);
|
||||
right = Invert<false>(right);
|
||||
return CQuaternion(left.x * right, left.y * right, left.z * right, left.w * right);
|
||||
}
|
||||
|
|
|
@ -27,32 +27,35 @@ CrossProduct(const CVector &v1, const CVector &v2)
|
|||
CVector
|
||||
Multiply3x3(const CMatrix &mat, const CVector &vec)
|
||||
{
|
||||
#ifdef DC_SH4
|
||||
register float __x __asm__("fr12") = vec.x;
|
||||
register float __y __asm__("fr13") = vec.y;
|
||||
register float __z __asm__("fr14") = vec.z;
|
||||
register float __w __asm__("fr15") = 0.0f;
|
||||
|
||||
mat_load(reinterpret_cast<matrix_t *>(const_cast<CMatrix *>(&mat)));
|
||||
|
||||
asm volatile( "ftrv xmtrx, fv12\n"
|
||||
: "=f" (__x), "=f" (__y), "=f" (__z), "=f" (__w)
|
||||
: "0" (__x), "1" (__y), "2" (__z), "3" (__w) );
|
||||
return { __x, __y, __z };
|
||||
#else
|
||||
#ifndef DC_SH4
|
||||
// TODO: VU0 code
|
||||
return CVector(mat.rx * vec.x + mat.fx * vec.y + mat.ux * vec.z,
|
||||
mat.ry * vec.x + mat.fy * vec.y + mat.uy * vec.z,
|
||||
mat.rz * vec.x + mat.fz * vec.y + mat.uz * vec.z);
|
||||
#else
|
||||
CVector out;
|
||||
dc::mat_load2(mat);
|
||||
mat_trans_normal3_nomod(vec.x, vec.y, vec.z,
|
||||
out.x, out.y, out.z);
|
||||
return out;
|
||||
#endif
|
||||
}
|
||||
|
||||
CVector
|
||||
Multiply3x3(const CVector &vec, const CMatrix &mat)
|
||||
{
|
||||
#ifndef DC_SH4
|
||||
return CVector(mat.rx * vec.x + mat.ry * vec.y + mat.rz * vec.z,
|
||||
mat.fx * vec.x + mat.fy * vec.y + mat.fz * vec.z,
|
||||
mat.ux * vec.x + mat.uy * vec.y + mat.uz * vec.z);
|
||||
#else
|
||||
CVector out;
|
||||
dc::mat_load2(mat);
|
||||
mat_transpose();
|
||||
mat_trans_normal3_nomod(vec.x, vec.y, vec.z,
|
||||
out.x, out.y, out.z);
|
||||
return out;
|
||||
#endif
|
||||
}
|
||||
|
||||
CVector
|
||||
|
@ -60,7 +63,7 @@ operator*(const CMatrix &mat, const CVector &vec)
|
|||
{
|
||||
#ifdef DC_SH4
|
||||
CVector out;
|
||||
mat_load(reinterpret_cast<matrix_t *>(const_cast<CMatrix *>(&mat)));
|
||||
dc::mat_load2(mat);
|
||||
mat_trans_single3_nodiv_nomod(vec.x, vec.y, vec.z, out.x, out.y, out.z);
|
||||
return out;
|
||||
#else
|
||||
|
|
|
@ -68,7 +68,7 @@ public:
|
|||
}
|
||||
|
||||
const CVector &operator/=(float right) {
|
||||
right = Invert(right);
|
||||
right = Invert<false>(right);
|
||||
x *= right;
|
||||
y *= right;
|
||||
z *= right;
|
||||
|
@ -112,7 +112,8 @@ inline CVector operator*(float left, const CVector &right)
|
|||
|
||||
inline CVector operator/(const CVector &left, float right)
|
||||
{
|
||||
return CVector(left.x / right, left.y / right, left.z / right);
|
||||
right = Invert<false>(right);
|
||||
return CVector(left.x * right, left.y * right, left.z * right);
|
||||
}
|
||||
|
||||
__always_inline float
|
||||
|
|
|
@ -44,7 +44,7 @@ __always_inline void TransformPoint(CVuVector &out, const CMatrix &mat, const CV
|
|||
sqc2 vf06,0x0(%0)\n\
|
||||
": : "r" (&out) , "r" (&mat) ,"r" (&in): "memory");
|
||||
#elif defined(DC_SH4)
|
||||
mat_load(reinterpret_cast<matrix_t *>(const_cast<CMatrix *>(&mat)));
|
||||
dc::mat_load2(mat);
|
||||
mat_trans_single3_nodiv_nomod(in.x, in.y, in.z, out.x, out.y, out.z);
|
||||
#else
|
||||
out = mat * in;
|
||||
|
@ -71,7 +71,7 @@ __always_inline void TransformPoint(CVuVector &out, const CMatrix &mat, const Rw
|
|||
sqc2 vf06,0x0(%0)\n\
|
||||
": : "r" (&out) , "r" (&mat) ,"r" (&in): "memory");
|
||||
#elif defined(DC_SH4)
|
||||
mat_load(reinterpret_cast<matrix_t *>(const_cast<CMatrix *>(&mat)));
|
||||
dc::mat_load2(mat);
|
||||
mat_trans_single3_nodiv_nomod(in.x, in.y, in.z, out.x, out.y, out.z);
|
||||
#else
|
||||
out = mat * in;
|
||||
|
@ -108,7 +108,7 @@ __always_inline void TransformPoints(CVuVector *out, int n, const CMatrix &mat,
|
|||
bnez %1,1b\n\
|
||||
": : "r" (out) , "r" (n), "r" (&mat), "r" (in), "r" (stride): "memory");
|
||||
#elif defined(DC_SH4)
|
||||
mat_load(reinterpret_cast<matrix_t *>(const_cast<CMatrix *>(&mat)));
|
||||
dc::mat_load2(mat);
|
||||
while(n--) {
|
||||
mat_trans_single3_nodiv_nomod(in->x, in->y, in->z, out->x, out->y, out->z);
|
||||
in = reinterpret_cast<const RwV3d *>(reinterpret_cast<const uint8_t *>(in) + stride);
|
||||
|
|
|
@ -1,73 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "src/common_defines.h"
|
||||
#include "rwdc_common.h"
|
||||
|
||||
#include <tuple>
|
||||
#include <dc/matrix.h>
|
||||
|
||||
#ifdef DC_SH4
|
||||
|
||||
#define mat_trans_nodiv_nomod(x, y, z, x2, y2, z2, w2) do { \
|
||||
register float __x __asm__("fr12") = (x); \
|
||||
register float __y __asm__("fr13") = (y); \
|
||||
register float __z __asm__("fr14") = (z); \
|
||||
register float __w __asm__("fr15") = 1.0f; \
|
||||
__asm__ __volatile__( "ftrv xmtrx, fv12\n" \
|
||||
: "=f" (__x), "=f" (__y), "=f" (__z), "=f" (__w) \
|
||||
: "0" (__x), "1" (__y), "2" (__z), "3" (__w) ); \
|
||||
x2 = __x; y2 = __y; z2 = __z; w2 = __w; \
|
||||
} while(false)
|
||||
|
||||
#define mat_trans_w_nodiv_nomod(x, y, z, w) do { \
|
||||
register float __x __asm__("fr12") = (x); \
|
||||
register float __y __asm__("fr13") = (y); \
|
||||
register float __z __asm__("fr14") = (z); \
|
||||
register float __w __asm__("fr15") = 1.0f; \
|
||||
__asm__ __volatile__( "ftrv xmtrx, fv12\n" \
|
||||
: "=f" (__x), "=f" (__y), "=f" (__z), "=f" (__w) \
|
||||
: "0" (__x), "1" (__y), "2" (__z), "3" (__w) ); \
|
||||
w = __w; \
|
||||
} while(false)
|
||||
|
||||
__always_inline float Fmac(float a, float b, float c) {
|
||||
asm volatile ("fmac fr0, %[floatb], %[floatc]\n"
|
||||
: [floatc] "+f" (c) : "w" (a), [floatb] "f" (b) : );
|
||||
return c;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
#define mat_trans_nodiv_nomod(x_, y_, z_, x2, y2, z2, w2) do { \
|
||||
vector_t tmp = { x_, y_, z_, 1.0f }; \
|
||||
mat_transform(&tmp, &tmp, 1, 0); \
|
||||
x2 = tmp.x; y2 = tmp.y; z2 = tmp.z; w2 = tmp.w; \
|
||||
} while(false)
|
||||
|
||||
#define mat_trans_w_nodiv_nomod(x_, y_, z_, w_) do { \
|
||||
vector_t tmp = { x_, y_, z_, 1.0f }; \
|
||||
mat_transform(&tmp, &tmp, 1, 0); \
|
||||
w_ = tmp.w; \
|
||||
} while(false)
|
||||
|
||||
__always_inline float Fmac(float a, float b, float c) { return a * b + c; }
|
||||
|
||||
#endif
|
||||
|
||||
__always_inline float Sin(float x) { return __builtin_sinf(x); }
|
||||
__always_inline float Cos(float x) { return __builtin_cosf(x); }
|
||||
__always_inline auto SinCos(float x) { return std::pair { Sin(x), Cos(x) }; }
|
||||
__always_inline float Tan(float x) { return __builtin_tanf(x); }
|
||||
__always_inline float Abs(float x) { return __builtin_fabsf(x); }
|
||||
__always_inline float Sqrt(float x) { return __builtin_sqrtf(x); }
|
||||
__always_inline float RecipSqrt(float x) { return 1.0f / __builtin_sqrtf(x); }
|
||||
__always_inline float Asin(float x) { return __builtin_asinf(x); }
|
||||
__always_inline float Acos(float x) { return __builtin_acosf(x); }
|
||||
__always_inline float Atan(float x) { return __builtin_atanf(x); }
|
||||
__always_inline float Atan2(float y, float x) { return __builtin_atan2f(y, x); }
|
||||
__always_inline float RecipSqrt(float x, float y) { return x / __builtin_sqrtf(y); /*y = RecipSqrt(y); return x * y * y;*/ }
|
||||
__always_inline float Pow(float x, float y) { return __builtin_powf(x, y); }
|
||||
__always_inline float Floor(float x) { return __builtin_floorf(x); }
|
||||
__always_inline float Ceil(float x) { return __builtin_ceilf(x); }
|
||||
__always_inline float Invert(float x) { return (((x) < 0.0f)? -1.0f : 1.0f) * RecipSqrt((x) * (x)); }
|
||||
__always_inline float Div(float x, float y) { return x * Invert(y); }
|
||||
__always_inline float Lerp(float a, float b, float t) { return Fmac(t, (b - a), a); }
|
||||
using namespace dc;
|
||||
|
|
|
@ -1473,7 +1473,7 @@ CCollision::ProcessLineOfSight(const CColLine &line,
|
|||
point.point = matrix * point.point;
|
||||
point.normal = Multiply3x3(matrix, point.normal);
|
||||
#else
|
||||
mat_load(reinterpret_cast<matrix_t *>(const_cast<CMatrix *>(&matrix)));
|
||||
dc::mat_load2(matrix);
|
||||
mat_trans_single3_nodiv(point.point.x,
|
||||
point.point.y,
|
||||
point.point.z);
|
||||
|
@ -1653,7 +1653,7 @@ CCollision::ProcessVerticalLine(const CColLine &line,
|
|||
point.point = matrix * point.point;
|
||||
point.normal = Multiply3x3(matrix, point.normal);
|
||||
#else
|
||||
mat_load(reinterpret_cast<matrix_t *>(const_cast<CMatrix *>(&matrix)));
|
||||
dc::mat_load2(matrix);
|
||||
mat_trans_single3_nodiv(point.point.x,
|
||||
point.point.y,
|
||||
point.point.z);
|
||||
|
@ -2027,8 +2027,7 @@ CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA,
|
|||
#ifndef DC_SH4
|
||||
matAB *= matrixA;
|
||||
#else
|
||||
mat_load(reinterpret_cast<const matrix_t*>(&matAB));
|
||||
mat_apply(reinterpret_cast<const matrix_t*>(&matrixA));
|
||||
dc::mat_load_apply(matAB, matrixA);
|
||||
#endif
|
||||
|
||||
CColSphere bsphereAB; // bounding sphere of A in B space
|
||||
|
@ -2099,8 +2098,7 @@ CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA,
|
|||
#ifndef DC_SH4
|
||||
matBA *= matrixB;
|
||||
#else
|
||||
mat_load(reinterpret_cast<const matrix_t*>(&matBA));
|
||||
mat_apply(reinterpret_cast<const matrix_t*>(&matrixB));
|
||||
dc::mat_load_apply(matBA, matrixB);
|
||||
#endif
|
||||
for(i = 0; i < modelB.numSpheres; i++){
|
||||
s.radius = modelB.spheres[i].radius;
|
||||
|
@ -2162,7 +2160,7 @@ CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA,
|
|||
}
|
||||
|
||||
#ifdef DC_SH4
|
||||
mat_load(reinterpret_cast<matrix_t *>(const_cast<CMatrix *>(&matrixB)));
|
||||
dc::mat_load2(matrixB);
|
||||
#endif
|
||||
for(i = 0; i < numCollisions; i++){
|
||||
#ifndef DC_SH4
|
||||
|
|
|
@ -85,8 +85,6 @@
|
|||
|
||||
#define rwVENDORID_ROCKSTAR 0x0253F2
|
||||
|
||||
#define Max(a,b) ((a) > (b) ? (a) : (b))
|
||||
#define Min(a,b) ((a) < (b) ? (a) : (b))
|
||||
|
||||
// Use this to add const that wasn't there in the original code
|
||||
#define Const const
|
||||
|
@ -303,12 +301,8 @@ extern int strncasecmp(const char *str1, const char *str2, size_t len);
|
|||
|
||||
extern wchar *AllocUnicode(const char*src);
|
||||
|
||||
#define Clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v))
|
||||
|
||||
#define Clamp2(v, center, radius) ((v) > (center) ? Min(v, center + radius) : Max(v, center - radius))
|
||||
|
||||
inline float sq(float x) { return x*x; }
|
||||
#define SQR(x) ((x) * (x))
|
||||
__always_inline auto sq(auto x) { return SQR(x); }
|
||||
|
||||
#ifdef __MWERKS__
|
||||
#define M_E 2.71828182845904523536 // e
|
||||
|
@ -326,7 +320,10 @@ inline float sq(float x) { return x*x; }
|
|||
#define M_SQRT1_2 0.707106781186547524401 // 1/sqrt(2)
|
||||
#endif
|
||||
|
||||
#define PI (float)M_PI
|
||||
#ifndef DC_SH4
|
||||
#define F_PI M_PI
|
||||
#endif
|
||||
#define PI (float)F_PI
|
||||
#define TWOPI (PI*2)
|
||||
#define HALFPI (PI/2)
|
||||
#define DEGTORAD(x) ((x) * PI / 180.0f)
|
||||
|
@ -380,7 +377,10 @@ __inline__ void TRACE(char *f, ...) { } // this is re3 only, and so the function
|
|||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef MASTER
|
||||
#ifdef assert
|
||||
#undef assert
|
||||
#endif
|
||||
#if !defined(MASTER)
|
||||
#define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) )
|
||||
#else
|
||||
#define assert(_Expression) (_Expression)
|
||||
|
@ -411,12 +411,7 @@ template<int s, int t> struct check_size {
|
|||
#endif
|
||||
#define BIT(num) (1<<(num))
|
||||
|
||||
#define ABS(a) (((a) < 0) ? (-(a)) : (a))
|
||||
#define norm(value, min, max) (((value) < (min)) ? 0 : (((value) > (max)) ? 1 : (((value) - (min)) / ((max) - (min)))))
|
||||
#define Lerp(norm, min, max) ( (norm) * ((max) - (min)) + (min) )
|
||||
|
||||
#define STRINGIFY(x) #x
|
||||
#define STR(x) STRINGIFY(x)
|
||||
#define CONCAT_(x,y) x##y
|
||||
#define CONCAT(x,y) CONCAT_(x,y)
|
||||
#define ABS(a) Abs(a)
|
||||
|
||||
// we use std::lerp now
|
||||
//#define lerp(norm, min, max) ( (norm) * ((max) - (min)) + (min) )
|
||||
|
|
|
@ -4,7 +4,7 @@ CMatrix::CMatrix(CMatrix const &m)
|
|||
{
|
||||
m_attachment = nil;
|
||||
m_hasRwMatrix = false;
|
||||
*this = m;
|
||||
mat_copy(*this, m);
|
||||
}
|
||||
|
||||
CMatrix::CMatrix(RwMatrix *matrix, bool owner)
|
||||
|
@ -75,7 +75,7 @@ CMatrix::UpdateRW(void)
|
|||
void
|
||||
CMatrix::operator=(CMatrix const &rhs)
|
||||
{
|
||||
memcpy(this, &rhs, sizeof(f));
|
||||
mat_copy(*this, rhs);
|
||||
if (m_attachment)
|
||||
UpdateRW();
|
||||
}
|
||||
|
@ -83,7 +83,7 @@ CMatrix::operator=(CMatrix const &rhs)
|
|||
void
|
||||
CMatrix::CopyOnlyMatrix(const CMatrix &other)
|
||||
{
|
||||
memcpy(this, &other, sizeof(f));
|
||||
mat_copy(*this, other);
|
||||
}
|
||||
|
||||
CMatrix &
|
||||
|
@ -358,12 +358,14 @@ CMatrix::RotateZ(float z)
|
|||
void
|
||||
CMatrix::Rotate(float x, float y, float z)
|
||||
{
|
||||
float cX = Cos(x);
|
||||
float sX = Sin(x);
|
||||
float cY = Cos(y);
|
||||
float sY = Sin(y);
|
||||
float cZ = Cos(z);
|
||||
float sZ = Sin(z);
|
||||
#if 0 && defined(DC_SH4) // this is bugged and does not yield correct results
|
||||
dc::mat_load2(reinterpret_cast<matrix_t *>(this));
|
||||
mat_rotate(x, y, z);
|
||||
dc::mat_store2(reinterpret_cast<matrix_t *>(this));
|
||||
#else
|
||||
auto [sX, cX] = SinCos(x);
|
||||
auto [sY, cY] = SinCos(y);
|
||||
auto [sZ, cZ] = SinCos(z);
|
||||
|
||||
float rx = this->rx;
|
||||
float ry = this->ry;
|
||||
|
@ -388,6 +390,20 @@ CMatrix::Rotate(float x, float y, float z)
|
|||
float z2 = sZ * sY - (cZ * sX) * cY;
|
||||
float z3 = cX * cY;
|
||||
|
||||
#if !defined(DC_TEXCONV) && !defined(DC_SIM)
|
||||
this->rx = fipr(x1, y1, z1, 0, rx, ry, rz, 0);
|
||||
this->ry = fipr(x2, y2, z2, 0, rx, ry, rz, 0);
|
||||
this->rz = fipr(x3, y3, z3, 0, rx, ry, rz, 0);
|
||||
this->fx = fipr(x1, y1, z1, 0, ux, uy, uz, 0);
|
||||
this->fy = fipr(x2, y2, z2, 0, ux, uy, uz, 0);
|
||||
this->fz = fipr(x3, y3, z3, 0, ux, uy, uz, 0);
|
||||
this->ux = fipr(x1, y1, z1, 0, ax, ay, az, 0);
|
||||
this->uy = fipr(x2, y2, z2, 0, ax, ay, az, 0);
|
||||
this->uz = fipr(x3, y3, z3, 0, ax, ay, az, 0);
|
||||
this->px = fipr(x1, y1, z1, 0, px, py, pz, 0);
|
||||
this->py = fipr(x2, y2, z2, 0, px, py, pz, 0);
|
||||
this->pz = fipr(x3, y3, z3, 0, px, py, pz, 0);
|
||||
#else
|
||||
this->rx = x1 * rx + y1 * ry + z1 * rz;
|
||||
this->ry = x2 * rx + y2 * ry + z2 * rz;
|
||||
this->rz = x3 * rx + y3 * ry + z3 * rz;
|
||||
|
@ -400,6 +416,8 @@ CMatrix::Rotate(float x, float y, float z)
|
|||
this->px = x1 * px + y1 * py + z1 * pz;
|
||||
this->py = x2 * px + y2 * py + z2 * pz;
|
||||
this->pz = x3 * px + y3 * py + z3 * pz;
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
CMatrix &
|
||||
|
@ -429,9 +447,7 @@ operator*(const CMatrix &m1, const CMatrix &m2)
|
|||
// TODO: VU0 code
|
||||
CMatrix out;
|
||||
#if defined(RW_DC)
|
||||
mat_load(reinterpret_cast<const matrix_t *>(&m1));
|
||||
mat_apply(reinterpret_cast<const matrix_t *>(&m2));
|
||||
mat_store(reinterpret_cast<matrix_t *>(&out));
|
||||
mat_mult(out, m1, m2);
|
||||
#else
|
||||
out.rx = m1.rx * m2.rx + m1.fx * m2.ry + m1.ux * m2.rz;
|
||||
out.ry = m1.ry * m2.rx + m1.fy * m2.ry + m1.uy * m2.rz;
|
||||
|
|
|
@ -43,6 +43,8 @@ public:
|
|||
SetScale(scale);
|
||||
}
|
||||
~CMatrix(void);
|
||||
operator matrix_t *() { return reinterpret_cast<matrix_t *>(this); }
|
||||
operator const matrix_t *() const { return reinterpret_cast<const matrix_t *>(this); }
|
||||
void Attach(RwMatrix *matrix, bool owner = false);
|
||||
void AttachRW(RwMatrix *matrix, bool owner = false);
|
||||
void Detach(void);
|
||||
|
@ -82,13 +84,12 @@ public:
|
|||
void Scale(float sx, float sy, float sz)
|
||||
{
|
||||
for (int i = 0; i < 3; i++){
|
||||
f[i][0] *= sx;
|
||||
f[i][1] *= sy;
|
||||
f[i][2] *= sz;
|
||||
f[i][0] *= sx;
|
||||
f[i][1] *= sy;
|
||||
f[i][2] *= sz;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SetRotateXOnly(float angle);
|
||||
void SetRotateYOnly(float angle);
|
||||
void SetRotateZOnly(float angle);
|
||||
|
@ -125,11 +126,22 @@ CMatrix Invert(const CMatrix &matrix);
|
|||
CMatrix operator*(const CMatrix &m1, const CMatrix &m2);
|
||||
inline CVector MultiplyInverse(const CMatrix &mat, const CVector &vec)
|
||||
{
|
||||
#ifndef DC_SH4
|
||||
CVector v(vec.x - mat.px, vec.y - mat.py, vec.z - mat.pz);
|
||||
return CVector(
|
||||
mat.rx * v.x + mat.ry * v.y + mat.rz * v.z,
|
||||
mat.fx * v.x + mat.fy * v.y + mat.fz * v.z,
|
||||
mat.ux * v.x + mat.uy * v.y + mat.uz * v.z);
|
||||
#else
|
||||
register float x asm(KOS_FPARG(0)) = vec.x - mat.px;
|
||||
register float y asm(KOS_FPARG(1)) = vec.y - mat.py;
|
||||
register float z asm(KOS_FPARG(2)) = vec.z - mat.pz;
|
||||
return CVector(
|
||||
fipr(x, y, z, 0.0f, mat.rx, mat.ry, mat.rz, 0.0f),
|
||||
fipr(x, y, z, 0.0f, mat.fx, mat.fy, mat.fz, 0.0f),
|
||||
fipr(x, y, z, 0.0f, mat.ux, mat.uy, mat.uz, 0.0f)
|
||||
);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -39,10 +39,14 @@ CQuaternion::Slerp(const CQuaternion &q1, const CQuaternion &q2, float theta, fl
|
|||
void
|
||||
CQuaternion::Multiply(const CQuaternion &q1, const CQuaternion &q2)
|
||||
{
|
||||
#ifndef DC_SH4
|
||||
x = (q2.z * q1.y) - (q1.z * q2.y) + (q1.x * q2.w) + (q2.x * q1.w);
|
||||
y = (q2.x * q1.z) - (q1.x * q2.z) + (q1.y * q2.w) + (q2.y * q1.w);
|
||||
z = (q2.y * q1.x) - (q1.y * q2.x) + (q1.z * q2.w) + (q2.z * q1.w);
|
||||
w = (q2.w * q1.w) - (q2.x * q1.x) - (q2.y * q1.y) - (q2.z * q1.z);
|
||||
#else
|
||||
quat_mult(*this, q1, q2);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -51,9 +55,16 @@ CQuaternion::Get(RwV3d *axis, float *angle)
|
|||
*angle = Acos(w);
|
||||
float s = Sin(*angle);
|
||||
|
||||
#ifndef DC_SH4
|
||||
axis->x = x * (1.0f / s);
|
||||
axis->y = y * (1.0f / s);
|
||||
axis->z = z * (1.0f / s);
|
||||
#else
|
||||
float invS = dc::Invert<true, false>(s);
|
||||
axis->x = x * invS;
|
||||
axis->y = y * invS;
|
||||
axis->z = z * invS;
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -104,7 +115,7 @@ CQuaternion::Set(const RwMatrix &matrix)
|
|||
if (f >= 0.0f) {
|
||||
s = Sqrt(f + 1.0f);
|
||||
w = 0.5f * s;
|
||||
m = 0.5f / s;
|
||||
m = Div<true, false>(0.5f, s);
|
||||
x = (matrix.up.z - matrix.at.y) * m;
|
||||
y = (matrix.at.x - matrix.right.z) * m;
|
||||
z = (matrix.right.y - matrix.up.x) * m;
|
||||
|
@ -115,7 +126,7 @@ CQuaternion::Set(const RwMatrix &matrix)
|
|||
if (f >= 0.0f) {
|
||||
s = Sqrt(f + 1.0f);
|
||||
x = 0.5f * s;
|
||||
m = 0.5f / s;
|
||||
m = Div<true, false>(0.5f, s);
|
||||
y = (matrix.up.x + matrix.right.y) * m;
|
||||
z = (matrix.at.x + matrix.right.z) * m;
|
||||
w = (matrix.up.z - matrix.at.y) * m;
|
||||
|
@ -126,7 +137,7 @@ CQuaternion::Set(const RwMatrix &matrix)
|
|||
if (f >= 0.0f) {
|
||||
s = Sqrt(f + 1.0f);
|
||||
y = 0.5f * s;
|
||||
m = 0.5f / s;
|
||||
m = Div<true, false>(0.5f, s);
|
||||
w = (matrix.at.x - matrix.right.z) * m;
|
||||
x = (matrix.up.x - matrix.right.y) * m;
|
||||
z = (matrix.at.y + matrix.up.z) * m;
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "src/common_defines.h"
|
||||
#include "rwdc_common.h"
|
||||
|
||||
// TODO: actually implement this
|
||||
class CQuaternion
|
||||
|
@ -10,6 +11,10 @@ public:
|
|||
CQuaternion(void) {}
|
||||
CQuaternion(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {}
|
||||
|
||||
operator quaternion_t *() { return reinterpret_cast<quaternion_t *>(this); }
|
||||
operator const quaternion_t *() const { return reinterpret_cast<const quaternion_t *>(this); }
|
||||
operator quaternion_t &() { return *reinterpret_cast<quaternion_t *>(this); }
|
||||
operator const quaternion_t &() const { return *reinterpret_cast<const quaternion_t *>(this); }
|
||||
float Magnitude(void) const {
|
||||
#ifndef DC_SH4
|
||||
return Sqrt(x*x + y*y + z*z + w*w);
|
||||
|
@ -57,10 +62,11 @@ public:
|
|||
}
|
||||
|
||||
const CQuaternion &operator/=(float right) {
|
||||
x /= right;
|
||||
y /= right;
|
||||
z /= right;
|
||||
w /= right;
|
||||
right = dc::Invert<false>(right);
|
||||
x *= right;
|
||||
y *= right;
|
||||
z *= right;
|
||||
w *= right;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
@ -109,5 +115,6 @@ inline CQuaternion operator*(float left, const CQuaternion &right)
|
|||
|
||||
inline CQuaternion operator/(const CQuaternion &left, float right)
|
||||
{
|
||||
return CQuaternion(left.x / right, left.y / right, left.z / right, left.w / right);
|
||||
right = Invert<false>(right);
|
||||
return CQuaternion(left.x * right, left.y * right, left.z * right, left.w * right);
|
||||
}
|
||||
|
|
|
@ -27,32 +27,35 @@ CrossProduct(const CVector &v1, const CVector &v2)
|
|||
CVector
|
||||
Multiply3x3(const CMatrix &mat, const CVector &vec)
|
||||
{
|
||||
#ifdef DC_SH4
|
||||
register float __x __asm__("fr12") = vec.x;
|
||||
register float __y __asm__("fr13") = vec.y;
|
||||
register float __z __asm__("fr14") = vec.z;
|
||||
register float __w __asm__("fr15") = 0.0f;
|
||||
|
||||
mat_load(reinterpret_cast<matrix_t *>(const_cast<CMatrix *>(&mat)));
|
||||
|
||||
asm volatile( "ftrv xmtrx, fv12\n"
|
||||
: "=f" (__x), "=f" (__y), "=f" (__z), "=f" (__w)
|
||||
: "0" (__x), "1" (__y), "2" (__z), "3" (__w) );
|
||||
return { __x, __y, __z };
|
||||
#else
|
||||
#ifndef DC_SH4
|
||||
// TODO: VU0 code
|
||||
return CVector(mat.rx * vec.x + mat.fx * vec.y + mat.ux * vec.z,
|
||||
mat.ry * vec.x + mat.fy * vec.y + mat.uy * vec.z,
|
||||
mat.rz * vec.x + mat.fz * vec.y + mat.uz * vec.z);
|
||||
#else
|
||||
CVector out;
|
||||
dc::mat_load2(mat);
|
||||
mat_trans_normal3_nomod(vec.x, vec.y, vec.z,
|
||||
out.x, out.y, out.z);
|
||||
return out;
|
||||
#endif
|
||||
}
|
||||
|
||||
CVector
|
||||
Multiply3x3(const CVector &vec, const CMatrix &mat)
|
||||
{
|
||||
#ifndef DC_SH4
|
||||
return CVector(mat.rx * vec.x + mat.ry * vec.y + mat.rz * vec.z,
|
||||
mat.fx * vec.x + mat.fy * vec.y + mat.fz * vec.z,
|
||||
mat.ux * vec.x + mat.uy * vec.y + mat.uz * vec.z);
|
||||
#else
|
||||
CVector out;
|
||||
dc::mat_load2(mat);
|
||||
mat_transpose();
|
||||
mat_trans_normal3_nomod(vec.x, vec.y, vec.z,
|
||||
out.x, out.y, out.z);
|
||||
return out;
|
||||
#endif
|
||||
}
|
||||
|
||||
CVector
|
||||
|
@ -60,7 +63,7 @@ operator*(const CMatrix &mat, const CVector &vec)
|
|||
{
|
||||
#ifdef DC_SH4
|
||||
CVector out;
|
||||
mat_load(reinterpret_cast<matrix_t *>(const_cast<CMatrix *>(&mat)));
|
||||
dc::mat_load2(mat);
|
||||
mat_trans_single3_nodiv_nomod(vec.x, vec.y, vec.z, out.x, out.y, out.z);
|
||||
return out;
|
||||
#else
|
||||
|
|
|
@ -50,7 +50,7 @@ __always_inline void TransformPoint(CVuVector &out, const CMatrix &mat, const CV
|
|||
sqc2 vf06,0x0(%0)\n\
|
||||
": : "r" (&out) , "r" (&mat) ,"r" (&in): "memory");
|
||||
#elif defined(DC_SH4)
|
||||
mat_load(reinterpret_cast<matrix_t *>(const_cast<CMatrix *>(&mat)));
|
||||
dc::mat_load2(mat);
|
||||
mat_trans_single3_nodiv_nomod(in.x, in.y, in.z, out.x, out.y, out.z);
|
||||
#else
|
||||
out = mat * in;
|
||||
|
@ -77,7 +77,7 @@ __always_inline void TransformPoint(CVuVector &out, const CMatrix &mat, const Rw
|
|||
sqc2 vf06,0x0(%0)\n\
|
||||
": : "r" (&out) , "r" (&mat) ,"r" (&in): "memory");
|
||||
#elif defined(DC_SH4)
|
||||
mat_load(reinterpret_cast<matrix_t *>(const_cast<CMatrix *>(&mat)));
|
||||
dc::mat_load2(mat);
|
||||
mat_trans_single3_nodiv_nomod(in.x, in.y, in.z, out.x, out.y, out.z);
|
||||
#else
|
||||
out = mat * in;
|
||||
|
@ -86,7 +86,7 @@ __always_inline void TransformPoint(CVuVector &out, const CMatrix &mat, const Rw
|
|||
|
||||
__always_inline void TransformPoints(CVuVector *out, int n, const CMatrix &mat, const RwV3d *in, int stride)
|
||||
{
|
||||
#ifdef GTA_PS3
|
||||
#ifdef GTA_PS2
|
||||
__asm__ __volatile__("\n\
|
||||
paddub $3,%4,$0\n\
|
||||
lqc2 vf02,0x0(%2)\n\
|
||||
|
@ -114,7 +114,7 @@ __always_inline void TransformPoints(CVuVector *out, int n, const CMatrix &mat,
|
|||
bnez %1,1b\n\
|
||||
": : "r" (out) , "r" (n), "r" (&mat), "r" (in), "r" (stride): "memory");
|
||||
#elif defined(DC_SH4)
|
||||
mat_load(reinterpret_cast<matrix_t *>(const_cast<CMatrix *>(&mat)));
|
||||
dc::mat_load2(mat);
|
||||
while(n--) {
|
||||
mat_trans_single3_nodiv_nomod(in->x, in->y, in->z, out->x, out->y, out->z);
|
||||
in = reinterpret_cast<const RwV3d *>(reinterpret_cast<const uint8_t *>(in) + stride);
|
||||
|
@ -137,7 +137,6 @@ __always_inline void TransformPoints(CVuVector *out, int n, const CMatrix &mat,
|
|||
lqc2 vf03,0x10(%2)\n\
|
||||
lqc2 vf04,0x20(%2)\n\
|
||||
lqc2 vf05,0x30(%2)\n\
|
||||
lqc2 vf01,0x0(%3)\n\
|
||||
nop\n\
|
||||
1: vmulax.xyz ACC, vf02,vf01\n\
|
||||
vmadday.xyz ACC, vf03,vf01\n\
|
||||
|
|
|
@ -1,46 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "src/common_defines.h"
|
||||
#include "rwdc_common.h"
|
||||
|
||||
#include <dc/matrix.h>
|
||||
|
||||
#ifdef DC_SH4
|
||||
|
||||
#define mat_trans_nodiv_nomod(x, y, z, x2, y2, z2, w2) do { \
|
||||
register float __x __asm__("fr12") = (x); \
|
||||
register float __y __asm__("fr13") = (y); \
|
||||
register float __z __asm__("fr14") = (z); \
|
||||
register float __w __asm__("fr15") = 1.0f; \
|
||||
__asm__ __volatile__( "ftrv xmtrx, fv12\n" \
|
||||
: "=f" (__x), "=f" (__y), "=f" (__z), "=f" (__w) \
|
||||
: "0" (__x), "1" (__y), "2" (__z), "3" (__w) ); \
|
||||
x2 = __x; y2 = __y; z2 = __z; w2 = __w; \
|
||||
} while(false)
|
||||
|
||||
#else
|
||||
|
||||
#define mat_trans_nodiv_nomod(x_, y_, z_, x2, y2, z2, w2) do { \
|
||||
vector_t tmp = { x_, y_, z_, 1.0f }; \
|
||||
mat_transform(&tmp, &tmp, 1, 0); \
|
||||
x2 = tmp.x; y2 = tmp.y; z2 = tmp.z; w2 = tmp.w; \
|
||||
} while(false)
|
||||
#endif
|
||||
|
||||
|
||||
// wrapper around float versions of functions
|
||||
// in gta they are in CMaths but that makes the code rather noisy
|
||||
|
||||
inline float Sin(float x) { return sinf(x); }
|
||||
inline float Asin(float x) { return asinf(x); }
|
||||
inline float Cos(float x) { return cosf(x); }
|
||||
inline float Acos(float x) { return acosf(x); }
|
||||
inline float Tan(float x) { return tanf(x); }
|
||||
inline float Atan(float x) { return atanf(x); }
|
||||
inline float Atan2(float y, float x) { return atan2f(y, x); }
|
||||
inline float Abs(float x) { return fabsf(x); }
|
||||
inline float Sqrt(float x) { return sqrtf(x); }
|
||||
inline float RecipSqrt(float x, float y) { return x/Sqrt(y); }
|
||||
inline float RecipSqrt(float x) { return RecipSqrt(1.0f, x); }
|
||||
inline float Pow(float x, float y) { return powf(x, y); }
|
||||
inline float Floor(float x) { return floorf(x); }
|
||||
inline float Ceil(float x) { return ceilf(x); }
|
||||
using namespace dc;
|
||||
|
|
2
vendor/dca3-kos
vendored
2
vendor/dca3-kos
vendored
|
@ -1 +1 @@
|
|||
Subproject commit 5f69d048aaf2548687c33afc7726d603a22e29b7
|
||||
Subproject commit a2706087626795b69689f06803329c1e37bdf7e2
|
8
vendor/librw/src/base.cpp
vendored
8
vendor/librw/src/base.cpp
vendored
|
@ -89,10 +89,18 @@ strncmp_ci(const char *s1, const char *s2, int n)
|
|||
Quat
|
||||
mult(const Quat &q, const Quat &p)
|
||||
{
|
||||
#ifndef DC_SH4
|
||||
return makeQuat(q.w*p.w - q.x*p.x - q.y*p.y - q.z*p.z,
|
||||
q.w*p.x + q.x*p.w + q.y*p.z - q.z*p.y,
|
||||
q.w*p.y + q.y*p.w + q.z*p.x - q.x*p.z,
|
||||
q.w*p.z + q.z*p.w + q.x*p.y - q.y*p.x);
|
||||
#else
|
||||
Quat o;
|
||||
dc::quat_mult(reinterpret_cast<dc::quaternion_t *>(&o),
|
||||
reinterpret_cast<const dc::quaternion_t &>(q),
|
||||
reinterpret_cast<const dc::quaternion_t &>(p));
|
||||
return o;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
|
206
vendor/librw/src/camera.cpp
vendored
206
vendor/librw/src/camera.cpp
vendored
|
@ -429,6 +429,7 @@ Camera::frustumTestSphere(const Sphere *s) const
|
|||
{
|
||||
int32 res = SPHEREINSIDE;
|
||||
const FrustumPlane *p = this->frustumPlanes;
|
||||
#ifndef DC_SH4
|
||||
for(int32 i = 0; i < 6; i++){
|
||||
float32 dist = dot(p->plane.normal, s->center) - p->plane.distance;
|
||||
if(s->radius < dist)
|
||||
|
@ -437,6 +438,114 @@ Camera::frustumTestSphere(const Sphere *s) const
|
|||
res = SPHEREBOUNDARY;
|
||||
p++;
|
||||
}
|
||||
#else
|
||||
__builtin_prefetch(p);
|
||||
|
||||
register float sx asm("fr0") = s->center.x;
|
||||
register float sy asm("fr1") = s->center.y;
|
||||
register float sz asm("fr2") = s->center.z;
|
||||
register float sw asm("fr3") = -1.0f;
|
||||
|
||||
// far
|
||||
register float px asm("fr4") = p->plane.normal.x;
|
||||
register float py asm("fr5") = p->plane.normal.y;
|
||||
register float pz asm("fr6") = p->plane.normal.z;
|
||||
register float pw asm("fr7") = p->plane.distance;
|
||||
|
||||
asm volatile("fipr fv0, fv4"
|
||||
: "+f" (pw)
|
||||
: "f" (sx), "f" (sy), "f" (sz), "f" (sw),
|
||||
"f" (px), "f" (py), "f" (pz));
|
||||
if(s->radius < pw)
|
||||
return SPHEREOUTSIDE;
|
||||
else if(s->radius > -pw)
|
||||
res = SPHEREBOUNDARY;
|
||||
p++;
|
||||
|
||||
// near
|
||||
px = p->plane.normal.x;
|
||||
py = p->plane.normal.y;
|
||||
pz = p->plane.normal.z;
|
||||
pw = p->plane.distance;
|
||||
asm volatile("fipr fv0, fv4"
|
||||
: "+f" (pw)
|
||||
: "f" (sx), "f" (sy), "f" (sz), "f" (sw),
|
||||
"f" (px), "f" (py), "f" (pz));
|
||||
if(s->radius < pw)
|
||||
return SPHEREOUTSIDE;
|
||||
if(s->radius > -pw)
|
||||
res = SPHEREBOUNDARY_NEAR;
|
||||
p++;
|
||||
|
||||
const float* base_ptr0 = &p[0].plane.normal.x;
|
||||
const float* base_ptr1 = &p[1].plane.normal.x;
|
||||
const float* base_ptr2 = &p[2].plane.normal.x;
|
||||
const float* base_ptr3 = &p[3].plane.normal.x;
|
||||
|
||||
__builtin_prefetch(base_ptr0);
|
||||
|
||||
static_assert(offsetof (decltype (p[0].plane.normal), y)
|
||||
-offsetof (decltype (p[0].plane.normal), x) == sizeof (float));
|
||||
|
||||
static_assert(offsetof (decltype (p[0].plane.normal), z)
|
||||
-offsetof (decltype (p[0].plane.normal), y) == sizeof (float));
|
||||
|
||||
static_assert(offsetof (decltype (p[0].plane), distance)
|
||||
-offsetof (decltype (p[0].plane.normal), z) == sizeof (float));
|
||||
|
||||
asm volatile (R"(
|
||||
frchg
|
||||
|
||||
fmov.s @%0+,fr0
|
||||
fmov.s @%1+,fr1
|
||||
fmov.s @%2+,fr2
|
||||
fmov.s @%3+,fr3
|
||||
|
||||
fmov.s @%0+,fr4
|
||||
fmov.s @%1+,fr5
|
||||
fmov.s @%2+,fr6
|
||||
fmov.s @%3+,fr7
|
||||
|
||||
fmov.s @%0+,fr8
|
||||
fmov.s @%1+,fr9
|
||||
fmov.s @%2+,fr10
|
||||
fmov.s @%3+,fr11
|
||||
|
||||
fmov.s @%0,fr12
|
||||
fmov.s @%1,fr13
|
||||
fmov.s @%2,fr14
|
||||
fmov.s @%3,fr15
|
||||
|
||||
frchg
|
||||
)" : "+&r" (base_ptr0), "+&r" (base_ptr1), "+&r" (base_ptr2), "+&r" (base_ptr3)
|
||||
:
|
||||
: );
|
||||
|
||||
float dists[4];
|
||||
mat_trans_vec4_nodiv_nomod(sx, sy, sz, sw,
|
||||
dists[0], dists[1], dists[2], dists[3]);
|
||||
|
||||
if(s->radius < dists[0])
|
||||
return SPHEREOUTSIDE;
|
||||
else if(s->radius > -dists[0])
|
||||
res = SPHEREBOUNDARY;
|
||||
|
||||
if(s->radius < dists[1])
|
||||
return SPHEREOUTSIDE;
|
||||
else if(s->radius > -dists[1])
|
||||
res = SPHEREBOUNDARY;
|
||||
|
||||
if(s->radius < dists[2])
|
||||
return SPHEREOUTSIDE;
|
||||
else if(s->radius > -dists[2])
|
||||
res = SPHEREBOUNDARY;
|
||||
|
||||
if(s->radius < dists[3])
|
||||
return SPHEREOUTSIDE;
|
||||
else if(s->radius > -dists[3])
|
||||
res = SPHEREBOUNDARY;
|
||||
|
||||
#endif
|
||||
return res;
|
||||
}
|
||||
|
||||
|
@ -445,7 +554,7 @@ Camera::frustumTestSphereNear(const Sphere *s) const
|
|||
{
|
||||
int32 res = SPHEREINSIDE;
|
||||
const FrustumPlane *p = this->frustumPlanes;
|
||||
|
||||
#ifndef DC_SH4
|
||||
// far
|
||||
float32 dist = dot(p->plane.normal, s->center) - p->plane.distance;
|
||||
if(s->radius < dist)
|
||||
|
@ -481,6 +590,101 @@ Camera::frustumTestSphereNear(const Sphere *s) const
|
|||
return SPHEREOUTSIDE;
|
||||
p++;
|
||||
|
||||
#else
|
||||
__builtin_prefetch(p);
|
||||
|
||||
register float sx asm("fr0") = s->center.x;
|
||||
register float sy asm("fr1") = s->center.y;
|
||||
register float sz asm("fr2") = s->center.z;
|
||||
register float sw asm("fr3") = -1.0f;
|
||||
|
||||
// far
|
||||
register float px asm("fr4") = p->plane.normal.x;
|
||||
register float py asm("fr5") = p->plane.normal.y;
|
||||
register float pz asm("fr6") = p->plane.normal.z;
|
||||
register float pw asm("fr7") = p->plane.distance;
|
||||
|
||||
asm volatile("fipr fv0, fv4"
|
||||
: "+f" (pw)
|
||||
: "f" (sx), "f" (sy), "f" (sz), "f" (sw),
|
||||
"f" (px), "f" (py), "f" (pz));
|
||||
if(s->radius < pw)
|
||||
return SPHEREOUTSIDE;
|
||||
p++;
|
||||
|
||||
// near
|
||||
px = p->plane.normal.x;
|
||||
py = p->plane.normal.y;
|
||||
pz = p->plane.normal.z;
|
||||
pw = p->plane.distance;
|
||||
asm volatile("fipr fv0, fv4"
|
||||
: "+f" (pw)
|
||||
: "f" (sx), "f" (sy), "f" (sz), "f" (sw),
|
||||
"f" (px), "f" (py), "f" (pz));
|
||||
if(s->radius < pw)
|
||||
return SPHEREOUTSIDE;
|
||||
if(s->radius > -pw)
|
||||
res = SPHEREBOUNDARY_NEAR;
|
||||
p++;
|
||||
|
||||
const float* base_ptr0 = &p[0].plane.normal.x;
|
||||
const float* base_ptr1 = &p[1].plane.normal.x;
|
||||
const float* base_ptr2 = &p[2].plane.normal.x;
|
||||
const float* base_ptr3 = &p[3].plane.normal.x;
|
||||
|
||||
__builtin_prefetch(base_ptr0);
|
||||
|
||||
static_assert(offsetof (decltype (p[0].plane.normal), y)
|
||||
-offsetof (decltype (p[0].plane.normal), x) == sizeof (float));
|
||||
|
||||
static_assert(offsetof (decltype (p[0].plane.normal), z)
|
||||
-offsetof (decltype (p[0].plane.normal), y) == sizeof (float));
|
||||
|
||||
static_assert(offsetof (decltype (p[0].plane), distance)
|
||||
-offsetof (decltype (p[0].plane.normal), z) == sizeof (float));
|
||||
|
||||
asm volatile (R"(
|
||||
frchg
|
||||
|
||||
fmov.s @%0+,fr0
|
||||
fmov.s @%1+,fr1
|
||||
fmov.s @%2+,fr2
|
||||
fmov.s @%3+,fr3
|
||||
|
||||
fmov.s @%0+,fr4
|
||||
fmov.s @%1+,fr5
|
||||
fmov.s @%2+,fr6
|
||||
fmov.s @%3+,fr7
|
||||
|
||||
fmov.s @%0+,fr8
|
||||
fmov.s @%1+,fr9
|
||||
fmov.s @%2+,fr10
|
||||
fmov.s @%3+,fr11
|
||||
|
||||
fmov.s @%0,fr12
|
||||
fmov.s @%1,fr13
|
||||
fmov.s @%2,fr14
|
||||
fmov.s @%3,fr15
|
||||
|
||||
frchg
|
||||
)" : "+&r" (base_ptr0), "+&r" (base_ptr1), "+&r" (base_ptr2), "+&r" (base_ptr3)
|
||||
:
|
||||
: );
|
||||
|
||||
float dists[4];
|
||||
mat_trans_vec4_nodiv_nomod(sx, sy, sz, sw,
|
||||
dists[0], dists[1], dists[2], dists[3]);
|
||||
|
||||
if(s->radius < dists[0])
|
||||
return SPHEREOUTSIDE;
|
||||
else if(s->radius < dists[1])
|
||||
return SPHEREOUTSIDE;
|
||||
else if(s->radius < dists[2])
|
||||
return SPHEREOUTSIDE;
|
||||
else if(s->radius < dists[3])
|
||||
return SPHEREOUTSIDE;
|
||||
|
||||
#endif
|
||||
return res;
|
||||
}
|
||||
|
||||
|
|
243
vendor/librw/src/dc/rwdc.cpp
vendored
243
vendor/librw/src/dc/rwdc.cpp
vendored
|
@ -37,8 +37,6 @@ extern const char* currentFile;
|
|||
#include <functional>
|
||||
#include <fstream>
|
||||
|
||||
#define ARRAY_SIZE(array) (sizeof(array) / sizeof(array[0]))
|
||||
|
||||
#define errorf(...) dbglog(DBG_CRITICAL, __VA_ARGS__)
|
||||
#define logf(...) // printf(__VA_ARGS__)
|
||||
bool re3RemoveLeastUsedModel();
|
||||
|
@ -47,21 +45,13 @@ void* re3StreamingAlloc(size_t size);
|
|||
|
||||
// #include "rwdcimpl.h"
|
||||
|
||||
#include <dc/pvr.h>
|
||||
#include <dc/matrix.h>
|
||||
#include "alloc.h"
|
||||
|
||||
#undef PVR_TXRFMT_STRIDE
|
||||
#define PVR_TXRFMT_STRIDE (1 << 25)
|
||||
|
||||
static_assert(PVR_TXRFMT_STRIDE == (1 << 25), "PVR_TXRFMT_STRIDE is bugged in your KOS version");
|
||||
using namespace dc;
|
||||
|
||||
// TODO: probably needs a better place to be
|
||||
bool doEnvironmentMaps = true;
|
||||
|
||||
#define fclamp0_1(n) ((n) > 1.0f ? 1.0f : n < 0.0f ? 0.0f : n)
|
||||
#define fclamp1(n) ((n) > 1.0f ? 1.0f : n)
|
||||
|
||||
struct alignas(32) pvr_vertex16_t {
|
||||
uint32_t flags; /**< \brief TA command (vertex flags) */
|
||||
float x; /**< \brief X coordinate */
|
||||
|
@ -170,177 +160,10 @@ struct alignas(32) pvr_vertex32_ut {
|
|||
static_assert(sizeof(pvr_vertex16_t) == 32, "pvr_vertex16_t size mismatch");
|
||||
static_assert(alignof(pvr_vertex16_t) == 32, "pvr_vertex16_t alignof mismatch");
|
||||
|
||||
|
||||
#define MATH_Fast_Invert(x) ({ (((x) < 0.0f)? -1.0f : 1.0f) * frsqrt((x) * (x)); })
|
||||
|
||||
static pvr_dr_state_t drState;
|
||||
|
||||
#include <kos/dbglog.h>
|
||||
|
||||
float VIDEO_MODE_SCALE_X;
|
||||
|
||||
#if !defined(DC_TEXCONV) && !defined(DC_SIM)
|
||||
#include <kos.h>
|
||||
|
||||
#define mat_trans_nodiv_nomod(x, y, z, x2, y2, z2, w2) do { \
|
||||
register float __x __asm__("fr12") = (x); \
|
||||
register float __y __asm__("fr13") = (y); \
|
||||
register float __z __asm__("fr14") = (z); \
|
||||
register float __w __asm__("fr15") = 1.0f; \
|
||||
__asm__ __volatile__( "ftrv xmtrx, fv12\n" \
|
||||
: "=f" (__x), "=f" (__y), "=f" (__z), "=f" (__w) \
|
||||
: "0" (__x), "1" (__y), "2" (__z), "3" (__w) ); \
|
||||
x2 = __x; y2 = __y; z2 = __z; w2 = __w; \
|
||||
} while(false)
|
||||
|
||||
#define mat_trans_nodiv_nomod_zerow(x, y, z, x2, y2, z2, w2) do { \
|
||||
register float __x __asm__("fr12") = (x); \
|
||||
register float __y __asm__("fr13") = (y); \
|
||||
register float __z __asm__("fr14") = (z); \
|
||||
register float __w __asm__("fr15") = 0.0f; \
|
||||
__asm__ __volatile__( "ftrv xmtrx, fv12\n" \
|
||||
: "=f" (__x), "=f" (__y), "=f" (__z), "=f" (__w) \
|
||||
: "0" (__x), "1" (__y), "2" (__z), "3" (__w) ); \
|
||||
x2 = __x; y2 = __y; z2 = __z; w2 = __w; \
|
||||
} while(false)
|
||||
|
||||
#define mat_trans_w_nodiv_nomod(x, y, z, w) do { \
|
||||
register float __x __asm__("fr12") = (x); \
|
||||
register float __y __asm__("fr13") = (y); \
|
||||
register float __z __asm__("fr14") = (z); \
|
||||
register float __w __asm__("fr15") = 1.0f; \
|
||||
__asm__ __volatile__( "ftrv xmtrx, fv12\n" \
|
||||
: "=f" (__x), "=f" (__y), "=f" (__z), "=f" (__w) \
|
||||
: "0" (__x), "1" (__y), "2" (__z), "3" (__w) ); \
|
||||
w = __w; \
|
||||
} while(false)
|
||||
|
||||
// no declspec naked, so can't do rts / fschg. instead compiler pads with nop?
|
||||
|
||||
inline void rw_mat_load_3x3(const rw::Matrix* mtx) {
|
||||
__asm__ __volatile__ (
|
||||
R"(
|
||||
fschg
|
||||
frchg
|
||||
|
||||
fmov @%[mtx]+, dr0
|
||||
|
||||
fldi0 fr12
|
||||
fldi0 fr13
|
||||
|
||||
fmov @%[mtx]+, dr2
|
||||
fmov @%[mtx]+, dr4
|
||||
fmov @%[mtx]+, dr6
|
||||
fmov @%[mtx]+, dr8
|
||||
fmov @%[mtx]+, dr10
|
||||
|
||||
fldi0 fr3
|
||||
fldi0 fr7
|
||||
fldi0 fr11
|
||||
fmov dr12, dr14
|
||||
|
||||
fschg
|
||||
frchg
|
||||
)"
|
||||
: [mtx] "+r" (mtx)
|
||||
);
|
||||
}
|
||||
|
||||
// sets pos.w to 1
|
||||
inline void rw_mat_load_4x4(const rw::Matrix* mtx) {
|
||||
__asm__ __volatile__ (
|
||||
R"(
|
||||
fschg
|
||||
frchg
|
||||
fmov @%[mtx]+, dr0
|
||||
|
||||
fmov @%[mtx]+, dr2
|
||||
fmov @%[mtx]+, dr4
|
||||
fmov @%[mtx]+, dr6
|
||||
fmov @%[mtx]+, dr8
|
||||
fmov @%[mtx]+, dr10
|
||||
fmov @%[mtx]+, dr12
|
||||
fmov @%[mtx]+, dr14
|
||||
fldi1 fr15
|
||||
|
||||
fschg
|
||||
frchg
|
||||
)"
|
||||
: [mtx] "+r" (mtx)
|
||||
);
|
||||
}
|
||||
|
||||
#else
|
||||
extern matrix_t XMTRX;
|
||||
|
||||
void rw_mat_load_3x3(rw::Matrix* mtx) {
|
||||
memcpy(XMTRX, mtx, sizeof(matrix_t));
|
||||
XMTRX[0][3] = 0.0f;
|
||||
XMTRX[1][3] = 0.0f;
|
||||
XMTRX[2][3] = 0.0f;
|
||||
|
||||
XMTRX[3][0] = 0.0f;
|
||||
XMTRX[3][1] = 0.0f;
|
||||
XMTRX[3][2] = 0.0f;
|
||||
XMTRX[3][3] = 0.0f;
|
||||
}
|
||||
|
||||
void rw_mat_load_4x4(rw::Matrix* mtx) {
|
||||
memcpy(XMTRX, mtx, sizeof(matrix_t));
|
||||
XMTRX[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
#include <dc/matrix.h>
|
||||
#define frsqrt(a) (1.0f/sqrt(a))
|
||||
#define dcache_pref_block(a) __builtin_prefetch(a)
|
||||
|
||||
#ifndef __always_inline
|
||||
#define __always_inline __attribute__((always_inline)) inline
|
||||
#endif
|
||||
|
||||
#ifdef DC_TEXCONV
|
||||
#define mat_transform(a, b, c, d)
|
||||
#define mat_apply(a)
|
||||
#define mat_load(a)
|
||||
#define mat_store(a)
|
||||
#define mat_identity(a)
|
||||
#define pvr_fog_table_color(a,r,g,b)
|
||||
#define pvr_fog_table_linear(s,e)
|
||||
#define pvr_fog_table_exp(d)
|
||||
#define pvr_fog_table_custom(d)
|
||||
#endif
|
||||
|
||||
#define mat_trans_single3_nomod(x_, y_, z_, x2, y2, z2) do { \
|
||||
vector_t tmp = { x_, y_, z_, 1.0f }; \
|
||||
mat_transform(&tmp, &tmp, 1, 0); \
|
||||
z2 = 1.0f / tmp.w; \
|
||||
x2 = tmp.x * z2; \
|
||||
y2 = tmp.y * z2; \
|
||||
} while(false)
|
||||
|
||||
#define mat_trans_nodiv_nomod(x_, y_, z_, x2, y2, z2, w2) do { \
|
||||
vector_t tmp1233123 = { x_, y_, z_, 1.0f }; \
|
||||
mat_transform(&tmp1233123, &tmp1233123, 1, 0); \
|
||||
x2 = tmp1233123.x; y2 = tmp1233123.y; z2 = tmp1233123.z; w2 = tmp1233123.w; \
|
||||
} while(false)
|
||||
|
||||
#define mat_trans_nodiv_nomod_zerow(x_, y_, z_, x2, y2, z2, w2) do { \
|
||||
vector_t tmp1233123 = { x_, y_, z_, 0.0f }; \
|
||||
mat_transform(&tmp1233123, &tmp1233123, 1, 0); \
|
||||
x2 = tmp1233123.x; y2 = tmp1233123.y; z2 = tmp1233123.z; w2 = tmp1233123.w; \
|
||||
} while(false)
|
||||
|
||||
#define mat_trans_w_nodiv_nomod(x_, y_, z_, w_) do { \
|
||||
vector_t tmp1233123 = { x_, y_, z_, 1.0f }; \
|
||||
mat_transform(&tmp1233123, &tmp1233123, 1, 0); \
|
||||
w_ = tmp1233123.w; \
|
||||
} while(false)
|
||||
|
||||
#define memcpy4 memcpy
|
||||
|
||||
// END STUBS
|
||||
#endif
|
||||
|
||||
static pvr_ptr_t fake_tex;
|
||||
|
||||
alignas(4) static const uint16_t fake_tex_data[] = {
|
||||
|
@ -551,9 +374,9 @@ void DCE_MatrixViewport(float x, float y, float width, float height) {
|
|||
|
||||
void DCE_InitMatrices() {
|
||||
// Setup the screenview matrix. Only need to do once since this matrix does not need to change for single player viewpoint.
|
||||
mat_identity();
|
||||
mat_identity2();
|
||||
|
||||
mat_store(&DCE_MAT_SCREENVIEW);
|
||||
mat_store2(&DCE_MAT_SCREENVIEW);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -684,7 +507,7 @@ struct atomic_context_t {
|
|||
__always_inline void DCE_RenderSubmitVertex(const pvr_vertex_t *v, uint32_t flags) {
|
||||
auto *sq = reinterpret_cast<uint32_t *>(pvr_dr_target(drState));
|
||||
auto *src = reinterpret_cast<const uint32_t *>(v);
|
||||
float sz = MATH_Fast_Invert(v->z);
|
||||
float sz = Invert<true, false>(v->z);
|
||||
float sx = v->x * sz;
|
||||
float sy = v->y * sz;
|
||||
|
||||
|
@ -711,7 +534,7 @@ __always_inline void DCE_RenderSubmitVertexIM3D(float x, float y, float w,
|
|||
{
|
||||
auto *sq = reinterpret_cast<uint32_t *>(pvr_dr_target(drState));
|
||||
auto *uv32 = reinterpret_cast<const uint32_t *>(uv);
|
||||
float sz = MATH_Fast_Invert(w);
|
||||
float sz = Invert<true, false>(w);
|
||||
float sx = x * sz;
|
||||
float sy = y * sz;
|
||||
|
||||
|
@ -728,13 +551,6 @@ __always_inline void DCE_RenderSubmitVertexIM3D(float x, float y, float w,
|
|||
|
||||
/* END TA Submission Functions*/
|
||||
|
||||
|
||||
|
||||
|
||||
#if defined(DC_TEXCONV)
|
||||
void malloc_stats() { }
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
#define UNIMPL_LOG() printf("TODO: Implement %s @ %s:%d\n", __func__, __FILE__, __LINE__);
|
||||
#define UNIMPL_LOGV(fmt, ...) printf("TODO: Implement %s @ %s:%d " fmt "\n", __func__, __FILE__, __LINE__, __VA_ARGS__);
|
||||
|
@ -808,9 +624,8 @@ void beginUpdate(Camera* cam) {
|
|||
|
||||
DCE_MatrixViewport(0, 0, cam->frameBuffer->width * VIDEO_MODE_SCALE_X, cam->frameBuffer->height);
|
||||
|
||||
mat_load((matrix_t*)&DCE_MAT_SCREENVIEW);
|
||||
mat_apply((matrix_t*)&cam->devProj);
|
||||
mat_store((matrix_t*)&cam->devProjScreen);
|
||||
mat_load_apply((matrix_t*)&DCE_MAT_SCREENVIEW, (matrix_t*)&cam->devProj);
|
||||
mat_store2((matrix_t*)&cam->devProjScreen);
|
||||
|
||||
}
|
||||
|
||||
|
@ -1838,7 +1653,7 @@ void im2DRenderPrimitive(PrimitiveType primType, void *vertices, int32_t numVert
|
|||
pvrVert->flags = flags;
|
||||
pvrVert->x = gtaVert.x * VIDEO_MODE_SCALE_X;
|
||||
pvrVert->y = gtaVert.y;
|
||||
pvrVert->z = MATH_Fast_Invert(gtaVert.w); // this is perfect for almost every case...
|
||||
pvrVert->z = Invert<true, false>(gtaVert.w); // this is perfect for almost every case...
|
||||
pvrVert->u = gtaVert.u;
|
||||
pvrVert->v = gtaVert.v;
|
||||
pvrVert->argb = (gtaVert.a << 24) |
|
||||
|
@ -1959,7 +1774,7 @@ void im2DRenderIndexedPrimitive(PrimitiveType primType, void *vertices, int32 nu
|
|||
pvrVert->flags = flags;
|
||||
pvrVert->x = gtaVert.x * VIDEO_MODE_SCALE_X;
|
||||
pvrVert->y = gtaVert.y;
|
||||
pvrVert->z = MATH_Fast_Invert(gtaVert.w); // this is perfect for almost every case...
|
||||
pvrVert->z = Invert<true, false>(gtaVert.w); // this is perfect for almost every case...
|
||||
pvrVert->u = gtaVert.u;
|
||||
pvrVert->v = gtaVert.v;
|
||||
pvrVert->argb = (gtaVert.a << 24) |
|
||||
|
@ -2022,8 +1837,8 @@ void im3DTransform(void *vertices, int32 numVertices, Matrix *worldMat, uint32 f
|
|||
rw::RawMatrix::mult(&worldview, &world, &cam->devView);
|
||||
rw::RawMatrix::mult(&proj, &worldview, &cam->devProj);
|
||||
rw::RawMatrix::mult(&mtx, &proj, (RawMatrix*)&DCE_MAT_SCREENVIEW);
|
||||
// mat_load(&DCE_MAT_SCREENVIEW); // ~11 cycles.
|
||||
mat_load(( matrix_t*)&mtx.right); // Number of cycles: ~32.
|
||||
// mat_load2(&DCE_MAT_SCREENVIEW); // ~11 cycles.
|
||||
mat_load2(( matrix_t*)&mtx.right); // Number of cycles: ~32.
|
||||
if (im3dVertices) {
|
||||
free(im3dVertices);
|
||||
}
|
||||
|
@ -2117,7 +1932,7 @@ void im3DRenderIndexedPrimitive(PrimitiveType primType,
|
|||
|
||||
// assuming near plane is 0.0f
|
||||
// gv1 is visible (posi), and gv2 is behind the plane (negative)
|
||||
float t = (1.0f - gv1.position.z) * MATH_Fast_Invert(gv2.position.z - gv1.position.z);
|
||||
float t = (1.0f - gv1.position.z) * Invert<true, true>(gv2.position.z - gv1.position.z);
|
||||
|
||||
pvr_vertex_t pvrVert;
|
||||
|
||||
|
@ -3395,13 +3210,13 @@ void tnlMeshletSkinVertices(uint8_t *OCR, uint8_t *OCR_normal, const uint8_t* ve
|
|||
auto skinningWeightData = (uint8_t*)skinWeights;
|
||||
|
||||
if (!matrix0Identity) {
|
||||
rw_mat_load_4x4(&skinMatrices[0]);
|
||||
mat_load_4x4(&skinMatrices[0]);
|
||||
if (small_xyz) {
|
||||
mat_apply(&DCE_MESHLET_MAT_DECODE);
|
||||
}
|
||||
} else {
|
||||
if (small_xyz) {
|
||||
mat_load(&DCE_MESHLET_MAT_DECODE);
|
||||
mat_load2(&DCE_MESHLET_MAT_DECODE);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3465,7 +3280,7 @@ void tnlMeshletSkinVertices(uint8_t *OCR, uint8_t *OCR_normal, const uint8_t* ve
|
|||
break;
|
||||
}
|
||||
|
||||
rw_mat_load_4x4(currentMatrix);
|
||||
mat_load_4x4(currentMatrix);
|
||||
if (small_xyz){
|
||||
mat_apply(&DCE_MESHLET_MAT_DECODE);
|
||||
}
|
||||
|
@ -3498,7 +3313,7 @@ void tnlMeshletSkinVertices(uint8_t *OCR, uint8_t *OCR_normal, const uint8_t* ve
|
|||
auto skinningWeightData = (uint8_t*)skinWeights;
|
||||
|
||||
if (!matrix0Identity) {
|
||||
rw_mat_load_3x3(&skinMatrices[0]);
|
||||
mat_load_3x3(&skinMatrices[0]);
|
||||
}
|
||||
|
||||
for(;;) {
|
||||
|
@ -3556,7 +3371,7 @@ void tnlMeshletSkinVertices(uint8_t *OCR, uint8_t *OCR_normal, const uint8_t* ve
|
|||
break;
|
||||
}
|
||||
|
||||
rw_mat_load_3x3(currentMatrix);
|
||||
mat_load_3x3(currentMatrix);
|
||||
|
||||
do {
|
||||
auto srcOffset = *skinningIndexData++;
|
||||
|
@ -3581,7 +3396,7 @@ void tnlMeshletSkinVertices(uint8_t *OCR, uint8_t *OCR_normal, const uint8_t* ve
|
|||
__attribute__((noinline))
|
||||
void tnlMeshletEnvMap(uint8_t* OCR, uint8_t* normal, int vertexCount, int vertexSize, matrix_t* matfxMatrix, float matfxCoefficient) {
|
||||
|
||||
mat_load(matfxMatrix);
|
||||
mat_load2(matfxMatrix);
|
||||
|
||||
do {
|
||||
pvr_vertex64_t* v = (pvr_vertex64_t*)OCR;
|
||||
|
@ -3998,15 +3813,12 @@ void defaultRenderCB(ObjPipeline *pipe, Atomic *atomic) {
|
|||
|
||||
lightingCB(atomic, ac->uniform);
|
||||
|
||||
|
||||
rw::RawMatrix world;
|
||||
rw::convMatrix(&world, atomic->getFrame()->getLTM());
|
||||
|
||||
|
||||
mat_load((matrix_t*)&cam->devProjScreen);
|
||||
mat_apply((matrix_t*)&cam->devView);
|
||||
mat_load_apply((matrix_t*)&cam->devProjScreen, (matrix_t*)&cam->devView);
|
||||
mat_apply((matrix_t*)&world);
|
||||
mat_store((matrix_t*)&atomicContexts.back().mtx);
|
||||
mat_store2((matrix_t*)&atomicContexts.back().mtx);
|
||||
|
||||
auto meshes = geo->meshHeader->getMeshes();
|
||||
|
||||
|
@ -4245,15 +4057,14 @@ void defaultRenderCB(ObjPipeline *pipe, Atomic *atomic) {
|
|||
unsigned skinSelector = small_xyz + acp->skinMatrix0Identity*2;
|
||||
tnlMeshletSkinVerticesSelector[skinSelector](OCR_SPACE, normalDst, &dcModel->data[meshlet->vertexOffset], normalSrc, &dcModel->data[meshlet->skinWeightOffset], &dcModel->data[meshlet->skinIndexOffset], meshlet->vertexCount, meshlet->vertexSize, &acp->skinContextPointer->mtx);
|
||||
|
||||
mat_load(&mtx);
|
||||
mat_load2(&mtx);
|
||||
tnlMeshletTransformSelector[clippingRequired * 2](OCR_SPACE, OCR_SPACE + 4, meshlet->vertexCount, 64);
|
||||
} else {
|
||||
|
||||
if (selector & 8) {
|
||||
mat_load(&mtx);
|
||||
mat_apply(&DCE_MESHLET_MAT_DECODE);
|
||||
mat_load_apply(&mtx, &DCE_MESHLET_MAT_DECODE);
|
||||
} else {
|
||||
mat_load(&mtx);
|
||||
mat_load2(&mtx);
|
||||
}
|
||||
tnlMeshletTransformSelector[smallSelector](OCR_SPACE, &dcModel->data[meshlet->vertexOffset], meshlet->vertexCount, meshlet->vertexSize);
|
||||
}
|
||||
|
@ -4280,7 +4091,7 @@ void defaultRenderCB(ObjPipeline *pipe, Atomic *atomic) {
|
|||
|
||||
unsigned dstColOffset = textured ? offsetof(pvr_vertex64_t, a) : offsetof(pvr_vertex32_ut, a);
|
||||
dce_set_mat_vertex_color(&residual, &material);
|
||||
mat_load(&DCE_MESHLET_MAT_VERTEX_COLOR);
|
||||
mat_load2(&DCE_MESHLET_MAT_VERTEX_COLOR);
|
||||
tnlMeshletVertexColorSelector[0](OCR_SPACE + dstColOffset, (int8_t*)&dcModel->data[meshlet->vertexOffset] + colOffset, meshlet->vertexCount, meshlet->vertexSize);
|
||||
} else {
|
||||
unsigned dstColOffset = textured ? offsetof(pvr_vertex64_t, a) : offsetof(pvr_vertex32_ut, a);
|
||||
|
@ -4302,7 +4113,7 @@ void defaultRenderCB(ObjPipeline *pipe, Atomic *atomic) {
|
|||
|
||||
|
||||
unsigned normalSelector = (pass1 - 1) + (skin != 0) * 4;
|
||||
mat_load((matrix_t*)&uniformObject.dir[0][0][0]);
|
||||
mat_load2((matrix_t*)&uniformObject.dir[0][0][0]);
|
||||
auto normalPointer = &dcModel->data[meshlet->vertexOffset] + normalOffset;
|
||||
auto vtxSize = meshlet->vertexSize;
|
||||
if (skin) {
|
||||
|
@ -4317,7 +4128,7 @@ void defaultRenderCB(ObjPipeline *pipe, Atomic *atomic) {
|
|||
|
||||
if (pass2) {
|
||||
unsigned normalSelector = (pass2 - 1) + (skin != 0) * 4;
|
||||
mat_load((matrix_t*)&uniformObject.dir[1][0][0]);
|
||||
mat_load2((matrix_t*)&uniformObject.dir[1][0][0]);
|
||||
tnlMeshletDiffuseColorSelector[normalSelector](OCR_SPACE + dstColOffset, normalPointer, meshlet->vertexCount, vtxSize, &lightDiffuseColors[4]);
|
||||
}
|
||||
}
|
||||
|
@ -4380,7 +4191,7 @@ void defaultRenderCB(ObjPipeline *pipe, Atomic *atomic) {
|
|||
indices.back() |= 0x80;
|
||||
|
||||
pvr_vertex64_t *vd = (pvr_vertex64_t *)OCR_SPACE;
|
||||
mat_load(&mtx); // Number of cycles: ~11
|
||||
mat_load2(&mtx); // Number of cycles: ~11
|
||||
|
||||
for (int idx = 0; idx < geo->numVertices; idx++) {
|
||||
auto& vert = vertices[idx];
|
||||
|
|
739
vendor/librw/src/dc/rwdc_common.h
vendored
Normal file
739
vendor/librw/src/dc/rwdc_common.h
vendored
Normal file
|
@ -0,0 +1,739 @@
|
|||
#ifndef __RWDC_COMMON_H
|
||||
#define __RWDC_COMMON_H
|
||||
|
||||
#include <tuple>
|
||||
#include <limits>
|
||||
#include <cmath>
|
||||
#include <type_traits>
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
|
||||
#ifndef RW_DC
|
||||
# pragma warning(disable: 4244) // int to float
|
||||
# pragma warning(disable: 4800) // int to bool
|
||||
# pragma warning(disable: 4838) // narrowing conversion
|
||||
# pragma warning(disable: 4996) // POSIX names
|
||||
#else
|
||||
# if !defined(DC_TEXCONV) && !defined(DC_SIM)
|
||||
# include <kos.h>
|
||||
# define DC_SH4
|
||||
# define VIDEO_MODE_WIDTH static_cast<float>(vid_mode->width)
|
||||
# define VIDEO_MODE_HEIGHT static_cast<float>(vid_mode->height)
|
||||
# define memcpy4 memcpy
|
||||
# else
|
||||
# ifdef DC_TEXCONV
|
||||
# define malloc_stats()
|
||||
# endif
|
||||
# include <dc/matrix.h>
|
||||
# include <dc/pvr.h>
|
||||
# include <kos/dbglog.h>
|
||||
# define VIDEO_MODE_WIDTH 640.0f
|
||||
# define VIDEO_MODE_HEIGHT 480.0f
|
||||
# define memcpy4 memcpy
|
||||
# define frsqrt(a) (1.0f/sqrtf(a))
|
||||
# define dcache_pref_block(a) __builtin_prefetch(a)
|
||||
# define F_PI M_PI
|
||||
# ifndef __always_inline
|
||||
# define __always_inline inline
|
||||
# endif
|
||||
# endif
|
||||
# ifdef PVR_TXRFMT_STRIDE
|
||||
# undef PVR_TXRFMT_STRIDE
|
||||
# define PVR_TXRFMT_STRIDE (1 << 25)
|
||||
# endif
|
||||
static_assert(PVR_TXRFMT_STRIDE == (1 << 25),
|
||||
"PVR_TXRFMT_STRIDE is bugged in your KOS version");
|
||||
#endif
|
||||
|
||||
#define F_PI_2 (F_PI * 0.5f)
|
||||
#define __hot __attribute__((hot))
|
||||
#define __cold __attribute__((cold))
|
||||
#define __icache_aligned __attribute__((aligned(32)))
|
||||
|
||||
#define STRINGIFY(x) #x
|
||||
#define STR(x) STRINGIFY(x)
|
||||
#define CONCAT_(x,y) x##y
|
||||
#define CONCAT(x,y) CONCAT_(x,y)
|
||||
#define ARRAY_SIZE(array) (sizeof(array) / sizeof(array[0]))
|
||||
|
||||
namespace rw {
|
||||
class Matrix;
|
||||
}
|
||||
|
||||
namespace dc {
|
||||
|
||||
struct quaternion_t {
|
||||
float x, y, z, w;
|
||||
};
|
||||
|
||||
__always_inline __hot constexpr float Sin(float x) { return sinf(x); }
|
||||
__always_inline __hot constexpr float Cos(float x) { return cosf(x); }
|
||||
__always_inline __hot constexpr auto SinCos(float x) { return std::pair { Sin(x), Cos(x) }; }
|
||||
__always_inline __hot constexpr float Tan(float x) { return tanf(x); }
|
||||
__always_inline __hot constexpr float Atan(float x) { return atanf(x); }
|
||||
__always_inline __hot constexpr float Atan2(float y, float x) { return atan2f(y, x); }
|
||||
__always_inline __hot constexpr float Asin(float x) { return asinf(x); }
|
||||
__always_inline __hot constexpr float Acos(float x) { return acosf(x); }
|
||||
__always_inline __hot constexpr float Abs(float x) { return fabsf(x); }
|
||||
__always_inline __hot constexpr float Sqrt(float x) { return sqrtf(x); }
|
||||
__always_inline __hot constexpr float RecipSqrt(float x, float y) { return x / Sqrt(y); }
|
||||
__always_inline __hot constexpr float Pow(float x, float y) { return powf(x, y); }
|
||||
__always_inline __hot constexpr float Floor(float x) { return floorf(x); }
|
||||
__always_inline __hot constexpr float Ceil(float x) { return ceilf(x); }
|
||||
__always_inline __hot constexpr float Fmac(auto a, auto b, auto c) { return a * b + c; }
|
||||
__always_inline __hot constexpr float Lerp(float a, float b, float t) { return Fmac(t, (b - a), a); }
|
||||
__always_inline __hot constexpr auto Max(auto a, auto b) { return ((a > b)? a : b); }
|
||||
__always_inline __hot constexpr auto Min(auto a, auto b) { return ((a < b)? a : b); }
|
||||
|
||||
template<bool CHECK_ZERO=false>
|
||||
__always_inline __hot constexpr float RecipSqrt(float x) {
|
||||
if constexpr(CHECK_ZERO)
|
||||
if(x == 0.0f)
|
||||
return 0.0f;
|
||||
|
||||
return 1.0f / Sqrt(x);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
__always_inline __hot constexpr T Clamp(T v, auto low, auto high) {
|
||||
return std::clamp(v, static_cast<T>(low), static_cast<T>(high));
|
||||
}
|
||||
|
||||
__always_inline constexpr auto Clamp2(auto v, auto center, auto radius) {
|
||||
return (v > center) ? Min(v, center + radius) : Max(v, center - radius);
|
||||
}
|
||||
|
||||
template<bool FAST_APPROX=true, bool COPY_SIGN=true>
|
||||
__always_inline __hot constexpr float Invert(float x) {
|
||||
float value;
|
||||
|
||||
if(!std::is_constant_evaluated() && FAST_APPROX) {
|
||||
value = RecipSqrt(x * x);
|
||||
|
||||
if constexpr(COPY_SIGN)
|
||||
if(x < 0.0f)
|
||||
value = -value;
|
||||
|
||||
} else value = 1.0f / x;
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
template<bool FAST_APPROX=true, bool COPY_SIGN=true>
|
||||
__always_inline __hot constexpr float Div(float x, float y) {
|
||||
if(FAST_APPROX && !std::is_constant_evaluated())
|
||||
return x * Invert<true, COPY_SIGN>(y);
|
||||
else
|
||||
return x / y;
|
||||
}
|
||||
|
||||
template<bool FAST_APPROX=false, bool COPY_SIGN=true>
|
||||
__always_inline __hot constexpr auto Norm(auto value, auto min, auto max) {
|
||||
auto numerator = Clamp(value, min, max) - min;
|
||||
auto denominator = (max - min);
|
||||
|
||||
if(FAST_APPROX && !std::is_constant_evaluated())
|
||||
return Div<true, COPY_SIGN>(numerator, denominator);
|
||||
else
|
||||
return numerator / denominator;
|
||||
}
|
||||
|
||||
#ifdef RW_DC
|
||||
# ifdef DC_SH4
|
||||
|
||||
#define mat_trans_nodiv_nomod(x, y, z, x2, y2, z2, w2) do { \
|
||||
register float __x __asm__("fr12") = (x); \
|
||||
register float __y __asm__("fr13") = (y); \
|
||||
register float __z __asm__("fr14") = (z); \
|
||||
register float __w __asm__("fr15") = 1.0f; \
|
||||
__asm__ __volatile__( "ftrv xmtrx, fv12\n" \
|
||||
: "=f" (__x), "=f" (__y), "=f" (__z), "=f" (__w) \
|
||||
: "0" (__x), "1" (__y), "2" (__z), "3" (__w) ); \
|
||||
x2 = __x; y2 = __y; z2 = __z; w2 = __w; \
|
||||
} while(false)
|
||||
|
||||
#define mat_trans_nodiv_nomod_zerow(x, y, z, x2, y2, z2, w2) do { \
|
||||
register float __x __asm__("fr12") = (x); \
|
||||
register float __y __asm__("fr13") = (y); \
|
||||
register float __z __asm__("fr14") = (z); \
|
||||
register float __w __asm__("fr15") = 0.0f; \
|
||||
__asm__ __volatile__( "ftrv xmtrx, fv12\n" \
|
||||
: "=f" (__x), "=f" (__y), "=f" (__z), "=f" (__w) \
|
||||
: "0" (__x), "1" (__y), "2" (__z), "3" (__w) ); \
|
||||
x2 = __x; y2 = __y; z2 = __z; w2 = __w; \
|
||||
} while(false)
|
||||
|
||||
#define mat_trans_w_nodiv_nomod(x, y, z, w) do { \
|
||||
register float __x __asm__("fr12") = (x); \
|
||||
register float __y __asm__("fr13") = (y); \
|
||||
register float __z __asm__("fr14") = (z); \
|
||||
register float __w __asm__("fr15") = 1.0f; \
|
||||
__asm__ __volatile__( "ftrv xmtrx, fv12\n" \
|
||||
: "=f" (__x), "=f" (__y), "=f" (__z), "=f" (__w) \
|
||||
: "0" (__x), "1" (__y), "2" (__z), "3" (__w) ); \
|
||||
w = __w; \
|
||||
} while(false)
|
||||
|
||||
#define mat_trans_vec4_nodiv_nomod(x, y, z, w, x2, y2, z2, w2) { \
|
||||
register float __x __asm__("fr0") = (x); \
|
||||
register float __y __asm__("fr1") = (y); \
|
||||
register float __z __asm__("fr2") = (z); \
|
||||
register float __w __asm__("fr3") = (w); \
|
||||
__asm__ __volatile__( "ftrv xmtrx, fv0\n" \
|
||||
: "=f" (__x), "=f" (__y), "=f" (__z), "=f" (__w) \
|
||||
: "0" (__x), "1" (__y), "2" (__z), "3" (__w) ); \
|
||||
x2 = __x; y2 = __y; z2 = __z; w2 = __w; \
|
||||
} while(false)
|
||||
|
||||
inline __hot __icache_aligned void mat_load2(const matrix_t* mtx) {
|
||||
asm volatile(
|
||||
R"(
|
||||
fschg
|
||||
fmov.d @%[mtx],xd0
|
||||
add #32,%[mtx]
|
||||
pref @%[mtx]
|
||||
add #-(32-8),%[mtx]
|
||||
fmov.d @%[mtx]+,xd2
|
||||
fmov.d @%[mtx]+,xd4
|
||||
fmov.d @%[mtx]+,xd6
|
||||
fmov.d @%[mtx]+,xd8
|
||||
fmov.d @%[mtx]+,xd10
|
||||
fmov.d @%[mtx]+,xd12
|
||||
fmov.d @%[mtx]+,xd14
|
||||
fschg
|
||||
)"
|
||||
: [mtx] "+r" (mtx)
|
||||
:
|
||||
:
|
||||
);
|
||||
}
|
||||
|
||||
inline __hot __icache_aligned void mat_store2(matrix_t *mtx) {
|
||||
asm volatile(
|
||||
R"(
|
||||
fschg
|
||||
add #64-8,%[mtx]
|
||||
fmov.d xd14,@%[mtx]
|
||||
add #-32,%[mtx]
|
||||
pref @%[mtx]
|
||||
add #32,%[mtx]
|
||||
fmov.d xd12,@-%[mtx]
|
||||
fmov.d xd10,@-%[mtx]
|
||||
fmov.d xd8,@-%[mtx]
|
||||
fmov.d xd6,@-%[mtx]
|
||||
fmov.d xd4,@-%[mtx]
|
||||
fmov.d xd2,@-%[mtx]
|
||||
fmov.d xd0,@-%[mtx]
|
||||
fschg
|
||||
)"
|
||||
: [mtx] "+&r" (mtx), "=m" (*mtx)
|
||||
:
|
||||
:
|
||||
);
|
||||
}
|
||||
|
||||
inline __hot __icache_aligned void mat_identity2(void) {
|
||||
asm volatile(
|
||||
R"(
|
||||
frchg
|
||||
fldi1 fr0
|
||||
fschg
|
||||
fldi0 fr1
|
||||
fldi0 fr2
|
||||
fldi0 fr3
|
||||
fldi0 fr4
|
||||
fldi1 fr5
|
||||
fmov dr2,dr6
|
||||
fmov dr2,dr8
|
||||
fmov dr0,dr10
|
||||
fmov dr2,dr12
|
||||
fmov dr4,dr14
|
||||
fschg
|
||||
frchg
|
||||
)"
|
||||
);
|
||||
}
|
||||
|
||||
inline __hot __icache_aligned void mat_set_scale(float x, float y, float z) {
|
||||
asm volatile(
|
||||
R"(
|
||||
frchg
|
||||
fldi0 fr1
|
||||
fschg
|
||||
fldi0 fr2
|
||||
fldi0 fr3
|
||||
fldi0 fr4
|
||||
fmov dr2, dr6
|
||||
fmov dr2, dr8
|
||||
fldi0 fr11
|
||||
fmov dr2, dr12
|
||||
fldi0 fr14
|
||||
fschg
|
||||
frchg
|
||||
fmov %[x], xf0
|
||||
fmov %[y], xf5
|
||||
fmov %[z], xf10
|
||||
)"
|
||||
:
|
||||
: [x] "r" (x), [y] "r" (y), [z] "r" (z)
|
||||
:
|
||||
);
|
||||
}
|
||||
|
||||
// no declspec naked, so can't do rts / fschg. instead compiler pads with nop?
|
||||
inline __hot void mat_load_3x3(const rw::Matrix* mtx) {
|
||||
__asm__ __volatile__ (
|
||||
R"(
|
||||
fschg
|
||||
frchg
|
||||
|
||||
fmov @%[mtx]+, dr0
|
||||
|
||||
fldi0 fr12
|
||||
fldi0 fr13
|
||||
|
||||
fmov @%[mtx]+, dr2
|
||||
fmov @%[mtx]+, dr4
|
||||
fmov @%[mtx]+, dr6
|
||||
fmov @%[mtx]+, dr8
|
||||
fmov @%[mtx]+, dr10
|
||||
|
||||
fldi0 fr3
|
||||
fldi0 fr7
|
||||
fldi0 fr11
|
||||
fmov dr12, dr14
|
||||
|
||||
fschg
|
||||
frchg
|
||||
)"
|
||||
: [mtx] "+r" (mtx)
|
||||
);
|
||||
}
|
||||
|
||||
// sets pos.w to 1
|
||||
inline __hot void mat_load_4x4(const rw::Matrix* mtx) {
|
||||
__asm__ __volatile__ (
|
||||
R"(
|
||||
fschg
|
||||
frchg
|
||||
fmov @%[mtx]+, dr0
|
||||
|
||||
fmov @%[mtx]+, dr2
|
||||
fmov @%[mtx]+, dr4
|
||||
fmov @%[mtx]+, dr6
|
||||
fmov @%[mtx]+, dr8
|
||||
fmov @%[mtx]+, dr10
|
||||
fmov @%[mtx]+, dr12
|
||||
fmov @%[mtx]+, dr14
|
||||
fldi1 fr15
|
||||
|
||||
fschg
|
||||
frchg
|
||||
)"
|
||||
: [mtx] "+r" (mtx)
|
||||
);
|
||||
}
|
||||
|
||||
__hot inline void mat_transpose(void) {
|
||||
asm volatile (
|
||||
"frchg\n\t" // fmov for singles only works on front bank
|
||||
// FR0, FR5, FR10, and FR15 are already in place
|
||||
// swap FR1 and FR4
|
||||
"flds FR1, FPUL\n\t"
|
||||
"fmov FR4, FR1\n\t"
|
||||
"fsts FPUL, FR4\n\t"
|
||||
// swap FR2 and FR8
|
||||
"flds FR2, FPUL\n\t"
|
||||
"fmov FR8, FR2\n\t"
|
||||
"fsts FPUL, FR8\n\t"
|
||||
// swap FR3 and FR12
|
||||
"flds FR3, FPUL\n\t"
|
||||
"fmov FR12, FR3\n\t"
|
||||
"fsts FPUL, FR12\n\t"
|
||||
// swap FR6 and FR9
|
||||
"flds FR6, FPUL\n\t"
|
||||
"fmov FR9, FR6\n\t"
|
||||
"fsts FPUL, FR9\n\t"
|
||||
// swap FR7 and FR13
|
||||
"flds FR7, FPUL\n\t"
|
||||
"fmov FR13, FR7\n\t"
|
||||
"fsts FPUL, FR13\n\t"
|
||||
// swap FR11 and FR14
|
||||
"flds FR11, FPUL\n\t"
|
||||
"fmov FR14, FR11\n\t"
|
||||
"fsts FPUL, FR14\n\t"
|
||||
// restore XMTRX to back bank
|
||||
"frchg\n"
|
||||
: // no outputs
|
||||
: // no inputs
|
||||
: "fpul" // clobbers
|
||||
);
|
||||
}
|
||||
|
||||
__hot __icache_aligned inline void mat_copy(matrix_t *dst, const matrix_t *src) {
|
||||
asm volatile(R"(
|
||||
fschg
|
||||
|
||||
pref @%[dst]
|
||||
|
||||
fmov.d @%[src]+, xd0
|
||||
fmov.d @%[src]+, xd2
|
||||
fmov.d @%[src]+, xd4
|
||||
fmov.d @%[src]+, xd6
|
||||
|
||||
pref @%[src]
|
||||
|
||||
add #32, %[dst]
|
||||
|
||||
fmov.d xd6, @-%[dst]
|
||||
fmov.d xd4, @-%[dst]
|
||||
fmov.d xd2, @-%[dst]
|
||||
fmov.d xd0, @-%[dst]
|
||||
|
||||
add #32, %[dst]
|
||||
pref @%[dst]
|
||||
|
||||
fmov.d @%[src]+, xd0
|
||||
fmov.d @%[src]+, xd2
|
||||
fmov.d @%[src]+, xd4
|
||||
fmov.d @%[src]+, xd6
|
||||
|
||||
add #32, %[dst]
|
||||
|
||||
fmov.d xd6, @-%[dst]
|
||||
fmov.d xd4, @-%[dst]
|
||||
fmov.d xd2, @-%[dst]
|
||||
fmov.d xd0, @-%[dst]
|
||||
|
||||
fschg
|
||||
)": [dst] "+&r" (dst), [src] "+&r" (src), "=m" (*dst)
|
||||
:
|
||||
:);
|
||||
}
|
||||
|
||||
//TODO: FIXME FOR VC (AND USE FTRV)
|
||||
template<bool FAST_APPROX=false>
|
||||
__hot constexpr inline void quat_mult(quaternion_t *r, const quaternion_t &q1, const quaternion_t &q2) {
|
||||
if(FAST_APPROX && !std::is_constant_evaluated()) {
|
||||
/*
|
||||
// reorder the coefficients so that q1 stays in constant order {x,y,z,w}
|
||||
// q2 then needs to be rotated after each inner product
|
||||
x = (q1.x * q2.w) + (q1.y * q2.z) - (q1.z * q2.y) + (q1.w * q2.x);
|
||||
y = -(q1.x * q2.z) + (q1.y * q2.w) + (q1.z * q2.x) + (q1.w * q2.y);
|
||||
z = (q1.x * q2.y) - (q1.y * q2.x) + (q1.z * q2.w) + (q1.w * q2.z);
|
||||
w = -(q1.x * q2.x) - (q1.y * q2.y) - (q1.z * q2.z) + (q1.w * q2.w);
|
||||
*/
|
||||
// keep q1 in fv4
|
||||
register float q1x __asm__ ("fr4") = (q1.x);
|
||||
register float q1y __asm__ ("fr5") = (q1.y);
|
||||
register float q1z __asm__ ("fr6") = (q1.z);
|
||||
register float q1w __asm__ ("fr7") = (q1.w);
|
||||
|
||||
// load q2 into fv8, use it to get the shuffled reorder into fv0
|
||||
register float q2x __asm__ ("fr8") = (q2.x);
|
||||
register float q2y __asm__ ("fr9") = (q2.y);
|
||||
register float q2z __asm__ ("fr10") = (q2.z);
|
||||
register float q2w __asm__ ("fr11") = (q2.w);
|
||||
|
||||
// temporary operand / result in fv0
|
||||
register float t1x __asm__ ("fr0");
|
||||
register float t1y __asm__ ("fr1");
|
||||
register float t1z __asm__ ("fr2");
|
||||
register float t1w __asm__ ("fr3");
|
||||
|
||||
// x = (q1.x * q2.w) + (q1.y * q2.z) - (q1.z * q2.y) + (q1.w * q2.x);
|
||||
t1x = q2w;
|
||||
t1y = q2z;
|
||||
t1z = -q2y;
|
||||
t1w = q2w;
|
||||
__asm__ ("\n"
|
||||
" fipr fv4,fv0\n"
|
||||
: "+f" (t1w)
|
||||
: "f" (q1x), "f" (q1y), "f" (q1z), "f" (q1w),
|
||||
"f" (t1x), "f" (t1y), "f" (t1z)
|
||||
);
|
||||
// x = t1w; try to avoid the stall by not reading the fipr result immediately
|
||||
|
||||
// y = -(q1.x * q2.z) + (q1.y * q2.w) + (q1.z * q2.x) + (q1.w * q2.y);
|
||||
t1x = -q2z;
|
||||
t1y = q2w;
|
||||
t1z = q2x;
|
||||
__atomic_thread_fence(1);
|
||||
r->x = t1w; // get previous result
|
||||
t1w = q2y;
|
||||
__asm__ ("\n"
|
||||
" fipr fv4,fv0\n"
|
||||
: "+f" (t1w)
|
||||
: "f" (q1x), "f" (q1y), "f" (q1z), "f" (q1w),
|
||||
"f" (t1x), "f" (t1y), "f" (t1z)
|
||||
);
|
||||
//y = t1w;
|
||||
|
||||
// z = (q1.x * q2.y) - (q1.y * q2.x) + (q1.z * q2.w) + (q1.w * q2.z);
|
||||
t1x = q2y;
|
||||
t1y = -q2x;
|
||||
t1z = q2w;
|
||||
__atomic_thread_fence(1);
|
||||
r->y = t1w; // get previous result
|
||||
t1w = q2z;
|
||||
__asm__ ("\n"
|
||||
" fipr fv4,fv0\n"
|
||||
: "+f" (t1w)
|
||||
: "f" (q1x), "f" (q1y), "f" (q1z), "f" (q1w),
|
||||
"f" (t1x), "f" (t1y), "f" (t1z)
|
||||
);
|
||||
//z = t1w;
|
||||
__atomic_thread_fence(1);
|
||||
|
||||
// w = -(q1.x * q2.x) - (q1.y * q2.y) - (q1.z * q2.z) + (q1.w * q2.w);
|
||||
q2x = -q2x;
|
||||
q2y = -q2y;
|
||||
q2z = -q2z;
|
||||
__asm__ ("\n"
|
||||
" fipr fv4,fv8\n"
|
||||
: "+f" (q2w)
|
||||
: "f" (q1x), "f" (q1y), "f" (q1z), "f" (q1w),
|
||||
"f" (q2x), "f" (q2y), "f" (q2z)
|
||||
);
|
||||
|
||||
__atomic_thread_fence(1);
|
||||
r->z = t1w;
|
||||
__atomic_thread_fence(1);
|
||||
r->w = q2w;
|
||||
} else {
|
||||
r->x = (q2.z * q1.y) - (q1.z * q2.y) + (q1.x * q2.w) + (q2.x * q1.w);
|
||||
r->y = (q2.x * q1.z) - (q1.x * q2.z) + (q1.y * q2.w) + (q2.y * q1.w);
|
||||
r->z = (q2.y * q1.x) - (q1.y * q2.x) + (q1.z * q2.w) + (q2.z * q1.w);
|
||||
r->w = (q2.w * q1.w) - (q2.x * q1.x) - (q2.y * q1.y) - (q2.z * q1.z);
|
||||
}
|
||||
}
|
||||
|
||||
__hot inline void mat_load_apply(const matrix_t* matrix1, const matrix_t* matrix2) {
|
||||
unsigned int prefetch_scratch;
|
||||
|
||||
asm volatile (
|
||||
"mov %[bmtrx], %[pref_scratch]\n\t" // (MT)
|
||||
"add #32, %[pref_scratch]\n\t" // offset by 32 (EX - flow dependency, but 'add' is actually parallelized since 'mov Rm, Rn' is 0-cycle)
|
||||
"fschg\n\t" // switch fmov to paired moves (note: only paired moves can access XDn regs) (FE)
|
||||
"pref @%[pref_scratch]\n\t" // Get a head start prefetching the second half of the 64-byte data (LS)
|
||||
// back matrix
|
||||
"fmov.d @%[bmtrx]+, XD0\n\t" // (LS)
|
||||
"fmov.d @%[bmtrx]+, XD2\n\t"
|
||||
"fmov.d @%[bmtrx]+, XD4\n\t"
|
||||
"fmov.d @%[bmtrx]+, XD6\n\t"
|
||||
"pref @%[fmtrx]\n\t" // prefetch fmtrx now while we wait (LS)
|
||||
"fmov.d @%[bmtrx]+, XD8\n\t" // bmtrx prefetch should work for here
|
||||
"fmov.d @%[bmtrx]+, XD10\n\t"
|
||||
"fmov.d @%[bmtrx]+, XD12\n\t"
|
||||
"mov %[fmtrx], %[pref_scratch]\n\t" // (MT)
|
||||
"add #32, %[pref_scratch]\n\t" // store offset by 32 in r0 (EX - flow dependency, but 'add' is actually parallelized since 'mov Rm, Rn' is 0-cycle)
|
||||
"fmov.d @%[bmtrx], XD14\n\t"
|
||||
"pref @%[pref_scratch]\n\t" // Get a head start prefetching the second half of the 64-byte data (LS)
|
||||
// front matrix
|
||||
// interleave loads and matrix multiply 4x4
|
||||
"fmov.d @%[fmtrx]+, DR0\n\t"
|
||||
"fmov.d @%[fmtrx]+, DR2\n\t"
|
||||
"fmov.d @%[fmtrx]+, DR4\n\t" // (LS) want to issue the next one before 'ftrv' for parallel exec
|
||||
"ftrv XMTRX, FV0\n\t" // (FE)
|
||||
|
||||
"fmov.d @%[fmtrx]+, DR6\n\t"
|
||||
"fmov.d @%[fmtrx]+, DR8\n\t"
|
||||
"ftrv XMTRX, FV4\n\t"
|
||||
|
||||
"fmov.d @%[fmtrx]+, DR10\n\t"
|
||||
"fmov.d @%[fmtrx]+, DR12\n\t"
|
||||
"ftrv XMTRX, FV8\n\t"
|
||||
|
||||
"fmov.d @%[fmtrx], DR14\n\t" // (LS, but this will stall 'ftrv' for 3 cycles)
|
||||
"fschg\n\t" // switch back to single moves (and avoid stalling 'ftrv') (FE)
|
||||
"ftrv XMTRX, FV12\n\t" // (FE)
|
||||
// Save output in XF regs
|
||||
"frchg\n"
|
||||
: [bmtrx] "+&r" ((unsigned int)matrix1), [fmtrx] "+r" ((unsigned int)matrix2), [pref_scratch] "=&r" (prefetch_scratch) // outputs, "+" means r/w, "&" means it's written to before all inputs are consumed
|
||||
: // no inputs
|
||||
: "fr0", "fr1", "fr2", "fr3", "fr4", "fr5", "fr6", "fr7", "fr8", "fr9", "fr10", "fr11", "fr12", "fr13", "fr14", "fr15" // clobbers (GCC doesn't know about back bank, so writing to it isn't clobbered)
|
||||
);
|
||||
}
|
||||
|
||||
__hot inline void mat_apply_rotate_x(float x) {
|
||||
x *= 10430.37835f;
|
||||
asm volatile(
|
||||
"ftrc %[a], fpul\n\t"
|
||||
"fsca fpul, dr4\n\t"
|
||||
"fldi0 fr8\n\t"
|
||||
"fldi0 fr11\n\t"
|
||||
"fmov fr5, fr10\n\t"
|
||||
"fmov fr4, fr9\n\t"
|
||||
"fneg fr9\n\t"
|
||||
"ftrv xmtrx, fv8\n\t"
|
||||
"fmov fr4, fr6\n\t"
|
||||
"fldi0 fr7\n\t"
|
||||
"fldi0 fr4\n\t"
|
||||
"ftrv xmtrx, fv4\n\t"
|
||||
"fschg\n\t"
|
||||
"fmov dr8, xd8\n\t"
|
||||
"fmov dr10, xd10\n\t"
|
||||
"fmov dr4, xd4\n\t"
|
||||
"fmov dr6, xd6\n\t"
|
||||
"fschg\n"
|
||||
:
|
||||
: [a] "f"(x)
|
||||
: "fpul", "fr5", "fr6", "fr7", "fr8", "fr9", "fr10", "fr11");
|
||||
}
|
||||
|
||||
__hot inline void mat_apply_rotate_y(float y) {
|
||||
y *= 10430.37835f;
|
||||
asm volatile(
|
||||
"ftrc %[a], fpul\n\t"
|
||||
"fsca fpul, dr6\n\t"
|
||||
"fldi0 fr9\n\t"
|
||||
"fldi0 fr11\n\t"
|
||||
"fmov fr6, fr8\n\t"
|
||||
"fmov fr7, fr10\n\t"
|
||||
"ftrv xmtrx, fv8\n\t"
|
||||
"fmov fr7, fr4\n\t"
|
||||
"fldi0 fr5\n\t"
|
||||
"fneg fr6\n\t"
|
||||
"fldi0 fr7\n\t"
|
||||
"ftrv xmtrx, fv4\n\t"
|
||||
"fschg\n\t"
|
||||
"fmov dr8, xd8\n\t"
|
||||
"fmov dr10, xd10\n\t"
|
||||
"fmov dr4, xd0\n\t"
|
||||
"fmov dr6, xd2\n\t"
|
||||
"fschg\n"
|
||||
:
|
||||
: [a] "f"(y)
|
||||
: "fpul", "fr5", "fr6", "fr7", "fr8", "fr9", "fr10", "fr11");
|
||||
}
|
||||
|
||||
__hot inline void mat_apply_rotate_z(float z) {
|
||||
z *= 10430.37835f;
|
||||
asm volatile(
|
||||
"ftrc %[a], fpul\n\t"
|
||||
"fsca fpul, dr8\n\t"
|
||||
"fldi0 fr10\n\t"
|
||||
"fldi0 fr11\n\t"
|
||||
"fmov fr8, fr5\n\t"
|
||||
"fneg fr8\n\t"
|
||||
"ftrv xmtrx, fv8\n\t"
|
||||
"fmov fr9, fr4\n\t"
|
||||
"fschg\n\t"
|
||||
"fmov dr10, dr6\n\t"
|
||||
"ftrv xmtrx, fv4\n\t"
|
||||
"fmov dr8, xd4\n\t"
|
||||
"fmov dr10, xd6\n\t"
|
||||
"fmov dr4, xd0\n\t"
|
||||
"fmov dr6, xd2\n\t"
|
||||
"fschg\n"
|
||||
:
|
||||
: [a] "f"(z)
|
||||
: "fpul", "fr5", "fr6", "fr7", "fr8", "fr9", "fr10", "fr11");
|
||||
}
|
||||
|
||||
# else
|
||||
# ifdef DC_TEXCONV
|
||||
# define mat_apply(a)
|
||||
# define mat_load2(a)
|
||||
# define mat_store2(a)
|
||||
# define mat_identity2()
|
||||
# define mat_transform(a, b, c, d)
|
||||
# define pvr_fog_table_color(a,r,g,b)
|
||||
# define pvr_fog_table_linear(s,e)
|
||||
# else
|
||||
# define mat_load2(a) mat_load(a)
|
||||
# define mat_store2(a) mat_store(a)
|
||||
# define mat_identity2() mat_identity()
|
||||
# endif
|
||||
|
||||
#define mat_trans_single3_nomod(x_, y_, z_, x2, y2, z2) do { \
|
||||
vector_t tmp = { x_, y_, z_, 1.0f }; \
|
||||
mat_transform(&tmp, &tmp, 1, 0); \
|
||||
z2 = 1.0f / tmp.w; \
|
||||
x2 = tmp.x * z2; \
|
||||
y2 = tmp.y * z2; \
|
||||
} while(false)
|
||||
|
||||
#define mat_trans_single3_nodiv_nomod(x_, y_, z_, x2, y2, z2) do { \
|
||||
vector_t tmp = { x_, y_, z_, 1.0f }; \
|
||||
mat_transform(&tmp, &tmp, 1, 0); \
|
||||
z2 = tmp.z; \
|
||||
x2 = tmp.x; \
|
||||
y2 = tmp.y; \
|
||||
} while(false)
|
||||
|
||||
#define mat_trans_nodiv_nomod(x_, y_, z_, x2, y2, z2, w2) do { \
|
||||
vector_t tmp1233123 = { x_, y_, z_, 1.0f }; \
|
||||
mat_transform(&tmp1233123, &tmp1233123, 1, 0); \
|
||||
x2 = tmp1233123.x; y2 = tmp1233123.y; z2 = tmp1233123.z; w2 = tmp1233123.w; \
|
||||
} while(false)
|
||||
|
||||
#define mat_trans_nodiv_nomod_zerow(x_, y_, z_, x2, y2, z2, w2) do { \
|
||||
vector_t tmp1233123 = { x_, y_, z_, 0.0f }; \
|
||||
mat_transform(&tmp1233123, &tmp1233123, 1, 0); \
|
||||
x2 = tmp1233123.x; y2 = tmp1233123.y; z2 = tmp1233123.z; w2 = tmp1233123.w; \
|
||||
} while(false)
|
||||
|
||||
#define mat_trans_w_nodiv_nomod(x_, y_, z_, w_) do { \
|
||||
vector_t tmp1233123 = { x_, y_, z_, 1.0f }; \
|
||||
mat_transform(&tmp1233123, &tmp1233123, 1, 0); \
|
||||
w_ = tmp1233123.w; \
|
||||
} while(false)
|
||||
|
||||
inline void mat_load_3x3(const rw::Matrix* mtx) {
|
||||
memcpy(XMTRX, mtx, sizeof(matrix_t));
|
||||
XMTRX[0][3] = 0.0f;
|
||||
XMTRX[1][3] = 0.0f;
|
||||
XMTRX[2][3] = 0.0f;
|
||||
|
||||
XMTRX[3][0] = 0.0f;
|
||||
XMTRX[3][1] = 0.0f;
|
||||
XMTRX[3][2] = 0.0f;
|
||||
XMTRX[3][3] = 0.0f;
|
||||
}
|
||||
|
||||
inline void mat_load_4x4(const rw::Matrix* mtx) {
|
||||
memcpy(XMTRX, mtx, sizeof(matrix_t));
|
||||
XMTRX[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
inline void mat_transpose(void) {
|
||||
matrix_t tmp;
|
||||
|
||||
for(unsigned i = 0; i < 4; ++i)
|
||||
for(unsigned j = 0; j < 4; ++j)
|
||||
tmp[j][i] = XMTRX[i][j];
|
||||
|
||||
mat_load(&tmp);
|
||||
}
|
||||
|
||||
template<bool FAST_APPROX=true>
|
||||
__hot inline void quat_mult(quaternion_t *r, const quaternion_t &q1, const quaternion_t &q2) {
|
||||
r->x = (q2.z * q1.y) - (q1.z * q2.y) + (q1.x * q2.w) + (q2.x * q1.w);
|
||||
r->y = (q2.x * q1.z) - (q1.x * q2.z) + (q1.y * q2.w) + (q2.y * q1.w);
|
||||
r->z = (q2.y * q1.x) - (q1.y * q2.x) + (q1.z * q2.w) + (q2.z * q1.w);
|
||||
r->w = (q2.w * q1.w) - (q2.x * q1.x) - (q2.y * q1.y) - (q2.z * q1.z);
|
||||
}
|
||||
|
||||
__hot inline void mat_load_apply(const matrix_t* matrix1, const matrix_t* matrix2) {
|
||||
mat_load(matrix1);
|
||||
mat_apply(matrix2);
|
||||
}
|
||||
|
||||
__always_inline __hot void mat_copy(matrix_t *dst, const matrix_t *src) {
|
||||
mat_load(src);
|
||||
mat_store(dst);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
__hot inline void mat_mult(matrix_t *out, const matrix_t* matrix1, const matrix_t* matrix2) {
|
||||
mat_load_apply(matrix1, matrix2);
|
||||
mat_store2(out);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
#endif /* RWDC_COMMON_H */
|
11
vendor/librw/src/rwbase.h
vendored
11
vendor/librw/src/rwbase.h
vendored
|
@ -1,6 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
#include "common_defines.h"
|
||||
#ifdef RW_DC
|
||||
#include "rwdc_common.h"
|
||||
#endif
|
||||
|
||||
#ifndef RW_PS2
|
||||
#include <stdint.h>
|
||||
|
@ -322,7 +325,13 @@ inline float32 dot(const Quat &q, const Quat &p) {
|
|||
#endif
|
||||
}
|
||||
inline Quat scale(const Quat &q, float32 r) { return makeQuat(q.w*r, q.x*r, q.y*r, q.z*r); }
|
||||
inline float32 length(const Quat &q) { return sqrtf(q.w*q.w + q.x*q.x + q.y*q.y + q.z*q.z); }
|
||||
inline float32 length(const Quat &q) {
|
||||
#ifndef DC_SH4
|
||||
return sqrtf(q.w*q.w + q.x*q.x + q.y*q.y + q.z*q.z);
|
||||
#else
|
||||
return dc::Sqrt(fipr_magnitude_sqr(q.x, q.y, q.z, q.w));
|
||||
#endif
|
||||
}
|
||||
inline Quat normalize(const Quat &q) { return scale(q, 1.0f/length(q)); }
|
||||
inline Quat conj(const Quat &q) { return makeQuat(q.w, -q.x, -q.y, -q.z); }
|
||||
Quat mult(const Quat &q, const Quat &p);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue